// Draw 3D pads. void EDA_3D_CANVAS::draw3DPadHole( const D_PAD* aPad ) { // Draw the pad hole wxSize drillsize = aPad->GetDrillSize(); bool hasHole = drillsize.x && drillsize.y; if( !hasHole ) return; // Store here the points to approximate hole by segments SHAPE_POLY_SET holecornersBuffer; int thickness = GetPrm3DVisu().GetCopperThicknessBIU(); int height = GetPrm3DVisu().GetLayerZcoordBIU( F_Cu ) - GetPrm3DVisu().GetLayerZcoordBIU( B_Cu ); if( isRealisticMode() ) setGLCopperColor(); else SetGLColor( DARKGRAY ); int holeZpoz = GetPrm3DVisu().GetLayerZcoordBIU( B_Cu ) - thickness / 2; int holeHeight = height + thickness; if( drillsize.x == drillsize.y ) // usual round hole { int hole_radius = ( drillsize.x + thickness ) / 2; Draw3D_ZaxisCylinder( aPad->GetPosition(), hole_radius, holeHeight, thickness, holeZpoz, GetPrm3DVisu().m_BiuTo3Dunits ); } else // Oblong hole { wxPoint ends_offset; int width; if( drillsize.x > drillsize.y ) // Horizontal oval { ends_offset.x = ( drillsize.x - drillsize.y ) / 2; width = drillsize.y; } else // Vertical oval { ends_offset.y = ( drillsize.y - drillsize.x ) / 2; width = drillsize.x; } RotatePoint( &ends_offset, aPad->GetOrientation() ); wxPoint start = aPad->GetPosition() + ends_offset; wxPoint end = aPad->GetPosition() - ends_offset; int hole_radius = ( width + thickness ) / 2; // Draw the hole Draw3D_ZaxisOblongCylinder( start, end, hole_radius, holeHeight, thickness, holeZpoz, GetPrm3DVisu().m_BiuTo3Dunits ); } }
void EDA_3D_CANVAS::draw3DViaHole( const VIA* aVia ) { LAYER_ID top_layer, bottom_layer; int thickness = GetPrm3DVisu().GetCopperThicknessBIU(); int inner_radius = (int)((float)aVia->GetDrillValue() * 1.01f) / 2.0f; // This add a bit more in order to correct a draw artifact while using thickness aVia->LayerPair( &top_layer, &bottom_layer ); // Drawing via hole: if( isRealisticMode() ) setGLCopperColor(); else { EDA_COLOR_T color = g_ColorsSettings.GetItemColor( VIAS_VISIBLE + aVia->GetViaType() ); SetGLColor( color ); } int height = GetPrm3DVisu().GetLayerZcoordBIU( top_layer ) - GetPrm3DVisu().GetLayerZcoordBIU( bottom_layer ) + thickness; int zpos = GetPrm3DVisu().GetLayerZcoordBIU( bottom_layer ) - thickness / 2; Draw3D_ZaxisCylinder( aVia->GetStart(), inner_radius, height, thickness, zpos, GetPrm3DVisu().m_BiuTo3Dunits ); }
void EDA_3D_CANVAS::Draw3DViaHole( const VIA* aVia ) { LAYER_ID top_layer, bottom_layer; int inner_radius = aVia->GetDrillValue() / 2; int thickness = GetPrm3DVisu().GetCopperThicknessBIU(); aVia->LayerPair( &top_layer, &bottom_layer ); // Drawing via hole: if( isRealisticMode() ) setGLCopperColor(); else { EDA_COLOR_T color = g_ColorsSettings.GetItemColor( VIAS_VISIBLE + aVia->GetViaType() ); SetGLColor( color ); } int height = GetPrm3DVisu().GetLayerZcoordBIU( top_layer ) - GetPrm3DVisu().GetLayerZcoordBIU( bottom_layer ) - thickness; int zpos = GetPrm3DVisu().GetLayerZcoordBIU( bottom_layer ) + thickness / 2; Draw3D_ZaxisCylinder( aVia->GetStart(), inner_radius + thickness / 2, height, thickness, zpos, GetPrm3DVisu().m_BiuTo3Dunits ); }
void EDA_3D_CANVAS::buildBoard3DView( GLuint aBoardList, GLuint aBodyOnlyList, REPORTER* aErrorMessages, REPORTER* aActivity ) { BOARD* pcb = GetBoard(); // If FL_RENDER_SHOW_HOLES_IN_ZONES is true, holes are correctly removed from copper zones areas. // If FL_RENDER_SHOW_HOLES_IN_ZONES is false, holes are not removed from copper zones areas, // but the calculation time is twice shorter. bool remove_Holes = isEnabled( FL_RENDER_SHOW_HOLES_IN_ZONES ); bool realistic_mode = isRealisticMode(); bool useTextures = isRealisticMode() && isEnabled( FL_RENDER_TEXTURES ); // Number of segments to convert a circle to polygon // We use 2 values: the first gives a good shape (for instanes rond pads) // the second is used to speed up