void game_mesh_list::print(void) { GAME_MESH *p_tmp = (GAME_MESH *)object_list_get_first(); while(p_tmp) { p_tmp->print(); p_tmp = (GAME_MESH *)(p_tmp->object_list_next()); } }
void data_file::print(void) { DATA_FILE_SECTION *p_tmp = (DATA_FILE_SECTION *)object_list_get_first(); if(p_tmp) p_tmp->section_print(0); }