예제 #1
0
파일: main.c 프로젝트: niamster/ChibiOS-GFX
int main(void) {
	coord_t		width, height;
	coord_t		i, j;

    halInit();
    chSysInit();

    /* Initialize and clear the display */
    gdispInit();
    gdispClear(Black);

    // Get the screen size
    width = gdispGetWidth();
    height = gdispGetHeight();

    // Code Here
	gdispDrawBox(10, 10, width/2, height/2, Yellow);
    gdispFillArea(width/2, height/2, width/2-10, height/2-10, Blue);
    gdispDrawLine(5, 30, width-50, height-40, Red);
    
	for(i = 5, j = 0; i < width && j < height; i += 7, j += i/20)
    	gdispDrawPixel (i, j, White);

    while(TRUE) {
        chThdSleepMilliseconds(500);
    }   
}
예제 #2
0
int main(void) {
    halInit();
    chSysInit();

    /* Initialize and clear the display */
    gdispInit();
    gdispClear(Lime);

    /* Create two windows */
    GW1 = gwinCreateWindow(NULL, 20, 10, 200, 150);
    GW2 = gwinCreateWindow(NULL, 50, 190, 150, 100);

    /* Set fore- and background colors for both windows */
    gwinSetColor(GW1, Black);
    gwinSetBgColor(GW1, White);
    gwinSetColor(GW2, White);
    gwinSetBgColor(GW2, Blue);

    /* Clear both windows - to set background color */
    gwinClear(GW1);
    gwinClear(GW2);

    /*  
     * Draw two filled circles at the same coordinate
     * of each window to demonstrate the relative coordinates
     * of windows
     */
    gwinFillCircle(GW1, 20, 20, 15);
    gwinFillCircle(GW2, 20, 20, 15);

    while(TRUE) {
        chThdSleepMilliseconds(500);
    }   
}
예제 #3
0
파일: main.c 프로젝트: GottZ/olvfw
int main(void) {
	coord_t		width, height;

    halInit();
    chSysInit();

    /* Initialize and clear the display */
    gdispInit();
    gdispClear(Black);

    // Get the screen size
    width = gdispGetWidth();
    height = gdispGetHeight();

    // Code Here
	gdispDrawCircle(width/2, height/2, 20, Yellow);
    gdispFillCircle (width/4, height/4, 50, Blue);
    gdispFillEllipse (width-100, height-100, 30, 60, Red);
    gdispDrawEllipse (width-100, height-100, 50, 20, Yellow);
    gdispDrawArc(width-width/8, height/8, 30, 10, 70, Gray);
    gdispFillArc(width/8, height/8, 30, 10, 70, Gray);

    while(TRUE) {
        chThdSleepMilliseconds(500);
    }   
}
예제 #4
0
파일: main.c 프로젝트: niamster/ChibiOS-GFX
int main(void) {
	coord_t			swidth, sheight;

	halInit();			// Initialize the Hardware
	chSysInit();		// Initialize the OS
	gdispInit();		// Initialize the display

	gdispClear(Black);

	// Get the display dimensions
	swidth = gdispGetWidth();
	sheight = gdispGetHeight();

	// Set up IO for our image
#if USE_MEMORY_FILE
	gdispImageSetMemoryReader(&myImage, test_pal8);
#else
	gdispImageSetSimulFileReader(&myImage, "test-pal8.bmp");
#endif

	gdispImageOpen(&myImage);
	gdispImageDraw(&myImage, 0, 0, swidth, sheight, 0, 0);
	gdispImageClose(&myImage);

	while(1) {
		chThdSleepMilliseconds(1000);
	}

	return 0;
}
예제 #5
0
파일: main.c 프로젝트: omgmog/olvfw
int main(void) {
    uint8_t i;
    font_t	font1, font2;

    halInit();
    chSysInit();

    /* initialize and clear the display */
    gdispInit();
    gdispClear(Black);
    font1 = gdispOpenFont("UI2 Double");
    font2 = gdispOpenFont("Small");

