void startmap(const char *name) { clearworld(); copystring(mapname, name ? name : ""); maptime = 0; findplayerspawn(player1); if(name) playerobj->st_init(); entities::startmap(); }
void Client::startScene() { findplayerspawn(cameras[0], -1); }
void pickspawn(fpsent *d) override { findplayerspawn(d, -1, collectteambase(d->team)); }