static void set_damage_object_internal (CoglContext *ctx, CoglTexturePixmapX11 *tex_pixmap, Damage damage, CoglTexturePixmapX11ReportLevel report_level) { Display *display = cogl_xlib_renderer_get_display (ctx->display->renderer); if (tex_pixmap->damage) { cogl_xlib_renderer_remove_filter (ctx->display->renderer, _cogl_texture_pixmap_x11_filter, tex_pixmap); if (tex_pixmap->damage_owned) { XDamageDestroy (display, tex_pixmap->damage); tex_pixmap->damage_owned = FALSE; } } tex_pixmap->damage = damage; tex_pixmap->damage_report_level = report_level; if (damage) cogl_xlib_renderer_add_filter (ctx->display->renderer, _cogl_texture_pixmap_x11_filter, tex_pixmap); }
void _cogl_xlib_query_damage_extension (void) { int damage_error; Display *display; _COGL_GET_CONTEXT (ctxt, NO_RETVAL); /* Check whether damage events are supported on this display */ display = cogl_xlib_renderer_get_display (ctxt->display->renderer); if (!XDamageQueryExtension (display, &ctxt->damage_base, &damage_error)) ctxt->damage_base = -1; }
static void _cogl_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap) { Display *display; _COGL_GET_CONTEXT (ctxt, NO_RETVAL); if (tex_pixmap->stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT) { cogl_object_unref (tex_pixmap->left); /* Chain up */ _cogl_texture_free (COGL_TEXTURE (tex_pixmap)); return; } display = cogl_xlib_renderer_get_display (ctxt->display->renderer); set_damage_object_internal (ctxt, tex_pixmap, 0, 0); if (tex_pixmap->image) XDestroyImage (tex_pixmap->image); if (tex_pixmap->shm_info.shmid != -1) { XShmDetach (display, &tex_pixmap->shm_info); shmdt (tex_pixmap->shm_info.shmaddr); shmctl (tex_pixmap->shm_info.shmid, IPC_RMID, 0); } if (tex_pixmap->tex) cogl_object_unref (tex_pixmap->tex); if (tex_pixmap->winsys) { const CoglWinsysVtable *winsys = _cogl_texture_pixmap_x11_get_winsys (tex_pixmap); winsys->texture_pixmap_x11_free (tex_pixmap); } /* Chain up */ _cogl_texture_free (COGL_TEXTURE (tex_pixmap)); }
static void _cogl_texture_pixmap_x11_update_image_texture (CoglTexturePixmapX11 *tex_pixmap) { CoglTexture *tex = COGL_TEXTURE (tex_pixmap); Display *display; Visual *visual; CoglPixelFormat image_format; XImage *image; int src_x, src_y; int x, y, width, height; int bpp; int offset; CoglError *ignore = NULL; _COGL_GET_CONTEXT (ctx, NO_RETVAL); display = cogl_xlib_renderer_get_display (ctx->display->renderer); visual = tex_pixmap->visual; /* If the damage region is empty then there's nothing to do */ if (tex_pixmap->damage_rect.x2 == tex_pixmap->damage_rect.x1) return; x = tex_pixmap->damage_rect.x1; y = tex_pixmap->damage_rect.y1; width = tex_pixmap->damage_rect.x2 - x; height = tex_pixmap->damage_rect.y2 - y; /* We lazily create the texture the first time it is needed in case this texture can be entirely handled using the GLX texture instead */ if (tex_pixmap->tex == NULL) { CoglPixelFormat texture_format; texture_format = (tex_pixmap->depth >= 32 ? COGL_PIXEL_FORMAT_RGBA_8888_PRE : COGL_PIXEL_FORMAT_RGB_888); tex_pixmap->tex = create_fallback_texture (ctx, tex->width, tex->height, texture_format); } if (tex_pixmap->image == NULL) { /* If we also haven't got a shm segment then this must be the first time we've tried to update, so lets try