    /* create the three console windows and set a font for each */
    GW1 = gwinCreateConsole(NULL, 0, 0, gdispGetWidth(), gdispGetHeight()/2, font1);
    GW2 = gwinCreateConsole(NULL, 0, gdispGetHeight()/2, gdispGetWidth()/2, gdispGetHeight(), font2);
    GW3 = gwinCreateConsole(NULL, gdispGetWidth()/2, gdispGetHeight()/2, gdispGetWidth(), gdispGetHeight(), font2);

    /* Set the fore- and background colors for each console */
    gwinSetColor(GW1, Green);
    gwinSetBgColor(GW1, Black);
    gwinSetColor(GW2, White);
    gwinSetBgColor(GW2, Blue);
    gwinSetColor(GW3, Black);
    gwinSetBgColor(GW3, Red);

    /* clear all console windows - to set background */
    gwinClear(GW1);
    gwinClear(GW2);
    gwinClear(GW3);

    /* receive the stream pointers of each console */
    S1 = gwinGetConsoleStream(GW1);
    S2 = gwinGetConsoleStream(GW2);
    S3 = gwinGetConsoleStream(GW3);

    /* Output some data on the first console */
    for(i = 0; i < 10; i++) {
        chprintf(S1, "Hello ChibiOS/GFX!\r\n");
    }

    /* Output some data on the second console */
    for(i = 0; i < 16; i++) {
        chprintf(S2, "Message Nr.: %d\r\n", i+1);
    }

    /* Output some data on the third console */
    for(i = 0; i < 18; i++) {
        chprintf(S3, "Message Nr.: %d\r\n", i+1);
    }

    while(TRUE) {
        chThdSleepMilliseconds(500);
    }
}
예제 #6
0
파일: main.c 프로젝트: petrm/ChibiOS-GFX
int main(void) {
	halInit();
	chSysInit();

	gdispInit();
	gdispClear(Black);

	// gdispDrawXXX(...);

	while (TRUE) {
		
		chThdSleepMilliseconds(100);
	}
}
예제 #7
0
파일: main.c 프로젝트: petrm/ChibiOS-GFX
int main(void) {
	halInit();
	chSysInit();

	gdispInit();

	tpInit(&TOUCHPADD1);
	tpCalibrate();

	gdispClear(Black);	

	while (TRUE) {
		gdispDrawPixel(tpReadX(), tpReadY(), Green);
	}
}
예제 #8
0
파일: main.c 프로젝트: ErikZalm/ChibiOS-GFX
int main(void) {
	halInit();
	chSysInit();

	gdispInit();
	gdispClear(Lime);

	gfxConsoleInit(&CON1, 0, 0, gdispGetWidth(), gdispGetHeight(), &fontLarger, Black, White);
	chprintf((BaseSequentialStream *)&CON1, "Hello the time is %d\nGoodbye.", chTimeNow());


	while (TRUE) {
		
		chThdSleepMilliseconds(100);
	}
}
예제 #9
0
파일: main.c 프로젝트: GottZ/olvfw
int main(void) {
	coord_t		width, height;
	font_t		font1, font2, font3, font4;
	const char	*msg;

    halInit();
    chSysInit();

    /* Initialize and clear the display */
    gdispInit();
    gdispClear(Black);

    // Get the screen size
    width = gdispGetWidth();
    height = gdispGetHeight();

    // Get the fonts we want to use
	font1 = gdispOpenFont("UI2");
	font2 = gdispOpenFont("UI2 Double");
	font3 = gdispOpenFont("UI2 Narrow");
	font4 = gdispOpenFont("LargeNumbers");

	// Display large numbers on the right (measuring the string)
	msg = "123456";
	gdispDrawString(width-gdispGetStringWidth(msg, font4)-3, 3, msg, font4, Green);
	
	// Display the font name under it.
	msg = gdispGetFontName(font4);
	gdispDrawString(width-gdispGetStringWidth(msg, font1)-3, 20, msg, font1, Green);

	// Demonstrate our other fonts
	gdispDrawString(10, 10, "Writing with Font 'UI2'", font1, Yellow);
	gdispFillString(10, 35, "Writing with Font 'UI2 Double'", font2, Red, White);
	gdispDrawStringBox(0, 50, width, 40, "Writing with Font 'UI2 Narrow'", font3, Red, justifyCenter);
	gdispFillStringBox(0, 90, width, 40, "Filled Centered", font3, Pink, Gray, justifyCenter);

