void GL_APIENTRY _mesa_ClipPlanex(GLenum plane, const GLfixed *equation) { unsigned int i; GLdouble converted_equation[4]; for (i = 0; i < ARRAY_SIZE(converted_equation); i++) { converted_equation[i] = (GLdouble) (equation[i] / 65536.0); } _mesa_ClipPlane(plane, converted_equation); }
void GL_APIENTRY _es_ClipPlanef(GLenum plane, const GLfloat *equation) { unsigned int i; GLdouble converted_equation[4]; for (i = 0; i < Elements(converted_equation); i++) { converted_equation[i] = (GLdouble) (equation[i]); } _mesa_ClipPlane(plane, converted_equation); }