bool AssetClient::uploadAsset(const QByteArray& data, const QString& extension, UploadResultCallback callback) { auto nodeList = DependencyManager::get<NodeList>(); SharedNodePointer assetServer = nodeList->soloNodeOfType(NodeType::AssetServer); if (assetServer) { auto packetList = NLPacketList::create(PacketType::AssetUpload, QByteArray(), true, true); auto messageID = ++_currentID; packetList->writePrimitive(messageID); packetList->writePrimitive(static_cast<uint8_t>(extension.length())); packetList->write(extension.toLatin1().constData(), extension.length()); uint64_t size = data.length(); packetList->writePrimitive(size); packetList->write(data.constData(), size); nodeList->sendPacketList(std::move(packetList), *assetServer); _pendingUploads[assetServer][messageID] = callback; return true; } return false; }
void OctreeHeadlessViewer::queryOctree() { char serverType = getMyNodeType(); PacketType packetType = getMyQueryMessageType(); if (_hasViewFrustum) { ConicalViewFrustums views { _viewFrustum }; _octreeQuery.setConicalViews(views); } else { _octreeQuery.clearConicalViews(); } auto nodeList = DependencyManager::get<NodeList>(); auto node = nodeList->soloNodeOfType(serverType); if (node && node->getActiveSocket()) { auto queryPacket = NLPacket::create(packetType); // encode the query data auto packetData = reinterpret_cast<unsigned char*>(queryPacket->getPayload()); int packetSize = _octreeQuery.getBroadcastData(packetData); queryPacket->setPayloadSize(packetSize); // make sure we still have an active socket nodeList->sendUnreliablePacket(*queryPacket, *node); } }
void MessagesClient::unsubscribe(const QString& channel) { _subscribedChannels.remove(channel); auto nodeList = DependencyManager::get<NodeList>(); SharedNodePointer messagesMixer = nodeList->soloNodeOfType(NodeType::MessagesMixer); if (messagesMixer) { auto packetList = NLPacketList::create(PacketType::MessagesUnsubscribe, QByteArray(), true, true); packetList->write(channel.toUtf8()); nodeList->sendPacketList(std::move(packetList), *messagesMixer); } }
bool haveAssetServer() { auto nodeList = DependencyManager::get<NodeList>(); SharedNodePointer assetServer = nodeList->soloNodeOfType(NodeType::AssetServer); if (!assetServer) { qCWarning(asset_client) << "Could not complete AssetClient operation " << "since you are not currently connected to an asset-server."; return false; } return true; }
void AbstractAudioInterface::emitAudioPacket(const void* audioData, size_t bytes, quint16& sequenceNumber, const Transform& transform, glm::vec3 avatarBoundingBoxCorner, glm::vec3 avatarBoundingBoxScale, PacketType packetType, QString codecName) { static std::mutex _mutex; using Locker = std::unique_lock<std::mutex>; auto nodeList = DependencyManager::get<NodeList>(); SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer); if (audioMixer && audioMixer->getActiveSocket()) { Locker lock(_mutex); auto audioPacket = NLPacket::create(packetType); // FIXME - this is not a good way to determine stereoness with codecs.... quint8 isStereo = bytes == AudioConstants::NETWORK_FRAME_BYTES_STEREO ? 1 : 0; // write sequence number auto sequence = sequenceNumber++; audioPacket->writePrimitive(sequence); // write the codec audioPacket->writeString(codecName); if (packetType == PacketType::SilentAudioFrame) { // pack num silent samples quint16 numSilentSamples = isStereo ? AudioConstants::NETWORK_FRAME_SAMPLES_STEREO : AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL; audioPacket->writePrimitive(numSilentSamples); } else { // set the mono/stereo byte audioPacket->writePrimitive(isStereo); } // pack the three float positions audioPacket->writePrimitive(transform.getTranslation()); // pack the orientation audioPacket->writePrimitive(transform.getRotation()); audioPacket->writePrimitive(avatarBoundingBoxCorner); audioPacket->writePrimitive(avatarBoundingBoxScale); if (audioPacket->getType() != PacketType::SilentAudioFrame) { // audio samples have already been packed (written to networkAudioSamples) int leadingBytes = audioPacket->getPayloadSize(); audioPacket->setPayloadSize(leadingBytes + bytes); memcpy(audioPacket->getPayload() + leadingBytes, audioData, bytes); } nodeList->flagTimeForConnectionStep(LimitedNodeList::ConnectionStep::SendAudioPacket); nodeList->sendUnreliablePacket(*audioPacket, *audioMixer); } }