	// Clean up the fonts
	gdispCloseFont(font1);
	gdispCloseFont(font2);
	gdispCloseFont(font3);
	gdispCloseFont(font4);

	// Wait forever
    while(TRUE) {
        chThdSleepMilliseconds(500);
    }   
}
예제 #10
0
파일: main.c 프로젝트: GottZ/olvfw
int main(void) {
	color_t color = Black;
	uint16_t pen = 0;

	halInit();
	chSysInit();

	gdispInit();
	ginputGetMouse(0);
	gdispSetOrientation(GDISP_ROTATE_90);

	drawScreen();

	while (TRUE) {
		ginputGetMouseStatus(0, &ev);
		if (!(ev.current_buttons & GINPUT_MOUSE_BTN_LEFT))
			continue;

		/* inside color box ? */
		if(ev.y >= OFFSET && ev.y <= COLOR_SIZE) {
			     if(GET_COLOR(0)) 	color = Black;
			else if(GET_COLOR(1))	color = Red;
			else if(GET_COLOR(2))	color = Yellow;
			else if(GET_COLOR(3))	color = Green;
			else if(GET_COLOR(4))	color = Blue;
			else if(GET_COLOR(5))	color = White;
		
		/* inside pen box ? */
		} else if(ev.x >= OFFSET && ev.x <= PEN_SIZE) {
			     if(GET_PEN(1))		pen = 0;
			else if(GET_PEN(2))		pen = 1;
			else if(GET_PEN(3))		pen = 2;
			else if(GET_PEN(4))		pen = 3;
			else if(GET_PEN(5))		pen = 4;		

		/* inside drawing area ? */
		} else if(DRAW_AREA(ev.x, ev.y)) {
			if(pen == 0)
				gdispDrawPixel(ev.x, ev.y, color);
			else
				gdispFillCircle(ev.x, ev.y, pen, color);
		}
	}
}
예제 #11
0
int main(void) {
	float cx, cy;
	float zoom = 1.0f;

	halInit();
	chSysInit();

	gdispInit();
	gdispSetOrientation(GDISP_ROTATE_270);

	/* where to zoom in */
	cx = -0.086f;
	cy = 0.85f;

	while(TRUE) {
		mandelbrot(-2.0f*zoom+cx, -1.5f*zoom+cy, 2.0f*zoom+cx, 1.5f*zoom+cy);

		zoom *= 0.7f;
		if(zoom <= 0.00001f)
			zoom = 1.0f;	
	}
}
예제 #12
0
int main(void) {
	halInit();
	chSysInit();

	gdispInit();
	gdispSetOrientation(GDISP_ROTATE_90);
	gdispClear(Black);
	
	Graph G1 = {
		gdispGetWidth()/2,
		gdispGetHeight()/2,
		-150,
		150,
		-110,
		110,
		21,
		5,
		TRUE,
		TRUE,
		White,
		Grey,
	};

	graphDrawSystem(&G1);
	
	uint16_t i;
	for(i = 0; i < 2500; i++)
		graphDrawDot(&G1, i-170, 80*sin(2*0.2*M_PI*i/180), 1, Blue);

	for(i = 0; i < 2500; i++)
		graphDrawDot(&G1, i/5-150, 95*sin(2*0.2*M_PI*i/180), 1, Green);

	while(TRUE) {
		chThdSleepMilliseconds(100);	
	}
}
예제 #13
0
파일: main.c 프로젝트: niamster/ChibiOS-GFX
/*------------------------------------------------------------------------*
 * GINPUT Touch Driver Calibrator.                                        *
 *------------------------------------------------------------------------*/
int main(void) {
	GSourceHandle			gs, gsNext, gsPrev;
	GEvent					*pe;
	GEventMouse				*pem;
	GEventGWinButton		*peb;
	coord_t					swidth, sheight;
	GHandle					ghc, ghNext, ghPrev;
	BaseSequentialStream	*gp;
	GEventType				deviceType;
	font_t					font;

	halInit();			// Initialise the Hardware
	chSysInit();		// Initialize the OS
	gdispInit();		// Initialize the display

	// Get the display dimensions
	swidth = gdispGetWidth();
	sheight = gdispGetHeight();
	ghNext = ghPrev = 0;

