void MMapManager::UnloadNavMesh(uint32 x, uint32 y) { if(m_navMesh == NULL) return; uint32 PackedTileID = packTileID(x, y); ReferenceMap::iterator itr = TileReferences.find(PackedTileID); if(itr == TileReferences.end()) return; // We aren't loaded, so why continue? dtTileRef reference = itr->second->ID; if(TileLoadCount[reference] == 1) { dtStatus status = m_navMesh->removeTile(reference, NULL, NULL); if(status == DT_FAILURE) { Log.Error("NavMeshInterface", "Failed to unload mmtile %03u[%04u] from %03u[%02u,%02u]", ManagerMapId, reference, ManagerMapId, x, y); return; } delete itr->second; TileReferences.erase(itr); Log.Debug("NavMeshInterface", "Unloaded mmtile %03u[%04i] from %03u[%02u,%02u]", ManagerMapId, reference, ManagerMapId, x, y); } TileLoadCount[reference]--; }
bool MMapManager::IsNavmeshLoaded(uint32 x, uint32 y) { uint32 PackedTileID = packTileID(x, y); ReferenceMap::iterator itr = TileReferences.find(PackedTileID); if(itr == TileReferences.end()) return false; return true; }
void StaticMapTree::UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm) { uint32 tileID = packTileID(tileX, tileY); loadedTileMap::iterator tile = iLoadedTiles.find(tileID); if (tile == iLoadedTiles.end()) { VMAP_ERROR_LOG("misc", "StaticMapTree::UnloadMapTile() : trying to unload non-loaded tile - Map:%u X:%u Y:%u", iMapID, tileX, tileY); return; } if (tile->second) // file associated with tile { std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY); FILE* tf = fopen(tilefile.c_str(), "rb"); if (tf) { bool result=true; char chunk[8]; if (!readChunk(tf, chunk, VMAP_MAGIC, 8)) result = false; uint32 numSpawns; if (fread(&numSpawns, sizeof(uint32), 1, tf) != 1) result = false; for (uint32 i=0; i<numSpawns && result; ++i) { // read model spawns ModelSpawn spawn; result = ModelSpawn::readFromFile(tf, spawn); if (result) { // release model instance vm->releaseModelInstance(spawn.name); // update tree uint32 referencedNode; if (fread(&referencedNode, sizeof(uint32), 1, tf) != 1) result = false; else { if (!iLoadedSpawns.count(referencedNode)) VMAP_ERROR_LOG("misc", "StaticMapTree::UnloadMapTile() : trying to unload non-referenced model '%s' (ID:%u)", spawn.name.c_str(), spawn.ID); else if (--iLoadedSpawns[referencedNode] == 0) { iTreeValues[referencedNode].setUnloaded(); iLoadedSpawns.erase(referencedNode); } } } } fclose(tf); } } iLoadedTiles.erase(tile); TC_METRIC_EVENT("map_events", "UnloadMapTile", "Map: " + std::to_string(iMapID) + " TileX: " + std::to_string(tileX) + " TileY: " + std::to_string(tileY)); }
void StaticMapTree::unloadMap(uint32 tileX, uint32 tileY, VMapManager2 *vm) { if (!iIsTiled) return; uint32 tileID = packTileID(tileX, tileY); loadedTileMap::iterator tile = iLoadedTiles.find(tileID); if(tile == iLoadedTiles.end()) { std::cout << "WARNING: trying to unload non-loaded tile. Map:" << iMapID << " X:" << tileX << " Y:" << tileY << std::endl; return; } if(tile->second) // file associated with tile { std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY); FILE* tf = fopen(tilefile.c_str(), "rb"); if(tf) { bool result=true; while(result) { // read model spawns ModelSpawn spawn; result = ModelSpawn::readFromFile(tf, spawn); if(result) { // std::cout << "unloading '" << spawn.name << "'\n"; // release model instance vm->releaseModelInstance(spawn.name); // update tree uint32 nNodeVal=0, referencedNode; fread(&nNodeVal, sizeof(uint32), 1, tf); for(uint32 i=0; i<nNodeVal; ++i) { fread(&referencedNode, sizeof(uint32), 1, tf); if(!iLoadedSpawns.count(spawn.ID)) { std::cout << "error! trying to unload non-referenced model '" << spawn.name << "' (ID:" << spawn.ID << ")\n"; } else if(--iLoadedSpawns[spawn.ID] == 0) { //std::cout << "MapTree: removing '" << spawn.name << "' from tree\n"; iTreeValues[referencedNode].setUnloaded(); iLoadedSpawns.erase(spawn.ID); } } } } fclose(tf); } } iLoadedTiles.erase(tile); }
bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm) { if (!iIsTiled) { // currently, core creates grids for all maps, whether it has terrain tiles or not // so we need "fake" tile loads to know when we can unload map geometry iLoadedTiles[packTileID(tileX, tileY)] = false; return true; } if (!iTreeValues) { ERROR_LOG("StaticMapTree::LoadMapTile(): Tree has not been initialized! [%u,%u]", tileX, tileY); return false; } bool result = true; std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY); FILE* tf = fopen(tilefile.c_str(), "rb"); if (tf) { char chunk[8]; if (!readChunk(tf, chunk, VMAP_MAGIC, 8)) { result = false; } uint32 numSpawns; if (result && fread(&numSpawns, sizeof(uint32), 1, tf) != 1) { result = false; } for (uint32 i = 0; i < numSpawns && result; ++i) { // read model spawns ModelSpawn spawn; result = ModelSpawn::readFromFile(tf, spawn); if (result) { // acquire model instance WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name); if (!model) { ERROR_LOG("StaticMapTree::LoadMapTile() could not acquire WorldModel pointer for '%s'!", spawn.name.c_str()); } // update tree uint32 referencedVal; size_t fileRead = fread(&referencedVal, sizeof(uint32), 1, tf); if (!iLoadedSpawns.count(referencedVal) || fileRead <= 0) { #ifdef VMAP_DEBUG if (referencedVal > iNTreeValues) { DEBUG_LOG("invalid tree element! (%u/%u)", referencedVal, iNTreeValues); continue; } #endif iTreeValues[referencedVal] = ModelInstance(spawn, model); iLoadedSpawns[referencedVal] = 1; } else { ++iLoadedSpawns[referencedVal]; #ifdef VMAP_DEBUG if (iTreeValues[referencedVal].ID != spawn.ID) { DEBUG_LOG("Error: trying to load wrong spawn in node!"); } else if (iTreeValues[referencedVal].name != spawn.name) { DEBUG_LOG("Error: name mismatch on GUID=%u", spawn.ID); } #endif } } } iLoadedTiles[packTileID(tileX, tileY)] = true; fclose(tf); } else { iLoadedTiles[packTileID(tileX, tileY)] = false; } return result; }
bool MMapManager::LoadNavMesh(uint32 x, uint32 y) { if(m_navMesh == NULL) return false; uint32 PackedTileID = packTileID(x, y); dtTileRef reference = 0; ReferenceMap::iterator itr = TileReferences.find(PackedTileID); if(itr == TileReferences.end()) { // load this tile :: mmaps/MMMXXYY.mmtile uint32 pathLen = uint32(sWorld.MMapPath.length() + strlen("/0000000.mmtile")+1); char *fileName = new char[pathLen]; snprintf(fileName, pathLen, (sWorld.MMapPath+"/%03i%02i%02i.mmtile").c_str(), ManagerMapId, x, y); FILE *file = fopen(fileName, "rb"); if (!file) { Log.Error("NavMeshInterface", "Could not open mmtile file '%s'", fileName); delete [] fileName; return false; } delete [] fileName; // read header MmapTileHeader fileHeader; fread(&fileHeader, sizeof(MmapTileHeader), 1, file); if (fileHeader.mmapMagic != MMAP_MAGIC) { Log.Error("NavMeshInterface", "Bad header in mmap %03u%02i%02i.mmtile", ManagerMapId, x, y); fclose(file); return false; } if (fileHeader.mmapVersion != MMAP_VERSION) { Log.Error("NavMeshInterface", "%03u%02i%02i.mmtile was built with generator v%i, expected