예제 #1
0
vector signed char
test3_nor (vector signed char x, vector signed char y)
{
  vector signed char *foo;
  *foo += vec_nor (x, y);
  return *foo;
}
예제 #2
0
void foo (vector bool long long *vblr,
	  vector double *vdr, vector unsigned long long *vullz,
	  vector double *vdz, vector bool char *vbcz,
	  vector signed char *vscz, vector unsigned char *vucz,
	  vector bool int *vbiz, vector int *viz,
	  vector unsigned int *vuiz, vector signed long long int *vslliz,
	  vector bool short int *vbsiz, vector signed short int *vssiz,
	  vector unsigned short int *vusiz, vector float *vfz)
{
  *vblr++ = vec_andc (vbla, vblb);
  *vdr++  = vec_double (vslla);
  *vdr++  = vec_double (vulla);

  *vblr++ = vec_mergeh (vbla, vblb);
  *vblr++ = vec_mergel (vbla, vblb);
  *vblr++ = vec_nor (vbla, vblb);
  *vblr++ = vec_or (vbla, vblb);
  *vblr++ = vec_sel (vbla, vblb, vblc);
  *vblr++ = vec_sel (vbla, vblb, vullc);
  *vblr++ = vec_xor (vbla, vblb);

  *vullz++ = vec_sel (vulla, vullb, vbllc);
  *vullz++ = vec_sel (vulla, vullb, vullc);

  *vdz++ = vec_sel(vda, vdb, vullc);

  *vbcz++ = vec_sel (vbca, vbcb, vbcc);
  *vbcz++ = vec_sel (vbca, vbcb, vucc);
  *vbcz++ = vec_xor (vbca, vbcb);
  *vscz++ = vec_sel (vsca, vscb, vbcc);
  *vscz++ = vec_sel (vsca, vscb, vucc);
  *vucz++ = vec_sel (vuca, vucb, vbcc);
  *vucz++ = vec_sel (vuca, vucb, vucc);

  *vbiz++ = vec_sel (vbia, vbib, vbic);
  *vbiz++ = vec_sel (vbia, vbib, vuic);
  *vbiz++ = vec_xor (vbia, vbib);
  *viz++ = vec_sel (vsia, vsib, vbic);
  *viz++ = vec_sel (vsia, vsib, vuic);
  *vuiz++ = vec_sel (vuia, vuib, vbic);
  *vuiz++ = vec_sel (vuia, vuib, vuic);

  *vslliz++ = vec_sel(vslla, vsllb, vbllc);
  *vslliz++ = vec_sel(vslla, vsllb, vullc);

  *vssiz++ = vec_sel(vssia, vssib, vbsic);
  *vssiz++ = vec_sel(vssia, vssib, vusic);
  *vusiz++ = vec_sel(vusia, vusib, vbsic);
  *vusiz++ = vec_sel(vusia, vusib, vusic);

  *vbsiz++ = vec_sel (vbsia, vbsib, vbsic);
  *vbsiz++ = vec_sel (vbsia, vbsib, vusic);
  *vbsiz++ = vec_xor (vbsia, vbsib);

  *vdz++ = vec_sel (vda, vdb, vbllc);
  *vfz++ = vec_sel (vfa, vfb, vbic);
  *vfz++ = vec_sel (vfa, vfb, vuic);
  *vfz++ = vec_xor (vfa, vfb);
}
예제 #3
0
파일: vsx-vector-7.c 프로젝트: 0day-ci/gcc
void foo (vector bool long long *vblr,
	  vector double *vdr)
{
  *vblr++ = vec_andc (vbla, vblb);
  *vdr++  = vec_double (vsla);
  *vdr++  = vec_double (vula);
  *vblr++ = vec_mergeh (vbla, vblb);
  *vblr++ = vec_mergel (vbla, vblb);
  *vblr++ = vec_nor (vbla, vblb);
  *vblr++ = vec_or (vbla, vblb);
  *vblr++ = vec_sel (vbla, vblb, vblc);
  *vblr++ = vec_sel (vbla, vblb, vulc);
  *vblr++ = vec_xor (vbla, vblb);
}
예제 #4
0
파일: pr83677.c 프로젝트: MaxKellermann/gcc
void acc_simd_(const unsigned char* src, float* dst, const unsigned char* mask, int len)
{
    int x = 0;
    const int cVectorWidth = 16;

            for ( ; x <= len - cVectorWidth; x += cVectorWidth)
            {
                vector unsigned char v_mask = vec_xl(0, mask + x);
                v_mask = (vector unsigned char)vec_cmpeq(vec_splats((unsigned char)0), v_mask);
                v_mask = (vector unsigned char)vec_nor(v_mask, v_mask);
                vector unsigned char v_src0, v_src1, v_src2;
                v_load_deinterleave_u8((unsigned char *)(src + (x * 3)), &v_src0, &v_src1, &v_src2);
                v_src0 = v_src0 & v_mask;
                v_src1 = v_src1 & v_mask;
                v_src2 = v_src2 & v_mask;

                /* expand 16 uchar to 4 vectors which contains 4 uint */
                vector unsigned short v_src00, v_src01, v_src10, v_src11, v_src20, v_src21;
                v_expand_u8(&v_src0, &v_src00, &v_src01);
                v_expand_u8(&v_src1, &v_src10, &v_src11);
                v_expand_u8(&v_src2, &v_src20, &v_src21);
                vector unsigned int v_src000, v_src001, v_src010, v_src011;
                vector unsigned int v_src100, v_src101, v_src110, v_src111;
                vector unsigned int v_src200, v_src201, v_src210, v_src211;
                v_expand_u16(&v_src00, &v_src000, &v_src001);
                v_expand_u16(&v_src01, &v_src010, &v_src011);
                v_expand_u16(&v_src10, &v_src100, &v_src101);
                v_expand_u16(&v_src11, &v_src110, &v_src111);
                v_expand_u16(&v_src20, &v_src200, &v_src201);
                v_expand_u16(&v_src21, &v_src210, &v_src211);

                vector float v_dst000, v_dst001, v_dst010, v_dst011;
                vector float v_dst100, v_dst101, v_dst110, v_dst111;
                vector float v_dst200, v_dst201, v_dst210, v_dst211;
                v_load_deinterleave_f32(dst + (x * 3),        &v_dst000, &v_dst100, &v_dst200);
                v_load_deinterleave_f32(dst + ((x + 4) * 3),  &v_dst001, &v_dst101, &v_dst201);
                v_load_deinterleave_f32(dst + ((x + 8) * 3),  &v_dst010, &v_dst110, &v_dst210);
                v_load_deinterleave_f32(dst + ((x + 12) * 3), &v_dst011, &v_dst111, &v_dst211);

                v_store_interleave_f32(dst + (x * 3),        vec_add(v_dst000, v_cvt_f32(v_src000)), vec_add(v_dst100, v_cvt_f32(v_src100)), vec_add(v_dst200, v_cvt_f32(v_src200)));
                v_store_interleave_f32(dst + ((x + 4) * 3),  vec_add(v_dst001, v_cvt_f32(v_src001)), vec_add(v_dst101, v_cvt_f32(v_src101)), vec_add(v_dst201, v_cvt_f32(v_src201)));
                v_store_interleave_f32(dst + ((x + 8) * 3),  vec_add(v_dst010, v_cvt_f32(v_src010)), vec_add(v_dst110, v_cvt_f32(v_src110)), vec_add(v_dst210, v_cvt_f32(v_src210)));
                v_store_interleave_f32(dst + ((x + 12) * 3), vec_add(v_dst011, v_cvt_f32(v_src011)), vec_add(v_dst111, v_cvt_f32(v_src111)), vec_add(v_dst211, v_cvt_f32(v_src211)));
            }
    return;
}
예제 #5
0
파일: builtins-1.c 프로젝트: 0day-ci/gcc
int main ()
{
  vector float fa = {1.0, 2.0, 3.0, -4.0};
  vector float fb = {-2.0, -3.0, -4.0, -5.0};
  vector float fc = vec_cpsgn (fa, fb);

  vector long long la = {5L, 14L};
  vector long long lb = {3L, 86L};
  vector long long lc = vec_and (la, lb);
  vector bool long long ld = {0, -1};
  vector long long le = vec_and (la, ld);
  vector long long lf = vec_and (ld, lb);

  vector unsigned long long ua = {5L, 14L};
  vector unsigned long long ub = {3L, 86L};
  vector unsigned long long uc = vec_and (ua, ub);
  vector bool long long ud = {0, -1};
  vector unsigned long long ue = vec_and (ua, ud);
  vector unsigned long long uf = vec_and (ud, ub);

  vector long long lg = vec_andc (la, lb);
  vector long long lh = vec_andc (la, ld);
  vector long long li = vec_andc (ld, lb);

  vector unsigned long long ug = vec_andc (ua, ub);
  vector unsigned long long uh = vec_andc (ua, ud);
  vector unsigned long long ui = vec_andc (ud, ub);

  vector double da = {1.0, -4.0};
  vector double db = {-2.0, 5.0};
  vector double dc = vec_cpsgn (da, db);

  vector long long lj = vec_mergeh (la, lb);
  vector long long lk = vec_mergeh (la, ld);
  vector long long ll = vec_mergeh (ld, la);

  vector unsigned long long uj = vec_mergeh (ua, ub);
  vector unsigned long long uk = vec_mergeh (ua, ud);
  vector unsigned long long ul = vec_mergeh (ud, ua);

  vector long long lm = vec_mergel (la, lb);
  vector long long ln = vec_mergel (la, ld);
  vector long long lo = vec_mergel (ld, la);

  vector unsigned long long um = vec_mergel (ua, ub);
  vector unsigned long long un = vec_mergel (ua, ud);
  vector unsigned long long uo = vec_mergel (ud, ua);

  vector long long lp = vec_nor (la, lb);
  vector long long lq = vec_nor (la, ld);
  vector long long lr = vec_nor (ld, la);

  vector unsigned long long up = vec_nor (ua, ub);
  vector unsigned long long uq = vec_nor (ua, ud);
  vector unsigned long long ur = vec_nor (ud, ua);

