task main() { forward(2*12/WHEEL_CIRCUM); doNothing(1000); turnLeft(0.8); doNothing(1000); forward(2.5*12/WHEEL_CIRCUM); doNothing(1000); turnRight(0.9); doNothing(1000); forward(1.5*12/WHEEL_CIRCUM); doNothing(1000); turnRight(0.8); doNothing(1000); openClaw(); doNothing(1000); forward(12/WHEEL_CIRCUM); doNothing(1000); closeClaw(); doNothing(1000); moveArmUp(900); doNothing(1000); turnLeft(1.6); forward(12/WHEEL_CIRCUM); turnLeft(0.8); forward(1.5*12/WHEEL_CIRCUM); turnLeft(0.8); forward(2.5*12/WHEEL_CIRCUM); turnLeft(0.8); forward(2*12/WHEEL_CIRCUM); moveArmDown(900); openClaw(); backward(4*12/WHEEL_CIRCUM); }
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { int lPisarzy = 2; int lCzytelnikow = 5; int lKsiazek = 3; listaCzytelnikow = new QList<Czytelnik*>(); listaPisarzy = new QList<Pisarz*>(); biblioteka = new Biblioteka(lKsiazek); QObject::connect(biblioteka, SIGNAL(showCzytelnicy()), this, SLOT(slot_showCzytelicy()), Qt::DirectConnection); QObject::connect(biblioteka, SIGNAL(showPisarze()), this, SLOT(slot_showPisarze()), Qt::DirectConnection); for (int i = 0 ; i < lPisarzy ; i++ ){ Pisarz *pisarz = new Pisarz(i+1); listaPisarzy->append(pisarz); QObject::connect(pisarz, SIGNAL(stoppedDoNothing()), pisarz, SLOT(slot_stoppedDoNothing()), Qt::DirectConnection); QObject::connect(pisarz, SIGNAL(stoppedWriting()), pisarz, SLOT(slot_stoppedWriting()), Qt::DirectConnection); QObject::connect(pisarz, SIGNAL(boredToDeath()), pisarz, SLOT(slot_boredToDeath()), Qt::DirectConnection); QObject::connect(pisarz, SIGNAL(startDoNothingAgain()), pisarz, SLOT(doNothing()), Qt::DirectConnection); QObject::connect(pisarz, SIGNAL(freeSlot()), biblioteka, SLOT(slot_freeSlotPisarz()), Qt::DirectConnection); QObject::connect(pisarz, SIGNAL(meWantsWrite(Pisarz*)), biblioteka, SLOT(slot_requestedSlotByPisarz(Pisarz*)), Qt::DirectConnection); } for (int i = 0 ; i < lCzytelnikow ; i++ ){ Czytelnik *czytelnik = new Czytelnik(i+1); listaCzytelnikow->append(czytelnik); QObject::connect(czytelnik, SIGNAL(stoppedDoNothing()), czytelnik, SLOT(slot_stoppedDoNothing()), Qt::DirectConnection); QObject::connect(czytelnik, SIGNAL(stoppedReading()), czytelnik, SLOT(slot_stoppedReading()), Qt::DirectConnection); QObject::connect(czytelnik, SIGNAL(boredToDeath()), czytelnik, SLOT(slot_boredToDeath()), Qt::DirectConnection); QObject::connect(czytelnik, SIGNAL(startDoNothingAgain()), czytelnik, SLOT(doNothing()), Qt::DirectConnection); QObject::connect(czytelnik, SIGNAL(freeSlot()), biblioteka, SLOT(slot_freeSlotCzytelnik()), Qt::DirectConnection); QObject::connect(czytelnik, SIGNAL(meWantsRead(Czytelnik*)), biblioteka, SLOT(slot_requestedSlotByCzytelnik(Czytelnik*)), Qt::DirectConnection); } for ( int i = 0 ; i < listaCzytelnikow->size() ; i++ ){ (*listaCzytelnikow)[i]->startThread(); } for ( int i = 0 ; i < listaPisarzy->size() ; i++ ){ (*listaPisarzy)[i]->startThread(); } ui->setupUi(this); }
void DAC_Init(void){ SYSCTL_RCGC2_R |= SYSCTL_RCGC2_GPIOF; doNothing(); GPIO_PORTF_DIR_R |= 0x0F; GPIO_PORTF_AFSEL_R |= 0x00; GPIO_PORTF_DEN_R |= 0x0F; }
