예제 #1
0
파일: Client.cpp 프로젝트: egparedes/Livre
bool Client::initLocal( const int argc, char** argv )
{
    if( !_impl->initLocal( argc, argv ))
        return false;

    addActiveLayout( "Simple" ); // prefer single GPU layout by default
    return eq::Client::initLocal( argc, argv );
}
예제 #2
0
파일: Client.cpp 프로젝트: VMML/Livre
bool Client::initLocal( const int argc, char** argv )
{
    if( !_parseArguments( argc, argv ))
        return false;
    VolumeDataSource::loadPlugins(); //initLocal on render clients never returns
    addActiveLayout( "Simple" ); // prefer single GPU layout by default
    return eq::Client::initLocal( argc, argv );
}