/** * Draw a screen-aligned quadrilateral. * Coords are clip coords with y=0=bottom. */ static void draw_quad(struct st_context *st, float x0, float y0, float x1, float y1, GLfloat z, unsigned num_instances, const union pipe_color_union *color) { struct cso_context *cso = st->cso_context; struct pipe_vertex_buffer vb = {0}; GLuint i; float (*vertices)[2][4]; /**< vertex pos + color */ vb.stride = 8 * sizeof(float); if (u_upload_alloc(st->uploader, 0, 4 * sizeof(vertices[0]), &vb.buffer_offset, &vb.buffer, (void **) &vertices) != PIPE_OK) { return; } /* Convert Z from [0,1] to [-1,1] range */ z = z * 2.0f - 1.0f; /* positions */ vertices[0][0][0] = x0; vertices[0][0][1] = y0; vertices[1][0][0] = x1; vertices[1][0][1] = y0; vertices[2][0][0] = x1; vertices[2][0][1] = y1; vertices[3][0][0] = x0; vertices[3][0][1] = y1; /* same for all verts: */ for (i = 0; i < 4; i++) { vertices[i][0][2] = z; vertices[i][0][3] = 1.0; vertices[i][1][0] = color->f[0]; vertices[i][1][1] = color->f[1]; vertices[i][1][2] = color->f[2]; vertices[i][1][3] = color->f[3]; } u_upload_unmap(st->uploader); /* draw */ cso_set_vertex_buffers(cso, cso_get_aux_vertex_buffer_slot(cso), 1, &vb); cso_draw_arrays_instanced(cso, PIPE_PRIM_TRIANGLE_FAN, 0, 4, 0, num_instances); pipe_resource_reference(&vb.buffer, NULL); }
/* Setup all vertex pipeline state, rasterizer state, and fragment shader * constants, and issue the draw call for PBO upload/download. * * The caller is responsible for saving and restoring state, as well as for * setting other fragment shader state (fragment shader, samplers), and * framebuffer/viewport/DSA/blend state. */ bool st_pbo_draw(struct st_context *st, const struct st_pbo_addresses *addr, unsigned surface_width, unsigned surface_height) { struct cso_context *cso = st->cso_context; /* Setup vertex and geometry shaders */ if (!st->pbo.vs) { st->pbo.vs = st_pbo_create_vs(st); if (!st->pbo.vs) return false; } if (addr->depth != 1 && st->pbo.use_gs && !st->pbo.gs) { st->pbo.gs = st_pbo_create_gs(st); if (!st->pbo.gs) return false; } cso_set_vertex_shader_handle(cso, st->pbo.vs); cso_set_geometry_shader_handle(cso, addr->depth != 1 ? st->pbo.gs : NULL); cso_set_tessctrl_shader_handle(cso, NULL); cso_set_tesseval_shader_handle(cso, NULL); /* Upload vertices */ { struct pipe_vertex_buffer vbo = {0}; struct pipe_vertex_element velem; float x0 = (float) addr->xoffset / surface_width * 2.0f - 1.0f; float y0 = (float) addr->yoffset / surface_height * 2.0f - 1.0f; float x1 = (float) (addr->xoffset + addr->width) / surface_width * 2.0f - 1.0f; float y1 = (float) (addr->yoffset + addr->height) / surface_height * 2.0f - 1.0f; float *verts = NULL; vbo.stride = 2 * sizeof(float); u_upload_alloc(st->pipe->stream_uploader, 0, 8 * sizeof(float), 4, &vbo.buffer_offset, &vbo.buffer.resource, (void **) &verts); if (!verts) return false; verts[0] = x0; verts[1] = y0; verts[2] = x0; verts[3] = y1; verts[4] = x1; verts[5] = y0; verts[6] = x1; verts[7] = y1; u_upload_unmap(st->pipe->stream_uploader); velem.src_offset = 0; velem.instance_divisor = 0; velem.vertex_buffer_index = 0; velem.src_format = PIPE_FORMAT_R32G32_FLOAT; cso_set_vertex_elements(cso, 1, &velem); cso_set_vertex_buffers(cso, velem.vertex_buffer_index, 1, &vbo); pipe_resource_reference(&vbo.buffer.resource, NULL); } /* Upload constants */ { struct pipe_constant_buffer cb; cb.buffer = NULL; cb.user_buffer = &addr->constants; cb.buffer_offset = 0; cb.buffer_size = sizeof(addr->constants); cso_set_constant_buffer(cso, PIPE_SHADER_FRAGMENT, 0, &cb); pipe_resource_reference(&cb.buffer, NULL); } /* Rasterizer state */ cso_set_rasterizer(cso, &st->pbo.raster); /* Disable stream output */ cso_set_stream_outputs(cso, 0, NULL, 0); if (addr->depth == 1) { cso_draw_arrays(cso, PIPE_PRIM_TRIANGLE_STRIP, 0, 4); } else { cso_draw_arrays_instanced(cso, PIPE_PRIM_TRIANGLE_STRIP, 0, 4, 0, addr->depth); } return true; }
/** * Draw a quad with given position, texcoords and color. */ bool st_draw_quad(struct st_context *st, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1, const float *color, unsigned num_instances) { struct pipe_vertex_buffer vb = {0}; struct st_util_vertex *verts; vb.stride = sizeof(struct st_util_vertex); u_upload_alloc(st->uploader, 0, 4 * sizeof(struct st_util_vertex), 4, &vb.buffer_offset, &vb.buffer, (void **) &verts); if (!vb.buffer) { return false; } /* lower-left */ verts[0].x = x0; verts[0].y = y1; verts[0].z = z; verts[0].r = color[0]; verts[0].g = color[1]; verts[0].b = color[2]; verts[0].a = color[3]; verts[0].s = s0; verts[0].t = t0; /* lower-right */ verts[1].x = x1; verts[1].y = y1; verts[1].z = z; verts[1].r = color[0]; verts[1].g = color[1]; verts[1].b = color[2]; verts[1].a = color[3]; verts[1].s = s1; verts[1].t = t0; /* upper-right */ verts[2].x = x1; verts[2].y = y0; verts[2].z = z; verts[2].r = color[0]; verts[2].g = color[1]; verts[2].b = color[2]; verts[2].a = color[3]; verts[2].s = s1; verts[2].t = t1; /* upper-left */ verts[3].x = x0; verts[3].y = y0; verts[3].z = z; verts[3].r = color[0]; verts[3].g = color[1]; verts[3].b = color[2]; verts[3].a = color[3]; verts[3].s = s0; verts[3].t = t1; u_upload_unmap(st->uploader); /* At the time of writing, cso_get_aux_vertex_buffer_slot() always returns * zero. If that ever changes we need to audit the calls to that function * and make sure the slot number is used consistently everywhere. */ assert(cso_get_aux_vertex_buffer_slot(st->cso_context) == 0); cso_set_vertex_buffers(st->cso_context, cso_get_aux_vertex_buffer_slot(st->cso_context), 1, &vb); if (num_instances > 1) { cso_draw_arrays_instanced(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4, 0, num_instances); } else { cso_draw_arrays(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4); } pipe_resource_reference(&vb.buffer, NULL); return true; }