void OsmAnd::AtlasMapRendererDebugStage_OpenGL::initialize() { initializeRects2D(); initializeLines2D(); initializeLines3D(); initializeQuads3D(); }
bool OsmAnd::AtlasMapRendererDebugStage_OpenGL::initialize() { bool ok = true; ok = ok && initializeRects2D(); ok = ok && initializeLines2D(); ok = ok && initializeLines3D(); ok = ok && initializeQuads3D(); return ok; }