Пример #1
0
void weapon_firestar(int dmgmod, pob o, pmt m)
{
  if (random_range(3) == 1) {
    o->known = 2;
    fball(Player.x,Player.y,Player.x,Player.y,max(Player.dmg,25));
  }
  if (m->hp > 0) weapon_normal_hit(dmgmod,o,m);
}
Пример #2
0
void m_fireball(pmt m)
{
  fball(m->x,m->y,Player.x,Player.y,m->dmg);
}
Пример #3
0
void Monster::m_fireball()
{
    fball(this->x,this->y,Player.x,Player.y,this->dmg);
}