Пример #1
0
void MMapManager::UnloadNavMesh(uint32 x, uint32 y)
{
	if(m_navMesh == NULL)
		return;

	uint32 PackedTileID = packTileID(x, y);
	ReferenceMap::iterator itr = TileReferences.find(PackedTileID);
	if(itr == TileReferences.end())
		return; // We aren't loaded, so why continue?

	dtTileRef reference = itr->second->ID;
	if(TileLoadCount[reference] == 1)
	{
		dtStatus status = m_navMesh->removeTile(reference, NULL, NULL);
		if(status == DT_FAILURE)
		{
			Log.Error("NavMeshInterface", "Failed to unload mmtile %03u[%04u] from %03u[%02u,%02u]", ManagerMapId, reference, ManagerMapId, x, y);
			return;
		}
		delete itr->second;
		TileReferences.erase(itr);
		Log.Debug("NavMeshInterface", "Unloaded mmtile %03u[%04i] from %03u[%02u,%02u]", ManagerMapId, reference, ManagerMapId, x, y);
	}

	TileLoadCount[reference]--;
}
Пример #2
0
bool MMapManager::IsNavmeshLoaded(uint32 x, uint32 y)
{
	uint32 PackedTileID = packTileID(x, y);
	ReferenceMap::iterator itr = TileReferences.find(PackedTileID);
	if(itr == TileReferences.end())
		return false;
	return true;
}
Пример #3
0
    void StaticMapTree::UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm)
    {
        uint32 tileID = packTileID(tileX, tileY);
        loadedTileMap::iterator tile = iLoadedTiles.find(tileID);
        if (tile == iLoadedTiles.end())
        {
            VMAP_ERROR_LOG("misc", "StaticMapTree::UnloadMapTile() : trying to unload non-loaded tile - Map:%u X:%u Y:%u", iMapID, tileX, tileY);
            return;
        }
        if (tile->second) // file associated with tile
        {
            std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
            FILE* tf = fopen(tilefile.c_str(), "rb");
            if (tf)
            {
                bool result=true;
                char chunk[8];
                if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
                    result = false;
                uint32 numSpawns;
                if (fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
                    result = false;
                for (uint32 i=0; i<numSpawns && result; ++i)
                {
                    // read model spawns
                    ModelSpawn spawn;
                    result = ModelSpawn::readFromFile(tf, spawn);
                    if (result)
                    {
                        // release model instance
                        vm->releaseModelInstance(spawn.name);

                        // update tree
                        uint32 referencedNode;

                        if (fread(&referencedNode, sizeof(uint32), 1, tf) != 1)
                            result = false;
                        else
                        {
                            if (!iLoadedSpawns.count(referencedNode))
                            VMAP_ERROR_LOG("misc", "StaticMapTree::UnloadMapTile() : trying to unload non-referenced model '%s' (ID:%u)", spawn.name.c_str(), spawn.ID);
                            else if (--iLoadedSpawns[referencedNode] == 0)
                            {
                                iTreeValues[referencedNode].setUnloaded();
                                iLoadedSpawns.erase(referencedNode);
                            }
                        }
                    }
                }
                fclose(tf);
            }
        }
        iLoadedTiles.erase(tile);
        TC_METRIC_EVENT("map_events", "UnloadMapTile",
            "Map: " + std::to_string(iMapID) + " TileX: " + std::to_string(tileX) + " TileY: " + std::to_string(tileY));
    }
Пример #4
0
    void StaticMapTree::unloadMap(uint32 tileX, uint32 tileY, VMapManager2 *vm)
    {
        if (!iIsTiled)
            return;
        uint32 tileID = packTileID(tileX, tileY);
        loadedTileMap::iterator tile = iLoadedTiles.find(tileID);
        if(tile == iLoadedTiles.end())
        {
            std::cout << "WARNING: trying to unload non-loaded tile. Map:" << iMapID << " X:" << tileX << " Y:" << tileY << std::endl;
            return;
        }
        if(tile->second) // file associated with tile
        {
            std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
            FILE* tf = fopen(tilefile.c_str(), "rb");
            if(tf)
            {
                bool result=true;
                while(result)
                {
                    // read model spawns
                    ModelSpawn spawn;
                    result = ModelSpawn::readFromFile(tf, spawn);
                    if(result)
                    {
//                        std::cout << "unloading '" << spawn.name << "'\n";

                        // release model instance
                        vm->releaseModelInstance(spawn.name);