  vector long long ls = vec_or (la, lb);
  vector long long lt = vec_or (la, ld);
  vector long long lu = vec_or (ld, la);

  vector unsigned long long us = vec_or (ua, ub);
  vector unsigned long long ut = vec_or (ua, ud);
  vector unsigned long long uu = vec_or (ud, ua);

  vector unsigned char ca = {0,4,8,1,5,9,2,6,10,3,7,11,15,12,14,13};
  vector long long lv = vec_perm (la, lb, ca);
  vector unsigned long long uv = vec_perm (ua, ub, ca);

  vector long long lw = vec_sel (la, lb, lc);
  vector long long lx = vec_sel (la, lb, uc);
  vector long long ly = vec_sel (la, lb, ld);

  vector unsigned long long uw = vec_sel (ua, ub, lc);
  vector unsigned long long ux = vec_sel (ua, ub, uc);
  vector unsigned long long uy = vec_sel (ua, ub, ld);

  vector long long lz = vec_xor (la, lb);
  vector long long l0 = vec_xor (la, ld);
  vector long long l1 = vec_xor (ld, la);

  vector unsigned long long uz = vec_xor (ua, ub);
  vector unsigned long long u0 = vec_xor (ua, ud);
  vector unsigned long long u1 = vec_xor (ud, ua);

  int ia = vec_all_eq (ua, ub);
  int ib = vec_all_ge (ua, ub);
  int ic = vec_all_gt (ua, ub);
  int id = vec_all_le (ua, ub);
  int ie = vec_all_lt (ua, ub);
  int ig = vec_all_ne (ua, ub);

  int ih = vec_any_eq (ua, ub);
  int ii = vec_any_ge (ua, ub);
  int ij = vec_any_gt (ua, ub);
  int ik = vec_any_le (ua, ub);
  int il = vec_any_lt (ua, ub);
  int im = vec_any_ne (ua, ub);

  vector int sia = {9, 16, 25, 36};
  vector int sib = {-8, -27, -64, -125};
  vector int sic = vec_mergee (sia, sib);
  vector int sid = vec_mergeo (sia, sib);

  vector unsigned int uia = {9, 16, 25, 36};
  vector unsigned int uib = {8, 27, 64, 125};
  vector unsigned int uic = vec_mergee (uia, uib);
  vector unsigned int uid = vec_mergeo (uia, uib);

  vector bool int bia = {0, -1, -1, 0};
  vector bool int bib = {-1, -1, 0, -1};
  vector bool int bic = vec_mergee (bia, bib);
  vector bool int bid = vec_mergeo (bia, bib);

  vector unsigned int uie = vec_packsu (ua, ub);

  vector long long l2 = vec_cntlz (la);
  vector unsigned long long u2 = vec_cntlz (ua);
  vector int sie = vec_cntlz (sia);
  vector unsigned int uif = vec_cntlz (uia);
  vector short ssa = {20, -40, -60, 80, 100, -120, -140, 160};
  vector short ssb = vec_cntlz (ssa);
  vector unsigned short usa = {81, 72, 63, 54, 45, 36, 27, 18};
  vector unsigned short usb = vec_cntlz (usa);
  vector signed char sca = {-4, 3, -9, 15, -31, 31, 0, 0,
		            1, 117, -36, 99, 98, 97, 96, 95};
  vector signed char scb = vec_cntlz (sca);
  vector unsigned char cb = vec_cntlz (ca);

  vector double dd = vec_xl (0, &y);
  vec_xst (dd, 0, &z);

  vector double de = vec_round (dd);

  vector double df = vec_splat (de, 0);
  vector double dg = vec_splat (de, 1);
  vector long long l3 = vec_splat (l2, 0);
  vector long long l4 = vec_splat (l2, 1);
  vector unsigned long long u3 = vec_splat (u2, 0);
  vector unsigned long long u4 = vec_splat (u2, 1);
  vector bool long long l5 = vec_splat (ld, 0);
  vector bool long long l6 = vec_splat (ld, 1);

  vector long long l7 = vec_div (l3, l4);
  vector unsigned long long u5 = vec_div (u3, u4);

  vector long long l8 = vec_mul (l3, l4);
  vector unsigned long long u6 = vec_mul (u3, u4);

  vector double dh = vec_ctf (la, -2);
  vector double di = vec_ctf (ua, 2);
  vector long long l9 = vec_cts (dh, -2);
  vector unsigned long long u7 = vec_ctu (di, 2);

  return 0;
}
예제 #6
0
void test1() {
// CHECK-LABEL: define void @test1
// CHECK-LE-LABEL: define void @test1

  res_vf = vec_abs(vf);
// CHECK: call <4 x float> @llvm.fabs.v4f32(<4 x float> %{{[0-9]*}})
// CHECK-LE: call <4 x float> @llvm.fabs.v4f32(<4 x float> %{{[0-9]*}})

  dummy();
// CHECK: call void @dummy()
// CHECK-LE: call void @dummy()

  res_vd = vec_add(vd, vd);
// CHECK: fadd <2 x double>
// CHECK-LE: fadd <2 x double>

  res_vd = vec_and(vbll, vd);
// CHECK: and <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>
// CHECK-LE: and <2 x i64>
// CHECK-LE: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>

  res_vd = vec_and(vd, vbll);
// CHECK: and <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>
// CHECK-LE: and <2 x i64>
// CHECK-LE: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>

  res_vd = vec_and(vd, vd);
// CHECK: and <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>
// CHECK-LE: and <2 x i64>
// CHECK-LE: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>

  dummy();
// CHECK: call void @dummy()
// CHECK-LE: call void @dummy()

  res_vd = vec_andc(vbll, vd);
// CHECK: bitcast <2 x double> %{{[0-9]*}} to <2 x i64>
// CHECK: xor <2 x i64> %{{[0-9]*}}, <i64 -1, i64 -1>
// CHECK: and <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>
// CHECK-LE: bitcast <2 x double> %{{[0-9]*}} to <2 x i64>
// CHECK-LE: xor <2 x i64> %{{[0-9]*}}, <i64 -1, i64 -1>
// CHECK-LE: and <2 x i64>
// CHECK-LE: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>

  dummy();
// CHECK: call void @dummy()
// CHECK-LE: call void @dummy()

  res_vd = vec_andc(vd, vbll);
// CHECK: bitcast <2 x double> %{{[0-9]*}} to <2 x i64>
// CHECK: xor <2 x i64> %{{[0-9]*}}, <i64 -1, i64 -1>
// CHECK: and <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>
// CHECK-LE: bitcast <2 x double> %{{[0-9]*}} to <2 x i64>
// CHECK-LE: xor <2 x i64> %{{[0-9]*}}, <i64 -1, i64 -1>
// CHECK-LE: and <2 x i64>
// CHECK-LE: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>

  dummy();
// CHECK: call void @dummy()

  res_vd = vec_andc(vd, vd);
// CHECK: bitcast <2 x double> %{{[0-9]*}} to <2 x i64>
// CHECK: xor <2 x i64> %{{[0-9]*}}, <i64 -1, i64 -1>
// CHECK: and <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>

  dummy();
// CHECK: call void @dummy()
// CHECK-LE: call void @dummy()

  res_vd = vec_ceil(vd);
// CHECK: call <2 x double> @llvm.ceil.v2f64(<2 x double> %{{[0-9]*}})
// CHECK-LE: call <2 x double> @llvm.ceil.v2f64(<2 x double> %{{[0-9]*}})

  res_vf = vec_ceil(vf);
// CHECK: call <4 x float> @llvm.ceil.v4f32(<4 x float> %{{[0-9]*}})
// CHECK-LE: call <4 x float> @llvm.ceil.v4f32(<4 x float> %{{[0-9]*}})

  res_vbll = vec_cmpeq(vd, vd);
// CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpeqdp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})
// CHECK-LE: call <2 x i64> @llvm.ppc.vsx.xvcmpeqdp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})

  res_vbi = vec_cmpeq(vf, vf);
// CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpeqsp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})
// CHECK-LE: call <4 x i32> @llvm.ppc.vsx.xvcmpeqsp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})

  res_vbll = vec_cmpge(vd, vd);
// CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpgedp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})
// CHECK-LE: call <2 x i64> @llvm.ppc.vsx.xvcmpgedp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})

  res_vbi = vec_cmpge(vf, vf);
// CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpgesp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})
// CHECK-LE: call <4 x i32> @llvm.ppc.vsx.xvcmpgesp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})

  res_vbll = vec_cmpgt(vd, vd);
// CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpgtdp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})
// CHECK-LE: call <2 x i64> @llvm.ppc.vsx.xvcmpgtdp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})

  res_vbi = vec_cmpgt(vf, vf);
// CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpgtsp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})
// CHECK-LE: call <4 x i32> @llvm.ppc.vsx.xvcmpgtsp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})

  res_vbll = vec_cmple(vd, vd);
// CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpgedp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})
// CHECK-LE: call <2 x i64> @llvm.ppc.vsx.xvcmpgedp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})

  res_vbi = vec_cmple(vf, vf);
// CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpgesp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})
// CHECK-LE: call <4 x i32> @llvm.ppc.vsx.xvcmpgesp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})

  res_vbll = vec_cmplt(vd, vd);
// CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpgtdp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})
// CHECK-LE: call <2 x i64> @llvm.ppc.vsx.xvcmpgtdp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})

  res_vbi = vec_cmplt(vf, vf);
// CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpgtsp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})
// CHECK-LE: call <4 x i32> @llvm.ppc.vsx.xvcmpgtsp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})

  /* vec_cpsgn */
  res_vf = vec_cpsgn(vf, vf);
// CHECK: call <4 x float> @llvm.copysign.v4f32(<4 x float> %{{.+}}, <4 x float> %{{.+}})
// CHECK-LE: call <4 x float> @llvm.copysign.v4f32(<4 x float> %{{.+}}, <4 x float> %{{.+}})

  res_vd = vec_cpsgn(vd, vd);
// CHECK: call <2 x double> @llvm.copysign.v2f64(<2 x double> %{{.+}}, <2 x double> %{{.+}})
// CHECK-LE: call <2 x double> @llvm.copysign.v2f64(<2 x double> %{{.+}}, <2 x double> %{{.+}})

