vector signed char test3_nor (vector signed char x, vector signed char y) { vector signed char *foo; *foo += vec_nor (x, y); return *foo; }
void foo (vector bool long long *vblr, vector double *vdr, vector unsigned long long *vullz, vector double *vdz, vector bool char *vbcz, vector signed char *vscz, vector unsigned char *vucz, vector bool int *vbiz, vector int *viz, vector unsigned int *vuiz, vector signed long long int *vslliz, vector bool short int *vbsiz, vector signed short int *vssiz, vector unsigned short int *vusiz, vector float *vfz) { *vblr++ = vec_andc (vbla, vblb); *vdr++ = vec_double (vslla); *vdr++ = vec_double (vulla); *vblr++ = vec_mergeh (vbla, vblb); *vblr++ = vec_mergel (vbla, vblb); *vblr++ = vec_nor (vbla, vblb); *vblr++ = vec_or (vbla, vblb); *vblr++ = vec_sel (vbla, vblb, vblc); *vblr++ = vec_sel (vbla, vblb, vullc); *vblr++ = vec_xor (vbla, vblb); *vullz++ = vec_sel (vulla, vullb, vbllc); *vullz++ = vec_sel (vulla, vullb, vullc); *vdz++ = vec_sel(vda, vdb, vullc); *vbcz++ = vec_sel (vbca, vbcb, vbcc); *vbcz++ = vec_sel (vbca, vbcb, vucc); *vbcz++ = vec_xor (vbca, vbcb); *vscz++ = vec_sel (vsca, vscb, vbcc); *vscz++ = vec_sel (vsca, vscb, vucc); *vucz++ = vec_sel (vuca, vucb, vbcc); *vucz++ = vec_sel (vuca, vucb, vucc); *vbiz++ = vec_sel (vbia, vbib, vbic); *vbiz++ = vec_sel (vbia, vbib, vuic); *vbiz++ = vec_xor (vbia, vbib); *viz++ = vec_sel (vsia, vsib, vbic); *viz++ = vec_sel (vsia, vsib, vuic); *vuiz++ = vec_sel (vuia, vuib, vbic); *vuiz++ = vec_sel (vuia, vuib, vuic); *vslliz++ = vec_sel(vslla, vsllb, vbllc); *vslliz++ = vec_sel(vslla, vsllb, vullc); *vssiz++ = vec_sel(vssia, vssib, vbsic); *vssiz++ = vec_sel(vssia, vssib, vusic); *vusiz++ = vec_sel(vusia, vusib, vbsic); *vusiz++ = vec_sel(vusia, vusib, vusic); *vbsiz++ = vec_sel (vbsia, vbsib, vbsic); *vbsiz++ = vec_sel (vbsia, vbsib, vusic); *vbsiz++ = vec_xor (vbsia, vbsib); *vdz++ = vec_sel (vda, vdb, vbllc); *vfz++ = vec_sel (vfa, vfb, vbic); *vfz++ = vec_sel (vfa, vfb, vuic); *vfz++ = vec_xor (vfa, vfb); }
void foo (vector bool long long *vblr, vector double *vdr) { *vblr++ = vec_andc (vbla, vblb); *vdr++ = vec_double (vsla); *vdr++ = vec_double (vula); *vblr++ = vec_mergeh (vbla, vblb); *vblr++ = vec_mergel (vbla, vblb); *vblr++ = vec_nor (vbla, vblb); *vblr++ = vec_or (vbla, vblb); *vblr++ = vec_sel (vbla, vblb, vblc); *vblr++ = vec_sel (vbla, vblb, vulc); *vblr++ = vec_xor (vbla, vblb); }
void acc_simd_(const unsigned char* src, float* dst, const unsigned char* mask, int len) { int x = 0; const int cVectorWidth = 16; for ( ; x <= len - cVectorWidth; x += cVectorWidth) { vector unsigned char v_mask = vec_xl(0, mask + x); v_mask = (vector unsigned char)vec_cmpeq(vec_splats((unsigned char)0), v_mask); v_mask = (vector unsigned char)vec_nor(v_mask, v_mask); vector unsigned char v_src0, v_src1, v_src2; v_load_deinterleave_u8((unsigned char *)(src + (x * 3)), &v_src0, &v_src1, &v_src2); v_src0 = v_src0 & v_mask; v_src1 = v_src1 & v_mask; v_src2 = v_src2 & v_mask; /* expand 16 uchar to 4 vectors which contains 4 uint */ vector unsigned short v_src00, v_src01, v_src10, v_src11, v_src20, v_src21; v_expand_u8(&v_src0, &v_src00, &v_src01); v_expand_u8(&v_src1, &v_src10, &v_src11); v_expand_u8(&v_src2, &v_src20, &v_src21); vector unsigned int v_src000, v_src001, v_src010, v_src011; vector unsigned int v_src100, v_src101, v_src110, v_src111; vector unsigned int v_src200, v_src201, v_src210, v_src211; v_expand_u16(&v_src00, &v_src000, &v_src001); v_expand_u16(&v_src01, &v_src010, &v_src011); v_expand_u16(&v_src10, &v_src100, &v_src101); v_expand_u16(&v_src11, &v_src110, &v_src111); v_expand_u16(&v_src20, &v_src200, &v_src201); v_expand_u16(&v_src21, &v_src210, &v_src211); vector float v_dst000, v_dst001, v_dst010, v_dst011; vector float v_dst100, v_dst101, v_dst110, v_dst111; vector float v_dst200, v_dst201, v_dst210, v_dst211; v_load_deinterleave_f32(dst + (x * 3), &v_dst000, &v_dst100, &v_dst200); v_load_deinterleave_f32(dst + ((x + 4) * 3), &v_dst001, &v_dst101, &v_dst201); v_load_deinterleave_f32(dst + ((x + 8) * 3), &v_dst010, &v_dst110, &v_dst210); v_load_deinterleave_f32(dst + ((x + 12) * 3), &v_dst011, &v_dst111, &v_dst211); v_store_interleave_f32(dst + (x * 3), vec_add(v_dst000, v_cvt_f32(v_src000)), vec_add(v_dst100, v_cvt_f32(v_src100)), vec_add(v_dst200, v_cvt_f32(v_src200))); v_store_interleave_f32(dst + ((x + 4) * 3), vec_add(v_dst001, v_cvt_f32(v_src001)), vec_add(v_dst101, v_cvt_f32(v_src101)), vec_add(v_dst201, v_cvt_f32(v_src201))); v_store_interleave_f32(dst + ((x + 8) * 3), vec_add(v_dst010, v_cvt_f32(v_src010)), vec_add(v_dst110, v_cvt_f32(v_src110)), vec_add(v_dst210, v_cvt_f32(v_src210))); v_store_interleave_f32(dst + ((x + 12) * 3), vec_add(v_dst011, v_cvt_f32(v_src011)), vec_add(v_dst111, v_cvt_f32(v_src111)), vec_add(v_dst211, v_cvt_f32(v_src211))); } return; }
int main () { vector float fa = {1.0, 2.0, 3.0, -4.0}; vector float fb = {-2.0, -3.0, -4.0, -5.0}; vector float fc = vec_cpsgn (fa, fb); vector long long la = {5L, 14L}; vector long long lb = {3L, 86L}; vector long long lc = vec_and (la, lb); vector bool long long ld = {0, -1}; vector long long le = vec_and (la, ld); vector long long lf = vec_and (ld, lb); vector unsigned long long ua = {5L, 14L}; vector unsigned long long ub = {3L, 86L}; vector unsigned long long uc = vec_and (ua, ub); vector bool long long ud = {0, -1}; vector unsigned long long ue = vec_and (ua, ud); vector unsigned long long uf = vec_and (ud, ub); vector long long lg = vec_andc (la, lb); vector long long lh = vec_andc (la, ld); vector long long li = vec_andc (ld, lb); vector unsigned long long ug = vec_andc (ua, ub); vector unsigned long long uh = vec_andc (ua, ud); vector unsigned long