// Compute the distance between the camera and the centroid float compute_distance_from_kinect(Eigen::Matrix<float, 4, 1> p_matrix) { pcl::PointXYZ camera_origin(0,0,0); pcl::PointXYZ object_position(p_matrix(0,0), p_matrix(1,0), p_matrix(3,0)); float distance = pcl::euclideanDistance(camera_origin, object_position); return distance; }
geom::rect game::engine::viewport() const { return geom::rect( camera_origin(), viewport_size() ); }