  /* vec_div */
  res_vsll = vec_div(vsll, vsll);
// CHECK: sdiv <2 x i64>
// CHECK-LE: sdiv <2 x i64>

  res_vull = vec_div(vull, vull);
// CHECK: udiv <2 x i64>
// CHECK-LE: udiv <2 x i64>

  res_vf = vec_div(vf, vf);
// CHECK: fdiv <4 x float>
// CHECK-LE: fdiv <4 x float>

  res_vd = vec_div(vd, vd);
// CHECK: fdiv <2 x double>
// CHECK-LE: fdiv <2 x double>

  /* vec_max */
  res_vf = vec_max(vf, vf);
// CHECK: @llvm.ppc.vsx.xvmaxsp
// CHECK-LE: @llvm.ppc.vsx.xvmaxsp

  res_vd = vec_max(vd, vd);
// CHECK: @llvm.ppc.vsx.xvmaxdp
// CHECK-LE: @llvm.ppc.vsx.xvmaxdp

  res_vf = vec_vmaxfp(vf, vf);
// CHECK: @llvm.ppc.vsx.xvmaxsp
// CHECK-LE: @llvm.ppc.vsx.xvmaxsp

  /* vec_min */
  res_vf = vec_min(vf, vf);
// CHECK: @llvm.ppc.vsx.xvminsp
// CHECK-LE: @llvm.ppc.vsx.xvminsp

  res_vd = vec_min(vd, vd);
// CHECK: @llvm.ppc.vsx.xvmindp
// CHECK-LE: @llvm.ppc.vsx.xvmindp

  res_vf = vec_vminfp(vf, vf);
// CHECK: @llvm.ppc.vsx.xvminsp
// CHECK-LE: @llvm.ppc.vsx.xvminsp

  res_d = __builtin_vsx_xsmaxdp(d, d);
// CHECK: @llvm.ppc.vsx.xsmaxdp
// CHECK-LE: @llvm.ppc.vsx.xsmaxdp

  res_d = __builtin_vsx_xsmindp(d, d);
// CHECK: @llvm.ppc.vsx.xsmindp
// CHECK-LE: @llvm.ppc.vsx.xsmindp

  /* vec_perm */
  res_vsll = vec_perm(vsll, vsll, vuc);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vull = vec_perm(vull, vull, vuc);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vbll = vec_perm(vbll, vbll, vuc);
// CHECK: [[T1:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK: [[T2:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8>
// CHECK-LE: xor <16 x i8>
// CHECK-LE: [[T1:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK-LE: [[T2:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK-LE: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8>

  res_vf = vec_round(vf);
// CHECK: call <4 x float> @llvm.round.v4f32(<4 x float>
// CHECK-LE: call <4 x float> @llvm.round.v4f32(<4 x float>

  res_vd = vec_round(vd);
// CHECK: call <2 x double> @llvm.round.v2f64(<2 x double>
// CHECK-LE: call <2 x double> @llvm.round.v2f64(<2 x double>

  res_vd = vec_perm(vd, vd, vuc);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vd = vec_splat(vd, 1);
// CHECK: [[T1:%.+]] = bitcast <2 x double> {{.+}} to <4 x i32>
// CHECK: [[T2:%.+]] = bitcast <2 x double> {{.+}} to <4 x i32>
// CHECK: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8>
// CHECK-LE: xor <16 x i8>
// CHECK-LE: [[T1:%.+]] = bitcast <2 x double> {{.+}} to <4 x i32>
// CHECK-LE: [[T2:%.+]] = bitcast <2 x double> {{.+}} to <4 x i32>
// CHECK-LE: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8>

  res_vbll = vec_splat(vbll, 1);
// CHECK: [[T1:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK: [[T2:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8>
// CHECK-LE: xor <16 x i8>
// CHECK-LE: [[T1:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK-LE: [[T2:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK-LE: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8>

  res_vsll =  vec_splat(vsll, 1);
// CHECK: [[T1:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK: [[T2:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8>
// CHECK-LE: xor <16 x i8>
// CHECK-LE: [[T1:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK-LE: [[T2:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK-LE: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8>

  res_vull =  vec_splat(vull, 1);
// CHECK: [[T1:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK: [[T2:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8>
// CHECK-LE: xor <16 x i8>
// CHECK-LE: [[T1:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK-LE: [[T2:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32>
// CHECK-LE: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8>

  res_vsi = vec_pack(vsll, vsll);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vui = vec_pack(vull, vull);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vbi = vec_pack(vbll, vbll);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vsll = vec_vperm(vsll, vsll, vuc);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vull = vec_vperm(vull, vull, vuc);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vd = vec_vperm(vd, vd, vuc);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  /* vec_vsx_ld */

  res_vsi = vec_vsx_ld(0, &vsi);
// CHECK: @llvm.ppc.vsx.lxvw4x
// CHECK-LE: @llvm.ppc.vsx.lxvw4x

  res_vui = vec_vsx_ld(0, &vui);
// CHECK: @llvm.ppc.vsx.lxvw4x
// CHECK-LE: @llvm.ppc.vsx.lxvw4x

  res_vf = vec_vsx_ld (0, &vf);
// CHECK: @llvm.ppc.vsx.lxvw4x
// CHECK-LE: @llvm.ppc.vsx.lxvw4x

  res_vsll = vec_vsx_ld(0, &vsll);
// CHECK: @llvm.ppc.vsx.lxvd2x
// CHECK-LE: @llvm.ppc.vsx.lxvd2x

  res_vull = vec_vsx_ld(0, &vull);
// CHECK: @llvm.ppc.vsx.lxvd2x
// CHECK-LE: @llvm.ppc.vsx.lxvd2x

  res_vd = vec_vsx_ld(0, &vd);
// CHECK: @llvm.ppc.vsx.lxvd2x
// CHECK-LE: @llvm.ppc.vsx.lxvd2x

  res_vull = vec_vsx_ld(0, &vull);
// CHECK: @llvm.ppc.vsx.lxvd2x
// CHECK-LE: @llvm.ppc.vsx.lxvd2x

  res_vd = vec_vsx_ld(0, &vd);
// CHECK: @llvm.ppc.vsx.lxvd2x
// CHECK-LE: @llvm.ppc.vsx.lxvd2x

  res_vss = vec_vsx_ld(0, &vss);
// CHECK: @llvm.ppc.vsx.lxvw4x
// CHECK-LE: @llvm.ppc.vsx.lxvw4x

  res_vss = vec_vsx_ld(0, &ss);
// CHECK: @llvm.ppc.vsx.lxvw4x
// CHECK-LE: @llvm.ppc.vsx.lxvw4x

  res_vus = vec_vsx_ld(0, &vus);
// CHECK: @llvm.ppc.vsx.lxvw4x
// CHECK-LE: @llvm.ppc.vsx.lxvw4x

  res_vus = vec_vsx_ld(0, &us);
// CHECK: @llvm.ppc.vsx.lxvw4x
// CHECK-LE: @llvm.ppc.vsx.lxvw4x

  res_vbc = vec_vsx_ld(0, &vbc);
// CHECK: @llvm.ppc.vsx.lxvw4x
// CHECK-LE: @llvm.ppc.vsx.lxvw4x

  res_vsc = vec_vsx_ld(0, &vsc);
// CHECK: @llvm.ppc.vsx.lxvw4x
// CHECK-LE: @llvm.ppc.vsx.lxvw4x

  res_vuc = vec_vsx_ld(0, &vuc);
// CHECK: @llvm.ppc.vsx.lxvw4x
// CHECK-LE: @llvm.ppc.vsx.lxvw4x

  res_vsc = vec_vsx_ld(0, &sc);
// CHECK: @llvm.ppc.vsx.lxvw4x
// CHECK-LE: @llvm.ppc.vsx.lxvw4x

  res_vuc = vec_vsx_ld(0, &uc);
// CHECK: @llvm.ppc.vsx.lxvw4x
// CHECK-LE: @llvm.ppc.vsx.lxvw4x

  /* vec_vsx_st */

  vec_vsx_st(vsi, 0, &res_vsi);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vsi, 0, &res_si);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vui, 0, &res_vui);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vui, 0, &res_ui);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vf, 0, &res_vf);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vsll, 0, &res_vsll);
// CHECK: @llvm.ppc.vsx.stxvd2x
// CHECK-LE: @llvm.ppc.vsx.stxvd2x

  vec_vsx_st(vull, 0, &res_vull);
// CHECK: @llvm.ppc.vsx.stxvd2x
// CHECK-LE: @llvm.ppc.vsx.stxvd2x

  vec_vsx_st(vd, 0, &res_vd);
// CHECK: @llvm.ppc.vsx.stxvd2x
// CHECK-LE: @llvm.ppc.vsx.stxvd2x

  vec_vsx_st(vss, 0, &res_vss);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vss, 0, &res_ss);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vus, 0, &res_vus);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vus, 0, &res_us);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vsc, 0, &res_vsc);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vsc, 0, &res_sc);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vuc, 0, &res_vuc);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vuc, 0, &res_uc);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vbc, 0, &res_vbc);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vbc, 0, &res_sc);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vbc, 0, &res_uc);
// CHECK: @llvm.ppc.vsx.stxvw4x
// CHECK-LE: @llvm.ppc.vsx.stxvw4x

  /* vec_and */
  res_vsll = vec_and(vsll, vsll);
// CHECK: and <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vsll = vec_and(vbll, vsll);
// CHECK: and <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vsll = vec_and(vsll, vbll);
// CHECK: and <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vull = vec_and(vull, vull);
// CHECK: and <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vull = vec_and(vbll, vull);
// CHECK: and <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vull = vec_and(vull, vbll);
// CHECK: and <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vbll = vec_and(vbll, vbll);
// CHECK: and <2 x i64>
// CHECK-LE: and <2 x i64>

