void Box2DMouseJointItem::setCollideConnected(const bool &collideConnected)
{
    if (m_collideConnected != collideConnected) {
        m_collideConnected = collideConnected;

        emit collideConnectedChanged();
    }
}
Пример #2
0
void RevoluteJoint::setCollideConnected(bool collideConnected)
{
    if (m_definition.collideConnected == collideConnected)
        return;

    m_definition.collideConnected = collideConnected;
    emit collideConnectedChanged(collideConnected);
}