int main(int ac, char **av) { FragTrap clap("El Depsos del plancha"); std::cout << clap << std::endl; clap.rangedAttack("BONJOUR"); clap.meleeAttack("AUREVOIR"); clap.takeDamage(6); clap.takeDamage(0); clap.takeDamage(500); clap.takeDamage(10); clap.beRepaired(5000); std::cout << clap << std::endl; clap.vaulthunter_dot_exe("Jean Michel"); clap.vaulthunter_dot_exe("Jean Marcelin"); clap.vaulthunter_dot_exe("Jean Jean"); clap.vaulthunter_dot_exe("Jean Deux"); clap.vaulthunter_dot_exe("Jean Deux"); std::cout << clap << std::endl; ScavTrap scav("Bang"); scav.challengeNewcomer("Sisi"); scav.challengeNewcomer("Lodslldldl"); scav.challengeNewcomer("BangBang"); scav.challengeNewcomer("fafafaf"); std::cout << scav << std::endl; return (0); }
int main(void) { FragTrap clap("Clap"); FragTrap clap2(clap); FragTrap trap("Trap"); clap.display_infos(); clap2.display_infos(); trap.display_infos(); clap2 = trap; clap2.display_infos(); clap.rangedAttack("Some badass"); clap.meleeAttack("Some badass"); std::cout << "Hit pts : " << clap.getHitpts() << std::endl; clap.takeDamage(50); std::cout << "Hit pts : " << clap.getHitpts() << std::endl; clap.takeDamage(50); clap.takeDamage(50); std::cout << "Hit pts : " << clap.getHitpts() << std::endl; clap.beRepaired(50); clap.beRepaired(50); clap.beRepaired(50); std::cout << "Hit pts : " << clap.getHitpts() << std::endl; std::cout << "Enegie pts : " << clap.getEnepts() << std::endl; clap.vaulthunter_dot_exe("some badass"); std::cout << "Energie pts : " << clap.getEnepts() << std::endl; clap.vaulthunter_dot_exe("some badass"); clap.vaulthunter_dot_exe("some badass"); clap.vaulthunter_dot_exe("some badass"); clap.vaulthunter_dot_exe("some badass"); clap.vaulthunter_dot_exe("some badass"); clap.vaulthunter_dot_exe("some badass"); trap.vaulthunter_dot_exe("a little pony"); trap.vaulthunter_dot_exe("a little pony"); trap.vaulthunter_dot_exe("a little pony"); trap.vaulthunter_dot_exe("a little pony"); trap.vaulthunter_dot_exe("a little pony"); trap.vaulthunter_dot_exe("a little pony"); }