Пример #1
0
bool AssetClient::uploadAsset(const QByteArray& data, const QString& extension, UploadResultCallback callback) {
    auto nodeList = DependencyManager::get<NodeList>();
    SharedNodePointer assetServer = nodeList->soloNodeOfType(NodeType::AssetServer);
    
    if (assetServer) {
        auto packetList = NLPacketList::create(PacketType::AssetUpload, QByteArray(), true, true);

        auto messageID = ++_currentID;
        packetList->writePrimitive(messageID);

        packetList->writePrimitive(static_cast<uint8_t>(extension.length()));
        packetList->write(extension.toLatin1().constData(), extension.length());

        uint64_t size = data.length();
        packetList->writePrimitive(size);
        packetList->write(data.constData(), size);

        nodeList->sendPacketList(std::move(packetList), *assetServer);

        _pendingUploads[assetServer][messageID] = callback;

        return true;
    }
    return false;
}
Пример #2
0
void OctreeHeadlessViewer::queryOctree() {
    char serverType = getMyNodeType();
    PacketType packetType = getMyQueryMessageType();

    if (_hasViewFrustum) {
        ConicalViewFrustums views { _viewFrustum };
        _octreeQuery.setConicalViews(views);
    } else {
        _octreeQuery.clearConicalViews();
    }

    auto nodeList = DependencyManager::get<NodeList>();

    auto node = nodeList->soloNodeOfType(serverType);
    if (node && node->getActiveSocket()) {
        auto queryPacket = NLPacket::create(packetType);

        // encode the query data
        auto packetData = reinterpret_cast<unsigned char*>(queryPacket->getPayload());
        int packetSize = _octreeQuery.getBroadcastData(packetData);
        queryPacket->setPayloadSize(packetSize);

        // make sure we still have an active socket
        nodeList->sendUnreliablePacket(*queryPacket, *node);
    }
}
Пример #3
0
void MessagesClient::unsubscribe(const QString& channel) {
    _subscribedChannels.remove(channel);
    auto nodeList = DependencyManager::get<NodeList>();
    SharedNodePointer messagesMixer = nodeList->soloNodeOfType(NodeType::MessagesMixer);

    if (messagesMixer) {
        auto packetList = NLPacketList::create(PacketType::MessagesUnsubscribe, QByteArray(), true, true);
        packetList->write(channel.toUtf8());
        nodeList->sendPacketList(std::move(packetList), *messagesMixer);
    }
}
Пример #4
0
bool haveAssetServer() {
    auto nodeList = DependencyManager::get<NodeList>();
    SharedNodePointer assetServer = nodeList->soloNodeOfType(NodeType::AssetServer);
    
    if (!assetServer) {
        qCWarning(asset_client) << "Could not complete AssetClient operation "
            << "since you are not currently connected to an asset-server.";
        return false;
    }
    
    return true;
}
Пример #5
0
void AbstractAudioInterface::emitAudioPacket(const void* audioData, size_t bytes, quint16& sequenceNumber,
                                             const Transform& transform, glm::vec3 avatarBoundingBoxCorner, glm::vec3 avatarBoundingBoxScale,
                                             PacketType packetType, QString codecName) {
    static std::mutex _mutex;
    using Locker = std::unique_lock<std::mutex>;
    auto nodeList = DependencyManager::get<NodeList>();
    SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);
    if (audioMixer && audioMixer->getActiveSocket()) {
        Locker lock(_mutex);
        auto audioPacket = NLPacket::create(packetType);

        // FIXME - this is not a good way to determine stereoness with codecs.... 
        quint8 isStereo = bytes == AudioConstants::NETWORK_FRAME_BYTES_STEREO ? 1 : 0;

        // write sequence number
        auto sequence = sequenceNumber++;
        audioPacket->writePrimitive(sequence);

        // write the codec
        audioPacket->writeString(codecName);

        if (packetType == PacketType::SilentAudioFrame) {
            // pack num silent samples
            quint16 numSilentSamples = isStereo ?
                AudioConstants::NETWORK_FRAME_SAMPLES_STEREO :
                AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL;
            audioPacket->writePrimitive(numSilentSamples);
        } else {
            // set the mono/stereo byte
            audioPacket->writePrimitive(isStereo);
        }