	// Create our title
	font = gdispOpenFont("UI2");
	gdispFillStringBox(0, 0, swidth, 20, "Touch Calibration", font, Red, White, justifyLeft);

	// Create our main display window
	ghc = gwinCreateConsole(&gc, 0, 20, swidth, sheight-20, font);
	gwinClear(ghc);
	gp = gwinGetConsoleStream(ghc);

	// Initialize the mouse in our special no calibration mode.
	geventListenerInit(&gl);
	gs = ginputGetMouse(9999);
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	/*
	 * Test: Device Type
	 */

StepDeviceType:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	chprintf(gp, "\n1. DEVICE TYPE\n\n");

	pem = (GEventMouse *)&gl.event;
	ginputGetMouseStatus(0, pem);
	deviceType = pem->type;

	gwinSetColor(ghc, White);
	chprintf(gp, "This is detected as a %s device\n\n",
		deviceType == GEVENT_MOUSE ? "MOUSE" : (pem->type == GEVENT_TOUCH ? "TOUCH" : "UNKNOWN"));

	if (ghNext)
		chprintf(gp, "Press Next or Back to continue.\n");
	else if (deviceType == GEVENT_MOUSE)
		chprintf(gp, "Click the mouse button to move on to the next test.\n");
	else
		chprintf(gp, "Press and release your finger to move on to the next test.\n");

	while(1) {
		pe = geventEventWait(&gl, TIME_INFINITE);
		if (pe->type == GEVENT_GWIN_BUTTON) {
			peb = (GEventGWinButton *)pe;
			if (peb->button == ghPrev)
				goto StepClickJitter;
			if (peb->button == ghNext)
				break;
		}
		if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
			pem = (GEventMouse *)pe;
			if (!ghNext && (pem->meta & GMETA_MOUSE_UP))
				break;
		}
	}

	/*
	 * Test: Mouse raw reading jitter
	 */

StepRawJitter:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	chprintf(gp, "\n2. GINPUT_MOUSE_READ_CYCLES\n\n");

	gwinSetColor(ghc, White);
	if (deviceType == GEVENT_MOUSE)
		chprintf(gp, "Press and hold the mouse button.\n\n");
	else
		chprintf(gp, "Press and hold on the surface.\n\n");
	chprintf(gp, "Numbers will display in this window.\n"
			"Ensure that values don't jump around very much when your finger is stationary.\n\n"
			"Increasing GINPUT_MOUSE_READ_CYCLES helps reduce jitter but increases CPU usage.\n\n");

	if (ghNext)
		chprintf(gp, "Press Next or Back to continue.\n");
	else if (deviceType == GEVENT_MOUSE)
		chprintf(gp, "Release the mouse button to move on to the next test.\n");
	else
		chprintf(gp, "Release your finger to move on to the next test.\n");

	// For this test turn on ALL mouse movement events
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA|GLISTEN_MOUSENOFILTER);

	while(1) {
		pe = geventEventWait(&gl, TIME_INFINITE);
		if (pe->type == GEVENT_GWIN_BUTTON) {
			peb = (GEventGWinButton *)pe;
			if (peb->button == ghPrev)
				goto StepDeviceType;
			if (peb->button == ghNext)
				break;
		}
		if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
			pem = (GEventMouse *)pe;
			if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
				chprintf(gp, "%u:%u\n", pem->x, pem->y);
			if (!ghNext && (pem->meta & GMETA_MOUSE_UP))
				break;
		}
	}

	// Reset to just changed movements.
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	/*
	 * Test: Calibration
	 */

StepCalibrate:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	chprintf(gp, "\n3. GINPUT_MOUSE_CALIBRATION_ERROR\n\n");
	gwinSetColor(ghc, Gray);
	chprintf(gp, "Ensure GINPUT_MOUSE_NEED_CALIBRATION = TRUE and GINPUT_MOUSE_CALIBRATION_ERROR is >= 0\n\n");
	gwinSetColor(ghc, White);
	chprintf(gp, "You will be presented with a number of points to touch.\nPress them in turn.\n\n"
			"If the calibration repeatedly fails, increase GINPUT_MOUSE_CALIBRATION_ERROR and try again.\n\n");

