Exemplo n.º 1
0
static void
set_damage_object_internal (CoglContext *ctx,
                            CoglTexturePixmapX11 *tex_pixmap,
                            Damage damage,
                            CoglTexturePixmapX11ReportLevel report_level)
{
  Display *display = cogl_xlib_renderer_get_display (ctx->display->renderer);

  if (tex_pixmap->damage)
    {
      cogl_xlib_renderer_remove_filter (ctx->display->renderer,
                                        _cogl_texture_pixmap_x11_filter,
                                        tex_pixmap);

      if (tex_pixmap->damage_owned)
        {
          XDamageDestroy (display, tex_pixmap->damage);
          tex_pixmap->damage_owned = FALSE;
        }
    }

  tex_pixmap->damage = damage;
  tex_pixmap->damage_report_level = report_level;

  if (damage)
    cogl_xlib_renderer_add_filter (ctx->display->renderer,
                                   _cogl_texture_pixmap_x11_filter,
                                   tex_pixmap);
}
Exemplo n.º 2
0
void
_cogl_xlib_query_damage_extension (void)
{
  int damage_error;
  Display *display;

  _COGL_GET_CONTEXT (ctxt, NO_RETVAL);

  /* Check whether damage events are supported on this display */
  display = cogl_xlib_renderer_get_display (ctxt->display->renderer);
  if (!XDamageQueryExtension (display, &ctxt->damage_base, &damage_error))
    ctxt->damage_base = -1;
}
Exemplo n.º 3
0
static void
_cogl_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap)
{
  Display *display;

  _COGL_GET_CONTEXT (ctxt, NO_RETVAL);

  if (tex_pixmap->stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT)
    {
      cogl_object_unref (tex_pixmap->left);

      /* Chain up */
      _cogl_texture_free (COGL_TEXTURE (tex_pixmap));

      return;
    }

  display = cogl_xlib_renderer_get_display (ctxt->display->renderer);

  set_damage_object_internal (ctxt, tex_pixmap, 0, 0);

  if (tex_pixmap->image)
    XDestroyImage (tex_pixmap->image);

  if (tex_pixmap->shm_info.shmid != -1)
    {
      XShmDetach (display, &tex_pixmap->shm_info);
      shmdt (tex_pixmap->shm_info.shmaddr);
      shmctl (tex_pixmap->shm_info.shmid, IPC_RMID, 0);
    }

  if (tex_pixmap->tex)
    cogl_object_unref (tex_pixmap->tex);

  if (tex_pixmap->winsys)
    {
      const CoglWinsysVtable *winsys =
        _cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
      winsys->texture_pixmap_x11_free (tex_pixmap);
    }

  /* Chain up */
  _cogl_texture_free (COGL_TEXTURE (tex_pixmap));
}
Exemplo n.º 4
0
static void
_cogl_texture_pixmap_x11_update_image_texture (CoglTexturePixmapX11 *tex_pixmap)
{
  CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
  Display *display;
  Visual *visual;
  CoglPixelFormat image_format;
  XImage *image;
  int src_x, src_y;
  int x, y, width, height;
  int bpp;
  int offset;
  CoglError *ignore = NULL;

  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  display = cogl_xlib_renderer_get_display (ctx->display->renderer);
  visual = tex_pixmap->visual;

  /* If the damage region is empty then there's nothing to do */
  if (tex_pixmap->damage_rect.x2 == tex_pixmap->damage_rect.x1)
    return;

  x = tex_pixmap->damage_rect.x1;
  y = tex_pixmap->damage_rect.y1;
  width = tex_pixmap->damage_rect.x2 - x;
  height = tex_pixmap->damage_rect.y2 - y;

  /* We lazily create the texture the first time it is needed in case
     this texture can be entirely handled using the GLX texture
     instead */
  if (tex_pixmap->tex == NULL)
    {
      CoglPixelFormat texture_format;

      texture_format = (tex_pixmap->depth >= 32
                        ? COGL_PIXEL_FORMAT_RGBA_8888_PRE
                        : COGL_PIXEL_FORMAT_RGB_888);

      tex_pixmap->tex = create_fallback_texture (ctx,
                                                 tex->width,
                                                 tex->height,
                                                 texture_format);
    }

  if (tex_pixmap->image == NULL)
    {
      /* If we also haven't got a shm segment then this must be the
         first time we've tried to update, so lets try allocating shm
         first */
      if (tex_pixmap->shm_info.shmid == -1)
        try_alloc_shm (tex_pixmap);

      if (tex_pixmap->shm_info.shmid == -1)
        {
          COGL_NOTE (TEXTURE_PIXMAP, "Updating %p using XGetImage", tex_pixmap);