        // pack the three float positions
        audioPacket->writePrimitive(transform.getTranslation());
        // pack the orientation
        audioPacket->writePrimitive(transform.getRotation());

        audioPacket->writePrimitive(avatarBoundingBoxCorner);
        audioPacket->writePrimitive(avatarBoundingBoxScale);


        if (audioPacket->getType() != PacketType::SilentAudioFrame) {
            // audio samples have already been packed (written to networkAudioSamples)
            int leadingBytes = audioPacket->getPayloadSize();
            audioPacket->setPayloadSize(leadingBytes + bytes);
            memcpy(audioPacket->getPayload() + leadingBytes, audioData, bytes);
        }
        nodeList->flagTimeForConnectionStep(LimitedNodeList::ConnectionStep::SendAudioPacket);
        nodeList->sendUnreliablePacket(*audioPacket, *audioMixer);
    }
}
Пример #6
0
Node* NodeList::addOrUpdateNode(sockaddr* publicSocket, sockaddr* localSocket, char nodeType, uint16_t nodeId) {
    NodeList::iterator node = end();
    
    if (publicSocket) {
        for (node = begin(); node != end(); node++) {
            if (node->matches(publicSocket, localSocket, nodeType)) {
                // we already have this node, stop checking
                break;
            }
        }
    }
    
    if (node == end()) {
        // if we already had this node AND it's a solo type then bust out of here
        if (soloNodeOfType(nodeType)) {
            return NULL;
        }
        
        // we didn't have this node, so add them
        Node* newNode = new Node(publicSocket, localSocket, nodeType, nodeId);
        
        if (socketMatch(publicSocket, localSocket)) {
            // likely debugging scenario with two nodes on local network
            // set the node active right away
            newNode->activatePublicSocket();
        }
   
        if (newNode->getType() == NODE_TYPE_VOXEL_SERVER ||
            newNode->getType() == NODE_TYPE_AVATAR_MIXER ||
            newNode->getType() == NODE_TYPE_AUDIO_MIXER) {
            // this is currently the cheat we use to talk directly to our test servers on EC2
            // to be removed when we have a proper identification strategy
            newNode->activatePublicSocket();
        }
        
        addNodeToList(newNode);
        
        return newNode;
    } else {
        
        if (node->getType() == NODE_TYPE_AUDIO_MIXER ||
            node->getType() == NODE_TYPE_VOXEL_SERVER) {
            // until the Audio class also uses our nodeList, we need to update
            // the lastRecvTimeUsecs for the audio mixer so it doesn't get killed and re-added continously
            node->setLastHeardMicrostamp(usecTimestampNow());
        }
        
        // we had this node already, do nothing for now
        return &*node;
    }    
}
Пример #7
0
void EntityScriptServer::negotiateAudioFormat() {
    auto nodeList = DependencyManager::get<NodeList>();
    auto negotiateFormatPacket = NLPacket::create(PacketType::NegotiateAudioFormat);
    auto codecPlugins = PluginManager::getInstance()->getCodecPlugins();
    quint8 numberOfCodecs = (quint8)codecPlugins.size();
    negotiateFormatPacket->writePrimitive(numberOfCodecs);
    for (auto& plugin : codecPlugins) {
        auto codecName = plugin->getName();
        negotiateFormatPacket->writeString(codecName);
    }

    // grab our audio mixer from the NodeList, if it exists
    SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);

    if (audioMixer) {
        // send off this mute packet
        nodeList->sendPacket(std::move(negotiateFormatPacket), *audioMixer);
    }
}
Пример #8
0
void MessagesClient::sendMessage(const QString& channel, const QString& message) {
    auto nodeList = DependencyManager::get<NodeList>();
    SharedNodePointer messagesMixer = nodeList->soloNodeOfType(NodeType::MessagesMixer);
    
    if (messagesMixer) {
        auto packetList = NLPacketList::create(PacketType::MessagesData, QByteArray(), true, true);

        auto channelUtf8 = channel.toUtf8();
        quint16 channelLength = channelUtf8.length();
        packetList->writePrimitive(channelLength);
        packetList->write(channelUtf8);

        auto messageUtf8 = message.toUtf8();
        quint16 messageLength = messageUtf8.length();
        packetList->writePrimitive(messageLength);
        packetList->write(messageUtf8);