Node* NodeList::addOrUpdateNode(sockaddr* publicSocket, sockaddr* localSocket, char nodeType, uint16_t nodeId) { NodeList::iterator node = end(); if (publicSocket) { for (node = begin(); node != end(); node++) { if (node->matches(publicSocket, localSocket, nodeType)) { // we already have this node, stop checking break; } } } if (node == end()) { // if we already had this node AND it's a solo type then bust out of here if (soloNodeOfType(nodeType)) { return NULL; } // we didn't have this node, so add them Node* newNode = new Node(publicSocket, localSocket, nodeType, nodeId); if (socketMatch(publicSocket, localSocket)) { // likely debugging scenario with two nodes on local network // set the node active right away newNode->activatePublicSocket(); } if (newNode->getType() == NODE_TYPE_VOXEL_SERVER || newNode->getType() == NODE_TYPE_AVATAR_MIXER || newNode->getType() == NODE_TYPE_AUDIO_MIXER) { // this is currently the cheat we use to talk directly to our test servers on EC2 // to be removed when we have a proper identification strategy newNode->activatePublicSocket(); } addNodeToList(newNode); return newNode; } else { if (node->getType() == NODE_TYPE_AUDIO_MIXER || node->getType() == NODE_TYPE_VOXEL_SERVER) { // until the Audio class also uses our nodeList, we need to update // the lastRecvTimeUsecs for the audio mixer so it doesn't get killed and re-added continously node->setLastHeardMicrostamp(usecTimestampNow()); } // we had this node already, do nothing for now return &*node; } }
void EntityScriptServer::negotiateAudioFormat() { auto nodeList = DependencyManager::get<NodeList>(); auto negotiateFormatPacket = NLPacket::create(PacketType::NegotiateAudioFormat); auto codecPlugins = PluginManager::getInstance()->getCodecPlugins(); quint8 numberOfCodecs = (quint8)codecPlugins.size(); negotiateFormatPacket->writePrimitive(numberOfCodecs); for (auto& plugin : codecPlugins) { auto codecName = plugin->getName(); negotiateFormatPacket->writeString(codecName); } // grab our audio mixer from the NodeList, if it exists SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer); if (audioMixer) { // send off this mute packet nodeList->sendPacket(std::move(negotiateFormatPacket), *audioMixer); } }
void MessagesClient::sendMessage(const QString& channel, const QString& message) { auto nodeList = DependencyManager::get<NodeList>(); SharedNodePointer messagesMixer = nodeList->soloNodeOfType(NodeType::MessagesMixer); if (messagesMixer) { auto packetList = NLPacketList::create(PacketType::MessagesData, QByteArray(), true, true); auto channelUtf8 = channel.toUtf8(); quint16 channelLength = channelUtf8.length(); packetList->writePrimitive(channelLength); packetList->write(channelUtf8); auto messageUtf8 = message.toUtf8(); quint16 messageLength = messageUtf8.length(); packetList->writePrimitive(messageLength); packetList->write(messageUtf8); nodeList->sendPacketList(std::move(packetList), *messagesMixer); } }
void AbstractAudioInterface::emitAudioPacket(const void* audioData, size_t bytes, quint16& sequenceNumber, const Transform& transform, PacketType packetType) { static std::mutex _mutex; using Locker = std::unique_lock<std::mutex>; auto nodeList = DependencyManager::get<NodeList>(); SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer); if (audioMixer && audioMixer->getActiveSocket()) { Locker lock(_mutex); static std::unique_ptr<NLPacket> audioPacket = NLPacket::create(PacketType::Unknown); quint8 isStereo = bytes == AudioConstants::NETWORK_FRAME_BYTES_STEREO ? 