          /* We'll fallback to using a regular XImage. We'll download
             the entire area instead of a sub region because presumably
             if this is the first update then the entire pixmap is
             needed anyway and it saves trying to manually allocate an
             XImage at the right size */
          tex_pixmap->image = XGetImage (display,
                                         tex_pixmap->pixmap,
                                         0, 0,
                                         tex->width, tex->height,
                                         AllPlanes, ZPixmap);
          image = tex_pixmap->image;
          src_x = x;
          src_y = y;
        }
      else
        {
          COGL_NOTE (TEXTURE_PIXMAP, "Updating %p using XShmGetImage",
                     tex_pixmap);

          /* Create a temporary image using the beginning of the
             shared memory segment and the right size for the region
             we want to update. We need to reallocate the XImage every
             time because there is no XShmGetSubImage. */
          image = XShmCreateImage (display,
                                   tex_pixmap->visual,
                                   tex_pixmap->depth,
                                   ZPixmap,
                                   NULL,
                                   &tex_pixmap->shm_info,
                                   width,
                                   height);
          image->data = tex_pixmap->shm_info.shmaddr;
          src_x = 0;
          src_y = 0;

          XShmGetImage (display, tex_pixmap->pixmap, image, x, y, AllPlanes);
        }
    }
  else
    {
      COGL_NOTE (TEXTURE_PIXMAP, "Updating %p using XGetSubImage", tex_pixmap);

      image = tex_pixmap->image;
      src_x = x;
      src_y = y;

      XGetSubImage (display,
                    tex_pixmap->pixmap,
                    x, y, width, height,
                    AllPlanes, ZPixmap,
                    image,
                    x, y);
    }

  image_format =
    _cogl_util_pixel_format_from_masks (visual->red_mask,
                                        visual->green_mask,
                                        visual->blue_mask,
                                        image->depth,
                                        image->bits_per_pixel,
                                        image->byte_order == LSBFirst);

  bpp = _cogl_pixel_format_get_bytes_per_pixel (image_format);
  offset = image->bytes_per_line * src_y + bpp * src_x;

  _cogl_texture_set_region (tex_pixmap->tex,
                            width,
                            height,
                            image_format,
                            image->bytes_per_line,
                            ((const uint8_t *) image->data) + offset,
                            x, y,
                            0, /* level */
                            &ignore);

  /* If we have a shared memory segment then the XImage would be a
     temporary one with no data allocated so we can just XFree it */
  if (tex_pixmap->shm_info.shmid != -1)
    XFree (image);

  memset (&tex_pixmap->damage_rect, 0, sizeof (CoglDamageRectangle));
}
Exemplo n.º 5
0
/* Tries to allocate enough shared mem to handle a full size
 * update size of the X Pixmap. */
static void
try_alloc_shm (CoglTexturePixmapX11 *tex_pixmap)
{
  CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
  XImage *dummy_image;
  Display *display;

  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  display = cogl_xlib_renderer_get_display (ctx->display->renderer);

  if (!XShmQueryExtension (display))
    return;

  /* We are creating a dummy_image so we can have Xlib calculate
   * image->bytes_per_line - including any magic padding it may
   * want - for the largest possible ximage we might need to use
   * when handling updates to the texture.
   *
   * Note: we pass a NULL shminfo here, but that has no bearing
   * on the setup of the XImage, except that ximage->obdata will
   * == NULL.
   */
  dummy_image =
    XShmCreateImage (display,
                     tex_pixmap->visual,
                     tex_pixmap->depth,
                     ZPixmap,
                     NULL,
                     NULL, /* shminfo, */
                     tex->width,
                     tex->height);
  if (!dummy_image)
    goto failed_image_create;

  tex_pixmap->shm_info.shmid = shmget (IPC_PRIVATE,
                                       dummy_image->bytes_per_line
                                       * dummy_image->height,
                                       IPC_CREAT | 0777);
  if (tex_pixmap->shm_info.shmid == -1)
    goto failed_shmget;

  tex_pixmap->shm_info.shmaddr = shmat (tex_pixmap->shm_info.shmid, 0, 0);
  if (tex_pixmap->shm_info.shmaddr == (void *) -1)
    goto failed_shmat;

  tex_pixmap->shm_info.readOnly = False;

  if (XShmAttach (display, &tex_pixmap->shm_info) == 0)
    goto failed_xshmattach;

