예제 #1
0
/*
==================
BotAI_GetSnapshotEntity
==================
*/
int BotAI_GetSnapshotEntity( int playernum, int sequence, entityState_t *state ) {
	int		entNum;

	entNum = trap_BotGetSnapshotEntity( playernum, sequence );
	if ( entNum == -1 ) {
		memset(state, 0, sizeof(entityState_t));
		return -1;
	}

	BotAI_GetEntityState( entNum, state );

	return sequence + 1;
}
예제 #2
0
파일: main.c 프로젝트: icanhas/yantar
/*
 * BotAI_GetSnapshotEntity
 */
int
BotAI_GetSnapshotEntity(int clientNum, int sequence, Entstate *state)
{
	int entNum;

	entNum = trap_BotGetSnapshotEntity(clientNum, sequence);
	if(entNum == -1){
		memset(state, 0, sizeof(Entstate));
		return -1;
	}

	BotAI_GetEntityState(entNum, state);

	return sequence + 1;
}