void VectorNode::connectDisplay() { setDrawNeeded(); m_Color = colorStringToColor(m_sColorName); Node::connectDisplay(); m_pShape->moveToGPU(); setBlendModeStr(m_sBlendMode); }
void RasterNode::connectDisplay() { AreaNode::connectDisplay(); if (m_MaxTileSize != IntPoint(-1, -1)) { m_TileSize = m_MaxTileSize; } newSurface(); setBlendModeStr(m_sBlendMode); if (m_pMaskBmp) { downloadMask(); setMaskCoords(); } m_pSurface->setColorParams(m_Gamma, m_Intensity, m_Contrast); setupFX(); }