allocating shm first */ if (tex_pixmap->shm_info.shmid == -1) try_alloc_shm (tex_pixmap); if (tex_pixmap->shm_info.shmid == -1) { COGL_NOTE (TEXTURE_PIXMAP, "Updating %p using XGetImage", tex_pixmap); /* We'll fallback to using a regular XImage. We'll download the entire area instead of a sub region because presumably if this is the first update then the entire pixmap is needed anyway and it saves trying to manually allocate an XImage at the right size */ tex_pixmap->image = XGetImage (display, tex_pixmap->pixmap, 0, 0, tex->width, tex->height, AllPlanes, ZPixmap); image = tex_pixmap->image; src_x = x; src_y = y; } else { COGL_NOTE (TEXTURE_PIXMAP, "Updating %p using XShmGetImage", tex_pixmap); /* Create a temporary image using the beginning of the shared memory segment and the right size for the region we want to update. We need to reallocate the XImage every time because there is no XShmGetSubImage. */ image = XShmCreateImage (display, tex_pixmap->visual, tex_pixmap->depth, ZPixmap, NULL, &tex_pixmap->shm_info, width, height); image->data = tex_pixmap->shm_info.shmaddr; src_x = 0; src_y = 0; XShmGetImage (display, tex_pixmap->pixmap, image, x, y, AllPlanes); } } else { COGL_NOTE (TEXTURE_PIXMAP, "Updating %p using XGetSubImage", tex_pixmap); image = tex_pixmap->image; src_x = x; src_y = y; XGetSubImage (display, tex_pixmap->pixmap, x, y, width, height, AllPlanes, ZPixmap, image, x, y); } image_format = _cogl_util_pixel_format_from_masks (visual->red_mask, visual->green_mask, visual->blue_mask, image->depth, image->bits_per_pixel, image->byte_order == LSBFirst); bpp = _cogl_pixel_format_get_bytes_per_pixel (image_format); offset = image->bytes_per_line * src_y + bpp * src_x; _cogl_texture_set_region (tex_pixmap->tex, width, height, image_format, image->bytes_per_line, ((const uint8_t *) image->data) + offset, x, y, 0, /* level */ &ignore); /* If we have a shared memory segment then the XImage would be a temporary one with no data allocated so we can just XFree it */ if (tex_pixmap->shm_info.shmid != -1) XFree (image); memset (&tex_pixmap->damage_rect, 0, sizeof (CoglDamageRectangle)); }
/* Tries to allocate enough shared mem to handle a full size * update size of the X Pixmap. */ static void try_alloc_shm (CoglTexturePixmapX11 *tex_pixmap) { CoglTexture *tex = COGL_TEXTURE (tex_pixmap); XImage *dummy_image; Display *display; _COGL_GET_CONTEXT (ctx, NO_RETVAL); display = cogl_xlib_renderer_get_display (ctx->display->renderer); if (!XShmQueryExtension (display)) return; /* We are creating a dummy_image so we can have Xlib calculate * image->bytes_per_line - including any magic padding it may * want - for the largest possible ximage we might need to use * when handling updates to the texture. * * Note: we pass a NULL shminfo here, but that has no bearing * on the setup of the XImage, except that ximage->obdata will * == NULL. */ dummy_image = XShmCreateImage (display, tex_pixmap->visual, tex_pixmap->depth, ZPixmap, NULL, NULL, /* shminfo, */ tex->width, tex->height); if (!dummy_image) goto failed_image_create; tex_pixmap->shm_info.shmid = shmget (IPC_PRIVATE, dummy_image->bytes_per_line * dummy_image->height, IPC_CREAT | 0777); if (tex_pixmap->shm_info.shmid == -1) goto