  /* vec_vand */
  res_vsll = vec_vand(vsll, vsll);
// CHECK: and <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vsll = vec_vand(vbll, vsll);
// CHECK: and <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vsll = vec_vand(vsll, vbll);
// CHECK: and <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vull = vec_vand(vull, vull);
// CHECK: and <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vull = vec_vand(vbll, vull);
// CHECK: and <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vull = vec_vand(vull, vbll);
// CHECK: and <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vbll = vec_vand(vbll, vbll);
// CHECK: and <2 x i64>
// CHECK-LE: and <2 x i64>

  /* vec_andc */
  res_vsll = vec_andc(vsll, vsll);
// CHECK: xor <2 x i64>
// CHECK: and <2 x i64>
// CHECK-LE: xor <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vsll = vec_andc(vbll, vsll);
// CHECK: xor <2 x i64>
// CHECK: and <2 x i64>
// CHECK-LE: xor <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vsll = vec_andc(vsll, vbll);
// CHECK: xor <2 x i64>
// CHECK: and <2 x i64>
// CHECK-LE: xor <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vull = vec_andc(vull, vull);
// CHECK: xor <2 x i64>
// CHECK: and <2 x i64>
// CHECK-LE: xor <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vull = vec_andc(vbll, vull);
// CHECK: xor <2 x i64>
// CHECK: and <2 x i64>
// CHECK-LE: xor <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vull = vec_andc(vull, vbll);
// CHECK: xor <2 x i64>
// CHECK: and <2 x i64>
// CHECK-LE: xor <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vbll = vec_andc(vbll, vbll);
// CHECK: xor <2 x i64>
// CHECK: and <2 x i64>
// CHECK-LE: xor <2 x i64>
// CHECK-LE: and <2 x i64>

  res_vf = vec_floor(vf);
// CHECK: call <4 x float> @llvm.floor.v4f32(<4 x float> %{{[0-9]+}})
// CHECK-LE: call <4 x float> @llvm.floor.v4f32(<4 x float> %{{[0-9]+}})

  res_vd = vec_floor(vd);
// CHECK: call <2 x double> @llvm.floor.v2f64(<2 x double> %{{[0-9]+}})
// CHECK-LE: call <2 x double> @llvm.floor.v2f64(<2 x double> %{{[0-9]+}})

  res_vf = vec_madd(vf, vf, vf);
// CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}})
// CHECK-LE: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}})

  res_vd = vec_madd(vd, vd, vd);
// CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}})
// CHECK-LE: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}})

  /* vec_mergeh */
  res_vsll = vec_mergeh(vsll, vsll);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vsll = vec_mergeh(vsll, vbll);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vsll = vec_mergeh(vbll, vsll);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vull = vec_mergeh(vull, vull);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vull = vec_mergeh(vull, vbll);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vull = vec_mergeh(vbll, vull);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  /* vec_mergel */
  res_vsll = vec_mergel(vsll, vsll);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vsll = vec_mergel(vsll, vbll);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vsll = vec_mergel(vbll, vsll);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vull = vec_mergel(vull, vull);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vull = vec_mergel(vull, vbll);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  res_vull = vec_mergel(vbll, vull);
// CHECK: @llvm.ppc.altivec.vperm
// CHECK-LE: @llvm.ppc.altivec.vperm

  /* vec_msub */
  res_vf = vec_msub(vf, vf, vf);
// CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{[0-9]+}}
// CHECK-NEXT: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float>
// CHECK-LE: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{[0-9]+}}
// CHECK-LE-NEXT: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float>

  res_vd = vec_msub(vd, vd, vd);
// CHECK: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{[0-9]+}}
// CHECK-NEXT: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double>
// CHECK-LE: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{[0-9]+}}
// CHECK-LE-NEXT: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double>

  res_vsll = vec_mul(vsll, vsll);
// CHECK: mul <2 x i64>
// CHECK-LE: mul <2 x i64>

  res_vull = vec_mul(vull, vull);
// CHECK: mul <2 x i64>
// CHECK-LE: mul <2 x i64>

  res_vf = vec_mul(vf, vf);
// CHECK: fmul <4 x float> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK-LE: fmul <4 x float> %{{[0-9]+}}, %{{[0-9]+}}

  res_vd = vec_mul(vd, vd);
// CHECK: fmul <2 x double> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK-LE: fmul <2 x double> %{{[0-9]+}}, %{{[0-9]+}}

  res_vf = vec_nearbyint(vf);
// CHECK: call <4 x float> @llvm.round.v4f32(<4 x float> %{{[0-9]+}})
// CHECK-LE: call <4 x float> @llvm.round.v4f32(<4 x float> %{{[0-9]+}})

  res_vd = vec_nearbyint(vd);
// CHECK: call <2 x double> @llvm.round.v2f64(<2 x double> %{{[0-9]+}})
// CHECK-LE: call <2 x double> @llvm.round.v2f64(<2 x double> %{{[0-9]+}})

  res_vf = vec_nmadd(vf, vf, vf);
// CHECK: [[FM:[0-9]+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}})
// CHECK-NEXT: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %[[FM]]
// CHECK-LE: [[FM:[0-9]+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}})
// CHECK-LE-NEXT: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %[[FM]]

  res_vd = vec_nmadd(vd, vd, vd);
// CHECK: [[FM:[0-9]+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}})
// CHECK-NEXT: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %[[FM]]
// CHECK-LE: [[FM:[0-9]+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}})
// CHECK-LE-NEXT: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %[[FM]]

  res_vf = vec_nmsub(vf, vf, vf);
// CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{[0-9]+}}
// CHECK-NEXT: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float>
// CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{[0-9]+}}
// CHECK-LE: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{[0-9]+}}
// CHECK-LE-NEXT: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float>
// CHECK-LE: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{[0-9]+}}

  res_vd = vec_nmsub(vd, vd, vd);
// CHECK: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{[0-9]+}}
// CHECK-NEXT: [[FM:[0-9]+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double>
// CHECK-NEXT: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %[[FM]]
// CHECK-LE: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{[0-9]+}}
// CHECK-LE-NEXT: [[FM:[0-9]+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double>
// CHECK-LE-NEXT: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %[[FM]]

  /* vec_nor */
  res_vsll = vec_nor(vsll, vsll);
// CHECK: or <2 x i64>
// CHECK: xor <2 x i64>
// CHECK-LE: or <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vull = vec_nor(vull, vull);
// CHECK: or <2 x i64>
// CHECK: xor <2 x i64>
// CHECK-LE: or <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vull = vec_nor(vbll, vbll);
// CHECK: or <2 x i64>
// CHECK: xor <2 x i64>
// CHECK-LE: or <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vd = vec_nor(vd, vd);
// CHECK: bitcast <2 x double> %{{[0-9]+}} to <2 x i64>
// CHECK: [[OR:%.+]] = or <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK-NEXT: xor <2 x i64> [[OR]], <i64 -1, i64 -1>
// CHECK-LE: bitcast <2 x double> %{{[0-9]+}} to <2 x i64>
// CHECK-LE: [[OR:%.+]] = or <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK-LE-NEXT: xor <2 x i64> [[OR]], <i64 -1, i64 -1>

  /* vec_or */
  res_vsll = vec_or(vsll, vsll);
// CHECK: or <2 x i64>
// CHECK-LE: or <2 x i64>

  res_vsll = vec_or(vbll, vsll);
// CHECK: or <2 x i64>
// CHECK-LE: or <2 x i64>

  res_vsll = vec_or(vsll, vbll);
// CHECK: or <2 x i64>
// CHECK-LE: or <2 x i64>

  res_vull = vec_or(vull, vull);
// CHECK: or <2 x i64>
// CHECK-LE: or <2 x i64>

  res_vull = vec_or(vbll, vull);
// CHECK: or <2 x i64>
// CHECK-LE: or <2 x i64>

  res_vull = vec_or(vull, vbll);
// CHECK: or <2 x i64>
// CHECK-LE: or <2 x i64>

  res_vbll = vec_or(vbll, vbll);
// CHECK: or <2 x i64>
// CHECK-LE: or <2 x i64>

  res_vd = vec_or(vd, vd);
// CHECK: bitcast <2 x double> %{{[0-9]+}} to <2 x i64>
// CHECK: or <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK-LE: bitcast <2 x double> %{{[0-9]+}} to <2 x i64>
// CHECK-LE: or <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}

  res_vd = vec_or(vbll, vd);
// CHECK: [[T1:%.+]] = bitcast <2 x double> %{{[0-9]+}} to <2 x i64>
// CHECK: [[T2:%.+]] = or <2 x i64> %{{[0-9]+}}, [[T1]]
// CHECK: bitcast <2 x i64> [[T2]] to <2 x double>
// CHECK-LE: [[T1:%.+]] = bitcast <2 x double> %{{[0-9]+}} to <2 x i64>
// CHECK-LE: [[T2:%.+]] = or <2 x i64> %{{[0-9]+}}, [[T1]]
// CHECK-LE: bitcast <2 x i64> [[T2]] to <2 x double>

  res_vd = vec_or(vd, vbll);
// CHECK: [[T1:%.+]] = bitcast <2 x double> %{{[0-9]+}} to <2 x i64>
// CHECK: [[T2:%.+]] = or <2 x i64> [[T1]], %{{[0-9]+}}
// CHECK: bitcast <2 x i64> [[T2]] to <2 x double>
// CHECK-LE: [[T1:%.+]] = bitcast <2 x double> %{{[0-9]+}} to <2 x i64>
// CHECK-LE: [[T2:%.+]] = or <2 x i64> [[T1]], %{{[0-9]+}}
// CHECK-LE: bitcast <2 x i64> [[T2]] to <2 x double>

  res_vf = vec_re(vf);
// CHECK: call <4 x float> @llvm.ppc.vsx.xvresp(<4 x float>
// CHECK-LE: call <4 x float> @llvm.ppc.vsx.xvresp(<4 x float>

  res_vd = vec_re(vd);
// CHECK: call <2 x double> @llvm.ppc.vsx.xvredp(<2 x double>
// CHECK-LE: call <2 x double> @llvm.ppc.vsx.xvredp(<2 x double>