long ui = vec_andc (ud, ub); vector double da = {1.0, -4.0}; vector double db = {-2.0, 5.0}; vector double dc = vec_cpsgn (da, db); vector long long lj = vec_mergeh (la, lb); vector long long lk = vec_mergeh (la, ld); vector long long ll = vec_mergeh (ld, la); vector unsigned long long uj = vec_mergeh (ua, ub); vector unsigned long long uk = vec_mergeh (ua, ud); vector unsigned long long ul = vec_mergeh (ud, ua); vector long long lm = vec_mergel (la, lb); vector long long ln = vec_mergel (la, ld); vector long long lo = vec_mergel (ld, la); vector unsigned long long um = vec_mergel (ua, ub); vector unsigned long long un = vec_mergel (ua, ud); vector unsigned long long uo = vec_mergel (ud, ua); vector long long lp = vec_nor (la, lb); vector long long lq = vec_nor (la, ld); vector long long lr = vec_nor (ld, la); vector unsigned long long up = vec_nor (ua, ub); vector unsigned long long uq = vec_nor (ua, ud); vector unsigned long long ur = vec_nor (ud, ua); vector long long ls = vec_or (la, lb); vector long long lt = vec_or (la, ld); vector long long lu = vec_or (ld, la); vector unsigned long long us = vec_or (ua, ub); vector unsigned long long ut = vec_or (ua, ud); vector unsigned long long uu = vec_or (ud, ua); vector unsigned char ca = {0,4,8,1,5,9,2,6,10,3,7,11,15,12,14,13}; vector long long lv = vec_perm (la, lb, ca); vector unsigned long long uv = vec_perm (ua, ub, ca); vector long long lw = vec_sel (la, lb, lc); vector long long lx = vec_sel (la, lb, uc); vector long long ly = vec_sel (la, lb, ld); vector unsigned long long uw = vec_sel (ua, ub, lc); vector unsigned long long ux = vec_sel (ua, ub, uc); vector unsigned long long uy = vec_sel (ua, ub, ld); vector long long lz = vec_xor (la, lb); vector long long l0 = vec_xor (la, ld); vector long long l1 = vec_xor (ld, la); vector unsigned long long uz = vec_xor (ua, ub); vector unsigned long long u0 = vec_xor (ua, ud); vector unsigned long long u1 = vec_xor (ud, ua); int ia = vec_all_eq (ua, ub); int ib = vec_all_ge (ua, ub); int ic = vec_all_gt (ua, ub); int id = vec_all_le (ua, ub); int ie = vec_all_lt (ua, ub); int ig = vec_all_ne (ua, ub); int ih = vec_any_eq (ua, ub); int ii = vec_any_ge (ua, ub); int ij = vec_any_gt (ua, ub); int ik = vec_any_le (ua, ub); int il = vec_any_lt (ua, ub); int im = vec_any_ne (ua, ub); vector int sia = {9, 16, 25, 36}; vector int sib = {-8, -27, -64, -125}; vector int sic = vec_mergee (sia, sib); vector int sid = vec_mergeo (sia, sib); vector unsigned int uia = {9, 16, 25, 36}; vector unsigned int uib = {8, 27, 64, 125}; vector unsigned int uic = vec_mergee (uia, uib); vector unsigned int uid = vec_mergeo (uia, uib); vector bool int bia = {0, -1, -1, 0}; vector bool int bib = {-1, -1, 0, -1}; vector bool int bic = vec_mergee (bia, bib); vector bool int bid = vec_mergeo (bia, bib); vector unsigned int uie = vec_packsu (ua, ub); vector long long l2 = vec_cntlz (la); vector unsigned long long u2 = vec_cntlz (ua); vector int sie = vec_cntlz (sia); vector unsigned int uif = vec_cntlz (uia); vector short ssa = {20, -40, -60, 80, 100, -120, -140, 160}; vector short ssb = vec_cntlz (ssa); vector unsigned short usa = {81, 72, 63, 54, 45, 36, 27, 18}; vector unsigned short usb = vec_cntlz (usa); vector signed char sca = {-4, 3, -9, 15, -31, 31, 0, 0, 1, 117, -36, 99, 98, 97, 96, 95}; vector signed char scb = vec_cntlz (sca); vector unsigned char cb = vec_cntlz (ca); vector double dd = vec_xl (0, &y); vec_xst (dd, 0, &z); vector double de = vec_round (dd); vector double df = vec_splat (de, 0); vector double dg = vec_splat (de, 1); vector long long l3 = vec_splat (l2, 0); vector long long l4 = vec_splat (l2, 1); vector unsigned long long u3 = vec_splat (u2, 0); vector unsigned long long u4 = vec_splat (u2, 1); vector bool long long l5 = vec_splat (ld, 0); vector bool long long l6 = vec_splat (ld, 1); vector long long l7 = vec_div (l3, l4); vector unsigned long long u5 = vec_div (u3, u4); vector long long l8 = vec_mul (l3, l4); vector unsigned long long u6 = vec_mul (u3, u4); vector double dh = vec_ctf (la, -2); vector double di = vec_ctf (ua, 2); vector long long l9 = vec_cts (dh, -2); vector unsigned long long u7 = vec_ctu (di, 2); return 0; }
void test1() { // CHECK-LABEL: define void @test1 // CHECK-LE-LABEL: define void @test1 res_vf = vec_abs(vf); // CHECK: call <4 x float> @llvm.fabs.v4f32(<4 x float> %{{[0-9]*}}) // CHECK-LE: call <4 x float> @llvm.fabs.v4f32(<4 x float> %{{[0-9]*}}) dummy(); // CHECK: call void @dummy() // CHECK-LE: call void @dummy() res_vd = vec_add(vd, vd); // CHECK: fadd <2 x double> // CHECK-LE: fadd <2 x double> res_vd = vec_and(vbll, vd); // CHECK: and <2 x i64> // CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double> // CHECK-LE: and <2 x i64> // CHECK-LE: bitcast <2 x i64> %{{[0-9]*}} to <2 x double> res_vd = vec_and(vd, vbll); // CHECK: and <2 x i64> // CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double> // CHECK-LE: and <2 x i64> // CHECK-LE: bitcast <2 x i64> %{{[0-9]*}} to <2 x double> res_vd = vec_and(vd, vd); // CHECK: and <2 x i64> // CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double> // CHECK-LE: and <2 x i64> // CHECK-LE: bitcast <2 x i64> %{{[0-9]*}} to <2 x double> dummy(); // CHECK: call void @dummy() // CHECK-LE: call void @dummy() res_vd = vec_andc(vbll, vd); // CHECK: bitcast <2 x double> %{{[0-9]*}} to <2 x i64> // CHECK: xor <2 x i64> %{{[0-9]*}}, <i64 -1, i64 -1> // CHECK: and <2 x i64> // CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double> // CHECK-LE: bitcast <2 x double> %{{[0-9]*}} to <2 x i64> // CHECK-LE: xor <2 x i64> %{{[0-9]*}}, <i64 -1, i64 -1> // CHECK-LE: and <2 x i64> // CHECK-LE: bitcast <2 x i64> %{{[0-9]*}} to <2 x double> dummy(); // CHECK: