void SagaEngine::fillSaveList() { int i; Common::InSaveFile *in; Common::StringArray filenames; char slot[3]; int slotNumber; char *name; name = calcSaveFileName(MAX_SAVES); name[strlen(name) - 2] = '*'; name[strlen(name) - 1] = 0; filenames = _saveFileMan->listSavefiles(name); for (i = 0; i < MAX_SAVES; i++) { _saveFiles[i].name[0] = 0; _saveFiles[i].slotNumber = (uint)-1; } _saveFilesCount = 0; for (Common::StringArray::iterator file = filenames.begin(); file != filenames.end(); ++file){ //Obtain the last 2 digits of the filename, since they correspond to the save slot slot[0] = file->c_str()[file->size()-2]; slot[1] = file->c_str()[file->size()-1]; slot[2] = 0; slotNumber = atoi(slot); if (slotNumber >= 0 && slotNumber < MAX_SAVES) { name = calcSaveFileName(slotNumber); if ((in = _saveFileMan->openForLoading(name)) != NULL) { _saveHeader.type = in->readUint32BE(); _saveHeader.size = in->readUint32LE(); _saveHeader.version = in->readUint32LE(); in->read(_saveHeader.name, sizeof(_saveHeader.name)); if (_saveHeader.type != MKTAG('S','A','G','A')) { warning("SagaEngine::load wrong save %s format", name); i++; continue; } strcpy(_saveFiles[_saveFilesCount].name, _saveHeader.name); _saveFiles[_saveFilesCount].slotNumber = slotNumber; delete in; _saveFilesCount++; } } } qsort(_saveFiles, _saveFilesCount, sizeof(_saveFiles[0]), compareSaveFileData); }
Common::Error SagaEngine::run() { setTotalPlayTime(0); // Assign default values to the config manager, in case settings are missing ConfMan.registerDefault("talkspeed", "255"); ConfMan.registerDefault("subtitles", "true"); _musicVolume = ConfMan.getInt("music_volume"); _subtitlesEnabled = ConfMan.getBool("subtitles"); _readingSpeed = getTalkspeed(); _copyProtection = ConfMan.getBool("copy_protection"); _musicWasPlaying = false; _isIHNMDemo = Common::File::exists("music.res"); _hasITESceneSubstitutes = Common::File::exists("boarhall.bbm"); if (_readingSpeed > 3) _readingSpeed = 0; switch (getGameId()) { case GID_ITE: _resource = new Resource_RSC(this); break; #ifdef ENABLE_IHNM case GID_IHNM: _resource = new Resource_RES(this); break; #endif #ifdef ENABLE_SAGA2 case GID_DINO: case GID_FTA2: _resource = new Resource_HRS(this); break; #endif } // Detect game and open resource files if (!initGame()) { GUIErrorMessage("Error loading game resources."); return Common::kUnknownError; } // Initialize engine modules // TODO: implement differences for SAGA2 _sndRes = new SndRes(this); _events = new Events(this); if (!isSaga2()) { _font = new Font(this); _sprite = new Sprite(this); _script = new SAGA1Script(this); } else { _script = new SAGA2Script(this); } _anim = new Anim(this); _interface = new Interface(this); // requires script module _scene = new Scene(this); _actor = new Actor(this); _palanim = new PalAnim(this); if (getGameId() == GID_ITE) { _isoMap = new IsoMap(this); _puzzle = new Puzzle(this); } // System initialization _previousTicks = _system->getMillis(); // Initialize graphics _gfx = new Gfx(this, _system, getDisplayInfo().width, getDisplayInfo().height); // Graphics driver should be initialized before console _console = new Console(this); // Graphics should be initialized before music _music = new Music(this, _mixer); _render = new Render(this, _system); if (!_render->initialized()) { return Common::kUnknownError; } // Initialize system specific sound _sound = new Sound(this, _mixer); if (!isSaga2()) { _interface->converseClear(); _script->setVerb(_script->getVerbType(kVerbWalkTo)); } _music->setVolume(_musicVolume, 1); if (!isSaga2()) { _gfx->initPalette(); } if (_voiceFilesExist) { if (getGameId() == GID_IHNM) { if (!ConfMan.hasKey("voices")) { _voicesEnabled = true; ConfMan.setBool("voices", true); } else { _voicesEnabled = ConfMan.getBool("voices"); } } else { _voicesEnabled = true; } } syncSoundSettings(); int msec = 0; _previousTicks = _system->getMillis(); if (ConfMan.hasKey("start_scene")) { _scene->changeScene(ConfMan.getInt("start_scene"), 0, kTransitionNoFade); } else if (ConfMan.hasKey("boot_param")) { if (getGameId() == GID_ITE) _interface->addToInventory(_actor->objIndexToId(0)); // Magic hat _scene->changeScene(ConfMan.getInt("boot_param"), 0, kTransitionNoFade); } else if (ConfMan.hasKey("save_slot")) { // Init the current chapter to 8 (character selection) for IHNM if (getGameId() == GID_IHNM) _scene->changeScene(-2, 0, kTransitionFade, 8); // First scene sets up palette _scene->changeScene(getStartSceneNumber(), 0, kTransitionNoFade); _events->handleEvents(0); // Process immediate events if (getGameId() == GID_ITE) _interface->setMode(kPanelMain); else _interface->setMode(kPanelChapterSelection); char *fileName = calcSaveFileName(ConfMan.getInt("save_slot")); load(fileName); syncSoundSettings(); } else { _framesEsc = 0; _scene->startScene(); } uint32 currentTicks; while (!shouldQuit()) { _console->onFrame(); if (_render->getFlags() & RF_RENDERPAUSE) { // Freeze time while paused _previousTicks = _system->getMillis(); } else { currentTicks = _system->getMillis(); // Timer has rolled over after 49 days if (currentTicks < _previousTicks) msec = 0; else { msec = currentTicks - _previousTicks; _previousTicks = currentTicks; } if (msec > MAX_TIME_DELTA) { msec = MAX_TIME_DELTA; } // Since Puzzle and forced text are actorless, we do them here if ((getGameId() == GID_ITE && _puzzle->isActive()) || _actor->isForcedTextShown()) { _actor->handleSpeech(msec); } else if (!_scene->isInIntro()) { if (_interface->getMode() == kPanelMain || _interface->getMode() == kPanelConverse || _interface->getMode() == kPanelCutaway || _interface->getMode() == kPanelNull || _interface->getMode() == kPanelChapterSelection) _actor->direct(msec); } _events->handleEvents(msec); _script->executeThreads(msec); } // Per frame processing _render->drawScene(); _system->delayMillis(10); } return Common::kNoError; }