1 : 0; audioPacket->setType(packetType); // reset the audio packet so we can start writing audioPacket->reset(); // write sequence number audioPacket->writePrimitive(sequenceNumber++); if (audioPacket->getType() == PacketType::SilentAudioFrame) { // pack num silent samples quint16 numSilentSamples = isStereo ? AudioConstants::NETWORK_FRAME_SAMPLES_STEREO : AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL; audioPacket->writePrimitive(numSilentSamples); } else { // set the mono/stereo byte audioPacket->writePrimitive(isStereo); } // pack the three float positions audioPacket->writePrimitive(transform.getTranslation()); // pack the orientation audioPacket->writePrimitive(transform.getRotation()); if (audioPacket->getType() != PacketType::SilentAudioFrame) { // audio samples have already been packed (written to networkAudioSamples) audioPacket->setPayloadSize(audioPacket->getPayloadSize() + bytes); static const int leadingBytes = sizeof(quint16) + sizeof(glm::vec3) + sizeof(glm::quat) + sizeof(quint8); memcpy(audioPacket->getPayload() + leadingBytes, audioData, bytes); } nodeList->flagTimeForConnectionStep(LimitedNodeList::ConnectionStep::SendAudioPacket); nodeList->sendUnreliablePacket(*audioPacket, *audioMixer); } }
bool AssetClient::getAsset(const QString& hash, const QString& extension, DataOffset start, DataOffset end, ReceivedAssetCallback callback, ProgressCallback progressCallback) { if (hash.length() != SHA256_HASH_HEX_LENGTH) { qCWarning(asset_client) << "Invalid hash size"; return false; } auto nodeList = DependencyManager::get<NodeList>(); SharedNodePointer assetServer = nodeList->soloNodeOfType(NodeType::AssetServer); if (assetServer) { auto messageID = ++_currentID; auto payloadSize = sizeof(messageID) + SHA256_HASH_LENGTH + sizeof(uint8_t) + extension.length() + sizeof(start) + sizeof(end); auto packet = NLPacket::create(PacketType::AssetGet, payloadSize, true); qCDebug(asset_client) << "Requesting data from" << start << "to" << end << "of" << hash << "from asset-server."; packet->writePrimitive(messageID); packet->write(QByteArray::fromHex(hash.toLatin1())); packet->writePrimitive(uint8_t(extension.length())); packet->write(extension.toLatin1()); packet->writePrimitive(start); packet->writePrimitive(end); nodeList->sendPacket(std::move(packet), *assetServer); _pendingRequests[assetServer][messageID] = { callback, progressCallback }; return true; } return false; }
bool AssetClient::getAssetInfo(const QString& hash, const QString& extension, GetInfoCallback callback) { auto nodeList = DependencyManager::get<NodeList>(); SharedNodePointer assetServer = nodeList->soloNodeOfType(NodeType::AssetServer); if (assetServer) { auto messageID = ++_currentID; auto payloadSize = sizeof(messageID) + SHA256_HASH_LENGTH + sizeof(uint8_t) + extension.length(); auto packet = NLPacket::create(PacketType::AssetGetInfo, payloadSize, true); packet->writePrimitive(messageID); packet->write(QByteArray::fromHex(hash.toLatin1())); packet->writePrimitive(uint8_t(extension.length())); packet->write(extension.toLatin1()); nodeList->sendPacket(std::move(packet), *assetServer); _pendingInfoRequests[assetServer][messageID] = callback; return true; } return false; }
uint64_t AudioInjector::injectNextFrame() { if (_state == AudioInjector::State::Finished) { qDebug() << "AudioInjector::injectNextFrame called but AudioInjector has finished and was not restarted. Returning."; return NEXT_FRAME_DELTA_ERROR_OR_FINISHED; } // if we haven't setup the packet to send then do so now static int positionOptionOffset = -1; static int volumeOptionOffset = -1; static int audioDataOffset = -1; if (!_currentPacket) { if (_currentSendOffset < 0 || _currentSendOffset >= _audioData.size()) { _currentSendOffset = 0; } // make sure we actually have samples downloaded to inject if (_audioData.size()) { _outgoingSequenceNumber = 0; _nextFrame = 0; if (!_frameTimer) { _frameTimer = std::unique_ptr<QElapsedTimer>(new QElapsedTimer); } _frameTimer->restart(); _currentPacket = NLPacket::create(PacketType::InjectAudio); // setup the packet for injected audio QDataStream audioPacketStream(_currentPacket.get()); // pack some placeholder sequence number for now audioPacketStream << (quint16) 0; // pack stream identifier (a generated UUID) audioPacketStream << QUuid::createUuid(); // pack the stereo/mono type of the stream audioPacketStream << _options.stereo; // pack the flag for loopback uchar loopbackFlag = (uchar) true; audioPacketStream << loopbackFlag; // pack the position for injected audio positionOptionOffset = _currentPacket->pos(); audioPacketStream.writeRawData(reinterpret_cast<const