예제 #1
0
파일: TextureArray.cpp 프로젝트: 0xe/magnum
template<UnsignedInt dimensions> CompressedBufferImage<dimensions+1> TextureArray<dimensions>::compressedImage(const Int level, CompressedBufferImage<dimensions+1>&& image, const BufferUsage usage) {
    compressedImage(level, image, usage);
    return std::move(image);
}
예제 #2
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CompressedBufferImage3D CubeMapTextureArray::compressedImage(const Int level, CompressedBufferImage3D&& image, const BufferUsage usage) {
    compressedImage(level, image, usage);
    return std::move(image);
}
예제 #3
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template<UnsignedInt dimensions> CompressedImage<dimensions> Texture<dimensions>::compressedImage(const Int level, CompressedImage<dimensions>&& image) {
    compressedImage(level, image);
    return std::move(image);
}
예제 #4
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CompressedImage3D CubeMapTextureArray::compressedImage(const Int level, CompressedImage3D&& image) {
    compressedImage(level, image);
    return std::move(image);
}