  res_vf = vec_rint(vf);
// CHECK: call <4 x float> @llvm.nearbyint.v4f32(<4 x float> %{{[0-9]+}})
// CHECK-LE: call <4 x float> @llvm.nearbyint.v4f32(<4 x float> %{{[0-9]+}})

  res_vd = vec_rint(vd);
// CHECK: call <2 x double> @llvm.nearbyint.v2f64(<2 x double> %{{[0-9]+}})
// CHECK-LE: call <2 x double> @llvm.nearbyint.v2f64(<2 x double> %{{[0-9]+}})

  res_vf = vec_rsqrte(vf);
// CHECK: call <4 x float> @llvm.ppc.vsx.xvrsqrtesp(<4 x float> %{{[0-9]+}})
// CHECK-LE: call <4 x float> @llvm.ppc.vsx.xvrsqrtesp(<4 x float> %{{[0-9]+}})

  res_vd = vec_rsqrte(vd);
// CHECK: call <2 x double> @llvm.ppc.vsx.xvrsqrtedp(<2 x double> %{{[0-9]+}})
// CHECK-LE: call <2 x double> @llvm.ppc.vsx.xvrsqrtedp(<2 x double> %{{[0-9]+}})

  dummy();
// CHECK: call void @dummy()
// CHECK-LE: call void @dummy()

  res_vf = vec_sel(vd, vd, vbll);
// CHECK: xor <2 x i64> %{{[0-9]+}}, <i64 -1, i64 -1>
// CHECK: and <2 x i64> %{{[0-9]+}},
// CHECK: and <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK: or <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]+}} to <2 x double>
// CHECK-LE: xor <2 x i64> %{{[0-9]+}}, <i64 -1, i64 -1>
// CHECK-LE: and <2 x i64> %{{[0-9]+}},
// CHECK-LE: and <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK-LE: or <2 x i64>
// CHECK-LE: bitcast <2 x i64> %{{[0-9]+}} to <2 x double>

  dummy();
// CHECK: call void @dummy()
// CHECK-LE: call void @dummy()

  res_vd = vec_sel(vd, vd, vull);
// CHECK: xor <2 x i64> %{{[0-9]+}}, <i64 -1, i64 -1>
// CHECK: and <2 x i64> %{{[0-9]+}},
// CHECK: and <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK: or <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]+}} to <2 x double>
// CHECK-LE: xor <2 x i64> %{{[0-9]+}}, <i64 -1, i64 -1>
// CHECK-LE: and <2 x i64> %{{[0-9]+}},
// CHECK-LE: and <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK-LE: or <2 x i64>
// CHECK-LE: bitcast <2 x i64> %{{[0-9]+}} to <2 x double>

  res_vf = vec_sqrt(vf);
// CHECK: call <4 x float> @llvm.sqrt.v4f32(<4 x float> %{{[0-9]+}})
// CHECK-LE: call <4 x float> @llvm.sqrt.v4f32(<4 x float> %{{[0-9]+}})

  res_vd = vec_sqrt(vd);
// CHECK: call <2 x double> @llvm.sqrt.v2f64(<2 x double> %{{[0-9]+}})
// CHECK-LE: call <2 x double> @llvm.sqrt.v2f64(<2 x double> %{{[0-9]+}})

  res_vd = vec_sub(vd, vd);
// CHECK: fsub <2 x double> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK-LE: fsub <2 x double> %{{[0-9]+}}, %{{[0-9]+}}

  res_vf = vec_trunc(vf);
// CHECK: call <4 x float> @llvm.trunc.v4f32(<4 x float> %{{[0-9]+}})
// CHECK-LE: call <4 x float> @llvm.trunc.v4f32(<4 x float> %{{[0-9]+}})

  res_vd = vec_trunc(vd);
// CHECK: call <2 x double> @llvm.trunc.v2f64(<2 x double> %{{[0-9]+}})
// CHECK-LE: call <2 x double> @llvm.trunc.v2f64(<2 x double> %{{[0-9]+}})

  /* vec_vor */
  res_vsll = vec_vor(vsll, vsll);
// CHECK: or <2 x i64>
// CHECK-LE: or <2 x i64>

  res_vsll = vec_vor(vbll, vsll);
// CHECK: or <2 x i64>
// CHECK-LE: or <2 x i64>

  res_vsll = vec_vor(vsll, vbll);
// CHECK: or <2 x i64>
// CHECK-LE: or <2 x i64>

  res_vull = vec_vor(vull, vull);
// CHECK: or <2 x i64>
// CHECK-LE: or <2 x i64>

  res_vull = vec_vor(vbll, vull);
// CHECK: or <2 x i64>
// CHECK-LE: or <2 x i64>

  res_vull = vec_vor(vull, vbll);
// CHECK: or <2 x i64>
// CHECK-LE: or <2 x i64>

  res_vbll = vec_vor(vbll, vbll);
// CHECK: or <2 x i64>
// CHECK-LE: or <2 x i64>

  /* vec_xor */
  res_vsll = vec_xor(vsll, vsll);
// CHECK: xor <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vsll = vec_xor(vbll, vsll);
// CHECK: xor <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vsll = vec_xor(vsll, vbll);
// CHECK: xor <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vull = vec_xor(vull, vull);
// CHECK: xor <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vull = vec_xor(vbll, vull);
// CHECK: xor <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vull = vec_xor(vull, vbll);
// CHECK: xor <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vbll = vec_xor(vbll, vbll);
// CHECK: xor <2 x i64>
// CHECK-LE: xor <2 x i64>

  dummy();
// CHECK: call void @dummy()
// CHECK-LE: call void @dummy()

  res_vd = vec_xor(vd, vd);
// CHECK: [[X1:%.+]] = xor <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK: bitcast <2 x i64> [[X1]] to <2 x double>
// CHECK-LE: [[X1:%.+]] = xor <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK-LE: bitcast <2 x i64> [[X1]] to <2 x double>

  dummy();
// CHECK: call void @dummy()
// CHECK-LE: call void @dummy()

  res_vd = vec_xor(vd, vbll);
// CHECK: [[X1:%.+]] = xor <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK: bitcast <2 x i64> [[X1]] to <2 x double>
// CHECK-LE: [[X1:%.+]] = xor <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK-LE: bitcast <2 x i64> [[X1]] to <2 x double>

  dummy();
// CHECK: call void @dummy()
// CHECK-LE: call void @dummy()

  res_vd = vec_xor(vbll, vd);
// CHECK: [[X1:%.+]] = xor <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK: bitcast <2 x i64> [[X1]] to <2 x double>
// CHECK-LE: [[X1:%.+]] = xor <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK-LE: bitcast <2 x i64> [[X1]] to <2 x double>

  /* vec_vxor */
  res_vsll = vec_vxor(vsll, vsll);
// CHECK: xor <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vsll = vec_vxor(vbll, vsll);
// CHECK: xor <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vsll = vec_vxor(vsll, vbll);
// CHECK: xor <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vull = vec_vxor(vull, vull);
// CHECK: xor <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vull = vec_vxor(vbll, vull);
// CHECK: xor <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vull = vec_vxor(vull, vbll);
// CHECK: xor <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vbll = vec_vxor(vbll, vbll);
// CHECK: xor <2 x i64>
// CHECK-LE: xor <2 x i64>

  res_vsll = vec_cts(vd, 0);
// CHECK: fmul <2 x double>
// CHECK: fptosi <2 x double> %{{.*}} to <2 x i64>
// CHECK-LE: fmul <2 x double>
// CHECK-LE: fptosi <2 x double> %{{.*}} to <2 x i64>

  res_vsll = vec_cts(vd, 31);
// CHECK: fmul <2 x double>
// CHECK: fptosi <2 x double> %{{.*}} to <2 x i64>
// CHECK-LE: fmul <2 x double>
// CHECK-LE: fptosi <2 x double> %{{.*}} to <2 x i64>

  res_vsll = vec_ctu(vd, 0);
// CHECK: fmul <2 x double>
// CHECK: fptoui <2 x double> %{{.*}} to <2 x i64>
// CHECK-LE: fmul <2 x double>
// CHECK-LE: fptoui <2 x double> %{{.*}} to <2 x i64>

  res_vsll = vec_ctu(vd, 31);
// CHECK: fmul <2 x double>
// CHECK: fptoui <2 x double> %{{.*}} to <2 x i64>
// CHECK-LE: fmul <2 x double>
// CHECK-LE: fptoui <2 x double> %{{.*}} to <2 x i64>

  res_vd = vec_ctf(vsll, 0);
// CHECK: sitofp <2 x i64> %{{.*}} to <2 x double>
// CHECK: fmul <2 x double>
// CHECK-LE: sitofp <2 x i64> %{{.*}} to <2 x double>
// CHECK-LE: fmul <2 x double>

  res_vd = vec_ctf(vsll, 31);
// CHECK: sitofp <2 x i64> %{{.*}} to <2 x double>
// CHECK: fmul <2 x double>
// CHECK-LE: sitofp <2 x i64> %{{.*}} to <2 x double>
// CHECK-LE: fmul <2 x double>

  res_vd = vec_ctf(vull, 0);
// CHECK: uitofp <2 x i64> %{{.*}} to <2 x double>
// CHECK: fmul <2 x double>
// CHECK-LE: uitofp <2 x i64> %{{.*}} to <2 x double>
// CHECK-LE: fmul <2 x double>

  res_vd = vec_ctf(vull, 31);
// CHECK: uitofp <2 x i64> %{{.*}} to <2 x double>
// CHECK: fmul <2 x double>
// CHECK-LE: uitofp <2 x i64> %{{.*}} to <2 x double>
// CHECK-LE: fmul <2 x double>
}
예제 #7
0
void test1() {
// CHECK-LABEL: define void @test1

  res_vd = vec_add(vd, vd);
// CHECK: fadd <2 x double>

  res_vd = vec_and(vbll, vd);
// CHECK: and <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>

  res_vd = vec_and(vd, vbll);
// CHECK: and <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>

  res_vd = vec_and(vd, vd);
// CHECK: and <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>

  dummy();
// CHECK: call void @dummy()