v%i", ManagerMapId, x, y, fileHeader.mmapVersion, MMAP_VERSION); fclose(file); return false; } unsigned char* data = (unsigned char*)malloc(fileHeader.size); ASSERT(data); size_t result = fread(data, fileHeader.size, 1, file); if(!result) { Log.Error("NavMeshInterface", "Bad header or data in mmap %03u%02u%02u.mmtile", ManagerMapId, x, y); fclose(file); return false; } fclose(file); dtStatus dtresult; dtMeshHeader* header = (dtMeshHeader*)data; // memory allocated for data is now managed by detour, and will be deallocated when the tile is removed dtresult = m_navMesh->addTile(data, fileHeader.size, DT_TILE_FREE_DATA, 0, &reference); if(dtresult == DT_IN_PROGRESS) // We already have it loaded, oops. free(data); else if(dtresult == DT_FAILURE) { free(data); Log.Error("NavMeshInterface", "Could not load %03u%02u%02u.mmtile into navmesh", ManagerMapId, x, y); return false; } else Log.Debug("NavMeshInterface", "Loaded mmtile %03u[%04u] into %03u[%02u,%02u]", ManagerMapId, reference, ManagerMapId, x, y); TileReferences.insert(make_pair(PackedTileID, new TileReferenceC(reference))); } else reference = itr->second->ID; TileLoadCount[reference]++; return true; }
bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm) { if (!iIsTiled) { // currently, core creates grids for all maps, whether it has terrain tiles or not // so we need "fake" tile loads to know when we can unload map geometry iLoadedTiles[packTileID(tileX, tileY)] = false; return true; } if (!iTreeValues) { sLog->outError(LOG_FILTER_GENERAL, "StaticMapTree::LoadMapTile() : tree has not been initialized [%u, %u]", tileX, tileY); return false; } bool result = true; std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY); FILE* tf = fopen(tilefile.c_str(), "rb"); if (tf) { char chunk[8]; if (!readChunk(tf, chunk, VMAP_MAGIC, 8)) result = false; uint32 numSpawns = 0; if (result && fread(&numSpawns, sizeof(uint32), 1, tf) != 1) result = false; for (uint32 i=0; i<numSpawns && result; ++i) { // read model spawns ModelSpawn spawn; result = ModelSpawn::readFromFile(tf, spawn); if (result) { // acquire model instance WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name); if (!model) sLog->outError(LOG_FILTER_GENERAL, "StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY); // update tree uint32 referencedVal; if (fread(&referencedVal, sizeof(uint32), 1, tf) == 1) { if (!iLoadedSpawns.count(referencedVal)) { #ifdef VMAP_DEBUG if (referencedVal > iNTreeValues) { sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::LoadMapTile() : invalid tree element (%u/%u)", referencedVal, iNTreeValues); continue; } #endif iTreeValues[referencedVal] = ModelInstance(spawn, model); iLoadedSpawns[referencedVal] = 1; } else { ++iLoadedSpawns[referencedVal]; #ifdef VMAP_DEBUG if (iTreeValues[referencedVal].ID != spawn.ID) sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::LoadMapTile() : trying to load wrong spawn in node"); else if (iTreeValues[referencedVal].name != spawn.name) sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::LoadMapTile() : name collision on GUID=%u", spawn.ID); #endif } } else result = false; } } iLoadedTiles[packTileID(tileX, tileY)] = true; fclose(tf); } else iLoadedTiles[packTileID(tileX, tileY)] = false; return result; }