calculations, when a poor approximation is acceptable (holes) const int segcountforcircle = 18; double correctionFactor = 1.0 / cos( M_PI / (segcountforcircle * 2.0) ); const int segcountLowQuality = 12; // segments to draw a circle with low quality // to reduce time calculations // for holes and items which do not need // a fine representation double correctionFactorLQ = 1.0 / cos( M_PI / (segcountLowQuality * 2.0) ); SHAPE_POLY_SET bufferPolys; // copper areas: tracks, pads and filled zones areas // when holes are removed from zones SHAPE_POLY_SET bufferPcbOutlines; // stores the board main outlines SHAPE_POLY_SET bufferZonesPolys; // copper filled zones areas // when holes are not removed from zones SHAPE_POLY_SET currLayerHoles; // Contains holes for the current layer SHAPE_POLY_SET allLayerHoles; // Contains holes for all layers // Build a polygon from edge cut items wxString msg; if( !pcb->GetBoardPolygonOutlines( bufferPcbOutlines, allLayerHoles, &msg ) ) { if( aErrorMessages ) { msg << wxT("\n") << _("Unable to calculate the board outlines.\n" "Therefore use the board boundary box.") << wxT("\n\n"); aErrorMessages->Report( msg, REPORTER::RPT_WARNING ); } } // Build board holes, with optimization of large holes shape. buildBoardThroughHolesPolygonList( allLayerHoles, segcountLowQuality, true ); LSET cu_set = LSET::AllCuMask( GetPrm3DVisu().m_CopperLayersCount ); glNewList( aBoardList, GL_COMPILE ); for( LSEQ cu = cu_set.CuStack(); cu; ++cu ) { LAYER_ID layer = *cu; // Skip non enabled layers in normal mode, // and internal layers in realistic mode if( !is3DLayerEnabled( layer ) ) continue; if( aActivity ) aActivity->Report( wxString::Format( _( "Build layer %s" ), LSET::Name( layer ) ) ); bufferPolys.RemoveAllContours(); bufferZonesPolys.RemoveAllContours(); currLayerHoles.RemoveAllContours(); // Draw track shapes: for( TRACK* track = pcb->m_Track; track; track = track->Next() ) { if( !track->IsOnLayer( layer ) ) continue; track->TransformShapeWithClearanceToPolygon( bufferPolys, 0, segcountforcircle, correctionFactor ); // Add blind/buried via holes if( track->Type() == PCB_VIA_T ) { VIA *via = static_cast<VIA*>( track ); if( via->GetViaType() == VIA_THROUGH ) continue; // already done int holediameter = via->GetDrillValue(); int thickness = GetPrm3DVisu().GetCopperThicknessBIU(); int hole_outer_radius = (holediameter + thickness) / 2; TransformCircleToPolygon( currLayerHoles, via->GetStart(), hole_outer_radius, segcountLowQuality ); } } // draw pad shapes for( MODULE* module = pcb->m_Modules; module; module = module->Next() ) { // Note: NPTH pads are not drawn on copper layers when the pad // has same shape as its hole module->TransformPadsShapesWithClearanceToPolygon( layer, bufferPolys, 0, segcountforcircle, correctionFactor, true ); // Micro-wave modules may have items on copper layers module->TransformGraphicShapesWithClearanceToPolygonSet( layer, bufferPolys, 0, segcountforcircle, correctionFactor ); // pad holes are already in list. } // Draw copper zones. Note: // * if the holes are removed from copper zones // the polygons are stored in bufferPolys (which contains all other polygons) // * if the holes are NOT removed from copper zones // the polygons are stored in bufferZonesPolys if( isEnabled( FL_ZONE ) ) { for( int ii = 0; ii < pcb->GetAreaCount(); ii++ ) { ZONE_CONTAINER* zone = pcb->GetArea( ii ); LAYER_NUM zonelayer = zone->GetLayer(); if( zonelayer == layer ) { zone->TransformSolidAreasShapesToPolygonSet( remove_Holes ? bufferPolys : bufferZonesPolys, segcountLowQuality, correctionFactorLQ ); } } } // draw graphic items on copper layers (texts) for( BOARD_ITEM* item = pcb->m_Drawings; item; item = item->Next() ) { if( !item->IsOnLayer( layer ) ) continue; switch( item->Type() ) { case PCB_LINE_T: // should