예제 #1
0
void GraphicsContext::beginTransparencyLayer(float opacity)
{
    if (isRecording()) {
        m_displayListRecorder->beginTransparencyLayer(opacity);
        return;
    }
    beginPlatformTransparencyLayer(opacity);
    ++m_transparencyCount;
}
예제 #2
0
void GraphicsContext::beginTransparencyLayer(float opacity)
{
    beginPlatformTransparencyLayer(opacity);
    ++m_transparencyCount;
}