bool StaticMapTree::loadMap(uint32 tileX, uint32 tileY, VMapManager2 *vm) { if (!iIsTiled) return true; if (!iTreeValues) { std::cout << "Tree has not been initialized!\n"; return false; } bool result = true; std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY); FILE* tf = fopen(tilefile.c_str(), "rb"); if(tf) { while(result) { // read model spawns ModelSpawn spawn; result = ModelSpawn::readFromFile(tf, spawn); if(result) { // acquire model instance WorldModel *model = vm->acquireModelInstance(iBasePath, spawn.name); if(!model) std::cout << "error: could not acquire WorldModel pointer!\n"; // update tree uint32 nNodeVal=0, referencedVal; fread(&nNodeVal, sizeof(uint32), 1, tf); #ifdef VMAP_DEBUG if(nNodeVal != 1) std::cout << "unexpected amount of affected NodeVals! (" << nNodeVal << ")\n"; #endif for (uint32 i=0; i<nNodeVal; ++i) { fread(&referencedVal, sizeof(uint32), 1, tf); if (!iLoadedSpawns.count(spawn.ID)) { #ifdef VMAP_DEBUG if (referencedVal > iNTreeValues) { std::cout << "invalid tree element! (" << referencedVal << "/" << iNTreeValues << ")\n"; continue; } #endif iTreeValues[referencedVal] = ModelInstance(spawn, model); iLoadedSpawns[spawn.ID] = 1; } else { ++iLoadedSpawns[spawn.ID]; #ifdef VMAP_DEBUG if (iTreeValues[referencedVal].ID != spawn.ID) std::cout << "error: trying to load wrong spawn in node!\n"; else if (iTreeValues[referencedVal].name != spawn.name) std::cout << "error: name collision on GUID="<< spawn.ID << "\n"; #endif } } } } iLoadedTiles[packTileID(tileX, tileY)] = true; fclose(tf); } else iLoadedTiles[packTileID(tileX, tileY)] = false; return result; }
bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm) { if (!iTreeValues) { TC_LOG_ERROR("misc", "StaticMapTree::LoadMapTile() : tree has not been initialized [%u, %u]", tileX, tileY); return false; } bool result = true; TileFileOpenResult fileResult = OpenMapTileFile(iBasePath, iMapID, tileX, tileY, vm); if (fileResult.File) { char chunk[8]; if (!readChunk(fileResult.File, chunk, VMAP_MAGIC, 8)) result = false; uint32 numSpawns = 0; if (result && fread(&numSpawns, sizeof(uint32), 1, fileResult.File) != 1) result = false; for (uint32 i=0; i<numSpawns && result; ++i) { // read model spawns ModelSpawn spawn; result = ModelSpawn::readFromFile(fileResult.File, spawn); if (result) { // acquire model instance WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name, spawn.flags); if (!model) TC_LOG_ERROR("misc", "StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY); // update tree auto spawnIndex = iSpawnIndices.find(spawn.ID); if (spawnIndex != iSpawnIndices.end()) { uint32 referencedVal = spawnIndex->second; if (!iLoadedSpawns.count(referencedVal)) { if (referencedVal >= iNTreeValues) { TC_LOG_ERROR("maps", "StaticMapTree::LoadMapTile() : invalid tree element (%u/%u) referenced in tile %s", referencedVal, iNTreeValues, fileResult.Name.c_str()); continue; } iTreeValues[referencedVal] = ModelInstance(spawn, model); iLoadedSpawns[referencedVal] = 1; } else { ++iLoadedSpawns[referencedVal]; #ifdef VMAP_DEBUG if (iTreeValues[referencedVal].ID != spawn.ID) TC_LOG_DEBUG("maps", "StaticMapTree::LoadMapTile() : trying to load wrong spawn in node"); else if (iTreeValues[referencedVal].name != spawn.name) TC_LOG_DEBUG("maps", "StaticMapTree::LoadMapTile() : name collision on GUID=%u", spawn.ID); #endif } } else result = false; } } iLoadedTiles[packTileID(tileX, tileY)] = true; fclose(fileResult.File); } else iLoadedTiles[packTileID(tileX, tileY)] = false; TC_METRIC_EVENT("map_events", "LoadMapTile", "Map: " + std::to_string(iMapID) + " TileX: " + std::to_string(tileX) + " TileY: " + std::to_string(tileY)); return result; }