void msaFluidParticlesApp::update() { if( resizeFluid ) { fluidSolver.setSize(fluidCellsX, fluidCellsX / getWindowAspectRatio() ); fluidDrawer.setup(&fluidSolver); resizeFluid = false; } fluidSolver.update(); renderSceneToFbo(); }
void SystemCinderApp::update() { /*update head pos and interaction goes here*/ //elapsed time double timePassed = getElapsedSeconds() - mCurrentSeconds; mCurrentSeconds += timePassed; // rotate the teapot object mObjectRotation *= rotate(0.04f, normalize(vec3(0.1f, 1, 0.1f))); renderSceneToFbo(); }