        nodeList->sendPacketList(std::move(packetList), *messagesMixer);
    }
}
Пример #9
0
void AbstractAudioInterface::emitAudioPacket(const void* audioData, size_t bytes, quint16& sequenceNumber, const Transform& transform, PacketType packetType) {
    static std::mutex _mutex;
    using Locker = std::unique_lock<std::mutex>;
    auto nodeList = DependencyManager::get<NodeList>();
    SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);
    if (audioMixer && audioMixer->getActiveSocket()) {
        Locker lock(_mutex);
        static std::unique_ptr<NLPacket> audioPacket = NLPacket::create(PacketType::Unknown);
        quint8 isStereo = bytes == AudioConstants::NETWORK_FRAME_BYTES_STEREO ? 1 : 0;
        audioPacket->setType(packetType);
        // reset the audio packet so we can start writing
        audioPacket->reset();
        // write sequence number
        audioPacket->writePrimitive(sequenceNumber++);
        if (audioPacket->getType() == PacketType::SilentAudioFrame) {
            // pack num silent samples
            quint16 numSilentSamples = isStereo ?
                AudioConstants::NETWORK_FRAME_SAMPLES_STEREO :
                AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL;
            audioPacket->writePrimitive(numSilentSamples);
        } else {
            // set the mono/stereo byte
            audioPacket->writePrimitive(isStereo);
        }

        // pack the three float positions
        audioPacket->writePrimitive(transform.getTranslation());
        // pack the orientation
        audioPacket->writePrimitive(transform.getRotation());

        if (audioPacket->getType() != PacketType::SilentAudioFrame) {
            // audio samples have already been packed (written to networkAudioSamples)
            audioPacket->setPayloadSize(audioPacket->getPayloadSize() + bytes);
            static const int leadingBytes = sizeof(quint16) + sizeof(glm::vec3) + sizeof(glm::quat) + sizeof(quint8);
            memcpy(audioPacket->getPayload() + leadingBytes, audioData, bytes);
        }
        nodeList->flagTimeForConnectionStep(LimitedNodeList::ConnectionStep::SendAudioPacket);
        nodeList->sendUnreliablePacket(*audioPacket, *audioMixer);
    }
}
Пример #10
0
bool AssetClient::getAsset(const QString& hash, const QString& extension, DataOffset start, DataOffset end,
                           ReceivedAssetCallback callback, ProgressCallback progressCallback) {
    if (hash.length() != SHA256_HASH_HEX_LENGTH) {
        qCWarning(asset_client) << "Invalid hash size";
        return false;
    }

    auto nodeList = DependencyManager::get<NodeList>();
    SharedNodePointer assetServer = nodeList->soloNodeOfType(NodeType::AssetServer);

    if (assetServer) {
        
        auto messageID = ++_currentID;
        
        auto payloadSize = sizeof(messageID) + SHA256_HASH_LENGTH + sizeof(uint8_t) + extension.length()
            + sizeof(start) + sizeof(end);
        auto packet = NLPacket::create(PacketType::AssetGet, payloadSize, true);
        
        qCDebug(asset_client) << "Requesting data from" << start << "to" << end << "of" << hash << "from asset-server.";
        
        packet->writePrimitive(messageID);

        packet->write(QByteArray::fromHex(hash.toLatin1()));

        packet->writePrimitive(uint8_t(extension.length()));
        packet->write(extension.toLatin1());

        packet->writePrimitive(start);
        packet->writePrimitive(end);

        nodeList->sendPacket(std::move(packet), *assetServer);

        _pendingRequests[assetServer][messageID] = { callback, progressCallback };

        return true;
    }

    return false;
}
Пример #11
0
bool AssetClient::getAssetInfo(const QString& hash, const QString& extension, GetInfoCallback callback) {
    auto nodeList = DependencyManager::get<NodeList>();
    SharedNodePointer assetServer = nodeList->soloNodeOfType(NodeType::AssetServer);

    if (assetServer) {
        auto messageID = ++_currentID;
        
        auto payloadSize = sizeof(messageID) + SHA256_HASH_LENGTH + sizeof(uint8_t) + extension.length();
        auto packet = NLPacket::create(PacketType::AssetGetInfo, payloadSize, true);
        
        packet->writePrimitive(messageID);
        packet->write(QByteArray::fromHex(hash.toLatin1()));
        packet->writePrimitive(uint8_t(extension.length()));
        packet->write(extension.toLatin1());

        nodeList->sendPacket(std::move(packet), *assetServer);

