int collision_circle(double x, double y, double radius, int obj, bool prec /*ignored*/, bool notme) { const enigma::object_collisions* r = collide_inst_circle(obj,false,notme,x+.5,y+.5,radius); //false is for solid_only, not prec return r == NULL ? noone : r->id; }
int collision_circle(double x, double y, double radius, int obj, bool prec, bool notme) { const enigma::object_collisions* r = collide_inst_circle(obj,false,prec,notme,x+.5,y+.5,radius); return r == NULL ? noone : r->id; }