bool LogoScene::init() { if (!Layer::init()) { return false; } addLogo(); return true; }
void SkillWall::update() { if(!isOnCooldown() && active) { active = false; addLogo(); } if(selected && GameManager::getInstance()->getEventManager()->mouseState.leftButtonDown) { activate(); } }
void Main::init() { clear(); static int r=24; qsrand(++r); mainCount++; butterflyimg = 0; logoimg = 0; int i; for ( i=0; i < int(canvas.width()) / 56; i++) { addButterfly(); } for ( i=0; i < int(canvas.width()) / 85; i++) { addHexagon(); } for ( i=0; i < int(canvas.width()) / 128; i++) { addLogo(); } }
void Main::init() { clear(); static int r=24; srand(++r); mainCount++; butterflyimg = 0; //蝴蝶指標為0 logoimg = 0; // Qt logo動畫指標為0 int i; for ( i=0; i<canvas.width() / 56; i++) { addButterfly(); } for ( i=0; i<canvas.width() / 85; i++) { addHexagon(); } for ( i=0; i<canvas.width() / 128; i++) { addLogo(); } }