bool CC_DLL cc_assert_script_compatible(const char *msg) { if (cocos2d::ScriptEngineManager::ShareInstance) { auto engine = cocos2d::ScriptEngineManager::ShareInstance->getScriptEngine(); if (engine && engine->handleAssert(msg)) { return true; } } return false; }
virtual ~Assert() { if ( M_needsHandling) handleAssert(); }