  res_vd = vec_andc(vbll, vd);
// CHECK: bitcast <2 x double> %{{[0-9]*}} to <2 x i64>
// CHECK: xor <2 x i64> %{{[0-9]*}}, <i64 -1, i64 -1>
// CHECK: and <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>

  dummy();
// CHECK: call void @dummy()

  res_vd = vec_andc(vd, vbll);
// CHECK: bitcast <2 x double> %{{[0-9]*}} to <2 x i64>
// CHECK: xor <2 x i64> %{{[0-9]*}}, <i64 -1, i64 -1>
// CHECK: and <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>

  dummy();
// CHECK: call void @dummy()

  res_vd = vec_andc(vd, vd);
// CHECK: bitcast <2 x double> %{{[0-9]*}} to <2 x i64>
// CHECK: xor <2 x i64> %{{[0-9]*}}, <i64 -1, i64 -1>
// CHECK: and <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double>

  dummy();
// CHECK: call void @dummy()

  res_vd = vec_ceil(vd);
// CHECK: call <2 x double> @llvm.ceil.v2f64(<2 x double> %{{[0-9]*}})

  res_vf = vec_ceil(vf);
// CHECK: call <4 x float> @llvm.ceil.v4f32(<4 x float> %{{[0-9]*}})

  res_vbll = vec_cmpeq(vd, vd);
// CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpeqdp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})

  res_vbi = vec_cmpeq(vf, vf);
// CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpeqsp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})

  res_vbll = vec_cmpge(vd, vd);
// CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpgedp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})

  res_vbi = vec_cmpge(vf, vf);
// CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpgesp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})

  res_vbll = vec_cmpgt(vd, vd);
// CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpgtdp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})

  res_vbi = vec_cmpgt(vf, vf);
// CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpgtsp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})

  res_vbll = vec_cmple(vd, vd);
// CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpgedp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})

  res_vbi = vec_cmple(vf, vf);
// CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpgesp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})

  res_vbll = vec_cmplt(vd, vd);
// CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpgtdp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}})

  res_vbi = vec_cmplt(vf, vf);
// CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpgtsp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}})

  /* vec_div */
  res_vf = vec_div(vf, vf);
// CHECK: @llvm.ppc.vsx.xvdivsp

  res_vd = vec_div(vd, vd);
// CHECK: @llvm.ppc.vsx.xvdivdp

  /* vec_max */
  res_vf = vec_max(vf, vf);
// CHECK: @llvm.ppc.vsx.xvmaxsp

  res_vd = vec_max(vd, vd);
// CHECK: @llvm.ppc.vsx.xvmaxdp

  res_vf = vec_vmaxfp(vf, vf);
// CHECK: @llvm.ppc.vsx.xvmaxsp

  /* vec_min */
  res_vf = vec_min(vf, vf);
// CHECK: @llvm.ppc.vsx.xvminsp

  res_vd = vec_min(vd, vd);
// CHECK: @llvm.ppc.vsx.xvmindp

  res_vf = vec_vminfp(vf, vf);
// CHECK: @llvm.ppc.vsx.xvminsp

  res_d = __builtin_vsx_xsmaxdp(d, d);
// CHECK: @llvm.ppc.vsx.xsmaxdp

  res_d = __builtin_vsx_xsmindp(d, d);
// CHECK: @llvm.ppc.vsx.xsmindp

  /* vec_perm */
  res_vsll = vec_perm(vsll, vsll, vuc);
// CHECK: @llvm.ppc.altivec.vperm

  res_vull = vec_perm(vull, vull, vuc);
// CHECK: @llvm.ppc.altivec.vperm

  res_vd = vec_perm(vd, vd, vuc);
// CHECK: @llvm.ppc.altivec.vperm

  res_vsll = vec_vperm(vsll, vsll, vuc);
// CHECK: @llvm.ppc.altivec.vperm

  res_vull = vec_vperm(vull, vull, vuc);
// CHECK: @llvm.ppc.altivec.vperm

  res_vd = vec_vperm(vd, vd, vuc);
// CHECK: @llvm.ppc.altivec.vperm

  /* vec_vsx_ld */

  res_vsi = vec_vsx_ld(0, &vsi);
// CHECK: @llvm.ppc.vsx.lxvw4x

  res_vui = vec_vsx_ld(0, &vui);
// CHECK: @llvm.ppc.vsx.lxvw4x

  res_vf = vec_vsx_ld (0, &vf);
// CHECK: @llvm.ppc.vsx.lxvw4x

  res_vsll = vec_vsx_ld(0, &vsll);
// CHECK: @llvm.ppc.vsx.lxvd2x

  res_vull = vec_vsx_ld(0, &vull);
// CHECK: @llvm.ppc.vsx.lxvd2x

  res_vd = vec_vsx_ld(0, &vd);
// CHECK: @llvm.ppc.vsx.lxvd2x

  /* vec_vsx_st */

  vec_vsx_st(vsi, 0, &res_vsi);
// CHECK: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vui, 0, &res_vui);
// CHECK: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vf, 0, &res_vf);
// CHECK: @llvm.ppc.vsx.stxvw4x

  vec_vsx_st(vsll, 0, &res_vsll);
// CHECK: @llvm.ppc.vsx.stxvd2x

  vec_vsx_st(vull, 0, &res_vull);
// CHECK: @llvm.ppc.vsx.stxvd2x

  vec_vsx_st(vd, 0, &res_vd);
// CHECK: @llvm.ppc.vsx.stxvd2x

  /* vec_and */
  res_vsll = vec_and(vsll, vsll);
// CHECK: and <2 x i64>

  res_vsll = vec_and(vbll, vsll);
// CHECK: and <2 x i64>

  res_vsll = vec_and(vsll, vbll);
// CHECK: and <2 x i64>

  res_vull = vec_and(vull, vull);
// CHECK: and <2 x i64>

  res_vull = vec_and(vbll, vull);
// CHECK: and <2 x i64>

  res_vull = vec_and(vull, vbll);
// CHECK: and <2 x i64>

  res_vbll = vec_and(vbll, vbll);
// CHECK: and <2 x i64>

  /* vec_vand */
  res_vsll = vec_vand(vsll, vsll);
// CHECK: and <2 x i64>

  res_vsll = vec_vand(vbll, vsll);
// CHECK: and <2 x i64>

  res_vsll = vec_vand(vsll, vbll);
// CHECK: and <2 x i64>

  res_vull = vec_vand(vull, vull);
// CHECK: and <2 x i64>

  res_vull = vec_vand(vbll, vull);
// CHECK: and <2 x i64>

  res_vull = vec_vand(vull, vbll);
// CHECK: and <2 x i64>

  res_vbll = vec_vand(vbll, vbll);
// CHECK: and <2 x i64>

  /* vec_andc */
  res_vsll = vec_andc(vsll, vsll);
// CHECK: xor <2 x i64>
// CHECK: and <2 x i64>

  res_vsll = vec_andc(vbll, vsll);
// CHECK: xor <2 x i64>
// CHECK: and <2 x i64>

  res_vsll = vec_andc(vsll, vbll);
// CHECK: xor <2 x i64>
// CHECK: and <2 x i64>

  res_vull = vec_andc(vull, vull);
// CHECK: xor <2 x i64>
// CHECK: and <2 x i64>

  res_vull = vec_andc(vbll, vull);
// CHECK: xor <2 x i64>
// CHECK: and <2 x i64>

  res_vull = vec_andc(vull, vbll);
// CHECK: xor <2 x i64>
// CHECK: and <2 x i64>

  res_vbll = vec_andc(vbll, vbll);
// CHECK: xor <2 x i64>
// CHECK: and <2 x i64>

  res_vf = vec_floor(vf);
// CHECK: call <4 x float> @llvm.floor.v4f32(<4 x float> %{{[0-9]+}})

  res_vd = vec_floor(vd);
// CHECK: call <2 x double> @llvm.floor.v2f64(<2 x double> %{{[0-9]+}})

  res_vf = vec_madd(vf, vf, vf);
// CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}})

  res_vd = vec_madd(vd, vd, vd);
// CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}})

  res_vf = vec_msub(vf, vf, vf);
// CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{[0-9]+}}
// CHECK-NEXT: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float>

  res_vd = vec_msub(vd, vd, vd);
// CHECK: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{[0-9]+}}
// CHECK-NEXT: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double>

  res_vf = vec_mul(vf, vf);
// CHECK: fmul <4 x float> %{{[0-9]+}}, %{{[0-9]+}}

  res_vd = vec_mul(vd, vd);
// CHECK: fmul <2 x double> %{{[0-9]+}}, %{{[0-9]+}}

  res_vf = vec_nearbyint(vf);
// CHECK: call <4 x float> @llvm.round.v4f32(<4 x float> %{{[0-9]+}})

  res_vd = vec_nearbyint(vd);
// CHECK: call <2 x double> @llvm.round.v2f64(<2 x double> %{{[0-9]+}})

  res_vf = vec_nmadd(vf, vf, vf);
// CHECK: [[FM:[0-9]+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}})
// CHECK-NEXT: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %[[FM]]

  res_vd = vec_nmadd(vd, vd, vd);
// CHECK: [[FM:[0-9]+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}})
// CHECK-NEXT: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %[[FM]]

  res_vf = vec_nmsub(vf, vf, vf);
// CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{[0-9]+}}
// CHECK-NEXT: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float>
// CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{[0-9]+}}

  res_vd = vec_nmsub(vd, vd, vd);
// CHECK: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{[0-9]+}}
// CHECK-NEXT: [[FM:[0-9]+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double>
// CHECK-NEXT: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %[[FM]]

  /* vec_nor */
  res_vsll = vec_nor(vsll, vsll);
// CHECK: or <2 x i64>
// CHECK: xor <2 x i64>

  res_vull = vec_nor(vull, vull);
// CHECK: or <2 x i64>
// CHECK: xor <2 x i64>

  res_vull = vec_nor(vbll, vbll);
// CHECK: or <2 x i64>
// CHECK: xor <2 x i64>

  res_vd = vec_nor(vd, vd);
// CHECK: bitcast <2 x double> %{{[0-9]+}} to <2 x i64>
// CHECK: [[OR:%.+]] = or <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK-NEXT: xor <2 x i64> [[OR]], <i64 -1, i64 -1>