int main () { int result = doNothing(); int i = addSomething(result); return 0; }
void VeritazzExtra::begin() { boot(); if (buttonsState() & UP_BUTTON) doNothing(); bootLogo(); }
void Game::doAction(const Actions action) { switch (action) { case GO: doGo(); break; case QUIT: doQuit(); break; case PICK: doPick(); break; case DROP: doDrop(); break; case READ: doRead(); break; case BREAK: doBreak(); break; case SEE: doSee(); break; case OPEN: doOpen(); break; case FILL: doFill(); break; case USE: doUse(); break; case PUT: doPut(); break; case NOACTION: doNothing(); break; default: doNothing(); } }
/** * \fn int rcpt_to(char *c) * \brief handler for rcpt to command */ int rcpt_to (char *c) { if (!say_ehlo || strlen (data_email->from_email) < 3) { return smtp_proto_violation (); } char prefix[255]; int i = 0; int j = 0; int t = 0; char parameters[512]; while (c[i] != ':' && c[i] != '\n' && c[i] != '\0' && i < 255) { prefix[i] = tolower (c[i]); i++; } prefix[i] = '\0'; if (strcmp (prefix, "rcpt to") != 0) { return doNothing (c); } i++; while (c[i + j] != '\n' && c[i + j] != '\0' && j < 512) { if (c[i + j] != '<' && c[i + j] != '>') { parameters[t] = c[i + j]; t++; } j++; } parameters[t] = '\0'; short int v = verify (parameters); if (v == EMAIL_OK) { strcpy (data_email->rcpt_email, parameters); } else if (v == EMAIL_DOMAIN_UNKNOW) { sendTxt ("553 relay denied\r\n"); return 553; } else if (v == EMAIL_MAILBOX_UNKNOW) { sendTxt ("550 unknow mailbox\r\n"); return 550; } else { internal_error (); return 450; } sendTxt ("250 OK msg to : %s\r\n", parameters); return 250; }
void VeritazzExtra::begin() { WDTCSR |= _BV(WDIE); boot(); if (buttonsState() & UP_BUTTON) doNothing(); bootLogo(); }
WebView::WebView(QWidget *parent) : QWebView(parent) , m_page(new WebPage(this)) { setPage(m_page); page()->setLinkDelegationPolicy(QWebPage::DelegateAllLinks); connect( m_page->mainFrame() , SIGNAL(javaScriptWindowObjectCleared()), this, SLOT(attachObject()) ); connect(this,SIGNAL(loadFinished(bool)),this,SLOT(loadFinished(bool))); connect(this,SIGNAL(selectionChanged()),this,SLOT(doNothing())); connect(this,SIGNAL(urlChanged(QUrl)),this,SLOT(urlChanged(QUrl))); enableSettings(); attachObject(); //setContextMenuPolicy(Qt::PreventContextMenu); }
int main() { for (int i = 0; i < 5; i--) { doNothing(); } for (int i = 0; i < 5; --i) { doNothing(); } for (int i = 0; i < 5; i++) { doNothing(); } for (int i = 0; i < 5; ++i) { doNothing(); } std::vector<int> v; typedef std::vector<int> IntVector; for (IntVector::const_iterator cit = v.begin(); cit != v.end(); cit++) { doNothing(); } for (IntVector::const_iterator cit = v.begin(); cit != v.end(); ++cit) { doNothing(); } for (IntVector::const_iterator cit = v.begin(); cit != v.end(); cit--) { doNothing(); } for (IntVector::const_iterator cit = v.begin(); cit != v.end(); --cit) { doNothing(); } return EXIT_SUCCESS; }