        _pendingInfoRequests[assetServer][messageID] = callback;

        return true;
    }

    return false;
}
Пример #12
0
uint64_t AudioInjector::injectNextFrame() {
    
    if (_state == AudioInjector::State::Finished) {
        qDebug() << "AudioInjector::injectNextFrame called but AudioInjector has finished and was not restarted. Returning.";
        return NEXT_FRAME_DELTA_ERROR_OR_FINISHED;
    }
    
    // if we haven't setup the packet to send then do so now
    static int positionOptionOffset = -1;
    static int volumeOptionOffset = -1;
    static int audioDataOffset = -1;
    
    if (!_currentPacket) {
        if (_currentSendOffset < 0 ||
            _currentSendOffset >= _audioData.size()) {
            _currentSendOffset = 0;
        }
        
        // make sure we actually have samples downloaded to inject
        if (_audioData.size()) {
            
            _outgoingSequenceNumber = 0;
            _nextFrame = 0;
            
            if (!_frameTimer) {
                _frameTimer = std::unique_ptr<QElapsedTimer>(new QElapsedTimer);
            }
            
            _frameTimer->restart();
            
            _currentPacket = NLPacket::create(PacketType::InjectAudio);
            
            // setup the packet for injected audio
            QDataStream audioPacketStream(_currentPacket.get());
            
            // pack some placeholder sequence number for now
            audioPacketStream << (quint16) 0;
            
            // pack stream identifier (a generated UUID)
            audioPacketStream << QUuid::createUuid();
            
            // pack the stereo/mono type of the stream
            audioPacketStream << _options.stereo;
            
            // pack the flag for loopback
            uchar loopbackFlag = (uchar) true;
            audioPacketStream << loopbackFlag;
            
            // pack the position for injected audio
            positionOptionOffset = _currentPacket->pos();
            audioPacketStream.writeRawData(reinterpret_cast<const char*>(&_options.position),
                                           sizeof(_options.position));
            
            // pack our orientation for injected audio
            audioPacketStream.writeRawData(reinterpret_cast<const char*>(&_options.orientation),
                                           sizeof(_options.orientation));
            
            // pack zero for radius
            float radius = 0;
            audioPacketStream << radius;
            
            // pack 255 for attenuation byte
            volumeOptionOffset = _currentPacket->pos();
            quint8 volume = MAX_INJECTOR_VOLUME;
            audioPacketStream << volume;
            
            audioPacketStream << _options.ignorePenumbra;
            
            audioDataOffset = _currentPacket->pos();
            
        } else {
            // no samples to inject, return immediately
            qDebug() << "AudioInjector::injectNextFrame() called with no samples to inject. Returning.";
            return NEXT_FRAME_DELTA_ERROR_OR_FINISHED;
        }
    }
    
    int bytesToCopy = std::min((_options.stereo ? 2 : 1) * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL,
                               _audioData.size() - _currentSendOffset);
    
    //  Measure the loudness of this frame
    _loudness = 0.0f;
    for (int i = 0; i < bytesToCopy; i += sizeof(int16_t)) {
        _loudness += abs(*reinterpret_cast<int16_t*>(_audioData.data() + _currentSendOffset + i)) /
        (AudioConstants::MAX_SAMPLE_VALUE / 2.0f);
    }
    _loudness /= (float)(bytesToCopy / sizeof(int16_t));
    
    _currentPacket->seek(0);
    
    // pack the sequence number
    _currentPacket->writePrimitive(_outgoingSequenceNumber);
    
    _currentPacket->seek(positionOptionOffset);
    _currentPacket->writePrimitive(_options.position);
    _currentPacket->writePrimitive(_options.orientation);
    
    quint8 volume = MAX_INJECTOR_VOLUME * _options.volume;
    _currentPacket->seek(volumeOptionOffset);
    _currentPacket->writePrimitive(volume);
    
    _currentPacket->seek(audioDataOffset);
    
    // copy the next NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL bytes to the packet
    _currentPacket->write(_audioData.data() + _currentSendOffset, bytesToCopy);
    
    // set the correct size used for this packet
    _currentPacket->setPayloadSize(_currentPacket->pos());
    