failed_shmget; tex_pixmap->shm_info.shmaddr = shmat (tex_pixmap->shm_info.shmid, 0, 0); if (tex_pixmap->shm_info.shmaddr == (void *) -1) goto failed_shmat; tex_pixmap->shm_info.readOnly = False; if (XShmAttach (display, &tex_pixmap->shm_info) == 0) goto failed_xshmattach; XDestroyImage (dummy_image); return; failed_xshmattach: g_warning ("XShmAttach failed"); shmdt (tex_pixmap->shm_info.shmaddr); failed_shmat: g_warning ("shmat failed"); shmctl (tex_pixmap->shm_info.shmid, IPC_RMID, 0); failed_shmget: g_warning ("shmget failed"); XDestroyImage (dummy_image); failed_image_create: tex_pixmap->shm_info.shmid = -1; }
static CoglTexturePixmapX11 * _cogl_texture_pixmap_x11_new (CoglContext *ctxt, uint32_t pixmap, gboolean automatic_updates, CoglTexturePixmapStereoMode stereo_mode, CoglError **error) { CoglTexturePixmapX11 *tex_pixmap = g_new (CoglTexturePixmapX11, 1); Display *display = cogl_xlib_renderer_get_display (ctxt->display->renderer); Window pixmap_root_window; int pixmap_x, pixmap_y; unsigned int pixmap_width, pixmap_height; unsigned int pixmap_border_width; CoglPixelFormat internal_format; CoglTexture *tex = COGL_TEXTURE (tex_pixmap); XWindowAttributes window_attributes; int damage_base; const CoglWinsysVtable *winsys; if (!XGetGeometry (display, pixmap, &pixmap_root_window, &pixmap_x, &pixmap_y, &pixmap_width, &pixmap_height, &pixmap_border_width, &tex_pixmap->depth)) { g_free (tex_pixmap); _cogl_set_error (error, COGL_TEXTURE_PIXMAP_X11_ERROR, COGL_TEXTURE_PIXMAP_X11_ERROR_X11, "Unable to query pixmap size"); return NULL; } /* Note: the detailed pixel layout doesn't matter here, we are just * interested in RGB vs RGBA... */ internal_format = (tex_pixmap->depth >= 32 ? COGL_PIXEL_FORMAT_RGBA_8888_PRE : COGL_PIXEL_FORMAT_RGB_888); _cogl_texture_init (tex, ctxt, pixmap_width, pixmap_height, internal_format, NULL, /* no loader */ &cogl_texture_pixmap_x11_vtable); tex_pixmap->pixmap = pixmap; tex_pixmap->stereo_mode = stereo_mode; tex_pixmap->left = NULL; tex_pixmap->image = NULL; tex_pixmap->shm_info.shmid = -1; tex_pixmap->tex = NULL; tex_pixmap->damage_owned = FALSE; tex_pixmap->damage = 0; /* We need a visual to use for shared memory images so we'll query it from the pixmap's root window */ if (!XGetWindowAttributes (display, pixmap_root_window, &window_attributes)) { g_free (tex_pixmap); _cogl_set_error (error, COGL_TEXTURE_PIXMAP_X11_ERROR, COGL_TEXTURE_PIXMAP_X11_ERROR_X11, "Unable to query root window attributes"); return NULL; } tex_pixmap->visual = window_attributes.visual; /* If automatic updates are requested and the Xlib connection supports damage events then we'll register a damage object on the pixmap */ damage_base = _cogl_xlib_get_damage_base (); if (automatic_updates && damage_base >= 0) { Damage damage = XDamageCreate (display, pixmap, XDamageReportBoundingBox); set_damage_object_internal (ctxt, tex_pixmap, damage, COGL_TEXTURE_PIXMAP_X11_DAMAGE_BOUNDING_BOX); tex_pixmap->damage_owned = TRUE; } /* Assume the entire pixmap is damaged to begin with */ tex_pixmap->damage_rect.x1 = 0; tex_pixmap->damage_rect.x2 = pixmap_width; tex_pixmap->damage_rect.y1 = 0; tex_pixmap->damage_rect.y2 = pixmap_height; winsys = _cogl_texture_pixmap_x11_get_winsys (tex_pixmap); if (winsys->texture_pixmap_x11_create) { tex_pixmap->use_winsys_texture = winsys->texture_pixmap_x11_create (tex_pixmap); } else tex_pixmap->use_winsys_texture = FALSE; if (!tex_pixmap->use_winsys_texture) tex_pixmap->winsys = NULL; _cogl_texture_set_allocated (tex, internal_format, pixmap_width, pixmap_height); return _cogl_texture_pixmap_x11_object_new (tex_pixmap); }
