void Actors::restoreDynamicStats() { for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end(); ++iter) { calculateRestoration (*iter, 3600); } }
void Actors::restoreDynamicStats() { for(PtrControllerMap::iterator iter(mActors.begin());iter != mActors.end();++iter) calculateRestoration(iter->first, 3600); }