char*>(&_options.position), sizeof(_options.position)); // pack our orientation for injected audio audioPacketStream.writeRawData(reinterpret_cast<const char*>(&_options.orientation), sizeof(_options.orientation)); // pack zero for radius float radius = 0; audioPacketStream << radius; // pack 255 for attenuation byte volumeOptionOffset = _currentPacket->pos(); quint8 volume = MAX_INJECTOR_VOLUME; audioPacketStream << volume; audioPacketStream << _options.ignorePenumbra; audioDataOffset = _currentPacket->pos(); } else { // no samples to inject, return immediately qDebug() << "AudioInjector::injectNextFrame() called with no samples to inject. Returning."; return NEXT_FRAME_DELTA_ERROR_OR_FINISHED; } } int bytesToCopy = std::min((_options.stereo ? 2 : 1) * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL, _audioData.size() - _currentSendOffset); // Measure the loudness of this frame _loudness = 0.0f; for (int i = 0; i < bytesToCopy; i += sizeof(int16_t)) { _loudness += abs(*reinterpret_cast<int16_t*>(_audioData.data() + _currentSendOffset + i)) / (AudioConstants::MAX_SAMPLE_VALUE / 2.0f); } _loudness /= (float)(bytesToCopy / sizeof(int16_t)); _currentPacket->seek(0); // pack the sequence number _currentPacket->writePrimitive(_outgoingSequenceNumber); _currentPacket->seek(positionOptionOffset); _currentPacket->writePrimitive(_options.position); _currentPacket->writePrimitive(_options.orientation); quint8 volume = MAX_INJECTOR_VOLUME * _options.volume; _currentPacket->seek(volumeOptionOffset); _currentPacket->writePrimitive(volume); _currentPacket->seek(audioDataOffset); // copy the next NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL bytes to the packet _currentPacket->write(_audioData.data() + _currentSendOffset, bytesToCopy); // set the correct size used for this packet _currentPacket->setPayloadSize(_currentPacket->pos()); // grab our audio mixer from the NodeList, if it exists auto nodeList = DependencyManager::get<NodeList>(); SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer); if (audioMixer) { // send off this audio packet nodeList->sendUnreliablePacket(*_currentPacket, *audioMixer); _outgoingSequenceNumber++; } _currentSendOffset += bytesToCopy; if (_currentSendOffset >= _audioData.size()) { // we're at the end of the audio data to send if (_options.loop) { // we were asked to loop, set our send offset to 0 _currentSendOffset = 0; } else { // we weren't to loop, say that we're done now finish(); return NEXT_FRAME_DELTA_ERROR_OR_FINISHED; } } if (_currentSendOffset == bytesToCopy) { // ask AudioInjectorManager to call us right away again to // immediately send the first two frames so the mixer can start using the audio right away return NEXT_FRAME_DELTA_IMMEDIATELY; } else { return (++_nextFrame * AudioConstants::NETWORK_FRAME_USECS) - _frameTimer->nsecsElapsed() / 1000; } }
int64_t AudioInjector::injectNextFrame() { if (_state == AudioInjector::State::Finished) { qDebug() << "AudioInjector::injectNextFrame called but AudioInjector has finished and was not restarted. Returning."; return NEXT_FRAME_DELTA_ERROR_OR_FINISHED; } // if we haven't setup the packet to send then do so now static int positionOptionOffset = -1; static int volumeOptionOffset = -1; static int audioDataOffset = -1; if (!_currentPacket) { if (_currentSendOffset < 0 || _currentSendOffset >= _audioData.size()) { _currentSendOffset = 0; } // make sure we actually have samples downloaded to inject if (_audioData.size()) { int sampleSize = (_options.stereo ? 2 : 1) * sizeof(AudioConstants::AudioSample); auto numSamples = static_cast<int>(_audioData.size() / sampleSize); auto targetSize = numSamples * sampleSize; if (targetSize != _audioData.size()) { qDebug() << "Resizing audio that doesn't end at multiple of sample size, resizing from " << _audioData.size() << " to " << targetSize; _audioData.resize(targetSize); } _outgoingSequenceNumber = 0; _nextFrame = 0; if (!