call void @dummy() // CHECK-LE: call void @dummy() res_vd = vec_andc(vd, vbll); // CHECK: bitcast <2 x double> %{{[0-9]*}} to <2 x i64> // CHECK: xor <2 x i64> %{{[0-9]*}}, <i64 -1, i64 -1> // CHECK: and <2 x i64> // CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double> // CHECK-LE: bitcast <2 x double> %{{[0-9]*}} to <2 x i64> // CHECK-LE: xor <2 x i64> %{{[0-9]*}}, <i64 -1, i64 -1> // CHECK-LE: and <2 x i64> // CHECK-LE: bitcast <2 x i64> %{{[0-9]*}} to <2 x double> dummy(); // CHECK: call void @dummy() res_vd = vec_andc(vd, vd); // CHECK: bitcast <2 x double> %{{[0-9]*}} to <2 x i64> // CHECK: xor <2 x i64> %{{[0-9]*}}, <i64 -1, i64 -1> // CHECK: and <2 x i64> // CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double> dummy(); // CHECK: call void @dummy() // CHECK-LE: call void @dummy() res_vd = vec_ceil(vd); // CHECK: call <2 x double> @llvm.ceil.v2f64(<2 x double> %{{[0-9]*}}) // CHECK-LE: call <2 x double> @llvm.ceil.v2f64(<2 x double> %{{[0-9]*}}) res_vf = vec_ceil(vf); // CHECK: call <4 x float> @llvm.ceil.v4f32(<4 x float> %{{[0-9]*}}) // CHECK-LE: call <4 x float> @llvm.ceil.v4f32(<4 x float> %{{[0-9]*}}) res_vbll = vec_cmpeq(vd, vd); // CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpeqdp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}}) // CHECK-LE: call <2 x i64> @llvm.ppc.vsx.xvcmpeqdp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}}) res_vbi = vec_cmpeq(vf, vf); // CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpeqsp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}}) // CHECK-LE: call <4 x i32> @llvm.ppc.vsx.xvcmpeqsp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}}) res_vbll = vec_cmpge(vd, vd); // CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpgedp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}}) // CHECK-LE: call <2 x i64> @llvm.ppc.vsx.xvcmpgedp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}}) res_vbi = vec_cmpge(vf, vf); // CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpgesp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}}) // CHECK-LE: call <4 x i32> @llvm.ppc.vsx.xvcmpgesp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}}) res_vbll = vec_cmpgt(vd, vd); // CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpgtdp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}}) // CHECK-LE: call <2 x i64> @llvm.ppc.vsx.xvcmpgtdp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}}) res_vbi = vec_cmpgt(vf, vf); // CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpgtsp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}}) // CHECK-LE: call <4 x i32> @llvm.ppc.vsx.xvcmpgtsp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}}) res_vbll = vec_cmple(vd, vd); // CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpgedp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}}) // CHECK-LE: call <2 x i64> @llvm.ppc.vsx.xvcmpgedp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}}) res_vbi = vec_cmple(vf, vf); // CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpgesp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}}) // CHECK-LE: call <4 x i32> @llvm.ppc.vsx.xvcmpgesp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}}) res_vbll = vec_cmplt(vd, vd); // CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpgtdp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}}) // CHECK-LE: call <2 x i64> @llvm.ppc.vsx.xvcmpgtdp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}}) res_vbi = vec_cmplt(vf, vf); // CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpgtsp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}}) // CHECK-LE: call <4 x i32> @llvm.ppc.vsx.xvcmpgtsp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}}) /* vec_cpsgn */ res_vf = vec_cpsgn(vf, vf); // CHECK: call <4 x float> @llvm.copysign.v4f32(<4 x float> %{{.+}}, <4 x float> %{{.+}}) // CHECK-LE: call <4 x float> @llvm.copysign.v4f32(<4 x float> %{{.+}}, <4 x float> %{{.+}}) res_vd = vec_cpsgn(vd, vd); // CHECK: call <2 x double> @llvm.copysign.v2f64(<2 x double> %{{.+}}, <2 x double> %{{.+}}) // CHECK-LE: call <2 x double> @llvm.copysign.v2f64(<2 x double> %{{.+}}, <2 x double> %{{.+}}) /* vec_div */ res_vsll = vec_div(vsll, vsll); // CHECK: sdiv <2 x i64> // CHECK-LE: sdiv <2 x i64> res_vull = vec_div(vull, vull); // CHECK: udiv <2 x i64> // CHECK-LE: udiv <2 x i64> res_vf = vec_div(vf, vf); // CHECK: fdiv <4 x float> // CHECK-LE: fdiv <4 x float> res_vd = vec_div(vd, vd); // CHECK: fdiv <2 x double> // CHECK-LE: fdiv <2 x double> /* vec_max */ res_vf = vec_max(vf, vf); // CHECK: @llvm.ppc.vsx.xvmaxsp // CHECK-LE: @llvm.ppc.vsx.xvmaxsp res_vd = vec_max(vd, vd); // CHECK: @llvm.ppc.vsx.xvmaxdp // CHECK-LE: @llvm.ppc.vsx.xvmaxdp res_vf = vec_vmaxfp(vf, vf); // CHECK: @llvm.ppc.vsx.xvmaxsp // CHECK-LE: @llvm.ppc.vsx.xvmaxsp /* vec_min */ res_vf = vec_min(vf, vf); // CHECK: @llvm.ppc.vsx.xvminsp // CHECK-LE: @llvm.ppc.vsx.xvminsp res_vd = vec_min(vd, vd); // CHECK: @llvm.ppc.vsx.xvmindp // CHECK-LE: @llvm.ppc.vsx.xvmindp res_vf = vec_vminfp(vf, vf); // CHECK: @llvm.ppc.vsx.xvminsp // CHECK-LE: @llvm.ppc.vsx.xvminsp res_d = __builtin_vsx_xsmaxdp(d, d); // CHECK: @llvm.ppc.vsx.xsmaxdp // CHECK-LE: @llvm.ppc.vsx.xsmaxdp res_d = __builtin_vsx_xsmindp(d, d); // CHECK: @llvm.ppc.vsx.xsmindp // CHECK-LE: @llvm.ppc.vsx.xsmindp /* vec_perm */ res_vsll = vec_perm(vsll, vsll, vuc); // CHECK: @llvm.ppc.altivec.vperm // CHECK-LE: @llvm.ppc.altivec.vperm res_vull = vec_perm(vull, vull, vuc); // CHECK: @llvm.ppc.altivec.vperm // CHECK-LE: @llvm.ppc.altivec.vperm res_vbll = vec_perm(vbll, vbll, vuc); // CHECK: [[T1:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32> // CHECK: [[T2:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32> // CHECK: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8> // CHECK-LE: xor <16 x i8> // CHECK-LE: [[T1:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32> // CHECK-LE: [[T2:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32> // CHECK-LE: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8> res_vf = vec_round(vf); // CHECK: call <4 x float> @llvm.round.v4f32(<4 x float> // CHECK-LE: call <4 x float> @llvm.round.v4f32(<4 x float> res_vd = vec_round(vd); // CHECK: call <2 x double> @llvm.round.v2f64(<2 x double> // CHECK-LE: call <2 x double> @llvm.round.v2f64(<2 x double> res_vd = vec_perm(vd, vd, vuc); // CHECK: @llvm.ppc.altivec.vperm // CHECK-LE: @llvm.ppc.altivec.vperm res_vd = vec_splat(vd, 1); // CHECK: [[T1:%.