                        // update tree
                        uint32 nNodeVal=0, referencedNode;
                        fread(&nNodeVal, sizeof(uint32), 1, tf);
                        for(uint32 i=0; i<nNodeVal; ++i)
                        {
                            fread(&referencedNode, sizeof(uint32), 1, tf);
                            if(!iLoadedSpawns.count(spawn.ID))
                            {
                                std::cout << "error! trying to unload non-referenced model '" << spawn.name << "' (ID:" << spawn.ID << ")\n";
                            }
                            else if(--iLoadedSpawns[spawn.ID] == 0)
                            {
                                //std::cout << "MapTree: removing '" << spawn.name << "' from tree\n";
                                iTreeValues[referencedNode].setUnloaded();
                                iLoadedSpawns.erase(spawn.ID);
                            }
                        }
                    }
                }
                fclose(tf);
            }
        }
        iLoadedTiles.erase(tile);
    }
Пример #5
0
    bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm)
    {
        if (!iIsTiled)
        {
            // currently, core creates grids for all maps, whether it has terrain tiles or not
            // so we need "fake" tile loads to know when we can unload map geometry
            iLoadedTiles[packTileID(tileX, tileY)] = false;
            return true;
        }
        if (!iTreeValues)
        {
            ERROR_LOG("StaticMapTree::LoadMapTile(): Tree has not been initialized! [%u,%u]", tileX, tileY);
            return false;
        }
        bool result = true;

        std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
        FILE* tf = fopen(tilefile.c_str(), "rb");
        if (tf)
        {
            char chunk[8];
            if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
                { result = false; }
            uint32 numSpawns;
            if (result && fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
                { result = false; }
            for (uint32 i = 0; i < numSpawns && result; ++i)
            {
                // read model spawns
                ModelSpawn spawn;
                result = ModelSpawn::readFromFile(tf, spawn);
                if (result)
                {
                    // acquire model instance
                    WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name);
                    if (!model)
                        { ERROR_LOG("StaticMapTree::LoadMapTile() could not acquire WorldModel pointer for '%s'!", spawn.name.c_str()); }

                    // update tree
                    uint32 referencedVal;

                    size_t fileRead = fread(&referencedVal, sizeof(uint32), 1, tf);
                    if (!iLoadedSpawns.count(referencedVal) || fileRead <= 0)
                    {
#ifdef VMAP_DEBUG
                        if (referencedVal > iNTreeValues)
                        {
                            DEBUG_LOG("invalid tree element! (%u/%u)", referencedVal, iNTreeValues);
                            continue;
                        }
#endif
                        iTreeValues[referencedVal] = ModelInstance(spawn, model);
                        iLoadedSpawns[referencedVal] = 1;
                    }
                    else
                    {
                        ++iLoadedSpawns[referencedVal];
#ifdef VMAP_DEBUG
                        if (iTreeValues[referencedVal].ID != spawn.ID)
                            { DEBUG_LOG("Error: trying to load wrong spawn in node!"); }
                        else if (iTreeValues[referencedVal].name != spawn.name)
                            { DEBUG_LOG("Error: name mismatch on GUID=%u", spawn.ID); }
#endif
                    }
                }
            }
            iLoadedTiles[packTileID(tileX, tileY)] = true;
            fclose(tf);
        }
        else
            { iLoadedTiles[packTileID(tileX, tileY)] = false; }
        return result;
    }
Пример #6
0
bool MMapManager::LoadNavMesh(uint32 x, uint32 y)
{
	if(m_navMesh == NULL)
		return false;

	uint32 PackedTileID = packTileID(x, y);
	dtTileRef reference = 0;

	ReferenceMap::iterator itr = TileReferences.find(PackedTileID);
	if(itr == TileReferences.end())
	{
		// load this tile :: mmaps/MMMXXYY.mmtile
		uint32 pathLen = uint32(sWorld.MMapPath.length() + strlen("/0000000.mmtile")+1);
		char *fileName = new char[pathLen];
		snprintf(fileName, pathLen, (sWorld.MMapPath+"/%03i%02i%02i.mmtile").c_str(), ManagerMapId, x, y);
		FILE *file = fopen(fileName, "rb");
		if (!file)
		{
			Log.Error("NavMeshInterface", "Could not open mmtile file '%s'", fileName);
			delete [] fileName;
			return false;
		}
		delete [] fileName;