_frameTimer) { _frameTimer = std::unique_ptr<QElapsedTimer>(new QElapsedTimer); } _frameTimer->restart(); _currentPacket = NLPacket::create(PacketType::InjectAudio); // setup the packet for injected audio QDataStream audioPacketStream(_currentPacket.get()); // pack some placeholder sequence number for now audioPacketStream << (quint16) 0; // pack stream identifier (a generated UUID) audioPacketStream << QUuid::createUuid(); // pack the stereo/mono type of the stream audioPacketStream << _options.stereo; // pack the flag for loopback uchar loopbackFlag = (uchar)true; audioPacketStream << loopbackFlag; // pack the position for injected audio positionOptionOffset = _currentPacket->pos(); audioPacketStream.writeRawData(reinterpret_cast<const char*>(&_options.position), sizeof(_options.position)); // pack our orientation for injected audio audioPacketStream.writeRawData(reinterpret_cast<const char*>(&_options.orientation), sizeof(_options.orientation)); // pack zero for radius float radius = 0; audioPacketStream << radius; // pack 255 for attenuation byte volumeOptionOffset = _currentPacket->pos(); quint8 volume = MAX_INJECTOR_VOLUME; audioPacketStream << volume; audioPacketStream << _options.ignorePenumbra; audioDataOffset = _currentPacket->pos(); } else { // no samples to inject, return immediately qDebug() << "AudioInjector::injectNextFrame() called with no samples to inject. Returning."; return NEXT_FRAME_DELTA_ERROR_OR_FINISHED; } } if (!_frameTimer->isValid()) { // in the case where we have been restarted, the frame timer will be invalid and we need to start it back over here _frameTimer->restart(); } int totalBytesLeftToCopy = (_options.stereo ? 2 : 1) * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL; if (!_options.loop) { // If we aren't looping, let's make sure we don't read past the end totalBytesLeftToCopy = std::min(totalBytesLeftToCopy, _audioData.size() - _currentSendOffset); } // Measure the loudness of this frame _loudness = 0.0f; for (int i = 0; i < totalBytesLeftToCopy; i += sizeof(int16_t)) { _loudness += abs(*reinterpret_cast<int16_t*>(_audioData.data() + ((_currentSendOffset + i) % _audioData.size()))) / (AudioConstants::MAX_SAMPLE_VALUE / 2.0f); } _loudness /= (float)(totalBytesLeftToCopy/ sizeof(int16_t)); _currentPacket->seek(0); // pack the sequence number _currentPacket->writePrimitive(_outgoingSequenceNumber); _currentPacket->seek(positionOptionOffset); _currentPacket->writePrimitive(_options.position); _currentPacket->writePrimitive(_options.orientation); quint8 volume = MAX_INJECTOR_VOLUME * _options.volume; _currentPacket->seek(volumeOptionOffset); _currentPacket->writePrimitive(volume); _currentPacket->seek(audioDataOffset); while (totalBytesLeftToCopy > 0) { int bytesToCopy = std::min(totalBytesLeftToCopy, _audioData.size() - _currentSendOffset); _currentPacket->write(_audioData.data() + _currentSendOffset, bytesToCopy); _currentSendOffset += bytesToCopy; totalBytesLeftToCopy -= bytesToCopy; if (_options.loop && _currentSendOffset >= _audioData.size()) { _currentSendOffset = 0; } } // set the correct size used for this packet _currentPacket->setPayloadSize(_currentPacket->pos()); // grab our audio mixer from the NodeList, if it exists auto nodeList = DependencyManager::get<NodeList>(); SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer); if (audioMixer) { // send off this audio packet nodeList->sendUnreliablePacket(*_currentPacket, *audioMixer); _outgoingSequenceNumber++; } if (_currentSendOffset >= _audioData.size() && !_options.loop) { finish(); return NEXT_FRAME_DELTA_ERROR_OR_FINISHED; } if (!_hasSentFirstFrame) { _hasSentFirstFrame = true; // ask AudioInjectorManager to call us right away again to // immediately send the first two frames so the mixer can start using the audio right away return NEXT_FRAME_DELTA_IMMEDIATELY; } const int MAX_ALLOWED_FRAMES_TO_FALL_BEHIND = 7; int64_t currentTime = _frameTimer->nsecsElapsed() / 1000; auto currentFrameBasedOnElapsedTime = currentTime / AudioConstants::NETWORK_FRAME_USECS; if (currentFrameBasedOnElapsedTime - _nextFrame > MAX_ALLOWED_FRAMES_TO_FALL_BEHIND) { // If we are falling behind by more frames than our threshold, let's skip the frames ahead qDebug() << this << "injectNextFrame() skipping ahead, fell behind by " << (currentFrameBasedOnElapsedTime - _nextFrame) << " frames"; _nextFrame = currentFrameBasedOnElapsedTime; _currentSendOffset = _nextFrame * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL * (_options.stereo ? 2 : 1) % _audioData.size(); } int64_t playNextFrameAt = ++_nextFrame * AudioConstants::NETWORK_FRAME_USECS; return std::max(INT64_C(0), playNextFrameAt - currentTime); }