    // grab our audio mixer from the NodeList, if it exists
    auto nodeList = DependencyManager::get<NodeList>();
    SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);
    
    if (audioMixer) {
        // send off this audio packet
        nodeList->sendUnreliablePacket(*_currentPacket, *audioMixer);
        _outgoingSequenceNumber++;
    }
    
    _currentSendOffset += bytesToCopy;
    
    if (_currentSendOffset >= _audioData.size()) {
        // we're at the end of the audio data to send
        if (_options.loop) {
            // we were asked to loop, set our send offset to 0
            _currentSendOffset = 0;
        } else {
            // we weren't to loop, say that we're done now
            finish();
            return NEXT_FRAME_DELTA_ERROR_OR_FINISHED;
        }
    }
    
    if (_currentSendOffset == bytesToCopy) {
        // ask AudioInjectorManager to call us right away again to
        // immediately send the first two frames so the mixer can start using the audio right away
        return NEXT_FRAME_DELTA_IMMEDIATELY;
    } else {
        return (++_nextFrame * AudioConstants::NETWORK_FRAME_USECS) - _frameTimer->nsecsElapsed() / 1000;
    }
    
}
Пример #13
0
int64_t AudioInjector::injectNextFrame() {
    if (_state == AudioInjector::State::Finished) {
        qDebug() << "AudioInjector::injectNextFrame called but AudioInjector has finished and was not restarted. Returning.";
        return NEXT_FRAME_DELTA_ERROR_OR_FINISHED;
    }

    // if we haven't setup the packet to send then do so now
    static int positionOptionOffset = -1;
    static int volumeOptionOffset = -1;
    static int audioDataOffset = -1;

    if (!_currentPacket) {
        if (_currentSendOffset < 0 ||
                _currentSendOffset >= _audioData.size()) {
            _currentSendOffset = 0;
        }

        // make sure we actually have samples downloaded to inject
        if (_audioData.size()) {

            int sampleSize = (_options.stereo ? 2 : 1) * sizeof(AudioConstants::AudioSample);
            auto numSamples = static_cast<int>(_audioData.size() / sampleSize);
            auto targetSize = numSamples * sampleSize;
            if (targetSize != _audioData.size()) {
                qDebug() << "Resizing audio that doesn't end at multiple of sample size, resizing from "
                         << _audioData.size() << " to " << targetSize;
                _audioData.resize(targetSize);
            }

            _outgoingSequenceNumber = 0;
            _nextFrame = 0;

            if (!_frameTimer) {
                _frameTimer = std::unique_ptr<QElapsedTimer>(new QElapsedTimer);
            }

            _frameTimer->restart();

            _currentPacket = NLPacket::create(PacketType::InjectAudio);

            // setup the packet for injected audio
            QDataStream audioPacketStream(_currentPacket.get());

            // pack some placeholder sequence number for now
            audioPacketStream << (quint16) 0;

            // pack stream identifier (a generated UUID)
            audioPacketStream << QUuid::createUuid();

            // pack the stereo/mono type of the stream
            audioPacketStream << _options.stereo;

            // pack the flag for loopback
            uchar loopbackFlag = (uchar)true;
            audioPacketStream << loopbackFlag;

            // pack the position for injected audio
            positionOptionOffset = _currentPacket->pos();
            audioPacketStream.writeRawData(reinterpret_cast<const char*>(&_options.position),
                                           sizeof(_options.position));

            // pack our orientation for injected audio
            audioPacketStream.writeRawData(reinterpret_cast<const char*>(&_options.orientation),
                                           sizeof(_options.orientation));

            // pack zero for radius
            float radius = 0;
            audioPacketStream << radius;

            // pack 255 for attenuation byte
            volumeOptionOffset = _currentPacket->pos();
            quint8 volume = MAX_INJECTOR_VOLUME;
            audioPacketStream << volume;

            audioPacketStream << _options.ignorePenumbra;

            audioDataOffset = _currentPacket->pos();

        } else {
            // no samples to inject, return immediately
            qDebug() << "AudioInjector::injectNextFrame() called with no samples to inject. Returning.";
            return NEXT_FRAME_DELTA_ERROR_OR_FINISHED;
        }
    }

    if (!_frameTimer->isValid()) {
        // in the case where we have been restarted, the frame timer will be invalid and we need to start it back over here
        _frameTimer->restart();
    }

    int totalBytesLeftToCopy = (_options.stereo ? 2 : 1) * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL;
    if (!_options.loop) {
        // If we aren't looping, let's make sure we don't read past the end
        totalBytesLeftToCopy = std::min(totalBytesLeftToCopy, _audioData.size() - _currentSendOffset);
    }