	if (ghNext)
		chprintf(gp, "Press Next to start the calibration.\n");
	else if (deviceType == GEVENT_MOUSE)
		chprintf(gp, "Click the mouse button to start the calibration.\n");
	else
		chprintf(gp, "Press and release your finger to start the calibration.\n");

	while(1) {
		pe = geventEventWait(&gl, TIME_INFINITE);
		if (pe->type == GEVENT_GWIN_BUTTON) {
			peb = (GEventGWinButton *)pe;
			if (peb->button == ghPrev)
				goto StepRawJitter;
			if (peb->button == ghNext)
				break;
		}
		if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
			pem = (GEventMouse *)pe;
			if (!ghNext && (pem->meta & GMETA_MOUSE_UP))
				break;
		}
	}

	// Calibrate
	ginputCalibrateMouse(0);

	/* From now on we can use Next and Previous Buttons */
	if (!ghNext) {

		ghNext = gwinCreateButton(&gNext, swidth-50, 0, 50, 20, font, GBTN_NORMAL);
		gwinSetButtonText(ghNext, "Next", FALSE);
		gsNext = gwinGetButtonSource(ghNext);
		geventAttachSource(&gl, gsNext, 0);
		gwinAttachButtonMouseSource(ghNext, gs);

		ghPrev = gwinCreateButton(&gPrev, swidth-100, 0, 50, 20, font, GBTN_NORMAL);
		gwinSetButtonText(ghPrev, "Back", FALSE);
		gsPrev = gwinGetButtonSource(ghPrev);
		geventAttachSource(&gl, gsPrev, 0);
		gwinAttachButtonMouseSource(ghPrev, gs);

#if 0
		{
			GSourceHandle			gsButton1, gsButton2;

			// Attach a couple of hardware toggle buttons to our Next and Back buttons as well.
			//	We can always use the mouse to trigger the buttons if you don't want to use hardware toggles.
			//	This code depends on your hardware. Turn it on only if you have
			//	defined a board definition for your toggle driver. Then change
			//	the next two lines to be correct for your hardware. The values
			//	below are correct for the Win32 toggle driver.
			gsButton1 = ginputGetToggle(GINPUT_TOGGLE_MOMENTARY1);
			gsButton2 = ginputGetToggle(GINPUT_TOGGLE_MOMENTARY2);
			gwinAttachButtonToggleSource(ghNext, gsButton2);
			gwinAttachButtonToggleSource(ghPrev, gsButton1);
		}
#endif
	}

	// Calibration used the whole screen - re-establish our title
	gdispFillStringBox(0, 0, swidth, 20, "Touch Calibration", font, Green, White, justifyLeft);
	gwinButtonDraw(ghNext);
	gwinButtonDraw(ghPrev);

	/*
	 * Test: Mouse movement jitter
	 */

StepJitter:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	chprintf(gp, "\n4. GINPUT_MOUSE_MOVE_JITTER\n\n");

	gwinSetColor(ghc, White);
	if (deviceType == GEVENT_MOUSE)
		chprintf(gp, "Press and hold the mouse button and move around as if to draw.\n\n");
	else
		chprintf(gp, "Press firmly on the surface and move around as if to draw.\n\n");

	chprintf(gp, "Dots will display in this window. Ensure that when you stop moving your finger that "
			"new dots stop displaying.\nNew dots should only display when your finger is moving.\n\n"
			"Adjust GINPUT_MOUSE_MOVE_JITTER to the smallest value that this reliably works for.\n\n");
	chprintf(gp, "Press Next or Back to continue.\n\n");

	while(1) {
		pe = geventEventWait(&gl, TIME_INFINITE);
		if (pe->type == GEVENT_GWIN_BUTTON) {
			peb = (GEventGWinButton *)pe;
			if (peb->button == ghPrev)
				goto StepCalibrate;
			if (peb->button == ghNext)
				break;
		}
		if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
			pem = (GEventMouse *)pe;
			if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
				chprintf(gp, ".");
		}
	}

