void weapon_firestar(int dmgmod, pob o, pmt m) { if (random_range(3) == 1) { o->known = 2; fball(Player.x,Player.y,Player.x,Player.y,max(Player.dmg,25)); } if (m->hp > 0) weapon_normal_hit(dmgmod,o,m); }
void m_fireball(pmt m) { fball(m->x,m->y,Player.x,Player.y,m->dmg); }
void Monster::m_fireball() { fball(this->x,this->y,Player.x,Player.y,this->dmg); }