void OsmAnd::AtlasMapRendererDebugStage_OpenGL::initialize()
{
    initializeRects2D();
    initializeLines2D();
    initializeLines3D();
    initializeQuads3D();
}
bool OsmAnd::AtlasMapRendererDebugStage_OpenGL::initialize()
{
    bool ok = true;
    ok = ok && initializeRects2D();
    ok = ok && initializeLines2D();
    ok = ok && initializeLines3D();
    ok = ok && initializeQuads3D();
    return ok;
}