+]] = bitcast <2 x double> {{.+}} to <4 x i32> // CHECK: [[T2:%.+]] = bitcast <2 x double> {{.+}} to <4 x i32> // CHECK: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8> // CHECK-LE: xor <16 x i8> // CHECK-LE: [[T1:%.+]] = bitcast <2 x double> {{.+}} to <4 x i32> // CHECK-LE: [[T2:%.+]] = bitcast <2 x double> {{.+}} to <4 x i32> // CHECK-LE: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8> res_vbll = vec_splat(vbll, 1); // CHECK: [[T1:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32> // CHECK: [[T2:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32> // CHECK: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8> // CHECK-LE: xor <16 x i8> // CHECK-LE: [[T1:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32> // CHECK-LE: [[T2:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32> // CHECK-LE: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8> res_vsll = vec_splat(vsll, 1); // CHECK: [[T1:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32> // CHECK: [[T2:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32> // CHECK: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8> // CHECK-LE: xor <16 x i8> // CHECK-LE: [[T1:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32> // CHECK-LE: [[T2:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32> // CHECK-LE: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8> res_vull = vec_splat(vull, 1); // CHECK: [[T1:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32> // CHECK: [[T2:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32> // CHECK: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8> // CHECK-LE: xor <16 x i8> // CHECK-LE: [[T1:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32> // CHECK-LE: [[T2:%.+]] = bitcast <2 x i64> {{.+}} to <4 x i32> // CHECK-LE: call <4 x i32> @llvm.ppc.altivec.vperm(<4 x i32> [[T1]], <4 x i32> [[T2]], <16 x i8> res_vsi = vec_pack(vsll, vsll); // CHECK: @llvm.ppc.altivec.vperm // CHECK-LE: @llvm.ppc.altivec.vperm res_vui = vec_pack(vull, vull); // CHECK: @llvm.ppc.altivec.vperm // CHECK-LE: @llvm.ppc.altivec.vperm res_vbi = vec_pack(vbll, vbll); // CHECK: @llvm.ppc.altivec.vperm // CHECK-LE: @llvm.ppc.altivec.vperm res_vsll = vec_vperm(vsll, vsll, vuc); // CHECK: @llvm.ppc.altivec.vperm // CHECK-LE: @llvm.ppc.altivec.vperm res_vull = vec_vperm(vull, vull, vuc); // CHECK: @llvm.ppc.altivec.vperm // CHECK-LE: @llvm.ppc.altivec.vperm res_vd = vec_vperm(vd, vd, vuc); // CHECK: @llvm.ppc.altivec.vperm // CHECK-LE: @llvm.ppc.altivec.vperm /* vec_vsx_ld */ res_vsi = vec_vsx_ld(0, &vsi); // CHECK: @llvm.ppc.vsx.lxvw4x // CHECK-LE: @llvm.ppc.vsx.lxvw4x res_vui = vec_vsx_ld(0, &vui); // CHECK: @llvm.ppc.vsx.lxvw4x // CHECK-LE: @llvm.ppc.vsx.lxvw4x res_vf = vec_vsx_ld (0, &vf); // CHECK: @llvm.ppc.vsx.lxvw4x // CHECK-LE: @llvm.ppc.vsx.lxvw4x res_vsll = vec_vsx_ld(0, &vsll); // CHECK: @llvm.ppc.vsx.lxvd2x // CHECK-LE: @llvm.ppc.vsx.lxvd2x res_vull = vec_vsx_ld(0, &vull); // CHECK: @llvm.ppc.vsx.lxvd2x // CHECK-LE: @llvm.ppc.vsx.lxvd2x res_vd = vec_vsx_ld(0, &vd); // CHECK: @llvm.ppc.vsx.lxvd2x // CHECK-LE: @llvm.ppc.vsx.lxvd2x res_vull = vec_vsx_ld(0, &vull); // CHECK: @llvm.ppc.vsx.lxvd2x // CHECK-LE: @llvm.ppc.vsx.lxvd2x res_vd = vec_vsx_ld(0, &vd); // CHECK: @llvm.ppc.vsx.lxvd2x // CHECK-LE: @llvm.ppc.vsx.lxvd2x res_vss = vec_vsx_ld(0, &vss); // CHECK: @llvm.ppc.vsx.lxvw4x // CHECK-LE: @llvm.ppc.vsx.lxvw4x res_vss = vec_vsx_ld(0, &ss); // CHECK: @llvm.ppc.vsx.lxvw4x // CHECK-LE: @llvm.ppc.vsx.lxvw4x res_vus = vec_vsx_ld(0, &vus); // CHECK: @llvm.ppc.vsx.lxvw4x // CHECK-LE: @llvm.ppc.vsx.lxvw4x res_vus = vec_vsx_ld(0, &us); // CHECK: @llvm.ppc.vsx.lxvw4x // CHECK-LE: @llvm.ppc.vsx.lxvw4x res_vbc = vec_vsx_ld(0, &vbc); // CHECK: @llvm.ppc.vsx.lxvw4x // CHECK-LE: @llvm.ppc.vsx.lxvw4x res_vsc = vec_vsx_ld(0, &vsc); // CHECK: @llvm.ppc.vsx.lxvw4x // CHECK-LE: @llvm.ppc.vsx.lxvw4x res_vuc = vec_vsx_ld(0, &vuc); // CHECK: @llvm.ppc.vsx.lxvw4x // CHECK-LE: @llvm.ppc.vsx.lxvw4x res_vsc = vec_vsx_ld(0, &sc); // CHECK: @llvm.ppc.vsx.lxvw4x // CHECK-LE: @llvm.ppc.vsx.lxvw4x res_vuc = vec_vsx_ld(0, &uc); // CHECK: @llvm.ppc.vsx.lxvw4x // CHECK-LE: @llvm.ppc.vsx.lxvw4x /* vec_vsx_st */ vec_vsx_st(vsi, 0, &res_vsi); // CHECK: @llvm.ppc.vsx.stxvw4x // CHECK-LE: @llvm.ppc.vsx.stxvw4x vec_vsx_st(vsi, 0, &res_si); // CHECK: @llvm.ppc.vsx.stxvw4x // CHECK-LE: @llvm.ppc.vsx.stxvw4x vec_vsx_st(vui, 0, &res_vui); // CHECK: @llvm.ppc.vsx.stxvw4x // CHECK-LE: @llvm.ppc.vsx.stxvw4x vec_vsx_st(vui, 0, &res_ui); // CHECK: @llvm.ppc.vsx.stxvw4x // CHECK-LE: @llvm.ppc.vsx.stxvw4x vec_vsx_st(vf, 0, &res_vf); // CHECK: @llvm.ppc.vsx.stxvw4x // CHECK-LE: @llvm.ppc.vsx.stxvw4x vec_vsx_st(vsll, 0, &res_vsll); // CHECK: @llvm.ppc.vsx.stxvd2x // CHECK-LE: @llvm.ppc.vsx.stxvd2x vec_vsx_st(vull, 0, &res_vull); // CHECK: @llvm.ppc.vsx.stxvd2x // CHECK-LE: @llvm.ppc.vsx.stxvd2x vec_vsx_st(vd, 0, &res_vd); // CHECK: @llvm.ppc.vsx.stxvd2x // CHECK-LE: @llvm.ppc.vsx.stxvd2x vec_vsx_st(vss, 