Пример #1
0
void runGame(void)
{
	//Players (hits, boards)
	PLAYER player1;
	PLAYER player2;

	printf("\t\tWelcome to Shooting Boats!\n\n\n");

	printf("Setting up player 1\n");
	setupPlayer(&player1); printf("\n\n\n\n\n\n\n\n");

	printf("Setting up player 2\n");
	setupPlayer(&player2); printf("\n\n\n\n\n\n\n\n");

	printf("\t\tTime to play!\n");

	playLoop(&player1, &player2);

	printf("\t\tThe game is over!\n");

	switch(checkGameOver(&player1, &player2))
	{
		case GAME_OVER_TIE:
			printf("Mutually Assured Destruction!\n"); break;
		case GAME_OVER_PLR1_WINS:
			printf("Player 1 survives!!\n"); break;
		case GAME_OVER_PLR2_WINS:
			printf("Player 2 triumphs!\n"); break;
		default: printf("The Bermuda Triangle strikes again...");
	}
}
Пример #2
0
int main(int argc, char *argv[])
{    
    // Prend un echantillon d'images
    int frameCount = 296 - 189 + 1;
    IplImage* frameBuffer[frameCount];

    pickFrames("../View_008", "%s/frame_%04d.jpg", frameBuffer, 189, 296);

    // On fait rouler la machine
    playLoop(frameBuffer, frameCount);
    
    return 0;
}