예제 #1
0
// ------------------------------------------------------------------------------------------------
void TempMesh::FixupFaceOrientation()
{
	const IfcVector3 vavg = Center();

	// create a list of start indices for all faces to allow random access to faces
	std::vector<size_t> faceStartIndices(vertcnt.size());
	for( size_t i = 0, a = 0; a < vertcnt.size(); i += vertcnt[a], ++a )
		faceStartIndices[a] = i;

	// list all faces on a vertex
	std::map<IfcVector3, std::vector<size_t>, CompareVector> facesByVertex;
	for( size_t a = 0; a < vertcnt.size(); ++a )
	{
		for( size_t b = 0; b < vertcnt[a]; ++b )
			facesByVertex[verts[faceStartIndices[a] + b]].push_back(a);
	}
	// determine neighbourhood for all polys
	std::vector<size_t> neighbour(verts.size(), SIZE_MAX);
	std::vector<size_t> tempIntersect(10);
	for( size_t a = 0; a < vertcnt.size(); ++a )
	{
		for( size_t b = 0; b < vertcnt[a]; ++b )
		{
			size_t ib = faceStartIndices[a] + b, nib = faceStartIndices[a] + (b + 1) % vertcnt[a];
			const std::vector<size_t>& facesOnB = facesByVertex[verts[ib]];
			const std::vector<size_t>& facesOnNB = facesByVertex[verts[nib]];
			// there should be exactly one or two faces which appear in both lists. Our face and the other side
			std::vector<size_t>::iterator sectstart = tempIntersect.begin();
			std::vector<size_t>::iterator sectend = std::set_intersection(
				facesOnB.begin(), facesOnB.end(), facesOnNB.begin(), facesOnNB.end(), sectstart);

			if( std::distance(sectstart, sectend) != 2 )
				continue;
			if( *sectstart == a )
				++sectstart;
			neighbour[ib] = *sectstart;
		}
	}

	// now we're getting started. We take the face which is the farthest away from the center. This face is most probably
	// facing outwards. So we reverse this face to point outwards in relation to the center. Then we adapt neighbouring 
	// faces to have the same winding until all faces have been tested.
	std::vector<bool> faceDone(vertcnt.size(), false);
	while( std::count(faceDone.begin(), faceDone.end(), false) != 0 )
	{
		// find the farthest of the remaining faces
		size_t farthestIndex = SIZE_MAX;
		IfcFloat farthestDistance = -1.0;
		for( size_t a = 0; a < vertcnt.size(); ++a )
		{
			if( faceDone[a] )
				continue;
			IfcVector3 faceCenter = std::accumulate(verts.begin() + faceStartIndices[a],
				verts.begin() + faceStartIndices[a] + vertcnt[a], IfcVector3(0.0)) / IfcFloat(vertcnt[a]);
			IfcFloat dst = (faceCenter - vavg).SquareLength();
			if( dst > farthestDistance ) { farthestDistance = dst; farthestIndex = a; }
		}

		// calculate its normal and reverse the poly if its facing towards the mesh center
		IfcVector3 farthestNormal = ComputePolygonNormal(verts.data() + faceStartIndices[farthestIndex], vertcnt[farthestIndex]);
		IfcVector3 farthestCenter = std::accumulate(verts.begin() + faceStartIndices[farthestIndex],
			verts.begin() + faceStartIndices[farthestIndex] + vertcnt[farthestIndex], IfcVector3(0.0))
			/ IfcFloat(vertcnt[farthestIndex]);
		// We accapt a bit of negative orientation without reversing. In case of doubt, prefer the orientation given in 
		// the file.
		if( (farthestNormal * (farthestCenter - vavg).Normalize()) < -0.4 )
		{
			size_t fsi = faceStartIndices[farthestIndex], fvc = vertcnt[farthestIndex];
			std::reverse(verts.begin() + fsi, verts.begin() + fsi + fvc);
			std::reverse(neighbour.begin() + fsi, neighbour.begin() + fsi + fvc);
			// because of the neighbour index belonging to the edge starting with the point at the same index, we need to 
			// cycle the neighbours through to match the edges again.
			// Before: points A - B - C - D with edge neighbour p - q - r - s
			// After: points D - C - B - A, reversed neighbours are s - r - q - p, but the should be
			//                r   q   p   s
			for( size_t a = 0; a < fvc - 1; ++a )
				std::swap(neighbour[fsi + a], neighbour[fsi + a + 1]);
		}
		faceDone[farthestIndex] = true;
		std::vector<size_t> todo;
		todo.push_back(farthestIndex);

		// go over its neighbour faces recursively and adapt their winding order to match the farthest face 
		while( !todo.empty() )
		{
			size_t tdf = todo.back();
			size_t vsi = faceStartIndices[tdf], vc = vertcnt[tdf];
			todo.pop_back();