0, &res_vss); // CHECK: @llvm.ppc.vsx.stxvw4x // CHECK-LE: @llvm.ppc.vsx.stxvw4x vec_vsx_st(vss, 0, &res_ss); // CHECK: @llvm.ppc.vsx.stxvw4x // CHECK-LE: @llvm.ppc.vsx.stxvw4x vec_vsx_st(vus, 0, &res_vus); // CHECK: @llvm.ppc.vsx.stxvw4x // CHECK-LE: @llvm.ppc.vsx.stxvw4x vec_vsx_st(vus, 0, &res_us); // CHECK: @llvm.ppc.vsx.stxvw4x // CHECK-LE: @llvm.ppc.vsx.stxvw4x vec_vsx_st(vsc, 0, &res_vsc); // CHECK: @llvm.ppc.vsx.stxvw4x // CHECK-LE: @llvm.ppc.vsx.stxvw4x vec_vsx_st(vsc, 0, &res_sc); // CHECK: @llvm.ppc.vsx.stxvw4x // CHECK-LE: @llvm.ppc.vsx.stxvw4x vec_vsx_st(vuc, 0, &res_vuc); // CHECK: @llvm.ppc.vsx.stxvw4x // CHECK-LE: @llvm.ppc.vsx.stxvw4x vec_vsx_st(vuc, 0, &res_uc); // CHECK: @llvm.ppc.vsx.stxvw4x // CHECK-LE: @llvm.ppc.vsx.stxvw4x vec_vsx_st(vbc, 0, &res_vbc); // CHECK: @llvm.ppc.vsx.stxvw4x // CHECK-LE: @llvm.ppc.vsx.stxvw4x vec_vsx_st(vbc, 0, &res_sc); // CHECK: @llvm.ppc.vsx.stxvw4x // CHECK-LE: @llvm.ppc.vsx.stxvw4x vec_vsx_st(vbc, 0, &res_uc); // CHECK: @llvm.ppc.vsx.stxvw4x // CHECK-LE: @llvm.ppc.vsx.stxvw4x /* vec_and */ res_vsll = vec_and(vsll, vsll); // CHECK: and <2 x i64> // CHECK-LE: and <2 x i64> res_vsll = vec_and(vbll, vsll); // CHECK: and <2 x i64> // CHECK-LE: and <2 x i64> res_vsll = vec_and(vsll, vbll); // CHECK: and <2 x i64> // CHECK-LE: and <2 x i64> res_vull = vec_and(vull, vull); // CHECK: and <2 x i64> // CHECK-LE: and <2 x i64> res_vull = vec_and(vbll, vull); // CHECK: and <2 x i64> // CHECK-LE: and <2 x i64> res_vull = vec_and(vull, vbll); // CHECK: and <2 x i64> // CHECK-LE: and <2 x i64> res_vbll = vec_and(vbll, vbll); // CHECK: and <2 x i64> // CHECK-LE: and <2 x i64> /* vec_vand */ res_vsll = vec_vand(vsll, vsll); // CHECK: and <2 x i64> // CHECK-LE: and <2 x i64> res_vsll = vec_vand(vbll, vsll); // CHECK: and <2 x i64> // CHECK-LE: and <2 x i64> res_vsll = vec_vand(vsll, vbll); // CHECK: and <2 x i64> // CHECK-LE: and <2 x i64> res_vull = vec_vand(vull, vull); // CHECK: and <2 x i64> // CHECK-LE: and <2 x i64> res_vull = vec_vand(vbll, vull); // CHECK: and <2 x i64> // CHECK-LE: and <2 x i64> res_vull = vec_vand(vull, vbll); // CHECK: and <2 x i64> // CHECK-LE: and <2 x i64> res_vbll = vec_vand(vbll, vbll); // CHECK: and <2 x i64> // CHECK-LE: and <2 x i64> /* vec_andc */ res_vsll = vec_andc(vsll, vsll); // CHECK: xor <2 x i64> // CHECK: and <2 x i64> // CHECK-LE: xor <2 x i64> // CHECK-LE: and <2 x i64> res_vsll = vec_andc(vbll, vsll); // CHECK: xor <2 x i64> // CHECK: and <2 x i64> // CHECK-LE: xor <2 x i64> // CHECK-LE: and <2 x i64> res_vsll = vec_andc(vsll, vbll); // CHECK: xor <2 x i64> // CHECK: and <2 x i64> // CHECK-LE: xor <2 x i64> // CHECK-LE: and <2 x i64> res_vull = vec_andc(vull, vull); // CHECK: xor <2 x i64> // CHECK: and <2 x i64> // CHECK-LE: xor <2 x i64> // CHECK-LE: and <2 x i64> res_vull = vec_andc(vbll, vull); // CHECK: xor <2 x i64> // CHECK: and <2 x i64> // CHECK-LE: xor <2 x i64> // CHECK-LE: and <2 x i64> res_vull = vec_andc(vull, vbll); // CHECK: xor <2 x i64> // CHECK: and <2 x i64> // CHECK-LE: xor <2 x i64> // CHECK-LE: and <2 x i64> res_vbll = vec_andc(vbll, vbll); // CHECK: xor <2 x i64> // CHECK: and <2 x i64> // CHECK-LE: xor <2 x i64> // CHECK-LE: and <2 x i64> res_vf = vec_floor(vf); // CHECK: call <4 x float> @llvm.floor.v4f32(<4 x float> %{{[0-9]+}}) // CHECK-LE: call <4 x float> @llvm.floor.v4f32(<4 x float> %{{[0-9]+}}) res_vd = vec_floor(vd); // CHECK: call <2 x double> @llvm.floor.v2f64(<2 x double> %{{[0-9]+}}) // CHECK-LE: call <2 x double> @llvm.floor.v2f64(<2 x double> %{{[0-9]+}}) res_vf = vec_madd(vf, vf, vf); // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}) // CHECK-LE: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}) res_vd = vec_madd(vd, vd, vd); // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}) // CHECK-LE: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}) /* vec_mergeh */ res_vsll = vec_mergeh(vsll, vsll); // CHECK: @llvm.ppc.altivec.vperm // CHECK-LE: @llvm.ppc.altivec.vperm res_vsll = vec_mergeh(vsll, vbll); // CHECK: @llvm.ppc.altivec.vperm // CHECK-LE: @llvm.ppc.altivec.vperm res_vsll = vec_mergeh(vbll, vsll); // CHECK: @llvm.ppc.altivec.vperm // CHECK-LE: @llvm.ppc.altivec.vperm res_vull = vec_mergeh(vull, vull); // CHECK: @llvm.ppc.altivec.vperm // CHECK-LE: @llvm.ppc.altivec.vperm res_vull = vec_mergeh(vull, vbll); // CHECK: @llvm.ppc.altivec.vperm // CHECK-LE: @llvm.ppc.altivec.vperm res_vull = vec_mergeh(vbll, vull); // CHECK: @llvm.ppc.altivec.vperm // CHECK-LE: @llvm.ppc.altivec.vperm /* vec_mergel */ res_vsll = vec_mergel(vsll, vsll); // CHECK: @llvm.ppc.altivec.vperm // CHECK-LE: @llvm.ppc.altivec.vperm res_vsll = vec_mergel(vsll, vbll); // CHECK: @llvm.ppc.altivec.vperm // CHECK-LE: @llvm.ppc.altivec.vperm res_vsll = vec_mergel(vbll, vsll); // CHECK: @llvm.ppc.altivec.vperm // CHECK-LE: @llvm.ppc.altivec.vperm res_vull = vec_mergel(vull, vull); // CHECK: @llvm.ppc.altivec.vperm // CHECK-LE: @llvm.ppc.altivec.vperm res_vull = vec_mergel(vull, vbll); // CHECK: @llvm.ppc.altivec.vperm // CHECK-LE: @llvm.ppc.altivec.vperm res_vull = vec_mergel(vbll, vull); // CHECK: @llvm.ppc.altivec.vperm // CHECK-LE: @llvm.ppc.altivec.vperm /* vec_msub */ res_vf = vec_msub(vf, vf, vf); // CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{[0-9]+}} // CHECK-NEXT: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float> // CHECK-LE: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{[0-9]+}} // CHECK-LE-NEXT: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float> res_vd = vec_msub(vd, vd, vd); // CHECK: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{[0-9]+}} // CHECK-NEXT: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double> // CHECK-LE: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{[0-9]+}} // CHECK-LE-NEXT: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double> res_vsll = vec_mul(vsll, vsll); // CHECK: mul <2 x i64> // CHECK-LE: mul <2 x i64> res_vull = vec_mul(vull, vull); // CHECK: mul <2 x i64> // CHECK-LE: mul <2 x i64> res_vf = vec_mul(vf, vf); // CHECK: fmul <4 x float> %{{[0-9]+}}, %{{[0-9]+}} // CHECK-LE: fmul <4 x float> %{{[0-9]+}}, %{{[0-9]+}} res_vd = vec_mul(vd, vd); // CHECK: fmul <2 x double> %{{[0-9]+}}, %{{[0-9]+}} // CHECK-LE: fmul <2 x double> %{{[0-9]+}}, %{{[0-9]+}} res_vf = vec_nearbyint(vf); // CHECK: call <4 x float> @llvm.round.v4f32(<4 x float> %{{[0-9]+}}) // CHECK-LE: call <4 x float> @llvm.round.v4f32(<4 x float> %{{[0-9]+}}) res_vd = vec_nearbyint(vd); // CHECK: call <2 x double> @llvm.round.v2f64(<2 x double> %{{[0-9]+}}) // CHECK-LE: call <2 x double> @llvm.round.v2f64(<2 x double> %{{[0-9]+}}) res_vf = vec_nmadd(vf, vf, vf); // CHECK: [[FM:[0-9]+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}) // CHECK-NEXT: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %[[FM]] // CHECK-LE: [[FM:[0-9]+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}) // CHECK-LE-NEXT: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %[[FM]] res_vd = vec_nmadd(vd, vd, vd); // CHECK: [[FM:[0-9]+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}) // CHECK-NEXT: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %[[FM]] // CHECK-LE: [[FM:[0-9]+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}) // CHECK-LE-NEXT: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %[[FM]] res_vf = vec_nmsub(vf, vf, vf); // CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{[0-9]+}} // CHECK-NEXT: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float> // CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{[0-9]+}} // CHECK-LE: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{[0-9]+}} // CHECK-LE-NEXT: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float> // CHECK-LE: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{[0-9]+}} res_vd = vec_nmsub(vd, vd, vd); // CHECK: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{[0-9]+}} // CHECK-NEXT: [[FM:[0-9]+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double> // CHECK-NEXT: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %[[FM]] // CHECK-LE: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{[0-9]+}} // CHECK-LE-NEXT: [[FM:[0-9]+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double> // CHECK-LE-NEXT: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %[[FM]] /* vec_nor */ res_vsll = vec_nor(vsll, vsll); // CHECK: or <2 x i64> // CHECK: xor <2 x i64> // CHECK-LE: or <2 x i64> // CHECK-LE: xor <2 x i64> res_vull = vec_nor(vull, vull); // CHECK: or <2 x i64> // CHECK: xor <2 x i64> // CHECK-LE: or <2 x i64> // CHECK-LE: xor <2 x i64> res_vull = vec_nor(vbll, vbll); // CHECK: or <2 x i64> // CHECK: xor <2 x i64> // CHECK-LE: or <2 x i64> // CHECK-LE: xor <2 x i64> res_vd = vec_nor(vd, vd); // CHECK: bitcast <2 x double> %{{[0-9]+}} to <2 x i64> // CHECK: [[OR:%.+]] = or <2 x i64> %{{[0-9]+}}, %{{[0-9]+}} // CHECK-NEXT: xor <2 x i64> [[OR]], <i64 -1, i64 -1> // CHECK-LE: bitcast <2 x double> %{{[0-9]+}} to <2 x i64> // CHECK-LE: [[OR:%.+]] = or <2 x i64> %{{[0-9]+}}, %{{[0-9]+}} // CHECK-LE-NEXT: xor <2 x i64> [[OR]], <i64 -1, i64 -1> /* vec_or */ res_vsll = vec_or(vsll, vsll); // CHECK: or <2 x i64> // CHECK-LE: or <2 x i64> res_vsll = vec_or(vbll, vsll); // CHECK: or <2 x i64> // CHECK-LE: or <2 x i64> res_vsll = vec_or(vsll, vbll); // CHECK: or <2 x i64> // CHECK-LE: or <2 x i64> res_vull = vec_or(vull, vull); // CHECK: or <2 x i64> // CHECK-LE: or <2 x i64> res_vull = vec_or(vbll, vull); // CHECK: or <2 x i64> // CHECK-LE: or <2 x i64> res_vull = vec_or(vull, vbll); // CHECK: or <2 x i64> // CHECK-LE: or <2 x i64> res_vbll = vec_or(vbll, vbll); // CHECK: or <2 x i64> // CHECK-LE: or <2 x i64> res_vd = vec_or(vd, vd); // CHECK: bitcast <2 x double> %{{[0-9]+}} to <2 x i64> // CHECK: or <2 x i64> %{{[0-9]+}}, %{{[0-9]+}} // CHECK-LE: bitcast <2 x double> %{{[0-9]+}} to <2 x i64> // CHECK-LE: or <2 x i64> %{{[0-9]+}}, %{{[0-9]+}} res_vd = vec_or(vbll, vd); // CHECK: [[T1:%.+]] = bitcast <2 x double> %{{[0-9]+}} to <2 x i64> // CHECK: [[T2:%.+]] = or <2 x i64> %{{[0-9]+}}, [[T1]] // CHECK: bitcast <2 x i64> [[T2]] to <2 x double> // CHECK-LE: [[T1:%.+]] = bitcast <2 x double> %{{[0-9]+}} to <2 x i64> // CHECK-LE: [[T2:%.+]] = or <2 x i64> %{{[0-9]+}}, [[T1]] // CHECK-LE: bitcast <2 x i64> [[T2]] to <2 x double> res_vd = vec_or(vd, vbll); // CHECK: [[T1:%.+]] = bitcast <2 x double> %{{[0-9]+}} to <2 x i64> // CHECK: [[T2:%.+]] = or <2 x i64> [[T1]], %{{[0-9]+}} // CHECK: bitcast <2 x i64> [[T2]] to <2 x double> // CHECK-LE: [[T1:%.+]] = bitcast <2 x double> %{{[0-9]+}} to <2 x i64> // CHECK-LE: [[T2:%.+]] = or <2 x i64> [[T1]], %{{[0-9]+}} // CHECK-LE: bitcast <2 x i64> [[T2]] to <2 x double> res_vf = vec_re(vf); // CHECK: call <4 x float> @llvm.ppc.vsx.xvresp(<4 x float> // CHECK-LE: call <4 x float> @llvm.ppc.vsx.xvresp(<4 x float> res_vd = vec_re(vd); // CHECK: call <2 x double> @llvm.ppc.vsx.xvredp(<2 x double> // CHECK-LE: call <2 x double> @llvm.ppc.vsx.xvredp(<2 x double> res_vf = vec_rint(vf); // CHECK: call <4 x float> @llvm.nearbyint.v4f32(<4 x float> %{{[0-9]+}}) // CHECK-LE: call <4 x float> @llvm.nearbyint.v4f32(<4 x float> %{{[0-9]+}}) res_vd = vec_rint(vd); // CHECK: call <2 x double> @llvm.nearbyint.v2f64(<2 x double> %{{[0-9]+}}) // CHECK-LE: call <2 x double> @llvm.nearbyint.v2f64(<2 x double> %{{[0-9]+}}) res_vf = vec_rsqrte(vf); // CHECK: call <4 x float> @llvm.ppc.vsx.xvrsqrtesp(<4 x float> %{{[0-9]+}}) // CHECK-LE: call <4 x float> @llvm.ppc.vsx.xvrsqrtesp(<4 