void SJArcScene::updateRotate(float dt) { if(m_rotateAngle < -0.1 || m_rotateAngle > 0.1) { float disAngle = m_rotateAngle > 0 ? m_rotateSpeed : -m_rotateSpeed; rotateScene(disAngle); m_rotateAngle = m_rotateAngle - disAngle; } }
/// \fn phase_1 /// \brief Gestion de la premier phase, la phase préléminaire. /// * /// void BrandNewSun::BattleScene::phase_1(){ //Render transition and return PLAYED While is not finish if (transition.isRunning()){ //Turn camera to right rotateScene(6, false); } else{ //When is finish go to choose action scene state = CHOOSE_PHASE; } }