/**
 * Create a new framebuffer object.
 */
static struct gl_framebuffer *
intel_new_framebuffer(struct gl_context * ctx, GLuint name)
{
   /* Only drawable state in intel_framebuffer at this time, just use Mesa's
    * class
    */
   return _mesa_new_framebuffer(ctx, name);
}
Пример #2
0
/**
 * Called via ctx->Driver.NewFramebuffer()
 */
static struct gl_framebuffer *
st_new_framebuffer(struct gl_context *ctx, GLuint name)
{
   /* XXX not sure we need to subclass gl_framebuffer for pipe */
   return _mesa_new_framebuffer(ctx, name);
}
Пример #3
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static struct gl_framebuffer *
radeon_new_framebuffer(struct gl_context *ctx, GLuint name)
{
  return _mesa_new_framebuffer(ctx, name);
}