x float> %{{[0-9]+}}) res_vd = vec_rsqrte(vd); // CHECK: call <2 x double> @llvm.ppc.vsx.xvrsqrtedp(<2 x double> %{{[0-9]+}}) // CHECK-LE: call <2 x double> @llvm.ppc.vsx.xvrsqrtedp(<2 x double> %{{[0-9]+}}) dummy(); // CHECK: call void @dummy() // CHECK-LE: call void @dummy() res_vf = vec_sel(vd, vd, vbll); // CHECK: xor <2 x i64> %{{[0-9]+}}, <i64 -1, i64 -1> // CHECK: and <2 x i64> %{{[0-9]+}}, // CHECK: and <2 x i64> %{{[0-9]+}}, %{{[0-9]+}} // CHECK: or <2 x i64> // CHECK: bitcast <2 x i64> %{{[0-9]+}} to <2 x double> // CHECK-LE: xor <2 x i64> %{{[0-9]+}}, <i64 -1, i64 -1> // CHECK-LE: and <2 x i64> %{{[0-9]+}}, // CHECK-LE: and <2 x i64> %{{[0-9]+}}, %{{[0-9]+}} // CHECK-LE: or <2 x i64> // CHECK-LE: bitcast <2 x i64> %{{[0-9]+}} to <2 x double> dummy(); // CHECK: call void @dummy() // CHECK-LE: call void @dummy() res_vd = vec_sel(vd, vd, vull); // CHECK: xor <2 x i64> %{{[0-9]+}}, <i64 -1, i64 -1> // CHECK: and <2 x i64> %{{[0-9]+}}, // CHECK: and <2 x i64> %{{[0-9]+}}, %{{[0-9]+}} // CHECK: or <2 x i64> // CHECK: bitcast <2 x i64> %{{[0-9]+}} to <2 x double> // CHECK-LE: xor <2 x i64> %{{[0-9]+}}, <i64 -1, i64 -1> // CHECK-LE: and <2 x i64> %{{[0-9]+}}, // CHECK-LE: and <2 x i64> %{{[0-9]+}}, %{{[0-9]+}} // CHECK-LE: or <2 x i64> // CHECK-LE: bitcast <2 x i64> %{{[0-9]+}} to <2 x double> res_vf = vec_sqrt(vf); // CHECK: call <4 x float> @llvm.sqrt.v4f32(<4 x float> %{{[0-9]+}}) // CHECK-LE: call <4 x float> @llvm.sqrt.v4f32(<4 x float> %{{[0-9]+}}) res_vd = vec_sqrt(vd); // CHECK: call <2 x double> @llvm.sqrt.v2f64(<2 x double> %{{[0-9]+}}) // CHECK-LE: call <2 x double> @llvm.sqrt.v2f64(<2 x double> %{{[0-9]+}}) res_vd = vec_sub(vd, vd); // CHECK: fsub <2 x double> %{{[0-9]+}}, %{{[0-9]+}} // CHECK-LE: fsub <2 x double> %{{[0-9]+}}, %{{[0-9]+}} res_vf = vec_trunc(vf); // CHECK: call <4 x float> @llvm.trunc.v4f32(<4 x float> %{{[0-9]+}}) // CHECK-LE: call <4 x float> @llvm.trunc.v4f32(<4 x float> %{{[0-9]+}}) res_vd = vec_trunc(vd); // CHECK: call <2 x double> @llvm.trunc.v2f64(<2 x double> %{{[0-9]+}}) // CHECK-LE: call <2 x double> @llvm.trunc.v2f64(<2 x double> %{{[0-9]+}}) /* vec_vor */ res_vsll = vec_vor(vsll, vsll); // CHECK: or <2 x i64> // CHECK-LE: or <2 x i64> res_vsll = vec_vor(vbll, vsll); // CHECK: or <2 x i64> // CHECK-LE: or <2 x i64> res_vsll = vec_vor(vsll, vbll); // CHECK: or <2 x i64> // CHECK-LE: or <2 x i64> res_vull = vec_vor(vull, vull); // CHECK: or <2 x i64> // CHECK-LE: or <2 x i64> res_vull = vec_vor(vbll, vull); // CHECK: or <2 x i64> // CHECK-LE: or <2 x i64> res_vull = vec_vor(vull, vbll); // CHECK: or <2 x i64> // CHECK-LE: or <2 x i64> res_vbll = vec_vor(vbll, vbll); // CHECK: or <2 x i64> // CHECK-LE: or <2 x i64> /* vec_xor */ res_vsll = vec_xor(vsll, vsll); // CHECK: xor <2 x i64> // CHECK-LE: xor <2 x i64> res_vsll = vec_xor(vbll, vsll); // CHECK: xor <2 x i64> // CHECK-LE: xor <2 x i64> res_vsll = vec_xor(vsll, vbll); // CHECK: xor <2 x i64> // CHECK-LE: xor <2 x i64> res_vull = vec_xor(vull, vull); // CHECK: xor <2 x i64> // CHECK-LE: xor <2 x i64> res_vull = vec_xor(vbll, vull); // CHECK: xor <2 x i64> // CHECK-LE: xor <2 x i64> res_vull = vec_xor(vull, vbll); // CHECK: xor <2 x i64> // CHECK-LE: xor <2 x i64> res_vbll = vec_xor(vbll, vbll); // CHECK: xor <2 x i64> // CHECK-LE: xor <2 x i64> dummy(); // CHECK: call void @dummy() // CHECK-LE: call void @dummy() res_vd = vec_xor(vd, vd); // CHECK: [[X1:%.+]] = xor <2 x i64> %{{[0-9]+}}, %{{[0-9]+}} // CHECK: bitcast <2 x i64> [[X1]] to <2 x double> // CHECK-LE: [[X1:%.+]] = xor <2 x i64> %{{[0-9]+}}, %{{[0-9]+}} // CHECK-LE: bitcast <2 x i64> [[X1]] to <2 x double> dummy(); // CHECK: call void @dummy() // CHECK-LE: call void @dummy() res_vd = vec_xor(vd, vbll); // CHECK: [[X1:%.+]] = xor <2 x i64> %{{[0-9]+}}, %{{[0-9]+}} // CHECK: bitcast <2 x i64> [[X1]] to <2 x double> // CHECK-LE: [[X1:%.+]] = xor <2 x i64> %{{[0-9]+}}, %{{[0-9]+}} // CHECK-LE: bitcast <2 x i64> [[X1]] to <2 x double> dummy(); // CHECK: call void @dummy() // CHECK-LE: call void @dummy() res_vd = vec_xor(vbll, vd); // CHECK: [[X1:%.+]] = xor <2 x i64> %{{[0-9]+}}, %{{[0-9]+}} // CHECK: bitcast <2 x i64> [[X1]] to <2 x double> // CHECK-LE: [[X1:%.+]] = xor <2 x i64> %{{[0-9]+}}, %{{[0-9]+}} // CHECK-LE: bitcast <2 x i64> [[X1]] to <2 x double> /* vec_vxor */ res_vsll = vec_vxor(vsll, vsll); // CHECK: xor <2 x i64> // CHECK-LE: xor <2 x i64> res_vsll = vec_vxor(vbll, vsll); // CHECK: xor <2 x i64> // CHECK-LE: xor <2 x i64> res_vsll = vec_vxor(vsll, vbll); // CHECK: xor <2 x i64> // CHECK-LE: xor <2 x i64> res_vull = vec_vxor(vull, vull); // CHECK: xor <2 x i64> // CHECK-LE: xor <2 x i64> res_vull = vec_vxor(vbll, vull); // CHECK: xor <2 x i64> // CHECK-LE: xor <2 x i64> res_vull = vec_vxor(vull, vbll); // CHECK: xor <2 x i64> // CHECK-LE: xor <2 x i64> res_vbll = vec_vxor(vbll, vbll); // CHECK: xor <2 x i64> // CHECK-LE: xor <2 x i64> res_vsll = vec_cts(vd, 0); // CHECK: fmul <2 x double> // CHECK: fptosi <2 x double> %{{.*}} to <2 x i64> // CHECK-LE: fmul <2 x double> // CHECK-LE: fptosi <2 x double> %{{.*}} to <2 x i64> res_vsll = vec_cts(vd, 31); // CHECK: fmul <2 x double> // CHECK: fptosi <2 x double> %{{.*}} to <2 x i64> // CHECK-LE: fmul <2 x double> // CHECK-LE: fptosi <2 x double> %{{.*}} to <2 x i64> res_vsll = vec_ctu(vd, 0); // CHECK: fmul <2 x double> // CHECK: fptoui <2 x double> %{{.*}} to <2 x i64> // CHECK-LE: fmul <2 x double> // CHECK-LE: fptoui <2 x double> %{{.*}} to <2 x i64> res_vsll = vec_ctu(vd, 31); // CHECK: fmul <2 x double> // CHECK: fptoui <2 x double> %{{.*}} to <2 x i64> // CHECK-LE: fmul <2 x double> // CHECK-LE: fptoui <2 x double> %{{.*}} to <2 x i64> res_vd = vec_ctf(vsll, 0); // CHECK: sitofp <2 x i64> %{{.*}} to <2 x double> // CHECK: fmul <2 x double> // CHECK-LE: sitofp <2 x i64> %{{.*}} to <2 x double> // CHECK-LE: fmul <2 x double> res_vd = vec_ctf(vsll, 31); // CHECK: sitofp <2 x i64> %{{.*}} to <2 x double> // CHECK: fmul <2 x double> // CHECK-LE: sitofp <2 x i64> %{{.*}} to <2 x double> // CHECK-LE: fmul <2 x double> res_vd = vec_ctf(vull, 0); // CHECK: uitofp <2 x i64> %{{.*}} to <2 x double> // CHECK: fmul <2 x double> // CHECK-LE: uitofp <2 x i64> %{{.*}} to <2 x double> // CHECK-LE: fmul <2 x double> res_vd = vec_ctf(vull, 31); // CHECK: uitofp <2 x i64> %{{.*}} to <2 x double> // CHECK: fmul <2 x double> // CHECK-LE: uitofp <2 x i64> %{{.*}} to <2 x double> // CHECK-LE: fmul <2 x double> }