/** * \fn int mail_from(char *c) * \brief handler for mail from command */ int mail_from (char *c) { if (!say_ehlo) { return smtp_proto_violation (); } if (strlen (data_email->from_email) > 0) { clearData (); } char prefix[255] = ""; int i = 0; int j = 0; int t = 0; char parameters[512] = ""; while (c[i] != ':' && c[i] != '\n' && c[i] != '\0' && i < 255) { prefix[i] = tolower (c[i]); i++; } prefix[i] = '\0'; if (strcmp (prefix, "mail from") != 0) { return doNothing (c); } i++; while (c[i + j] != '\n' && c[i + j] != '\0' && j < 512) { if (c[i + j] != '<' && c[i + j] != '>') { parameters[t] = c[i + j]; t++; } j++; } parameters[t] = '\0'; strcpy (data_email->from_email, parameters); sendTxt ("250 OK new mail from : %s\r\n", parameters); return 250; }
static void entityWait() { doNothing(); if (self->target != NULL) { if (self->thinkTime <= 0) { self->target->inUse = FALSE; self->target = NULL; } else { if (self->target->dirX < 0) { self->target->x = self->x + self->w / 2; self->target->startX = self->target->x; } } } }
void doSomething() { doNothing(); // √ doSomethingElse(); }
QAction *MainWindow::createAction(const QString icon, const QString toolTip, const QString statusTip, bool scripted) { QAction *ACTION = new QAction(QIcon("icons/" + getSettingsGeneralIconTheme() + "/" + icon + ".png"), toolTip, this); //TODO: Qt4.7 wont load icons without an extension... ACTION->setStatusTip(statusTip); ACTION->setObjectName(icon); // TODO: Set What's This Context Help to statusTip for now so there is some infos there. // Make custom whats this context help popup with more descriptive help than just // the status bar/tip one liner(short but not real long) with a hyperlink in the custom popup // at the bottom to open full help file description. Ex: like wxPython AGW's SuperToolTip. ACTION->setWhatsThis(statusTip); // TODO: Finish All Commands ... <.< if (icon == "donothing") connect(ACTION, SIGNAL(triggered()), this, SLOT(doNothing())); else if(icon == "new") { ACTION->setShortcut(QKeySequence::New); connect(ACTION, SIGNAL(triggered()), this, SLOT(newFile())); } else if(icon == "open") { ACTION->setShortcut(QKeySequence::Open); connect(ACTION, SIGNAL(triggered()), this, SLOT(openFile())); } else if(icon == "save") { ACTION->setShortcut(QKeySequence::Save); connect(ACTION, SIGNAL(triggered()), this, SLOT(savefile())); } else if(icon == "saveas") { ACTION->setShortcut(QKeySequence::SaveAs); connect(ACTION, SIGNAL(triggered()), this, SLOT(saveasfile())); } else if(icon == "print") { ACTION->setShortcut(QKeySequence::Print); connect(ACTION, SIGNAL(triggered()), this, SLOT(print())); } else if(icon == "designdetails") { ACTION->setShortcut(QKeySequence("Ctrl+D")); connect(ACTION, SIGNAL(triggered()), this, SLOT(designDetails())); } else if(icon == "exit") { ACTION->setShortcut(QKeySequence("Ctrl+Q")); connect(ACTION, SIGNAL(triggered()), this, SLOT(exit())); } else if(icon == "cut") { ACTION->setShortcut(QKeySequence::Cut); connect(ACTION, SIGNAL(triggered()), this, SLOT(cut())); } else if(icon == "copy") { ACTION->setShortcut(QKeySequence::Copy); connect(ACTION, SIGNAL(triggered()), this, SLOT(copy())); } else if(icon == "paste") { ACTION->setShortcut(QKeySequence::Paste); connect(ACTION, SIGNAL(triggered()), this, SLOT(paste())); } else if(icon == "windowcascade") connect(ACTION, SIGNAL(triggered()), mdiArea, SLOT(cascade())); else if(icon == "windowtile") connect(ACTION, SIGNAL(triggered()), mdiArea, SLOT(tile())); else if(icon == "windowclose") { ACTION->setShortcut(QKeySequence::Close); connect(ACTION, SIGNAL(triggered()), this, SLOT(onCloseWindow())); } else if(icon == "windowcloseall") connect(ACTION, SIGNAL(triggered()), mdiArea, SLOT(closeAllSubWindows())); else if(icon == "windownext") { ACTION->setShortcut(QKeySequence::NextChild); connect(ACTION, SIGNAL(triggered()), mdiArea, SLOT(activateNextSubWindow())); } else if(icon == "windowprevious") { ACTION->setShortcut(QKeySequence::PreviousChild); connect(ACTION, SIGNAL(triggered()), mdiArea, SLOT(activatePreviousSubWindow())); } else if(icon == "help") connect(ACTION, SIGNAL(triggered()), this, SLOT(help())); else if(icon == "changelog") connect(ACTION, SIGNAL(triggered()), this, SLOT(changelog())); else if(icon == "tipoftheday") connect(ACTION, SIGNAL(triggered()), this, SLOT(tipOfTheDay())); else if(icon == "about") connect(ACTION, SIGNAL(triggered()), this, SLOT(about())); else if(icon == "whatsthis") connect(ACTION, SIGNAL(triggered()), this, SLOT(whatsThisContextHelp())); else if(icon == "icon16") connect(ACTION, SIGNAL(triggered()), this, SLOT(icon16())); else if(icon == "icon24") connect(ACTION, SIGNAL(triggered()), this, SLOT(icon24())); else if(icon == "icon32") connect(ACTION, SIGNAL(triggered()), this, SLOT(icon32())); else if(icon == "icon48") connect(ACTION, SIGNAL(triggered()), this, SLOT(icon48())); else if(icon == "icon64") connect(ACTION, SIGNAL(triggered()), this, SLOT(icon64())); else if(icon == "icon128") connect(ACTION, SIGNAL(triggered()), this, SLOT(icon128())); else if(icon == "settingsdialog") connect(ACTION, SIGNAL(triggered()), this, SLOT(settingsDialog())); else if(icon == "undo") connect(ACTION, SIGNAL(triggered()), this, SLOT(undo())); else if(icon == "redo") connect(ACTION, SIGNAL(triggered()), this, SLOT(redo())); else if(icon == "makelayercurrent") connect(ACTION, SIGNAL(triggered()), this, SLOT(makeLayerActive())); else if(icon == "layers") connect(ACTION, SIGNAL(triggered()), this, SLOT(layerManager())); else if(icon == "layerprevious") connect(ACTION, SIGNAL(triggered()), this, SLOT(layerPrevious())); else if(icon == "textbold") { ACTION->setCheckable(true); connect(ACTION, SIGNAL(toggled(bool)), this, SLOT(setTextBold(bool))); }
void AutoModeController::handle(CowRobot* bot) { bool result = false; // Run the command switch(m_CurrentCommand.m_Command) { case CMD_NULL: { doNothing(bot); result = true; break; } case CMD_WAIT: { bot->FrontIntake(m_CurrentCommand.m_FrontIntakeSpeed, m_CurrentCommand.m_FrontIntakeState); bot->RearIntake(m_CurrentCommand.m_RearIntakeSpeed, m_CurrentCommand.m_RearIntakeState); bot->DriveWithHeading(m_CurrentCommand.m_Heading, 0); doNothing(bot); break; } case CMD_DESPRING: { doNothing(bot); bot->WinchDespring(); break; } case CMD_DETECT_HOT: { doNothing(bot); if(bot->KinectLeftRight() < -0.5) { m_CommandList = *(m_CurrentCommand.m_HotGoalLeftCommandList); printf("Detected kinect left!