    //  Measure the loudness of this frame
    _loudness = 0.0f;
    for (int i = 0; i < totalBytesLeftToCopy; i += sizeof(int16_t)) {
        _loudness += abs(*reinterpret_cast<int16_t*>(_audioData.data() + ((_currentSendOffset + i) % _audioData.size()))) /
                     (AudioConstants::MAX_SAMPLE_VALUE / 2.0f);
    }
    _loudness /= (float)(totalBytesLeftToCopy/ sizeof(int16_t));

    _currentPacket->seek(0);

    // pack the sequence number
    _currentPacket->writePrimitive(_outgoingSequenceNumber);

    _currentPacket->seek(positionOptionOffset);
    _currentPacket->writePrimitive(_options.position);
    _currentPacket->writePrimitive(_options.orientation);

    quint8 volume = MAX_INJECTOR_VOLUME * _options.volume;
    _currentPacket->seek(volumeOptionOffset);
    _currentPacket->writePrimitive(volume);

    _currentPacket->seek(audioDataOffset);

    while (totalBytesLeftToCopy > 0) {
        int bytesToCopy = std::min(totalBytesLeftToCopy, _audioData.size() - _currentSendOffset);

        _currentPacket->write(_audioData.data() + _currentSendOffset, bytesToCopy);
        _currentSendOffset += bytesToCopy;
        totalBytesLeftToCopy -= bytesToCopy;
        if (_options.loop && _currentSendOffset >= _audioData.size()) {
            _currentSendOffset = 0;
        }
    }

    // set the correct size used for this packet
    _currentPacket->setPayloadSize(_currentPacket->pos());

    // grab our audio mixer from the NodeList, if it exists
    auto nodeList = DependencyManager::get<NodeList>();
    SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);

    if (audioMixer) {
        // send off this audio packet
        nodeList->sendUnreliablePacket(*_currentPacket, *audioMixer);
        _outgoingSequenceNumber++;
    }

    if (_currentSendOffset >= _audioData.size() && !_options.loop) {
        finish();
        return NEXT_FRAME_DELTA_ERROR_OR_FINISHED;
    }

    if (!_hasSentFirstFrame) {
        _hasSentFirstFrame = true;
        // ask AudioInjectorManager to call us right away again to
        // immediately send the first two frames so the mixer can start using the audio right away
        return NEXT_FRAME_DELTA_IMMEDIATELY;
    }

    const int MAX_ALLOWED_FRAMES_TO_FALL_BEHIND = 7;
    int64_t currentTime = _frameTimer->nsecsElapsed() / 1000;
    auto currentFrameBasedOnElapsedTime = currentTime / AudioConstants::NETWORK_FRAME_USECS;

    if (currentFrameBasedOnElapsedTime - _nextFrame > MAX_ALLOWED_FRAMES_TO_FALL_BEHIND) {
        // If we are falling behind by more frames than our threshold, let's skip the frames ahead
        qDebug() << this << "injectNextFrame() skipping ahead, fell behind by " << (currentFrameBasedOnElapsedTime - _nextFrame) << " frames";
        _nextFrame = currentFrameBasedOnElapsedTime;
        _currentSendOffset = _nextFrame * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL * (_options.stereo ? 2 : 1) % _audioData.size();
    }

    int64_t playNextFrameAt = ++_nextFrame * AudioConstants::NETWORK_FRAME_USECS;

    return std::max(INT64_C(0), playNextFrameAt - currentTime);
}
Пример #14
0
void AudioInjector::injectToMixer() {
    if (_currentSendOffset < 0 ||
        _currentSendOffset >= _audioData.size()) {
        _currentSendOffset = 0;
    }

    auto nodeList = DependencyManager::get<NodeList>();

    // make sure we actually have samples downloaded to inject
    if (_audioData.size()) {

        auto audioPacket = NLPacket::create(PacketType::InjectAudio);

        // setup the packet for injected audio
        QDataStream audioPacketStream(audioPacket.get());

        // pack some placeholder sequence number for now
        audioPacketStream << (quint16) 0;

