void runGame(void) { //Players (hits, boards) PLAYER player1; PLAYER player2; printf("\t\tWelcome to Shooting Boats!\n\n\n"); printf("Setting up player 1\n"); setupPlayer(&player1); printf("\n\n\n\n\n\n\n\n"); printf("Setting up player 2\n"); setupPlayer(&player2); printf("\n\n\n\n\n\n\n\n"); printf("\t\tTime to play!\n"); playLoop(&player1, &player2); printf("\t\tThe game is over!\n"); switch(checkGameOver(&player1, &player2)) { case GAME_OVER_TIE: printf("Mutually Assured Destruction!\n"); break; case GAME_OVER_PLR1_WINS: printf("Player 1 survives!!\n"); break; case GAME_OVER_PLR2_WINS: printf("Player 2 triumphs!\n"); break; default: printf("The Bermuda Triangle strikes again..."); } }
int main(int argc, char *argv[]) { // Prend un echantillon d'images int frameCount = 296 - 189 + 1; IplImage* frameBuffer[frameCount]; pickFrames("../View_008", "%s/frame_%04d.jpg", frameBuffer, 189, 296); // On fait rouler la machine playLoop(frameBuffer, frameCount); return 0; }