  XDestroyImage (dummy_image);

  return;

 failed_xshmattach:
  g_warning ("XShmAttach failed");
  shmdt (tex_pixmap->shm_info.shmaddr);

 failed_shmat:
  g_warning ("shmat failed");
  shmctl (tex_pixmap->shm_info.shmid, IPC_RMID, 0);

 failed_shmget:
  g_warning ("shmget failed");
  XDestroyImage (dummy_image);

 failed_image_create:
  tex_pixmap->shm_info.shmid = -1;
}
Exemplo n.º 6
0
static CoglTexturePixmapX11 *
_cogl_texture_pixmap_x11_new (CoglContext *ctxt,
                              uint32_t pixmap,
                              gboolean automatic_updates,
                              CoglTexturePixmapStereoMode stereo_mode,
                              CoglError **error)
{
  CoglTexturePixmapX11 *tex_pixmap = g_new (CoglTexturePixmapX11, 1);
  Display *display = cogl_xlib_renderer_get_display (ctxt->display->renderer);
  Window pixmap_root_window;
  int pixmap_x, pixmap_y;
  unsigned int pixmap_width, pixmap_height;
  unsigned int pixmap_border_width;
  CoglPixelFormat internal_format;
  CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
  XWindowAttributes window_attributes;
  int damage_base;
  const CoglWinsysVtable *winsys;

  if (!XGetGeometry (display, pixmap, &pixmap_root_window,
                     &pixmap_x, &pixmap_y,
                     &pixmap_width, &pixmap_height,
                     &pixmap_border_width, &tex_pixmap->depth))
    {
      g_free (tex_pixmap);
      _cogl_set_error (error,
                   COGL_TEXTURE_PIXMAP_X11_ERROR,
                   COGL_TEXTURE_PIXMAP_X11_ERROR_X11,
                   "Unable to query pixmap size");
      return NULL;
    }

  /* Note: the detailed pixel layout doesn't matter here, we are just
   * interested in RGB vs RGBA... */
  internal_format = (tex_pixmap->depth >= 32
                     ? COGL_PIXEL_FORMAT_RGBA_8888_PRE
                     : COGL_PIXEL_FORMAT_RGB_888);

  _cogl_texture_init (tex, ctxt, pixmap_width, pixmap_height,
                      internal_format,
                      NULL, /* no loader */
                      &cogl_texture_pixmap_x11_vtable);

  tex_pixmap->pixmap = pixmap;
  tex_pixmap->stereo_mode = stereo_mode;
  tex_pixmap->left = NULL;
  tex_pixmap->image = NULL;
  tex_pixmap->shm_info.shmid = -1;
  tex_pixmap->tex = NULL;
  tex_pixmap->damage_owned = FALSE;
  tex_pixmap->damage = 0;

  /* We need a visual to use for shared memory images so we'll query
     it from the pixmap's root window */
  if (!XGetWindowAttributes (display, pixmap_root_window, &window_attributes))
    {
      g_free (tex_pixmap);
      _cogl_set_error (error,
                   COGL_TEXTURE_PIXMAP_X11_ERROR,
                   COGL_TEXTURE_PIXMAP_X11_ERROR_X11,
                   "Unable to query root window attributes");
      return NULL;
    }

  tex_pixmap->visual = window_attributes.visual;

  /* If automatic updates are requested and the Xlib connection
     supports damage events then we'll register a damage object on the
     pixmap */
  damage_base = _cogl_xlib_get_damage_base ();
  if (automatic_updates && damage_base >= 0)
    {
      Damage damage = XDamageCreate (display,
                                     pixmap,
                                     XDamageReportBoundingBox);
      set_damage_object_internal (ctxt,
                                  tex_pixmap,
                                  damage,
                                  COGL_TEXTURE_PIXMAP_X11_DAMAGE_BOUNDING_BOX);
      tex_pixmap->damage_owned = TRUE;
    }

