/** * Create a new framebuffer object. */ static struct gl_framebuffer * intel_new_framebuffer(struct gl_context * ctx, GLuint name) { /* Only drawable state in intel_framebuffer at this time, just use Mesa's * class */ return _mesa_new_framebuffer(ctx, name); }
/** * Called via ctx->Driver.NewFramebuffer() */ static struct gl_framebuffer * st_new_framebuffer(struct gl_context *ctx, GLuint name) { /* XXX not sure we need to subclass gl_framebuffer for pipe */ return _mesa_new_framebuffer(ctx, name); }
static struct gl_framebuffer * radeon_new_framebuffer(struct gl_context *ctx, GLuint name) { return _mesa_new_framebuffer(ctx, name); }