		// read header
		MmapTileHeader fileHeader;
		fread(&fileHeader, sizeof(MmapTileHeader), 1, file);
		if (fileHeader.mmapMagic != MMAP_MAGIC)
		{
			Log.Error("NavMeshInterface", "Bad header in mmap %03u%02i%02i.mmtile", ManagerMapId, x, y);
			fclose(file);
			return false;
		}

		if (fileHeader.mmapVersion != MMAP_VERSION)
		{
			Log.Error("NavMeshInterface", "%03u%02i%02i.mmtile was built with generator v%i, expected v%i", ManagerMapId, x, y, fileHeader.mmapVersion, MMAP_VERSION);
			fclose(file);
			return false;
		}

		unsigned char* data = (unsigned char*)malloc(fileHeader.size);
		ASSERT(data);

		size_t result = fread(data, fileHeader.size, 1, file);
		if(!result)
		{
			Log.Error("NavMeshInterface", "Bad header or data in mmap %03u%02u%02u.mmtile", ManagerMapId, x, y);
			fclose(file);
			return false;
		}
		fclose(file);

		dtStatus dtresult;
		dtMeshHeader* header = (dtMeshHeader*)data;

		// memory allocated for data is now managed by detour, and will be deallocated when the tile is removed
		dtresult = m_navMesh->addTile(data, fileHeader.size, DT_TILE_FREE_DATA, 0, &reference);
		if(dtresult == DT_IN_PROGRESS) // We already have it loaded, oops.
			free(data);
		else if(dtresult == DT_FAILURE)
		{
			free(data);
			Log.Error("NavMeshInterface", "Could not load %03u%02u%02u.mmtile into navmesh", ManagerMapId, x, y);
			return false;
		}
		else Log.Debug("NavMeshInterface", "Loaded mmtile %03u[%04u] into %03u[%02u,%02u]", ManagerMapId, reference, ManagerMapId, x, y);

		TileReferences.insert(make_pair(PackedTileID, new TileReferenceC(reference)));
	}
	else reference = itr->second->ID;

	TileLoadCount[reference]++;
	return true;
}
Пример #7
0
    bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm)
    {
        if (!iIsTiled)
        {
            // currently, core creates grids for all maps, whether it has terrain tiles or not
            // so we need "fake" tile loads to know when we can unload map geometry
            iLoadedTiles[packTileID(tileX, tileY)] = false;
            return true;
        }
        if (!iTreeValues)
        {
            sLog->outError(LOG_FILTER_GENERAL, "StaticMapTree::LoadMapTile() : tree has not been initialized [%u, %u]", tileX, tileY);
            return false;
        }
        bool result = true;

        std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
        FILE* tf = fopen(tilefile.c_str(), "rb");
        if (tf)
        {
            char chunk[8];

            if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
                result = false;
            uint32 numSpawns = 0;
            if (result && fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
                result = false;
            for (uint32 i=0; i<numSpawns && result; ++i)
            {
                // read model spawns
                ModelSpawn spawn;
                result = ModelSpawn::readFromFile(tf, spawn);
                if (result)
                {
                    // acquire model instance
                    WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name);
                    if (!model)
                        sLog->outError(LOG_FILTER_GENERAL, "StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY);

                    // update tree
                    uint32 referencedVal;

                    if (fread(&referencedVal, sizeof(uint32), 1, tf) == 1)
                    {
                        if (!iLoadedSpawns.count(referencedVal))
                        {
#ifdef VMAP_DEBUG
                            if (referencedVal > iNTreeValues)
                            {
                                sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::LoadMapTile() : invalid tree element (%u/%u)", referencedVal, iNTreeValues);
                                continue;
                            }
#endif
                            iTreeValues[referencedVal] = ModelInstance(spawn, model);
                            iLoadedSpawns[referencedVal] = 1;
                        }
                        else
                        {
                            ++iLoadedSpawns[referencedVal];
#ifdef VMAP_DEBUG
                            if (iTreeValues[referencedVal].ID != spawn.ID)
                                sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::LoadMapTile() : trying to load wrong spawn in node");
                            else if (iTreeValues[referencedVal].name != spawn.name)
                                sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::LoadMapTile() : name collision on GUID=%u", spawn.ID);
#endif
                        }
                    }
                    else
                        result = false;
                }
            }
            iLoadedTiles[packTileID(tileX, tileY)] = true;
            fclose(tf);
        }
        else
            iLoadedTiles[packTileID(tileX, tileY)] = false;
        return result;
    }
Пример #8
0
    bool StaticMapTree::loadMap(uint32 tileX, uint32 tileY, VMapManager2 *vm)
    {
        if (!iIsTiled)
            return true;
        if (!iTreeValues)
        {
            std::cout << "Tree has not been initialized!\n";
            return false;
        }
        bool result = true;

        std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
        FILE* tf = fopen(tilefile.c_str(), "rb");
        if(tf)
        {
            while(result)
            {
                // read model spawns
                ModelSpawn spawn;
                result = ModelSpawn::readFromFile(tf, spawn);
                if(result)
                {
                    // acquire model instance
                    WorldModel *model = vm->acquireModelInstance(iBasePath, spawn.name);
                    if(!model) std::cout << "error: could not acquire WorldModel pointer!\n";

