bool Client::initLocal( const int argc, char** argv ) { if( !_impl->initLocal( argc, argv )) return false; addActiveLayout( "Simple" ); // prefer single GPU layout by default return eq::Client::initLocal( argc, argv ); }
bool Client::initLocal( const int argc, char** argv ) { if( !_parseArguments( argc, argv )) return false; VolumeDataSource::loadPlugins(); //initLocal on render clients never returns addActiveLayout( "Simple" ); // prefer single GPU layout by default return eq::Client::initLocal( argc, argv ); }