void AudioInjector::injectToMixer() { if (_currentSendOffset < 0 || _currentSendOffset >= _audioData.size()) { _currentSendOffset = 0; } auto nodeList = DependencyManager::get<NodeList>(); // make sure we actually have samples downloaded to inject if (_audioData.size()) { auto audioPacket = NLPacket::create(PacketType::InjectAudio); // setup the packet for injected audio QDataStream audioPacketStream(audioPacket.get()); // pack some placeholder sequence number for now audioPacketStream << (quint16) 0; // pack stream identifier (a generated UUID) audioPacketStream << QUuid::createUuid(); // pack the stereo/mono type of the stream audioPacketStream << _options.stereo; // pack the flag for loopback uchar loopbackFlag = (uchar) true; audioPacketStream << loopbackFlag; // pack the position for injected audio int positionOptionOffset = audioPacket->pos(); audioPacketStream.writeRawData(reinterpret_cast<const char*>(&_options.position), sizeof(_options.position)); // pack our orientation for injected audio audioPacketStream.writeRawData(reinterpret_cast<const char*>(&_options.orientation), sizeof(_options.orientation)); // pack zero for radius float radius = 0; audioPacketStream << radius; // pack 255 for attenuation byte int volumeOptionOffset = audioPacket->pos(); quint8 volume = MAX_INJECTOR_VOLUME * _options.volume; audioPacketStream << volume; audioPacketStream << _options.ignorePenumbra; int audioDataOffset = audioPacket->pos(); QElapsedTimer timer; timer.start(); int nextFrame = 0; bool shouldLoop = _options.loop; // loop to send off our audio in NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL byte chunks quint16 outgoingInjectedAudioSequenceNumber = 0; while (_currentSendOffset < _audioData.size() && !_shouldStop) { int bytesToCopy = std::min(((_options.stereo) ? 2 : 1) * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL, _audioData.size() - _currentSendOffset); // Measure the loudness of this frame _loudness = 0.0f; for (int i = 0; i < bytesToCopy; i += sizeof(int16_t)) { _loudness += abs(*reinterpret_cast<int16_t*>(_audioData.data() + _currentSendOffset + i)) / (AudioConstants::MAX_SAMPLE_VALUE / 2.0f); } _loudness /= (float)(bytesToCopy / sizeof(int16_t)); audioPacket->seek(0); // pack the sequence number audioPacket->writePrimitive(outgoingInjectedAudioSequenceNumber); audioPacket->seek(positionOptionOffset); audioPacket->writePrimitive(_options.position); audioPacket->writePrimitive(_options.orientation); volume = MAX_INJECTOR_VOLUME * _options.volume; audioPacket->seek(volumeOptionOffset); audioPacket->writePrimitive(volume); audioPacket->seek(audioDataOffset); // copy the next NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL bytes to the packet audioPacket->write(_audioData.data() + _currentSendOffset, bytesToCopy); // set the correct size used for this packet audioPacket->setPayloadSize(audioPacket->pos()); // grab our audio mixer from the NodeList, if it exists SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer); if (audioMixer) { // send off this audio packet nodeList->sendUnreliablePacket(*audioPacket, *audioMixer); outgoingInjectedAudioSequenceNumber++; } _currentSendOffset += bytesToCopy; // send two packets before the first sleep so the mixer can start playback right away if (_currentSendOffset != bytesToCopy && _currentSendOffset < _audioData.size()) { // process events in case we have been told to stop and be deleted QCoreApplication::processEvents(); if (_shouldStop) { break; } // not the first packet and not done // sleep for the appropriate time int usecToSleep = (++nextFrame * AudioConstants::NETWORK_FRAME_USECS) - timer.nsecsElapsed() / 1000; if (usecToSleep > 0) { usleep(usecToSleep); } } if (shouldLoop && _currentSendOffset >= _audioData.size()) { _currentSendOffset = 0; } } } setIsFinished(true); _isPlaying = !_isFinished; // Which can be false if a restart was requested }