                    // update tree
                    uint32 nNodeVal=0, referencedVal;
                    fread(&nNodeVal, sizeof(uint32), 1, tf);
#ifdef VMAP_DEBUG
                    if(nNodeVal != 1)
                        std::cout << "unexpected amount of affected NodeVals! (" << nNodeVal << ")\n";
#endif
                    for (uint32 i=0; i<nNodeVal; ++i)
                    {
                        fread(&referencedVal, sizeof(uint32), 1, tf);
                        if (!iLoadedSpawns.count(spawn.ID))
                        {
#ifdef VMAP_DEBUG
                            if (referencedVal > iNTreeValues)
                            {
                                std::cout << "invalid tree element! (" << referencedVal << "/" << iNTreeValues << ")\n";
                                continue;
                            }
#endif
                            iTreeValues[referencedVal] = ModelInstance(spawn, model);
                            iLoadedSpawns[spawn.ID] = 1;
                        }
                        else
                        {
                            ++iLoadedSpawns[spawn.ID];
#ifdef VMAP_DEBUG
                            if (iTreeValues[referencedVal].ID != spawn.ID) std::cout << "error: trying to load wrong spawn in node!\n";
                            else if (iTreeValues[referencedVal].name != spawn.name) std::cout << "error: name collision on GUID="<< spawn.ID << "\n";
#endif
                        }
                    }
                }
            }
            iLoadedTiles[packTileID(tileX, tileY)] = true;
            fclose(tf);
        }
        else
            iLoadedTiles[packTileID(tileX, tileY)] = false;
        return result;
    }
Пример #9
0
    bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm)
    {
        if (!iTreeValues)
        {
            TC_LOG_ERROR("misc", "StaticMapTree::LoadMapTile() : tree has not been initialized [%u, %u]", tileX, tileY);
            return false;
        }
        bool result = true;

        TileFileOpenResult fileResult = OpenMapTileFile(iBasePath, iMapID, tileX, tileY, vm);
        if (fileResult.File)
        {
            char chunk[8];

            if (!readChunk(fileResult.File, chunk, VMAP_MAGIC, 8))
                result = false;
            uint32 numSpawns = 0;
            if (result && fread(&numSpawns, sizeof(uint32), 1, fileResult.File) != 1)
                result = false;
            for (uint32 i=0; i<numSpawns && result; ++i)
            {
                // read model spawns
                ModelSpawn spawn;
                result = ModelSpawn::readFromFile(fileResult.File, spawn);
                if (result)
                {
                    // acquire model instance
                    WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name, spawn.flags);
                    if (!model)
                        TC_LOG_ERROR("misc", "StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY);

                    // update tree
                    auto spawnIndex = iSpawnIndices.find(spawn.ID);
                    if (spawnIndex != iSpawnIndices.end())
                    {
                        uint32 referencedVal = spawnIndex->second;
                        if (!iLoadedSpawns.count(referencedVal))
                        {
                            if (referencedVal >= iNTreeValues)
                            {
                                TC_LOG_ERROR("maps", "StaticMapTree::LoadMapTile() : invalid tree element (%u/%u) referenced in tile %s", referencedVal, iNTreeValues, fileResult.Name.c_str());
                                continue;
                            }

                            iTreeValues[referencedVal] = ModelInstance(spawn, model);
                            iLoadedSpawns[referencedVal] = 1;
                        }
                        else
                        {
                            ++iLoadedSpawns[referencedVal];
#ifdef VMAP_DEBUG
                            if (iTreeValues[referencedVal].ID != spawn.ID)
                                TC_LOG_DEBUG("maps", "StaticMapTree::LoadMapTile() : trying to load wrong spawn in node");
                            else if (iTreeValues[referencedVal].name != spawn.name)
                                TC_LOG_DEBUG("maps", "StaticMapTree::LoadMapTile() : name collision on GUID=%u", spawn.ID);
#endif
                        }
                    }
                    else
                        result = false;
                }
            }
            iLoadedTiles[packTileID(tileX, tileY)] = true;
            fclose(fileResult.File);
        }
        else
            iLoadedTiles[packTileID(tileX, tileY)] = false;
        TC_METRIC_EVENT("map_events", "LoadMapTile",
            "Map: " + std::to_string(iMapID) + " TileX: " + std::to_string(tileX) + " TileY: " + std::to_string(tileY));
        return result;
    }