Пример #1
0
void VectorNode::connectDisplay()
{
    setDrawNeeded();
    m_Color = colorStringToColor(m_sColorName);
    Node::connectDisplay();
    m_pShape->moveToGPU();
    setBlendModeStr(m_sBlendMode);
}
Пример #2
0
void RasterNode::connectDisplay()
{
    AreaNode::connectDisplay();

    if (m_MaxTileSize != IntPoint(-1, -1)) {
        m_TileSize = m_MaxTileSize;
    }
    newSurface();
    setBlendModeStr(m_sBlendMode);
    if (m_pMaskBmp) {
        downloadMask();
        setMaskCoords();
    }
    m_pSurface->setColorParams(m_Gamma, m_Intensity, m_Contrast);
    setupFX();
}