void AudioInjector::injectToMixer() { if (_currentSendPosition < 0 || _currentSendPosition >= _audioData.size()) { _currentSendPosition = 0; } auto nodeList = DependencyManager::get<NodeList>(); // make sure we actually have samples downloaded to inject if (_audioData.size()) { // setup the packet for injected audio QByteArray injectAudioPacket = nodeList->byteArrayWithPopulatedHeader(PacketTypeInjectAudio); QDataStream packetStream(&injectAudioPacket, QIODevice::Append); // pack some placeholder sequence number for now int numPreSequenceNumberBytes = injectAudioPacket.size(); packetStream << (quint16)0; // pack stream identifier (a generated UUID) packetStream << QUuid::createUuid(); // pack the stereo/mono type of the stream packetStream << _options.stereo; // pack the flag for loopback uchar loopbackFlag = (uchar) true; packetStream << loopbackFlag; // pack the position for injected audio int positionOptionOffset = injectAudioPacket.size(); packetStream.writeRawData(reinterpret_cast<const char*>(&_options.position), sizeof(_options.position)); // pack our orientation for injected audio int orientationOptionOffset = injectAudioPacket.size(); packetStream.writeRawData(reinterpret_cast<const char*>(&_options.orientation), sizeof(_options.orientation)); // pack zero for radius float radius = 0; packetStream << radius; // pack 255 for attenuation byte int volumeOptionOffset = injectAudioPacket.size(); quint8 volume = MAX_INJECTOR_VOLUME * _options.volume; packetStream << volume; packetStream << _options.ignorePenumbra; QElapsedTimer timer; timer.start(); int nextFrame = 0; int numPreAudioDataBytes = injectAudioPacket.size(); bool shouldLoop = _options.loop; // loop to send off our audio in NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL byte chunks quint16 outgoingInjectedAudioSequenceNumber = 0; while (_currentSendPosition < _audioData.size() && !_shouldStop) { int bytesToCopy = std::min(((_options.stereo) ? 2 : 1) * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL, _audioData.size() - _currentSendPosition); // Measure the loudness of this frame _loudness = 0.0f; for (int i = 0; i < bytesToCopy; i += sizeof(int16_t)) { _loudness += abs(*reinterpret_cast<int16_t*>(_audioData.data() + _currentSendPosition + i)) / (AudioConstants::MAX_SAMPLE_VALUE / 2.0f); } _loudness /= (float)(bytesToCopy / sizeof(int16_t)); memcpy(injectAudioPacket.data() + positionOptionOffset, &_options.position, sizeof(_options.position)); memcpy(injectAudioPacket.data() + orientationOptionOffset, &_options.orientation, sizeof(_options.orientation)); volume = MAX_INJECTOR_VOLUME * _options.volume; memcpy(injectAudioPacket.data() + volumeOptionOffset, &volume, sizeof(volume)); // resize the QByteArray to the right size injectAudioPacket.resize(numPreAudioDataBytes + bytesToCopy); // pack the sequence number memcpy(injectAudioPacket.data() + numPreSequenceNumberBytes, &outgoingInjectedAudioSequenceNumber, sizeof(quint16)); // copy the next NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL bytes to the packet memcpy(injectAudioPacket.data() + numPreAudioDataBytes, _audioData.data() + _currentSendPosition, bytesToCopy); // grab our audio mixer from the NodeList, if it exists SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer); // send off this audio packet nodeList->writeDatagram(injectAudioPacket, audioMixer); outgoingInjectedAudioSequenceNumber++; _currentSendPosition += bytesToCopy; // send two packets before the first sleep so the mixer can start playback right away if (_currentSendPosition != bytesToCopy && _currentSendPosition < _audioData.size()) { // process events in case we have been told to stop and be deleted QCoreApplication::processEvents(); if (_shouldStop) { break; } // not the first packet and not done // sleep for the appropriate time int usecToSleep = (++nextFrame * AudioConstants::NETWORK_FRAME_USECS) - timer.nsecsElapsed() / 1000; if (usecToSleep > 0) { usleep(usecToSleep); } } if (shouldLoop && _currentSendPosition >= _audioData.size()) { _currentSendPosition = 0; } } } setIsFinished(true); }