void SJArcScene::updateRotate(float dt)
{
	if(m_rotateAngle < -0.1 || m_rotateAngle > 0.1)
	{
		float disAngle = m_rotateAngle > 0 ? m_rotateSpeed : -m_rotateSpeed;
		rotateScene(disAngle);
		m_rotateAngle = m_rotateAngle - disAngle;
	}
}
Пример #2
0
/// \fn phase_1
/// \brief Gestion de la premier phase, la phase préléminaire.
/// * 
/// 
void BrandNewSun::BattleScene::phase_1(){
  //Render transition and return PLAYED While is not finish
  if (transition.isRunning()){
     //Turn camera to right
     rotateScene(6, false);
  }
  else{ //When is finish go to choose action scene
      state = CHOOSE_PHASE;
  }
}