  /* Assume the entire pixmap is damaged to begin with */
  tex_pixmap->damage_rect.x1 = 0;
  tex_pixmap->damage_rect.x2 = pixmap_width;
  tex_pixmap->damage_rect.y1 = 0;
  tex_pixmap->damage_rect.y2 = pixmap_height;

  winsys = _cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
  if (winsys->texture_pixmap_x11_create)
    {
      tex_pixmap->use_winsys_texture =
        winsys->texture_pixmap_x11_create (tex_pixmap);
    }
  else
    tex_pixmap->use_winsys_texture = FALSE;

  if (!tex_pixmap->use_winsys_texture)
    tex_pixmap->winsys = NULL;

  _cogl_texture_set_allocated (tex, internal_format,
                               pixmap_width, pixmap_height);

  return _cogl_texture_pixmap_x11_object_new (tex_pixmap);
}
Exemplo n.º 7
0
static void
process_damage_event (CoglTexturePixmapX11 *tex_pixmap,
                      XDamageNotifyEvent *damage_event)
{
  CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
  Display *display;
  enum
{ DO_NOTHING, NEEDS_SUBTRACT, NEED_BOUNDING_BOX } handle_mode;
  const CoglWinsysVtable *winsys;

  _COGL_GET_CONTEXT (ctxt, NO_RETVAL);

  display = cogl_xlib_renderer_get_display (ctxt->display->renderer);

  COGL_NOTE (TEXTURE_PIXMAP, "Damage event received for %p", tex_pixmap);

  switch (tex_pixmap->damage_report_level)
    {
    case COGL_TEXTURE_PIXMAP_X11_DAMAGE_RAW_RECTANGLES:
      /* For raw rectangles we don't need do look at the damage region
         at all because the damage area is directly given in the event
         struct and the reporting of events is not affected by
         clearing the damage region */
      handle_mode = DO_NOTHING;
      break;

    case COGL_TEXTURE_PIXMAP_X11_DAMAGE_DELTA_RECTANGLES:
    case COGL_TEXTURE_PIXMAP_X11_DAMAGE_NON_EMPTY:
      /* For delta rectangles and non empty we'll query the damage
         region for the bounding box */
      handle_mode = NEED_BOUNDING_BOX;
      break;

    case COGL_TEXTURE_PIXMAP_X11_DAMAGE_BOUNDING_BOX:
      /* For bounding box we need to clear the damage region but we
         don't actually care what it was because the damage event
         itself contains the bounding box of the region */
      handle_mode = NEEDS_SUBTRACT;
      break;

    default:
      g_assert_not_reached ();
    }

  /* If the damage already covers the whole rectangle then we don't
     need to request the bounding box of the region because we're
     going to update the whole texture anyway. */
  if (cogl_damage_rectangle_is_whole (&tex_pixmap->damage_rect,
                                      tex->width,
                                      tex->height))
    {
      if (handle_mode != DO_NOTHING)
        XDamageSubtract (display, tex_pixmap->damage, None, None);
    }
  else if (handle_mode == NEED_BOUNDING_BOX)
    {
      XserverRegion parts;
      int r_count;
      XRectangle r_bounds;
      XRectangle *r_damage;

      /* We need to extract the damage region so we can get the
         bounding box */

      parts = XFixesCreateRegion (display, 0, 0);
      XDamageSubtract (display, tex_pixmap->damage, None, parts);
      r_damage = XFixesFetchRegionAndBounds (display,
                                             parts,
                                             &r_count,
                                             &r_bounds);
      cogl_damage_rectangle_union (&tex_pixmap->damage_rect,
                                   r_bounds.x,
                                   r_bounds.y,
                                   r_bounds.width,
                                   r_bounds.height);
      if (r_damage)
        XFree (r_damage);

      XFixesDestroyRegion (display, parts);
    }
  else
    {
      if (handle_mode == NEEDS_SUBTRACT)
        /* We still need to subtract from the damage region but we
           don't care what the region actually was */
        XDamageSubtract (display, tex_pixmap->damage, None, None);

      cogl_damage_rectangle_union (&tex_pixmap->damage_rect,
                                   damage_event->area.x,
                                   damage_event->area.y,
                                   damage_event->area.width,
                                   damage_event->area.height);
    }

  if (tex_pixmap->winsys)
    {
      /* If we're using the texture from pixmap extension then there's no
         point in getting the region and we can just mark that the texture
         needs updating */
      winsys = _cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
      winsys->texture_pixmap_x11_damage_notify (tex_pixmap);
    }
}