예제 #1
0
void
ilo_render_emit_rectlist_commands_gen7(struct ilo_render *r,
                                       const struct ilo_blitter *blitter,
                                       const struct ilo_render_rectlist_session *session)
{
   ILO_DEV_ASSERT(r->dev, 7, 7.5);

   gen7_rectlist_wm_multisample(r, blitter);

   gen6_state_base_address(r->builder, true);

   gen6_user_3DSTATE_VERTEX_BUFFERS(r->builder,
         session->vb_start, session->vb_end,
         sizeof(blitter->vertices[0]));

   gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &blitter->vf);

   gen7_rectlist_pcb_alloc(r, blitter);

   /* needed for any VS-related commands */
   if (ilo_dev_gen(r->dev) == ILO_GEN(7))
      gen7_wa_pre_vs(r);

   gen7_rectlist_urb(r, blitter);

   if (blitter->uses & ILO_BLITTER_USE_DSA) {
      gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder,
            r->state.DEPTH_STENCIL_STATE);
   }

   if (blitter->uses & ILO_BLITTER_USE_CC) {
      gen7_3DSTATE_CC_STATE_POINTERS(r->builder,
            r->state.COLOR_CALC_STATE);
   }

   gen7_rectlist_vs_to_sf(r, blitter);
   gen7_rectlist_wm(r, blitter);

   if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
      gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(r->builder,
            r->state.CC_VIEWPORT);
   }

   gen7_rectlist_wm_depth(r, blitter);

   gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
         blitter->fb.width, blitter->fb.height);

   if (ilo_dev_gen(r->dev) == ILO_GEN(7))
      gen7_wa_post_ps_and_later(r);

   ilo_render_3dprimitive(r, &blitter->draw_info);
}
예제 #2
0
void
gen6_draw_common_base_address(struct ilo_render *r,
                              const struct ilo_state_vector *vec,
                              struct ilo_render_draw_session *session)
{
   /* STATE_BASE_ADDRESS */
   if (r->state_bo_changed || r->instruction_bo_changed ||
       r->batch_bo_changed) {
      if (ilo_dev_gen(r->dev) == ILO_GEN(6))
         gen6_wa_pre_non_pipelined(r);

      if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
         gen8_state_base_address(r->builder, r->hw_ctx_changed);
      else
         gen6_state_base_address(r->builder, r->hw_ctx_changed);

      /*
       * From the Sandy Bridge PRM, volume 1 part 1, page 28:
       *
       *     "The following commands must be reissued following any change to
       *      the base addresses:
       *
       *       * 3DSTATE_BINDING_TABLE_POINTERS
       *       * 3DSTATE_SAMPLER_STATE_POINTERS
       *       * 3DSTATE_VIEWPORT_STATE_POINTERS
       *       * 3DSTATE_CC_POINTERS
       *       * MEDIA_STATE_POINTERS"
       *
       * 3DSTATE_SCISSOR_STATE_POINTERS is not on the list, but it is
       * reasonable to also reissue the command.  Same to PCB.
       */
      session->viewport_changed = true;

      session->scissor_changed = true;

      session->blend_changed = true;
      session->dsa_changed = true;
      session->cc_changed = true;

      session->sampler_vs_changed = true;
      session->sampler_gs_changed = true;
      session->sampler_fs_changed = true;

      session->pcb_vs_changed = true;
      session->pcb_gs_changed = true;
      session->pcb_fs_changed = true;

      session->binding_table_vs_changed = true;
      session->binding_table_gs_changed = true;
      session->binding_table_fs_changed = true;
   }
}
예제 #3
0
void
ilo_render_emit_rectlist_commands_gen6(struct ilo_render *r,
                                       const struct ilo_blitter *blitter,
                                       const struct ilo_render_rectlist_session *session)
{
   ILO_DEV_ASSERT(r->dev, 6, 6);

   gen6_wa_pre_non_pipelined(r);

   gen6_rectlist_wm_multisample(r, blitter);

   gen6_state_base_address(r->builder, true);

   gen6_user_3DSTATE_VERTEX_BUFFERS(r->builder,
         session->vb_start, session->vb_end,
         sizeof(blitter->vertices[0]));

   gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &blitter->ve);

   gen6_3DSTATE_URB(r->builder, r->dev->urb_size, 0,
         (blitter->ve.count + blitter->ve.prepend_nosrc_cso) * 4 * sizeof(float),
         0);

   /* 3DSTATE_URB workaround */
   if (r->state.gs.active) {
      ilo_render_emit_flush(r);
      r->state.gs.active = false;
   }

   if (blitter->uses &
       (ILO_BLITTER_USE_DSA | ILO_BLITTER_USE_CC)) {
      gen6_3DSTATE_CC_STATE_POINTERS(r->builder, 0,
            r->state.DEPTH_STENCIL_STATE, r->state.COLOR_CALC_STATE);
   }

   gen6_rectlist_vs_to_sf(r, blitter);
   gen6_rectlist_wm(r, blitter);

   if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
      gen6_3DSTATE_VIEWPORT_STATE_POINTERS(r->builder,
            0, 0, r->state.CC_VIEWPORT);
   }

   gen6_rectlist_wm_depth(r, blitter);

   gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
         blitter->fb.width, blitter->fb.height);

   gen6_3DPRIMITIVE(r->builder, &blitter->draw, NULL);
}