        // pack stream identifier (a generated UUID)
        audioPacketStream << QUuid::createUuid();

        // pack the stereo/mono type of the stream
        audioPacketStream << _options.stereo;

        // pack the flag for loopback
        uchar loopbackFlag = (uchar) true;
        audioPacketStream << loopbackFlag;

        // pack the position for injected audio
        int positionOptionOffset = audioPacket->pos();
        audioPacketStream.writeRawData(reinterpret_cast<const char*>(&_options.position),
                                  sizeof(_options.position));

        // pack our orientation for injected audio
        audioPacketStream.writeRawData(reinterpret_cast<const char*>(&_options.orientation),
                                  sizeof(_options.orientation));

        // pack zero for radius
        float radius = 0;
        audioPacketStream << radius;

        // pack 255 for attenuation byte
        int volumeOptionOffset = audioPacket->pos();
        quint8 volume = MAX_INJECTOR_VOLUME * _options.volume;
        audioPacketStream << volume;

        audioPacketStream << _options.ignorePenumbra;

        int audioDataOffset = audioPacket->pos();

        QElapsedTimer timer;
        timer.start();
        int nextFrame = 0;

        bool shouldLoop = _options.loop;

        // loop to send off our audio in NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL byte chunks
        quint16 outgoingInjectedAudioSequenceNumber = 0;

        while (_currentSendOffset < _audioData.size() && !_shouldStop) {

            int bytesToCopy = std::min(((_options.stereo) ? 2 : 1) * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL,
                                       _audioData.size() - _currentSendOffset);

            //  Measure the loudness of this frame
            _loudness = 0.0f;
            for (int i = 0; i < bytesToCopy; i += sizeof(int16_t)) {
                _loudness += abs(*reinterpret_cast<int16_t*>(_audioData.data() + _currentSendOffset + i)) /
                (AudioConstants::MAX_SAMPLE_VALUE / 2.0f);
            }
            _loudness /= (float)(bytesToCopy / sizeof(int16_t));
            
            audioPacket->seek(0);
            
            // pack the sequence number
            audioPacket->writePrimitive(outgoingInjectedAudioSequenceNumber);
            
            audioPacket->seek(positionOptionOffset);
            audioPacket->writePrimitive(_options.position);
            audioPacket->writePrimitive(_options.orientation);

            volume = MAX_INJECTOR_VOLUME * _options.volume;
            audioPacket->seek(volumeOptionOffset);
            audioPacket->writePrimitive(volume);

            audioPacket->seek(audioDataOffset);

            // copy the next NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL bytes to the packet
            audioPacket->write(_audioData.data() + _currentSendOffset, bytesToCopy);

            // set the correct size used for this packet
            audioPacket->setPayloadSize(audioPacket->pos());

            // grab our audio mixer from the NodeList, if it exists
            SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);
            
            if (audioMixer) {
                // send off this audio packet
                nodeList->sendUnreliablePacket(*audioPacket, *audioMixer);
                outgoingInjectedAudioSequenceNumber++;
            }

            _currentSendOffset += bytesToCopy;

            // send two packets before the first sleep so the mixer can start playback right away

            if (_currentSendOffset != bytesToCopy && _currentSendOffset < _audioData.size()) {

                // process events in case we have been told to stop and be deleted
                QCoreApplication::processEvents();

                if (_shouldStop) {
                    break;
                }

                // not the first packet and not done
                // sleep for the appropriate time
                int usecToSleep = (++nextFrame * AudioConstants::NETWORK_FRAME_USECS) - timer.nsecsElapsed() / 1000;

                if (usecToSleep > 0) {
                    usleep(usecToSleep);
                }
            }

            if (shouldLoop && _currentSendOffset >= _audioData.size()) {
                _currentSendOffset = 0;
            }
        }
    }

    setIsFinished(true);
    _isPlaying = !_isFinished; // Which can be false if a restart was requested
}
Пример #15
0
void AudioInjector::injectToMixer() {
    if (_currentSendPosition < 0 ||
        _currentSendPosition >= _audioData.size()) {
        _currentSendPosition = 0;
    }

    auto nodeList = DependencyManager::get<NodeList>();

    // make sure we actually have samples downloaded to inject
    if (_audioData.size()) {