  /* vec_or */
  res_vsll = vec_or(vsll, vsll);
// CHECK: or <2 x i64>

  res_vsll = vec_or(vbll, vsll);
// CHECK: or <2 x i64>

  res_vsll = vec_or(vsll, vbll);
// CHECK: or <2 x i64>

  res_vull = vec_or(vull, vull);
// CHECK: or <2 x i64>

  res_vull = vec_or(vbll, vull);
// CHECK: or <2 x i64>

  res_vull = vec_or(vull, vbll);
// CHECK: or <2 x i64>

  res_vbll = vec_or(vbll, vbll);
// CHECK: or <2 x i64>

  res_vd = vec_or(vd, vd);
// CHECK: bitcast <2 x double> %{{[0-9]+}} to <2 x i64>
// CHECK: or <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}

  res_vf = vec_rint(vf);
// CHECK: call <4 x float> @llvm.nearbyint.v4f32(<4 x float> %{{[0-9]+}})

  res_vd = vec_rint(vd);
// CHECK: call <2 x double> @llvm.nearbyint.v2f64(<2 x double> %{{[0-9]+}})

  res_vf = vec_rsqrte(vf);
// CHECK: call <4 x float> @llvm.ppc.vsx.xvrsqrtesp(<4 x float> %{{[0-9]+}})

  res_vd = vec_rsqrte(vd);
// CHECK: call <2 x double> @llvm.ppc.vsx.xvrsqrtedp(<2 x double> %{{[0-9]+}})

  dummy();
// CHECK: call void @dummy()

  res_vf = vec_sel(vd, vd, vbll);
// CHECK: xor <2 x i64> %{{[0-9]+}}, <i64 -1, i64 -1>
// CHECK: and <2 x i64> %{{[0-9]+}},
// CHECK: and <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK: or <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]+}} to <2 x double>

  dummy();
// CHECK: call void @dummy()

  res_vd = vec_sel(vd, vd, vull);
// CHECK: xor <2 x i64> %{{[0-9]+}}, <i64 -1, i64 -1>
// CHECK: and <2 x i64> %{{[0-9]+}},
// CHECK: and <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK: or <2 x i64>
// CHECK: bitcast <2 x i64> %{{[0-9]+}} to <2 x double>

  res_vf = vec_sqrt(vf);
// CHECK: call <4 x float> @llvm.sqrt.v4f32(<4 x float> %{{[0-9]+}})

  res_vd = vec_sqrt(vd);
// CHECK: call <2 x double> @llvm.sqrt.v2f64(<2 x double> %{{[0-9]+}})

  res_vd = vec_sub(vd, vd);
// CHECK: fsub <2 x double> %{{[0-9]+}}, %{{[0-9]+}}

  res_vf = vec_trunc(vf);
// CHECK: call <4 x float> @llvm.trunc.v4f32(<4 x float> %{{[0-9]+}})

  res_vd = vec_trunc(vd);
// CHECK: call <2 x double> @llvm.trunc.v2f64(<2 x double> %{{[0-9]+}})

  /* vec_vor */
  res_vsll = vec_vor(vsll, vsll);
// CHECK: or <2 x i64>

  res_vsll = vec_vor(vbll, vsll);
// CHECK: or <2 x i64>

  res_vsll = vec_vor(vsll, vbll);
// CHECK: or <2 x i64>

  res_vull = vec_vor(vull, vull);
// CHECK: or <2 x i64>

  res_vull = vec_vor(vbll, vull);
// CHECK: or <2 x i64>

  res_vull = vec_vor(vull, vbll);
// CHECK: or <2 x i64>

  res_vbll = vec_vor(vbll, vbll);
// CHECK: or <2 x i64>

  /* vec_xor */
  res_vsll = vec_xor(vsll, vsll);
// CHECK: xor <2 x i64>

  res_vsll = vec_xor(vbll, vsll);
// CHECK: xor <2 x i64>

  res_vsll = vec_xor(vsll, vbll);
// CHECK: xor <2 x i64>

  res_vull = vec_xor(vull, vull);
// CHECK: xor <2 x i64>

  res_vull = vec_xor(vbll, vull);
// CHECK: xor <2 x i64>

  res_vull = vec_xor(vull, vbll);
// CHECK: xor <2 x i64>

  res_vbll = vec_xor(vbll, vbll);
// CHECK: xor <2 x i64>

  dummy();
// CHECK: call void @dummy()

  res_vd = vec_xor(vd, vd);
// CHECK: [[X1:%.+]] = xor <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK: bitcast <2 x i64> [[X1]] to <2 x double>

  dummy();
// CHECK: call void @dummy()

  res_vd = vec_xor(vd, vbll);
// CHECK: [[X1:%.+]] = xor <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK: bitcast <2 x i64> [[X1]] to <2 x double>

  dummy();
// CHECK: call void @dummy()

  res_vd = vec_xor(vbll, vd);
// CHECK: [[X1:%.+]] = xor <2 x i64> %{{[0-9]+}}, %{{[0-9]+}}
// CHECK: bitcast <2 x i64> [[X1]] to <2 x double>

  /* vec_vxor */
  res_vsll = vec_vxor(vsll, vsll);
// CHECK: xor <2 x i64>

  res_vsll = vec_vxor(vbll, vsll);
// CHECK: xor <2 x i64>

  res_vsll = vec_vxor(vsll, vbll);
// CHECK: xor <2 x i64>

  res_vull = vec_vxor(vull, vull);
// CHECK: xor <2 x i64>

  res_vull = vec_vxor(vbll, vull);
// CHECK: xor <2 x i64>

  res_vull = vec_vxor(vull, vbll);
// CHECK: xor <2 x i64>

  res_vbll = vec_vxor(vbll, vbll);
// CHECK: xor <2 x i64>

}
예제 #8
0
void
gimp_composite_dodge_rgba8_rgba8_rgba8_altivec (GimpCompositeContext *ctx)
{
  const guchar *A = ctx->A;
  const guchar *B = ctx->B;
  guchar *D = ctx->D;
  guint length = ctx->n_pixels;
  vector unsigned char a,b,d;
  vector unsigned char alpha_a,alpha_b,alpha;
  vector signed short ox0001=vec_splat_s16(1);
  union
    {
      vector signed short v;
      vector unsigned short vu;
      gushort u16[8];
    } ah,al,bh,bl;

  while (length >= 4)
    {
      a=LoadUnaligned(A);
      b=LoadUnaligned(B);

      alpha_a=vec_and(a, alphamask);
      alpha_b=vec_and(b, alphamask);
      alpha=vec_min(alpha_a, alpha_b);

      ah.v=vec_unpackh((vector signed char)a);
      ah.v=vec_sl(ah.v,ox0008);
      al.v=vec_unpackl((vector signed char)a);
      al.v=vec_sl(al.v,ox0008);

      b=vec_nor(b,b);
      bh.v=vec_unpackh((vector signed char)b);
      bh.v=vec_and(bh.v,ox00ff);
      bh.v=vec_add(bh.v,ox0001);
      bl.v=vec_unpackl((vector signed char)b);
      bl.v=vec_and(bl.v,ox00ff);
      bl.v=vec_add(bl.v,ox0001);

      ah.u16[0]=ah.u16[0]/bh.u16[0];
      ah.u16[1]=ah.u16[1]/bh.u16[1];
      ah.u16[2]=ah.u16[2]/bh.u16[2];
      ah.u16[4]=ah.u16[4]/bh.u16[4];
      ah.u16[5]=ah.u16[5]/bh.u16[5];
      ah.u16[6]=ah.u16[6]/bh.u16[6];

      al.u16[0]=al.u16[0]/bl.u16[0];
      al.u16[1]=al.u16[1]/bl.u16[1];
      al.u16[2]=al.u16[2]/bl.u16[2];
      al.u16[4]=al.u16[4]/bl.u16[4];
      al.u16[5]=al.u16[5]/bl.u16[5];
      al.u16[6]=al.u16[6]/bl.u16[6];

      d=vec_packs(ah.vu,al.vu);

      d=vec_andc(d, alphamask);
      d=vec_or(d, alpha);

      StoreUnaligned(d, D);
      A+=16;
      B+=16;
      D+=16;
      length-=4;
    }
  length = length*4;
  a=LoadUnalignedLess(A, length);
  b=LoadUnalignedLess(B, length);

  alpha_a=vec_and(a, alphamask);
  alpha_b=vec_and(b, alphamask);
  alpha=vec_min(alpha_a, alpha_b);

  ah.v=vec_unpackh((vector signed char)a);
  ah.v=vec_sl(ah.v,ox0008);
  al.v=vec_unpackl((vector signed char)a);
  al.v=vec_sl(al.v,ox0008);

  b=vec_nor(b,b);
  bh.v=vec_unpackh((vector signed char)b);
  bh.v=vec_and(bh.v,ox00ff);
  bh.v=vec_add(bh.v,ox0001);
  bl.v=vec_unpackl((vector signed char)b);
  bl.v=vec_and(bl.v,ox00ff);
  bl.v=vec_add(bl.v,ox0001);

  ah.u16[0]=ah.u16[0]/bh.u16[0];
  ah.u16[1]=ah.u16[1]/bh.u16[1];
  ah.u16[2]=ah.u16[2]/bh.u16[2];
  ah.u16[4]=ah.u16[4]/bh.u16[4];
  ah.u16[5]=ah.u16[5]/bh.u16[5];
  ah.u16[6]=ah.u16[6]/bh.u16[6];

  al.u16[0]=al.u16[0]/bl.u16[0];
  al.u16[1]=al.u16[1]/bl.u16[1];
  al.u16[2]=al.u16[2]/bl.u16[2];
  al.u16[4]=al.u16[4]/bl.u16[4];
  al.u16[5]=al.u16[5]/bl.u16[5];
  al.u16[6]=al.u16[6]/bl.u16[6];

  d=vec_packs(ah.vu,al.vu);

  d=vec_andc(d, alphamask);
  d=vec_or(d, alpha);

