void Matrix4x3::setupParentToLocal(const Vector3& pos, const EulerAngles& orient) { RotationMatrix orientMatrix; orientMatrix.setup(orient); setupParentToLocal(pos,orientMatrix); }
/// \param pos Specifies the position of the local space within the /// parent space. /// \param orient Specifies the orientation of the local space within /// the parent space as an Euler angle triplet. void Matrix4x3::setupParentToLocal(const Vector3 &pos, const EulerAngles &orient) { // Create a rotation matrix. RotationMatrix orientMatrix; orientMatrix.setup(orient); // Setup the 4x3 matrix. setupParentToLocal(pos, orientMatrix); }