	/*
	 * Test: Polling frequency
	 */

StepPolling:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	chprintf(gp, "\n5. GINPUT_MOUSE_POLL_PERIOD\n\n");

	gwinSetColor(ghc, White);
	chprintf(gp, "Press firmly on the surface (or press and hold the mouse button) and move around as if to draw.\n\n");
	chprintf(gp, "A green line will follow your finger.\n"
			"Adjust GINPUT_MOUSE_POLL_PERIOD to the highest value that provides a line without "
			"gaps that are too big.\nDecreasing the value increases CPU usage.\n"
			"About 25 (millisecs) normally produces good results."
			"This test can be ignored for interrupt driven drivers.\n\n");
	chprintf(gp, "Press Next or Back to continue.\n\n");

	while(1) {
		pe = geventEventWait(&gl, TIME_INFINITE);
		if (pe->type == GEVENT_GWIN_BUTTON) {
			peb = (GEventGWinButton *)pe;
			if (peb->button == ghPrev)
				goto StepJitter;
			if (peb->button == ghNext)
				break;
		}
		if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
			pem = (GEventMouse *)pe;
			if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
				gdispDrawPixel(pem->x, pem->y, Green);
		}
	}
	
	/*
	 * Test: Click Jitter
	 */

StepClickJitter:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	chprintf(gp, "\n6. GINPUT_MOUSE_MAX_CLICK_JITTER\n\n");

	gwinSetColor(ghc, White);
	chprintf(gp, "Press and release the touch surface to \"click\".\nTry both short and long presses.\n");
	chprintf(gp, "For a mouse click with the left and right buttons.\n\n");
	chprintf(gp, "Dots will display in this window. A yellow dash is a left (or short) click. "
			"A red x is a right (or long) click.\n\n"
			"Adjust GINPUT_MOUSE_CLICK_JITTER to the smallest value that this reliably works for.\n"
			"Adjust GINPUT_MOUSE_CLICK_TIME to adjust distinguishing short vs long presses.\n"
			"TIME_INFINITE means there are no long presses (although a right mouse button will still work).\n\n"
			"Note: moving your finger (mouse) during a click cancels it.\n\n");
	chprintf(gp, "This is the last test but you can press Next or Back to continue.\n\n");

	while(1) {
		pe = geventEventWait(&gl, TIME_INFINITE);
		if (pe->type == GEVENT_GWIN_BUTTON) {
			peb = (GEventGWinButton *)pe;
			if (peb->button == ghPrev)
				goto StepPolling;
			if (peb->button == ghNext)
				break;
		}
		if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
			pem = (GEventMouse *)pe;
			if ((pem->meta & GMETA_MOUSE_CLICK)) {
				gwinSetColor(ghc, Yellow);
				chprintf(gp, "-");
			}
			if ((pem->meta & GMETA_MOUSE_CXTCLICK)) {
				gwinSetColor(ghc, Red);
				chprintf(gp, "x");
			}
		}
	}

	// Can't let this really exit
	goto StepDeviceType;
}
예제 #14
0
/*
 * Application entry point.
 */
int main(void) {
    color_t color = Black;
    uint16_t pen = 0;

  /*
   * System initializations.
   * - HAL initialization, this also initializes the configured device drivers
   *   and performs the board-specific initializations.
   * - Kernel initialization, the main() function becomes a thread and the
   *   RTOS is active.
   */
    halInit();
    chSysInit();

    gdispInit();
    ginputGetMouse(0);
    gdispSetOrientation(GDISP_ROTATE_90);

    drawScreen();
	
	palSetPadMode(GPIOC, 7, PAL_MODE_OUTPUT_PUSHPULL);
	palSetPadMode(GPIOC, 8, PAL_MODE_OUTPUT_PUSHPULL);
	palSetPadMode(GPIOC, 9, PAL_MODE_OUTPUT_PUSHPULL);

  /*
   * Creates the blinker thread.
   */
  (void)chThdCreateStatic(waThread1, sizeof(waThread1), NORMALPRIO, Thread1, NULL);
  
  while (TRUE) {

    ginputGetMouseStatus(0, &ev);
    if (!(ev.current_buttons & GINPUT_MOUSE_BTN_LEFT))
    {
        chThdSleepMicroseconds(500); // Senza questo sleep l'USB non parte
        continue;
    }