static void process_damage_event (CoglTexturePixmapX11 *tex_pixmap, XDamageNotifyEvent *damage_event) { CoglTexture *tex = COGL_TEXTURE (tex_pixmap); Display *display; enum { DO_NOTHING, NEEDS_SUBTRACT, NEED_BOUNDING_BOX } handle_mode; const CoglWinsysVtable *winsys; _COGL_GET_CONTEXT (ctxt, NO_RETVAL); display = cogl_xlib_renderer_get_display (ctxt->display->renderer); COGL_NOTE (TEXTURE_PIXMAP, "Damage event received for %p", tex_pixmap); switch (tex_pixmap->damage_report_level) { case COGL_TEXTURE_PIXMAP_X11_DAMAGE_RAW_RECTANGLES: /* For raw rectangles we don't need do look at the damage region at all because the damage area is directly given in the event struct and the reporting of events is not affected by clearing the damage region */ handle_mode = DO_NOTHING; break; case COGL_TEXTURE_PIXMAP_X11_DAMAGE_DELTA_RECTANGLES: case COGL_TEXTURE_PIXMAP_X11_DAMAGE_NON_EMPTY: /* For delta rectangles and non empty we'll query the damage region for the bounding box */ handle_mode = NEED_BOUNDING_BOX; break; case COGL_TEXTURE_PIXMAP_X11_DAMAGE_BOUNDING_BOX: /* For bounding box we need to clear the damage region but we don't actually care what it was because the damage event itself contains the bounding box of the region */ handle_mode = NEEDS_SUBTRACT; break; default: g_assert_not_reached (); } /* If the damage already covers the whole rectangle then we don't need to request the bounding box of the region because we're going to update the whole texture anyway. */ if (cogl_damage_rectangle_is_whole (&tex_pixmap->damage_rect, tex->width, tex->height)) { if (handle_mode != DO_NOTHING) XDamageSubtract (display, tex_pixmap->damage, None, None); } else if (handle_mode == NEED_BOUNDING_BOX) { XserverRegion parts; int r_count; XRectangle r_bounds; XRectangle *r_damage; /* We need to extract the damage region so we can get the bounding box */ parts = XFixesCreateRegion (display, 0, 0); XDamageSubtract (display, tex_pixmap->damage, None, parts); r_damage = XFixesFetchRegionAndBounds (display, parts, &r_count, &r_bounds); cogl_damage_rectangle_union (&tex_pixmap->damage_rect, r_bounds.x, r_bounds.y, r_bounds.width, r_bounds.height); if (r_damage) XFree (r_damage); XFixesDestroyRegion (display, parts); } else { if (handle_mode == NEEDS_SUBTRACT) /* We still need to subtract from the damage region but we don't care what the region actually was */ XDamageSubtract (display, tex_pixmap->damage, None, None); cogl_damage_rectangle_union (&tex_pixmap->damage_rect, damage_event->area.x, damage_event->area.y, damage_event->area.width, damage_event->area.height); } if (tex_pixmap->winsys) { /* If we're using the texture from pixmap extension then there's no point in getting the region and we can just mark that the texture needs updating */ winsys = _cogl_texture_pixmap_x11_get_winsys (tex_pixmap); winsys->texture_pixmap_x11_damage_notify (tex_pixmap); } }