        // setup the packet for injected audio
        QByteArray injectAudioPacket = nodeList->byteArrayWithPopulatedHeader(PacketTypeInjectAudio);
        QDataStream packetStream(&injectAudioPacket, QIODevice::Append);

        // pack some placeholder sequence number for now
        int numPreSequenceNumberBytes = injectAudioPacket.size();
        packetStream << (quint16)0;

        // pack stream identifier (a generated UUID)
        packetStream << QUuid::createUuid();

        // pack the stereo/mono type of the stream
        packetStream << _options.stereo;

        // pack the flag for loopback
        uchar loopbackFlag = (uchar) true;
        packetStream << loopbackFlag;

        // pack the position for injected audio
        int positionOptionOffset = injectAudioPacket.size();
        packetStream.writeRawData(reinterpret_cast<const char*>(&_options.position),
                                  sizeof(_options.position));

        // pack our orientation for injected audio
        int orientationOptionOffset = injectAudioPacket.size();
        packetStream.writeRawData(reinterpret_cast<const char*>(&_options.orientation),
                                  sizeof(_options.orientation));

        // pack zero for radius
        float radius = 0;
        packetStream << radius;

        // pack 255 for attenuation byte
        int volumeOptionOffset = injectAudioPacket.size();
        quint8 volume = MAX_INJECTOR_VOLUME * _options.volume;
        packetStream << volume;

        packetStream << _options.ignorePenumbra;

        QElapsedTimer timer;
        timer.start();
        int nextFrame = 0;

        int numPreAudioDataBytes = injectAudioPacket.size();
        bool shouldLoop = _options.loop;

        // loop to send off our audio in NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL byte chunks
        quint16 outgoingInjectedAudioSequenceNumber = 0;
        while (_currentSendPosition < _audioData.size() && !_shouldStop) {

            int bytesToCopy = std::min(((_options.stereo) ? 2 : 1) * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL,
                                       _audioData.size() - _currentSendPosition);

            //  Measure the loudness of this frame
            _loudness = 0.0f;
            for (int i = 0; i < bytesToCopy; i += sizeof(int16_t)) {
                _loudness += abs(*reinterpret_cast<int16_t*>(_audioData.data() + _currentSendPosition + i)) /
                (AudioConstants::MAX_SAMPLE_VALUE / 2.0f);
            }
            _loudness /= (float)(bytesToCopy / sizeof(int16_t));

            memcpy(injectAudioPacket.data() + positionOptionOffset,
                   &_options.position,
                   sizeof(_options.position));
            memcpy(injectAudioPacket.data() + orientationOptionOffset,
                   &_options.orientation,
                   sizeof(_options.orientation));
            volume = MAX_INJECTOR_VOLUME * _options.volume;
            memcpy(injectAudioPacket.data() + volumeOptionOffset, &volume, sizeof(volume));

            // resize the QByteArray to the right size
            injectAudioPacket.resize(numPreAudioDataBytes + bytesToCopy);

            // pack the sequence number
            memcpy(injectAudioPacket.data() + numPreSequenceNumberBytes,
                   &outgoingInjectedAudioSequenceNumber, sizeof(quint16));

            // copy the next NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL bytes to the packet
            memcpy(injectAudioPacket.data() + numPreAudioDataBytes,
                   _audioData.data() + _currentSendPosition, bytesToCopy);

            // grab our audio mixer from the NodeList, if it exists
            SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);

            // send off this audio packet
            nodeList->writeDatagram(injectAudioPacket, audioMixer);
            outgoingInjectedAudioSequenceNumber++;

            _currentSendPosition += bytesToCopy;

            // send two packets before the first sleep so the mixer can start playback right away

            if (_currentSendPosition != bytesToCopy && _currentSendPosition < _audioData.size()) {

                // process events in case we have been told to stop and be deleted
                QCoreApplication::processEvents();

                if (_shouldStop) {
                    break;
                }

                // not the first packet and not done
                // sleep for the appropriate time
                int usecToSleep = (++nextFrame * AudioConstants::NETWORK_FRAME_USECS) - timer.nsecsElapsed() / 1000;

                if (usecToSleep > 0) {
                    usleep(usecToSleep);
                }
            }

            if (shouldLoop && _currentSendPosition >= _audioData.size()) {
                _currentSendPosition = 0;
            }
        }
    }

    setIsFinished(true);
}