    /* inside color box ? */
    if(ev.y >= OFFSET && ev.y <= COLOR_SIZE) {
      if(GET_COLOR(0))   color = Black;
      else if(GET_COLOR(1))   color = Red;
      else if(GET_COLOR(2))   color = Yellow;
      else if(GET_COLOR(3))   color = Green;
      else if(GET_COLOR(4))   color = Blue;
      else if(GET_COLOR(5))   color = White;

    /* inside pen box ? */
    } else if(ev.x >= OFFSET && ev.x <= PEN_SIZE) {
      if(GET_PEN(1))             pen = 0;
      else if(GET_PEN(2))             pen = 1;
      else if(GET_PEN(3))             pen = 2;
      else if(GET_PEN(4))             pen = 3;
      else if(GET_PEN(5))             pen = 4;

    /* inside drawing area ? */
    } else if(DRAW_AREA(ev.x, ev.y)) {
      if(pen == 0)
         gdispDrawPixel(ev.x, ev.y, color);
      else
          gdispFillCircle(ev.x, ev.y, pen, color);
    }
  }
}
예제 #15
0
/*
 * Application entry point.
 */
int main(void) {
    color_t color = Black;
    uint16_t pen = 0;
    Thread *shelltp = NULL;

  /*
   * System initializations.
   * - HAL initialization, this also initializes the configured device drivers
   *   and performs the board-specific initializations.
   * - Kernel initialization, the main() function becomes a thread and the
   *   RTOS is active.
   */
    halInit();
    chSysInit();

    gdispInit();
    ginputGetMouse(0);
    gdispSetOrientation(GDISP_ROTATE_90);

    drawScreen();

  /*
   * Initializes a serial-over-USB CDC driver.
   */
  sduObjectInit(&SDU1);
  sduStart(&SDU1, &serusbcfg);

  /*
   * Activates the USB driver and then the USB bus pull-up on D+.
   * Note, a delay is inserted in order to not have to disconnect the cable
   * after a reset.
   */
  usbDisconnectBus(serusbcfg.usbp);
  chThdSleepMilliseconds(1000);
  usbStart(serusbcfg.usbp, &usbcfg);
  usbConnectBus(serusbcfg.usbp);

  /*
   * Shell manager initialization.
   */
  shellInit();

  /*
   * Creates the blinker thread.
   */
  chThdCreateStatic(waThread1, sizeof(waThread1), NORMALPRIO, Thread1, NULL);

  /*
   * Normal main() thread activity, in this demo it does nothing except
   * sleeping in a loop and check the button state.
   */
  while (TRUE) {
    if (!shelltp && (SDU1.config->usbp->state == USB_ACTIVE))
      shelltp = shellCreate(&shell_cfg1, SHELL_WA_SIZE, NORMALPRIO);
    else if (chThdTerminated(shelltp)) {
      chThdRelease(shelltp);    /* Recovers memory of the previous shell.   */
      shelltp = NULL;           /* Triggers spawning of a new shell.        */
    }

    ginputGetMouseStatus(0, &ev);
    if (!(ev.current_buttons & GINPUT_MOUSE_BTN_LEFT))
    {
        chThdSleepMicroseconds(500); // Senza questo sleep l'USB non parte
        continue;
    }

    /* inside color box ? */
    if(ev.y >= OFFSET && ev.y <= COLOR_SIZE) {
      if(GET_COLOR(0))   color = Black;
      else if(GET_COLOR(1))   color = Red;
      else if(GET_COLOR(2))   color = Yellow;
      else if(GET_COLOR(3))   color = Green;
      else if(GET_COLOR(4))   color = Blue;
      else if(GET_COLOR(5))   color = White;

    /* inside pen box ? */
    } else if(ev.x >= OFFSET && ev.x <= PEN_SIZE) {
      if(GET_PEN(1))             pen = 0;
      else if(GET_PEN(2))             pen = 1;
      else if(GET_PEN(3))             pen = 2;
      else if(GET_PEN(4))             pen = 3;
      else if(GET_PEN(5))             pen = 4;

    /* inside drawing area ? */
    } else if(DRAW_AREA(ev.x, ev.y)) {
      if(pen == 0)
         gdispDrawPixel(ev.x, ev.y, color);
      else
          gdispFillCircle(ev.x, ev.y, pen, color);
    }
  }
}