not exist on copper layers ( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon( bufferPolys, 0, segcountforcircle, correctionFactor ); break; case PCB_TEXT_T: ( (TEXTE_PCB*) item )->TransformShapeWithClearanceToPolygonSet( bufferPolys, 0, segcountLowQuality, correctionFactor ); break; default: break; } } // bufferPolys contains polygons to merge. Many overlaps . // Calculate merged polygons if( bufferPolys.IsEmpty() ) continue; // Use Clipper lib to subtract holes to copper areas if( currLayerHoles.OutlineCount() ) { currLayerHoles.Append(allLayerHoles); currLayerHoles.Simplify(); bufferPolys.BooleanSubtract( currLayerHoles ); } else bufferPolys.BooleanSubtract( allLayerHoles ); int thickness = GetPrm3DVisu().GetLayerObjectThicknessBIU( layer ); int zpos = GetPrm3DVisu().GetLayerZcoordBIU( layer ); float zNormal = 1.0f; // When using thickness it will draw first the top and then botton (with z inverted) // If we are not using thickness, then the z-normal has to match the layer direction // because just one plane will be drawn if( !thickness ) zNormal = Get3DLayer_Z_Orientation( layer ); if( realistic_mode ) { setGLCopperColor(); } else { EDA_COLOR_T color = g_ColorsSettings.GetLayerColor( layer ); SetGLColor( color ); } // If holes are removed from copper zones, bufferPolys contains all polygons // to draw (tracks+zones+texts). Draw3D_SolidHorizontalPolyPolygons( bufferPolys, zpos, thickness, GetPrm3DVisu().m_BiuTo3Dunits, useTextures, zNormal ); // If holes are not removed from copper zones (for calculation time reasons, // the zone polygons are stored in bufferZonesPolys and have to be drawn now: if( !bufferZonesPolys.IsEmpty() ) { Draw3D_SolidHorizontalPolyPolygons( bufferZonesPolys, zpos, thickness, GetPrm3DVisu().m_BiuTo3Dunits, useTextures, zNormal ); } } if( aActivity ) aActivity->Report( _( "Build board body" ) ); // Draw plated vertical holes inside the board, but not always. They are drawn: // - if the board body is not shown, to show the holes. // - or if the copper thickness is shown if( !isEnabled( FL_SHOW_BOARD_BODY ) || isEnabled( FL_USE_COPPER_THICKNESS ) ) { // Draw vias holes (vertical cylinders) for( const TRACK* track = pcb->m_Track; track; track = track->Next() ) { if( track->Type() == PCB_VIA_T ) { const VIA *via = static_cast<const VIA*>(track); draw3DViaHole( via ); } } // Draw pads holes (vertical cylinders) for( const MODULE* module = pcb->m_Modules; module; module = module->Next() ) { for( D_PAD* pad = module->Pads(); pad; pad = pad->Next() ) if( pad->GetAttribute () != PAD_HOLE_NOT_PLATED ) draw3DPadHole( pad ); } } glEndList(); // Build the body board: glNewList( aBodyOnlyList, GL_COMPILE ); if( isRealisticMode() ) { setGLEpoxyColor( 1.00 ); } else { EDA_COLOR_T color = g_ColorsSettings.GetLayerColor( Edge_Cuts ); SetGLColor( color, 0.7 ); } float copper_thickness = GetPrm3DVisu().GetCopperThicknessBIU(); // a small offset between substrate and external copper layer to avoid artifacts // when drawing copper items on board float epsilon = Millimeter2iu( 0.01 ); float zpos = GetPrm3DVisu().GetLayerZcoordBIU( B_Cu ); float board_thickness = GetPrm3DVisu().GetLayerZcoordBIU( F_Cu ) - GetPrm3DVisu().GetLayerZcoordBIU( B_Cu ); // items on copper layers and having a thickness = copper_thickness // are drawn from zpos - copper_thickness/2 to zpos + copper_thickness // therefore substrate position is copper_thickness/2 to // substrate_height - copper_thickness/2 zpos += (copper_thickness + epsilon) / 2.0f; board_thickness -= copper_thickness + epsilon; bufferPcbOutlines.BooleanSubtract( allLayerHoles ); if( !bufferPcbOutlines.IsEmpty() ) { Draw3D_SolidHorizontalPolyPolygons( bufferPcbOutlines, zpos + board_thickness / 2.0, board_thickness, GetPrm3DVisu().m_BiuTo3Dunits, useTextures, 1.0f ); } glEndList(); }