  StoreUnalignedLess(d, D, length);
}
예제 #9
0
void
gimp_composite_screen_rgba8_rgba8_rgba8_altivec (GimpCompositeContext *ctx)
{
  const guchar *A = ctx->A;
  const guchar *B = ctx->B;
  guchar *D = ctx->D;
  guint length = ctx->n_pixels;
  vector unsigned char a,b,d,alpha_a,alpha_b,alpha;
  vector unsigned short ah,al;

  while (length >= 4)
    {
      a=LoadUnaligned(A);
      b=LoadUnaligned(B);

      alpha_a=vec_and(a, alphamask);
      alpha_b=vec_and(b, alphamask);
      alpha=vec_min(alpha_a, alpha_b);

      a=vec_nor(a,a);
      b=vec_nor(b,b);
      al=vec_mule(a,b);
      al=vec_add(al,ox0080);
      ah=vec_mulo(a,b);
      ah=vec_add(ah,ox0080);

      al=vec_add(al,vec_sr(al,ox0008));
      ah=vec_add(ah,vec_sr(ah,ox0008));

      d=vec_perm((vector unsigned char)al,(vector unsigned char)ah,combine_high_bytes);

      d=vec_nor(d,d);
      d=vec_andc(d, alphamask);
      d=vec_or(d, alpha);

      StoreUnaligned(d, D);

      A+=16;
      B+=16;
      D+=16;
      length-=4;
    }
  /* process last pixels */
  length = length*4;
  a=LoadUnalignedLess(A, length);
  b=LoadUnalignedLess(B, length);

  alpha_a=vec_and(a, alphamask);
  alpha_b=vec_and(b, alphamask);
  alpha=vec_min(alpha_a, alpha_b);

  a=vec_nor(a,a);
  b=vec_nor(b,b);
  al=vec_mule(a,b);
  al=vec_add(al,ox0080);
  ah=vec_mulo(a,b);
  ah=vec_add(ah,ox0080);

  al=vec_add(al,vec_sr(al,ox0008));
  ah=vec_add(ah,vec_sr(ah,ox0008));

  d=vec_perm((vector unsigned char)al,(vector unsigned char)ah,combine_high_bytes);
  d=vec_nor(d,d);

  d=vec_andc(d, alphamask);
  d=vec_or(d, alpha);

  StoreUnalignedLess(d, D, length);
}
예제 #10
0
void
gimp_composite_blend_rgba8_rgba8_rgba8_altivec (GimpCompositeContext *ctx)
{
  const guchar *A = ctx->A;
  const guchar *B = ctx->B;
  guchar *D = ctx->D;
  guint length = ctx->n_pixels;
  guchar blend = ctx->blend.blend;
  union
    {
      vector unsigned char v;
      unsigned char u8[16];
    } vblend;

  vector unsigned char vblendc;
  vector unsigned char a,b,d;
  vector unsigned short al,ah,bl,bh,one=vec_splat_u16(1);
  guchar tmp;

  for (tmp=0; tmp<16; tmp++ )
    vblend.u8[tmp]=blend;
  vblendc=vec_nor(vblend.v,vblend.v);

  while (length >= 4)
    {
      a=LoadUnaligned(A);
      b=LoadUnaligned(B);

      /* dest[b] = (src1[b] * blend2 + src2[b] * blend) / 255;
       * to divide by 255 we use ((n+1)+(n+1)>>8)>>8
       * It works for all value but 0xffff
       * happily blending formula can't give this value */

      al=vec_mule(a,vblendc);
      ah=vec_mulo(a,vblendc);

      bl=vec_mule(b,vblend.v);
      bh=vec_mulo(b,vblend.v);

      al=vec_add(al,bl);
      al=vec_add(al,one);
      al=vec_add(al,vec_sr(al,ox0008));

      ah=vec_add(ah,bh);
      ah=vec_add(ah,one);
      ah=vec_add(ah,vec_sr(ah,ox0008));

      d=vec_perm((vector unsigned char)al,(vector unsigned char)ah,combine_high_bytes);

      StoreUnaligned(d, D);

      A+=16;
      B+=16;
      D+=16;
      length-=4;
    }
  /* process last pixels */
  length = length*4;
  a=LoadUnalignedLess(A, length);
  b=LoadUnalignedLess(B, length);

  al=vec_mule(a,vblendc);
  ah=vec_mulo(a,vblendc);

  bl=vec_mule(b,vblend.v);
  bh=vec_mulo(b,vblend.v);

  al=vec_add(al,bl);
  al=vec_add(al,one);
  al=vec_add(al,vec_sr(al,ox0008));

  ah=vec_add(ah,bh);
  ah=vec_add(ah,one);
  ah=vec_add(ah,vec_sr(ah,ox0008));

  d=vec_perm((vector unsigned char)al,(vector unsigned char)ah,combine_high_bytes);

  StoreUnalignedLess(d, D, length);
}
예제 #11
0
파일: pixman-vmx.c 프로젝트: 1833183060/wke
static force_inline vector unsigned int
negate (vector unsigned int src)
{
    return vec_nor (src, src);
}
예제 #12
0
                      , ((simd_<arithmetic_<A0>,tag::altivec_>))
                      );

////////////////////////////////////////////////////////////////////////////////
// Overloads implementation
////////////////////////////////////////////////////////////////////////////////
namespace nt2 { namespace ext
{
  //////////////////////////////////////////////////////////////////////////////
  // Implement ~ using nor
  //////////////////////////////////////////////////////////////////////////////
  template<class Dummy>
  struct  call< tag::complement_( tag::simd_<tag::arithmetic_,tag::altivec_> )
              , tag::cpu_, Dummy
              >
        : callable
  {
    template<class Sig>           struct result;
    template<class This,class A0>
    struct result<This(A0)> : meta::strip<A0> {};

    NT2_FUNCTOR_CALL(1)
    {
      A0 that = { vec_nor(a0(), a0()) };
      return that;
    }
  };
} }

#endif
예제 #13
0
파일: dct.c 프로젝트: Hero2000/CainCamera
void x264_zigzag_interleave_8x8_cavlc_altivec( int16_t *dst, int16_t *src, uint8_t *nnz )
{
    vec_s16_t tmpv[8];
    vec_s16_t merge[2];
    vec_s16_t permv[2];
    vec_s16_t orv[4];
    vec_s16_t src0v = vec_ld( 0*16, src );
    vec_s16_t src1v = vec_ld( 1*16, src );
    vec_s16_t src2v = vec_ld( 2*16, src );
    vec_s16_t src3v = vec_ld( 3*16, src );
    vec_s16_t src4v = vec_ld( 4*16, src );
    vec_s16_t src5v = vec_ld( 5*16, src );
    vec_s16_t src6v = vec_ld( 6*16, src );
    vec_s16_t src7v = vec_ld( 7*16, src );
    vec_u8_t pack;
    vec_u8_t nnzv = vec_vsx_ld( 0, nnz );
    vec_u8_t shift = vec_splat_u8( 7 );
    LOAD_ZERO;

    const vec_u8_t mask[3] = {
        { 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17 },
        { 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F },
        { 0x10, 0x11, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x12, 0x13, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F }
    };

    tmpv[0] = vec_mergeh( src0v, src1v );
    tmpv[1] = vec_mergel( src0v, src1v );

    tmpv[2] = vec_mergeh( src2v, src3v );
    tmpv[3] = vec_mergel( src2v, src3v );

    tmpv[4] = vec_mergeh( src4v, src5v );
    tmpv[5] = vec_mergel( src4v, src5v );

    tmpv[6] = vec_mergeh( src6v, src7v );
    tmpv[7] = vec_mergel( src6v, src7v );

    merge[0] = vec_mergeh( tmpv[0], tmpv[1] );
    merge[1] = vec_mergeh( tmpv[2], tmpv[3] );
    permv[0] = vec_perm( merge[0], merge[1], mask[0] );
    permv[1] = vec_perm( merge[0], merge[1], mask[1] );
    vec_st( permv[0], 0*16, dst );

    merge[0] = vec_mergeh( tmpv[4], tmpv[5] );
    merge[1] = vec_mergeh( tmpv[6], tmpv[7] );
    permv[0] = vec_perm( merge[0], merge[1], mask[0] );
    permv[2] = vec_perm( merge[0], merge[1], mask[1] );
    vec_st( permv[0], 1*16, dst );
    vec_st( permv[1], 2*16, dst );
    vec_st( permv[2], 3*16, dst );

    merge[0] = vec_mergel( tmpv[0], tmpv[1] );
    merge[1] = vec_mergel( tmpv[2], tmpv[3] );
    permv[0] = vec_perm( merge[0], merge[1], mask[0] );
    permv[1] = vec_perm( merge[0], merge[1], mask[1] );
    vec_st( permv[0], 4*16, dst );

    merge[0] = vec_mergel( tmpv[4], tmpv[5] );
    merge[1] = vec_mergel( tmpv[6], tmpv[7] );
    permv[0] = vec_perm( merge[0], merge[1], mask[0] );
    permv[2] = vec_perm( merge[0], merge[1], mask[1] );
    vec_st( permv[0], 5*16, dst );
    vec_st( permv[1], 6*16, dst );
    vec_st( permv[2], 7*16, dst );

    orv[0] = vec_or( src0v, src1v );
    orv[1] = vec_or( src2v, src3v );
    orv[2] = vec_or( src4v, src5v );
    orv[3] = vec_or( src6v, src7v );

    permv[0] = vec_or( orv[0], orv[1] );
    permv[1] = vec_or( orv[2], orv[3] );
    permv[0] = vec_or( permv[0], permv[1] );

    permv[1] = vec_perm( permv[0], permv[0], mask[1] );
    permv[0] = vec_or( permv[0], permv[1] );

    pack = (vec_u8_t)vec_packs( permv[0], permv[0] );
    pack = (vec_u8_t)vec_cmpeq( pack, zerov );
    pack = vec_nor( pack, zerov );
    pack = vec_sr( pack, shift );
    nnzv = vec_perm( nnzv, pack, mask[2] );
    vec_st( nnzv, 0, nnz );
}