\n"); result = true; } else if(bot->KinectLeftRight() > 0.5) { m_CommandList = *(m_CurrentCommand.m_HotGoalRightCommandList); printf("Detected kinect right!\n"); result = true; } break; } case CMD_CHANGE_SETPOINT: { bot->FrontIntake(m_CurrentCommand.m_FrontIntakeSpeed, m_CurrentCommand.m_FrontIntakeState); bot->RearIntake(m_CurrentCommand.m_RearIntakeSpeed, m_CurrentCommand.m_RearIntakeState); bot->DriveWithHeading(m_CurrentCommand.m_Heading, 0); if(!m_ChangedSetpoint) { bot->ChangeWinchSetpoint(m_CurrentCommand.m_WinchSetpoint); m_ChangedSetpoint = true; } else { if(bot->ReadyToFire()) { m_ChangedSetpoint = false; result = true; } } break; } case CMD_FORCE_FIRE: { bot->DriveWithHeading(m_CurrentCommand.m_Heading, 0); bot->FrontIntake(m_CurrentCommand.m_FrontIntakeSpeed, m_CurrentCommand.m_FrontIntakeState); bot->RearIntake(m_CurrentCommand.m_RearIntakeSpeed, m_CurrentCommand.m_RearIntakeState); if(!m_Fired) { bot->ForceFire(); m_Fired = true; } else if(bot->ReadyToFire()) { result = true; m_Fired = false; } break; } case CMD_FIRE: { bot->DriveDistanceWithHeading(m_CurrentCommand.m_Heading, m_CurrentCommand.m_EncoderCount); bot->FrontIntake(m_CurrentCommand.m_FrontIntakeSpeed, m_CurrentCommand.m_FrontIntakeState); bot->RearIntake(m_CurrentCommand.m_RearIntakeSpeed, m_CurrentCommand.m_RearIntakeState); if(!m_Fired) { if(bot->ReadyToFire()) { bot->AskForFire(); m_Fired = true; } } else { // if we have fired if(!m_ChangedSetpoint) { m_ChangedSetpoint = bot->ChangeWinchSetpoint(m_CurrentCommand.m_WinchSetpoint); } if(bot->Reloading()) { result = true; m_Fired = false; } } break; } case CMD_FIRE_HEADING_ONLY: { bot->DriveWithHeading(m_CurrentCommand.m_Heading, 0); //bot->DriveDistanceWithHeading(m_CurrentCommand.m_Heading, m_CurrentCommand.m_EncoderCount); bot->FrontIntake(m_CurrentCommand.m_FrontIntakeSpeed, m_CurrentCommand.m_FrontIntakeState); bot->RearIntake(m_CurrentCommand.m_RearIntakeSpeed, m_CurrentCommand.m_RearIntakeState); if(!m_Fired) { if(bot->ReadyToFire()) { bot->AskForFire(); m_Fired = true; } } else { // if we have fired if(!m_ChangedSetpoint) { m_ChangedSetpoint = bot->ChangeWinchSetpoint(m_CurrentCommand.m_WinchSetpoint); } if(bot->Reloading()) { result = true; m_Fired = false; } } break; } case CMD_FIRE_INSTANT: { bot->DriveWithHeading(m_CurrentCommand.m_Heading, 0); bot->FrontIntake(m_CurrentCommand.m_FrontIntakeSpeed, m_CurrentCommand.m_FrontIntakeState); bot->RearIntake(m_CurrentCommand.m_RearIntakeSpeed, m_CurrentCommand.m_RearIntakeState); if(bot->ReadyToFire()) { bot->AskForFire(); result = true; } break; } case CMD_FIRE_INTAKE: { bot->DriveWithHeading(m_CurrentCommand.m_Heading, 0); bot->RearIntake(m_CurrentCommand.m_RearIntakeSpeed, m_CurrentCommand.m_RearIntakeState); if(bot->ReadyToFire()) { bot->FrontIntake(0, m_CurrentCommand.m_FrontIntakeState); if(!m_Fired) { bot->AskForFire(); m_Fired = true; } else { result = true; m_Fired = false; } } else if(m_Fired) { bot->FrontIntake(m_CurrentCommand.m_FrontIntakeSpeed, m_CurrentCommand.m_FrontIntakeState); } else { bot->FrontIntake(0, m_CurrentCommand.m_FrontIntakeState); } break; } case CMD_DRIVE_FIRE_SKIP: { bot->DriveDistanceWithHeading(m_CurrentCommand.m_Heading, m_CurrentCommand.m_EncoderCount); bot->FrontIntake(m_CurrentCommand.m_FrontIntakeSpeed, m_CurrentCommand.m_FrontIntakeState); bot->RearIntake(m_CurrentCommand.m_RearIntakeSpeed, m_CurrentCommand.m_RearIntakeState); if(bot->GetDriveDistance() > m_CurrentCommand.m_FirePoint) { if(!m_Fired) { if(bot->ReadyToFire()) { bot->AskForFire(); m_Fired = true; } } else { // if we have fired if(!m_ChangedSetpoint) { m_ChangedSetpoint = bot->ChangeWinchSetpoint(m_CurrentCommand.m_WinchSetpoint); } if(bot->Reloading()) { result = true; m_Fired = false; } } } break; } case CMD_DRIVE_FIRE: { bool drive = bot->DriveDistanceWithHeading(m_CurrentCommand.m_Heading, m_CurrentCommand.m_EncoderCount); bot->FrontIntake(m_CurrentCommand.m_FrontIntakeSpeed, m_CurrentCommand.m_FrontIntakeState); bot->RearIntake(m_CurrentCommand.m_RearIntakeSpeed, m_CurrentCommand.m_RearIntakeState); if(bot->ReadyToFire() && bot->GetDriveDistance() > m_CurrentCommand.m_FirePoint) { if(!m_Fired) { bot->AskForFire(); m_Fired = true; } else { // if we have fired if(!m_ChangedSetpoint) { m_ChangedSetpoint = bot->ChangeWinchSetpoint(m_CurrentCommand.m_WinchSetpoint); } if(drive) { result = true; m_Fired = false; } } } break; } case CMD_INTAKES: { bot->DriveWithHeading(m_CurrentCommand.m_Heading, 0); bot->FrontIntake(m_CurrentCommand.m_FrontIntakeSpeed, m_CurrentCommand.m_FrontIntakeState); bot->RearIntake(m_CurrentCommand.m_RearIntakeSpeed, m_CurrentCommand.m_RearIntakeState); break; } case CMD_INTAKES_FRONT: { //Figure out if we actually sucked in the ball if(bot->GetRearIR() > 1) { result = true; } bot->DriveWithHeading(m_CurrentCommand.m_Heading, 0); bot->FrontIntake(m_CurrentCommand.m_FrontIntakeSpeed, m_CurrentCommand.m_FrontIntakeState); bot->RearIntake(m_CurrentCommand.m_RearIntakeSpeed, m_CurrentCommand.m_RearIntakeState); break; } case CMD_TURN: { bot->FrontIntake(m_CurrentCommand.m_FrontIntakeSpeed, m_CurrentCommand.m_FrontIntakeState); bot->RearIntake(m_CurrentCommand.m_RearIntakeSpeed, m_CurrentCommand.m_RearIntakeState); result = bot->DriveWithHeading(m_CurrentCommand.m_Heading, 0); break; } case CMD_DRIVE_DISTANCE: { bot->FrontIntake(m_CurrentCommand.m_FrontIntakeSpeed, m_CurrentCommand.m_FrontIntakeState); bot->RearIntake(m_CurrentCommand.m_RearIntakeSpeed, m_CurrentCommand.m_RearIntakeState); result = bot->DriveDistanceWithHeading(m_CurrentCommand.m_Heading, m_CurrentCommand.m_EncoderCount); break; } case CMD_SETTLE_BALL: { bot->FrontIntake(0, m_CurrentCommand.m_FrontIntakeState); bot->RearIntake(0, m_CurrentCommand.m_RearIntakeState); // bot->SetFrontIntakeState(m_CurrentCommand.m_FrontIntakeState); // bot->SetRearIntakeState(m_CurrentCommand.m_RearIntakeState); bot->AutoSettle(); result = (bot->GetSettledState() == CowRobot::SETTLE_FINISHED); break; } default: { doNothing(bot); result = true; break; } } // Check if this command is done if(result == true || m_CurrentCommand.m_Command == CMD_NULL || m_Timer->Get() > m_CurrentCommand.m_Timeout) { if(m_CurrentCommand.m_Command == CMD_DETECT_HOT && m_Timer->Get() > m_CurrentCommand.m_Timeout) { m_CommandList = *(m_CurrentCommand.m_HotGoalLeftCommandList); } // This command is done, go get the next one if(m_CommandList.size() > 0 ) { m_CurrentCommand = m_CommandList.front(); m_CommandList.pop_front(); if(!m_CurrentCommand.m_Command == CMD_NULL) printf("Time elapsed: %f\n", m_Timer->Get()); m_Timer->Reset(); m_Fired = false; m_SmartLoaded = false; m_ChangedSetpoint = false; } else { //we're done clean up m_CurrentCommand = RobotCommand(); } } }
QAction *MainWindow::createAction(const QString icon, const QString toolTip, const QString statusTip, bool scripted) { QAction *ACTION = new QAction(QIcon("icons/" + getSettingsGeneralIconTheme() + "/" + icon + ".png"), toolTip, this); //TODO: Qt4.7 wont load icons without an extension... ACTION->setStatusTip(statusTip); ACTION->setObjectName(icon); // TODO: Finish All Commands ... <.< if (icon == "donothing") connect(ACTION, SIGNAL(triggered()), this, SLOT(doNothing())); else if(icon == "new") { ACTION->setShortcut(QKeySequence::New); connect(ACTION, SIGNAL(triggered()), this, SLOT(newfile())); } else if(icon == "open") { ACTION->setShortcut(QKeySequence::Open); connect(ACTION, SIGNAL(triggered()), this, SLOT(openfile())); } else if(icon == "save") { ACTION->setShortcut(QKeySequence::Save); connect(ACTION, SIGNAL(triggered()), this, SLOT(savefile())); } else if(icon == "saveas") { ACTION->setShortcut(QKeySequence::SaveAs); connect(ACTION, SIGNAL(triggered()), this, SLOT(saveasfile())); } else if(icon == "print") { ACTION->setShortcut(QKeySequence::Print); connect(ACTION, SIGNAL(triggered()), this, SLOT(print())); } else if(icon == "close") { ACTION->setShortcut(QKeySequence::Close); connect(ACTION, SIGNAL(triggered()), this, SLOT(onCloseWindow())); } else if(icon == "designdetails") { ACTION->setShortcut(QKeySequence("Ctrl+D")); connect(ACTION, SIGNAL(triggered()), this, SLOT(designDetails())); } else if(icon == "exit") { ACTION->setShortcut(QKeySequence("Ctrl+Q")); connect(ACTION, SIGNAL(triggered()), this, SLOT(exit())); } else if(icon == "cut") { ACTION->setShortcut(QKeySequence::Cut); connect(ACTION, SIGNAL(triggered()), this, SLOT(cut())); } else if(icon == "copy") { ACTION->setShortcut(QKeySequence::Copy); connect(ACTION, SIGNAL(triggered()), this, SLOT(copy())); } else if(icon == "paste") { ACTION->setShortcut(QKeySequence::Paste); connect(ACTION, SIGNAL(triggered()), this, SLOT(paste())); } else if(icon == "windowcascade") connect(ACTION, SIGNAL(triggered()), mdiArea, SLOT(cascade())); else if(icon == "windowtile") connect(ACTION, SIGNAL(triggered()), mdiArea, SLOT(tile())); else if(icon == "windowcloseall") connect(ACTION, SIGNAL(triggered()), mdiArea, SLOT(closeAllSubWindows())); else if(icon == "windownext") { ACTION->setShortcut(QKeySequence::NextChild); connect(ACTION, SIGNAL(triggered()), mdiArea, SLOT(activateNextSubWindow())); } else if(icon == "windowprevious") { ACTION->setShortcut(QKeySequence::PreviousChild); connect(ACTION, SIGNAL(triggered()), mdiArea, SLOT(activatePreviousSubWindow())); } else if(icon == "help") connect(ACTION, SIGNAL(triggered()), this, SLOT(help())); else if(icon == "changelog") connect(ACTION, SIGNAL(triggered()), this, SLOT(changelog())); else if(icon == "tipoftheday") connect(ACTION, SIGNAL(triggered()), this, SLOT(tipOfTheDay())); else if(icon == "about") connect(ACTION, SIGNAL(triggered()), this, SLOT(about())); else if(icon == "aboutQt") connect(ACTION, SIGNAL(triggered()), qApp, SLOT(aboutQt())); else if(icon == "icon16") connect(ACTION, SIGNAL(triggered()), this, SLOT(icon16())); else if(icon == "icon24") connect(ACTION, SIGNAL(triggered()), this, SLOT(icon24())); else if(icon == "icon32") connect(ACTION, SIGNAL(triggered()), this, SLOT(icon32())); else if(icon == "icon48") connect(ACTION, SIGNAL(triggered()), this, SLOT(icon48())); else if(icon == "icon64") connect(ACTION, SIGNAL(triggered()), this, SLOT(icon64())); else if(icon == "icon128") connect(ACTION, SIGNAL(triggered()), this, SLOT(icon128())); else if(icon == "settingsdialog") connect(ACTION, SIGNAL(triggered()), this, SLOT(settingsDialog())); else if(icon == "undo") connect(ACTION, SIGNAL(triggered()), this, SLOT(undo())); else if(icon == "redo") connect(ACTION, SIGNAL(triggered()), this, SLOT(redo())); else if(icon == "makelayercurrent") connect(ACTION, SIGNAL(triggered()), this, SLOT(makeLayerActive())); else if(icon == "layers") connect(ACTION, SIGNAL(triggered()), this, SLOT(layerManager())); else if(icon == "layerprevious") connect(ACTION, SIGNAL(triggered()), this, SLOT(layerPrevious())); else if(icon == "textbold") { ACTION->setCheckable(true); connect(ACTION, SIGNAL(toggled(bool)), this, SLOT(setTextBold(bool))); }
task main() { //ALWAYS START CHALLENGE WITH CLAW CLOSED!!! forward((2 * 12 - 0.5) / WHEEL_CIRCUM); doNothing(1000); turnLeft(0.8); doNothing(1000); forward((2.4 * 12 + 1) / WHEEL_CIRCUM); doNothing(1000); turnLeft(0.75); doNothing(1000); openClaw(); doNothing(1000); forward(13.25 / WHEEL_CIRCUM); doNothing(1000); closeClaw(); doNothing(1000); moveArmUp(900); doNothing(1000); turnLeft(1.5); doNothing(1000); forward((2.7 * 12 + 3) / WHEEL_CIRCUM); doNothing(1000); turnRight(0.7); doNothing(1000); moveArmUp(200); doNothing(1000); forward(2.5 / WHEEL_CIRCUM); doNothing(1000); openClaw(); doNothing(1000); moveArmUp(300); doNothing(1000); backward(2 / WHEEL_CIRCUM); doNothing(1000); moveArmDown(600); doNothing(1000); forward(2.5 / WHEEL_CIRCUM); doNothing(1000); closeClaw(); doNothing(1000); moveArmUp(900); doNothing(1000); turnRight(0.7); doNothing(1000); forward(1.5 * 12 / WHEEL_CIRCUM); doNothing(1000); turnLeft(0.7); doNothing(1000); forward(2 * 12 / WHEEL_CIRCUM); doNothing(1000); turnLeft(0.7); doNothing(1000); forward(12 / WHEEL_CIRCUM); doNothing(1000); moveArmDown(900); doNothing(1000); openClaw(); }