void max_jit_gl_spout_receiver_free(t_max_jit_gl_spout_receiver *x) { max_jit_ob3d_detach(x); // lookup our internal Jitter object instance and free jit_object_free(max_jit_obex_jitob_get(x)); // free resources associated with our obex entry max_jit_obex_free(x); }
void max_jit_gl_videoplane_free(t_max_jit_gl_videoplane *x) { max_jit_ob3d_detach(x); jit_object_free(max_jit_obex_jitob_get(x)); max_jit_obex_free(x); }