			// check its neighbours
			for( size_t a = 0; a < vc; ++a )
			{
				// ignore neighbours if we already checked them
				size_t nbi = neighbour[vsi + a];
				if( nbi == SIZE_MAX || faceDone[nbi] )
					continue;

				const IfcVector3& vp = verts[vsi + a];
				size_t nbvsi = faceStartIndices[nbi], nbvc = vertcnt[nbi];
				std::vector<IfcVector3>::iterator it = std::find_if(verts.begin() + nbvsi, verts.begin() + nbvsi + nbvc, FindVector(vp));
				ai_assert(it != verts.begin() + nbvsi + nbvc);
				size_t nb_vidx = std::distance(verts.begin() + nbvsi, it);
				// two faces winded in the same direction should have a crossed edge, where one face has p0->p1 and the other
				// has p1'->p0'. If the next point on the neighbouring face is also the next on the current face, we need 
				// to reverse the neighbour
				nb_vidx = (nb_vidx + 1) % nbvc;
				size_t oursideidx = (a + 1) % vc;
				if( FuzzyVectorCompare(1e-6)(verts[vsi + oursideidx], verts[nbvsi + nb_vidx]) )
				{
					std::reverse(verts.begin() + nbvsi, verts.begin() + nbvsi + nbvc);
					std::reverse(neighbour.begin() + nbvsi, neighbour.begin() + nbvsi + nbvc);
					for( size_t a = 0; a < nbvc - 1; ++a )
						std::swap(neighbour[nbvsi + a], neighbour[nbvsi + a + 1]);
				}

				// either way we're done with the neighbour. Mark it as done and continue checking from there recursively
				faceDone[nbi] = true;
				todo.push_back(nbi);
			}
		}

		// no more faces reachable from this part of the surface, start over with a disjunct part and its farthest face
	}
}
예제 #2
0
파일: FaceSinkGraph.cpp 프로젝트: ogdf/ogdf
void FaceSinkGraph::sinkSwitches(FaceArray< List<adjEntry> > &faceSwitches) {
	OGDF_ASSERT(m_pE->externalFace() != nullptr);

	List<adjEntry> dummyList;
	faceSwitches.init(*m_pE, dummyList);

	NodeArray<bool> visited(m_pE->getGraph(), false);
	List<face> toDo;
	FaceArray<bool> faceDone(*m_pE, false);

#if 0
	m_pE->getGraph().writeGML("c:/temp/debug.gml");
#endif

	//compute sink-switches for the ext. face
	for(adjEntry adj : m_pE->externalFace()->entries)
	{
		node u = adj->theNode();
		if (u->outdeg() == 0 && !visited[u])
			faceSwitches[m_pE->externalFace()].pushBack(adj);

		if (u->indeg() > 1 && !visited[u]) {
			List<edge> outEdges;
			u->outEdges(outEdges);
			if (outEdges.empty()) {
				for(adjEntry run : u->adjEntries) {
					if (m_pE->rightFace(run) != m_pE->externalFace())
						toDo.pushBack(m_pE->rightFace(run));
				}

			}
			else {
				edge e = outEdges.front();
				adjEntry run = e->adjSource();
				run = run->cyclicSucc();
				while (run->theEdge() != e) {
					adjEntry next = run->cyclicSucc();
					if (next->theEdge()->target() == u && run->theEdge()->target() == u)
						toDo.pushBack(m_pE->rightFace(run));
					run = run->cyclicSucc();
				}
			}
		}
		visited[u] = true;
	}

	faceDone[m_pE->externalFace()] = true;

	while (!toDo.empty()) {
		face f = toDo.popFrontRet();
		if (faceDone[f])
			continue;

		for(adjEntry adj : f->entries) {
			node u = adj->theNode();
			if (visited[u] && adj->theEdge()->target() == adj->faceCyclePred()->theEdge()->target()
					&& m_pE->rightFace(adj) != m_pE->leftFace(adj))
				faceSwitches[f].pushFront(adj); // the top sink switch of f

			else {
				if (u->outdeg() == 0)
					faceSwitches[f].pushBack(adj); // the non top sink switch of f
			}


			if (u->indeg() > 1) {
				List<edge> outEdges;
				u->outEdges(outEdges);
				if (outEdges.empty()) {
					for(adjEntry run : u->adjEntries) {
						if (m_pE->rightFace(run) != f)
							toDo.pushBack(m_pE->rightFace(run));
					}
				}
				else {
					edge e = outEdges.front();
					adjEntry run = e->adjSource();
					run = run->cyclicSucc();
					while (run->theEdge() != e) {
						adjEntry next = run->cyclicSucc();
						if (next->theEdge()->target() == u && run->theEdge()->target() == u)
							toDo.pushBack(m_pE->rightFace(run));
						run = run->cyclicSucc();
					}
				}
			}
			visited[u] = true;
		}
		faceDone[f] = true;

		OGDF_ASSERT(!faceSwitches[f].empty());
	}

#if 0
	std::cout << std::endl;
	std::cout << "switche (FaceSinkGraph::sinkSwitches) : " << std::endl;
	for(face f : m_pE->faces) {
		std::cout << "face : " << f->index() << std::endl;
		const List<adjEntry> &adjList = faceSwitches[f];
		for(adjEntry adj : adjList) {
			std::cout << adj->theNode() << ";   ";
		}
		std::cout << std::endl;
	}
#endif
}