void msaFluidParticlesApp::update()
{
	if( resizeFluid ) {
		fluidSolver.setSize(fluidCellsX, fluidCellsX / getWindowAspectRatio() );
		fluidDrawer.setup(&fluidSolver);
		resizeFluid = false;
	}
	
	fluidSolver.update();

	renderSceneToFbo();
}
Exemplo n.º 2
0
void SystemCinderApp::update()
{
	/*update head pos and interaction goes here*/
	//elapsed time
	double timePassed = getElapsedSeconds() - mCurrentSeconds;
	mCurrentSeconds += timePassed;

	// rotate the teapot object
	mObjectRotation *= rotate(0.04f, normalize(vec3(0.1f, 1, 0.1f)));

	renderSceneToFbo();

}