void Box2DMouseJointItem::setCollideConnected(const bool &collideConnected) { if (m_collideConnected != collideConnected) { m_collideConnected = collideConnected; emit collideConnectedChanged(); } }
void RevoluteJoint::setCollideConnected(bool collideConnected) { if (m_definition.collideConnected == collideConnected) return; m_definition.collideConnected = collideConnected; emit collideConnectedChanged(collideConnected); }