Exemplo n.º 1
0
void SagaEngine::fillSaveList() {

	int i;
	Common::InSaveFile *in;
	Common::StringArray filenames;
	char slot[3];
	int slotNumber;
	char *name;

	name = calcSaveFileName(MAX_SAVES);
	name[strlen(name) - 2] = '*';
	name[strlen(name) - 1] = 0;

	filenames = _saveFileMan->listSavefiles(name);

	for (i = 0; i < MAX_SAVES; i++) {
		_saveFiles[i].name[0] = 0;
		_saveFiles[i].slotNumber = (uint)-1;
	}

	_saveFilesCount = 0;

	for (Common::StringArray::iterator file = filenames.begin(); file != filenames.end(); ++file){
		//Obtain the last 2 digits of the filename, since they correspond to the save slot
		slot[0] = file->c_str()[file->size()-2];
		slot[1] = file->c_str()[file->size()-1];
		slot[2] = 0;

		slotNumber = atoi(slot);
		if (slotNumber >= 0 && slotNumber < MAX_SAVES) {
			name = calcSaveFileName(slotNumber);
			if ((in = _saveFileMan->openForLoading(name)) != NULL) {
				_saveHeader.type = in->readUint32BE();
				_saveHeader.size = in->readUint32LE();
				_saveHeader.version = in->readUint32LE();
				in->read(_saveHeader.name, sizeof(_saveHeader.name));

				if (_saveHeader.type != MKTAG('S','A','G','A')) {
					warning("SagaEngine::load wrong save %s format", name);
					i++;
					continue;
				}
				strcpy(_saveFiles[_saveFilesCount].name, _saveHeader.name);
				_saveFiles[_saveFilesCount].slotNumber = slotNumber;
				delete in;
				_saveFilesCount++;
			}
		}
	}

	qsort(_saveFiles, _saveFilesCount, sizeof(_saveFiles[0]), compareSaveFileData);
}
Exemplo n.º 2
0
Common::Error SagaEngine::run() {
	setTotalPlayTime(0);

	// Assign default values to the config manager, in case settings are missing
	ConfMan.registerDefault("talkspeed", "255");
	ConfMan.registerDefault("subtitles", "true");

	_musicVolume = ConfMan.getInt("music_volume");
	_subtitlesEnabled = ConfMan.getBool("subtitles");
	_readingSpeed = getTalkspeed();
	_copyProtection = ConfMan.getBool("copy_protection");
	_musicWasPlaying = false;
	_isIHNMDemo = Common::File::exists("music.res");
	_hasITESceneSubstitutes = Common::File::exists("boarhall.bbm");

	if (_readingSpeed > 3)
		_readingSpeed = 0;

	switch (getGameId()) {
		case GID_ITE:
			_resource = new Resource_RSC(this);
			break;
#ifdef ENABLE_IHNM
		case GID_IHNM:
			_resource = new Resource_RES(this);
			break;
#endif
#ifdef ENABLE_SAGA2
		case GID_DINO:
		case GID_FTA2:
			_resource = new Resource_HRS(this);
			break;
#endif
	}

	// Detect game and open resource files
	if (!initGame()) {
		GUIErrorMessage("Error loading game resources.");
		return Common::kUnknownError;
	}

	// Initialize engine modules
	// TODO: implement differences for SAGA2
	_sndRes = new SndRes(this);
	_events = new Events(this);

	if (!isSaga2()) {
		_font = new Font(this);
		_sprite = new Sprite(this);
		_script = new SAGA1Script(this);
	} else {
		_script = new SAGA2Script(this);
	}

	_anim = new Anim(this);
	_interface = new Interface(this); // requires script module
	_scene = new Scene(this);
	_actor = new Actor(this);
	_palanim = new PalAnim(this);

	if (getGameId() == GID_ITE) {
		_isoMap = new IsoMap(this);
		_puzzle = new Puzzle(this);
	}

	// System initialization

	_previousTicks = _system->getMillis();

	// Initialize graphics
	_gfx = new Gfx(this, _system, getDisplayInfo().width, getDisplayInfo().height);

	// Graphics driver should be initialized before console
	_console = new Console(this);

	// Graphics should be initialized before music
	_music = new Music(this, _mixer);
	_render = new Render(this, _system);
	if (!_render->initialized()) {
		return Common::kUnknownError;
	}

	// Initialize system specific sound
	_sound = new Sound(this, _mixer);

	if (!isSaga2()) {
		_interface->converseClear();
		_script->setVerb(_script->getVerbType(kVerbWalkTo));
	}

	_music->setVolume(_musicVolume, 1);

	if (!isSaga2()) {
		_gfx->initPalette();
	}

	if (_voiceFilesExist) {
		if (getGameId() == GID_IHNM) {
			if (!ConfMan.hasKey("voices")) {
				_voicesEnabled = true;
				ConfMan.setBool("voices", true);
			} else {
				_voicesEnabled = ConfMan.getBool("voices");
			}
		} else {
			_voicesEnabled = true;
		}
	}

	syncSoundSettings();

	int msec = 0;

	_previousTicks = _system->getMillis();

	if (ConfMan.hasKey("start_scene")) {
		_scene->changeScene(ConfMan.getInt("start_scene"), 0, kTransitionNoFade);
	} else if (ConfMan.hasKey("boot_param")) {
		if (getGameId() == GID_ITE)
			_interface->addToInventory(_actor->objIndexToId(0));	// Magic hat
		_scene->changeScene(ConfMan.getInt("boot_param"), 0, kTransitionNoFade);
	} else if (ConfMan.hasKey("save_slot")) {
		// Init the current chapter to 8 (character selection) for IHNM
		if (getGameId() == GID_IHNM)
			_scene->changeScene(-2, 0, kTransitionFade, 8);

		// First scene sets up palette
		_scene->changeScene(getStartSceneNumber(), 0, kTransitionNoFade);
		_events->handleEvents(0); // Process immediate events

		if (getGameId() == GID_ITE)
			_interface->setMode(kPanelMain);
		else
			_interface->setMode(kPanelChapterSelection);

		char *fileName = calcSaveFileName(ConfMan.getInt("save_slot"));
		load(fileName);
		syncSoundSettings();
	} else {
		_framesEsc = 0;
		_scene->startScene();
	}

	uint32 currentTicks;

	while (!shouldQuit()) {
		_console->onFrame();

		if (_render->getFlags() & RF_RENDERPAUSE) {
			// Freeze time while paused
			_previousTicks = _system->getMillis();
		} else {
			currentTicks = _system->getMillis();
			// Timer has rolled over after 49 days
			if (currentTicks < _previousTicks)
				msec = 0;
			else {
				msec = currentTicks - _previousTicks;
				_previousTicks = currentTicks;
			}
			if (msec > MAX_TIME_DELTA) {
				msec = MAX_TIME_DELTA;
			}

			// Since Puzzle and forced text are actorless, we do them here
			if ((getGameId() == GID_ITE && _puzzle->isActive()) || _actor->isForcedTextShown()) {
				_actor->handleSpeech(msec);
			} else if (!_scene->isInIntro()) {
				if (_interface->getMode() == kPanelMain ||
						_interface->getMode() == kPanelConverse ||
						_interface->getMode() == kPanelCutaway ||
						_interface->getMode() == kPanelNull ||
						_interface->getMode() == kPanelChapterSelection)
					_actor->direct(msec);
			}

			_events->handleEvents(msec);
			_script->executeThreads(msec);
		}
		// Per frame processing
		_render->drawScene();
		_system->delayMillis(10);
	}

	return Common::kNoError;
}