void test1() { // CHECK-LABEL: define void @test1 res_vd = vec_add(vd, vd); // CHECK: fadd <2 x double> res_vd = vec_and(vbll, vd); // CHECK: and <2 x i64> // CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double> res_vd = vec_and(vd, vbll); // CHECK: and <2 x i64> // CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double> res_vd = vec_and(vd, vd); // CHECK: and <2 x i64> // CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double> dummy(); // CHECK: call void @dummy() res_vd = vec_andc(vbll, vd); // CHECK: bitcast <2 x double> %{{[0-9]*}} to <2 x i64> // CHECK: xor <2 x i64> %{{[0-9]*}}, <i64 -1, i64 -1> // CHECK: and <2 x i64> // CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double> dummy(); // CHECK: call void @dummy() res_vd = vec_andc(vd, vbll); // CHECK: bitcast <2 x double> %{{[0-9]*}} to <2 x i64> // CHECK: xor <2 x i64> %{{[0-9]*}}, <i64 -1, i64 -1> // CHECK: and <2 x i64> // CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double> dummy(); // CHECK: call void @dummy() res_vd = vec_andc(vd, vd); // CHECK: bitcast <2 x double> %{{[0-9]*}} to <2 x i64> // CHECK: xor <2 x i64> %{{[0-9]*}}, <i64 -1, i64 -1> // CHECK: and <2 x i64> // CHECK: bitcast <2 x i64> %{{[0-9]*}} to <2 x double> dummy(); // CHECK: call void @dummy() res_vd = vec_ceil(vd); // CHECK: call <2 x double> @llvm.ceil.v2f64(<2 x double> %{{[0-9]*}}) res_vf = vec_ceil(vf); // CHECK: call <4 x float> @llvm.ceil.v4f32(<4 x float> %{{[0-9]*}}) res_vbll = vec_cmpeq(vd, vd); // CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpeqdp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}}) res_vbi = vec_cmpeq(vf, vf); // CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpeqsp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}}) res_vbll = vec_cmpge(vd, vd); // CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpgedp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}}) res_vbi = vec_cmpge(vf, vf); // CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpgesp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}}) res_vbll = vec_cmpgt(vd, vd); // CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpgtdp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}}) res_vbi = vec_cmpgt(vf, vf); // CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpgtsp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}}) res_vbll = vec_cmple(vd, vd); // CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpgedp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}}) res_vbi = vec_cmple(vf, vf); // CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpgesp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}}) res_vbll = vec_cmplt(vd, vd); // CHECK: call <2 x i64> @llvm.ppc.vsx.xvcmpgtdp(<2 x double> %{{[0-9]*}}, <2 x double> %{{[0-9]*}}) res_vbi = vec_cmplt(vf, vf); // CHECK: call <4 x i32> @llvm.ppc.vsx.xvcmpgtsp(<4 x float> %{{[0-9]*}}, <4 x float> %{{[0-9]*}}) /* vec_div */ res_vf = vec_div(vf, vf); // CHECK: @llvm.ppc.vsx.xvdivsp res_vd = vec_div(vd, vd); // CHECK: @llvm.ppc.vsx.xvdivdp /* vec_max */ res_vf = vec_max(vf, vf); // CHECK: @llvm.ppc.vsx.xvmaxsp res_vd = vec_max(vd, vd); // CHECK: @llvm.ppc.vsx.xvmaxdp res_vf = vec_vmaxfp(vf, vf); // CHECK: @llvm.ppc.vsx.xvmaxsp /* vec_min */ res_vf = vec_min(vf, vf); // CHECK: @llvm.ppc.vsx.xvminsp res_vd = vec_min(vd, vd); // CHECK: @llvm.ppc.vsx.xvmindp res_vf = vec_vminfp(vf, vf); // CHECK: @llvm.ppc.vsx.xvminsp res_d = __builtin_vsx_xsmaxdp(d, d); // CHECK: @llvm.ppc.vsx.xsmaxdp res_d = __builtin_vsx_xsmindp(d, d); // CHECK: @llvm.ppc.vsx.xsmindp /* vec_perm */ res_vsll = vec_perm(vsll, vsll, vuc); // CHECK: @llvm.ppc.altivec.vperm res_vull = vec_perm(vull, vull, vuc); // CHECK: @llvm.ppc.altivec.vperm res_vd = vec_perm(vd, vd, vuc); // CHECK: @llvm.ppc.altivec.vperm res_vsll = vec_vperm(vsll, vsll, vuc); // CHECK: @llvm.ppc.altivec.vperm res_vull = vec_vperm(vull, vull, vuc); // CHECK: @llvm.ppc.altivec.vperm res_vd = vec_vperm(vd, vd, vuc); // CHECK: @llvm.ppc.altivec.vperm /* vec_vsx_ld */ res_vsi = vec_vsx_ld(0, &vsi); // CHECK: @llvm.ppc.vsx.lxvw4x res_vui = vec_vsx_ld(0, &vui); // CHECK: @llvm.ppc.vsx.lxvw4x res_vf = vec_vsx_ld (0, &vf); // CHECK: @llvm.ppc.vsx.lxvw4x res_vsll = vec_vsx_ld(0, &vsll); // CHECK: @llvm.ppc.vsx.lxvd2x res_vull = vec_vsx_ld(0, &vull); // CHECK: @llvm.ppc.vsx.lxvd2x res_vd = vec_vsx_ld(0, &vd); // CHECK: @llvm.ppc.vsx.lxvd2x /* vec_vsx_st */ vec_vsx_st(vsi, 0, &res_vsi); // CHECK: @llvm.ppc.vsx.stxvw4x vec_vsx_st(vui, 0, &res_vui); // CHECK: @llvm.ppc.vsx.stxvw4x vec_vsx_st(vf, 0, &res_vf); // CHECK: @llvm.ppc.vsx.stxvw4x vec_vsx_st(vsll, 0, &res_vsll); // CHECK: @llvm.ppc.vsx.stxvd2x vec_vsx_st(vull, 0, &res_vull); // CHECK: @llvm.ppc.vsx.stxvd2x vec_vsx_st(vd, 0, &res_vd); // CHECK: @llvm.ppc.vsx.stxvd2x /* vec_and */ res_vsll = vec_and(vsll, vsll); // CHECK: and <2 x i64> res_vsll = vec_and(vbll, vsll); // CHECK: and <2 x i64> res_vsll = vec_and(vsll, vbll); // CHECK: and <2 x i64> res_vull = vec_and(vull, vull); // CHECK: and <2 x i64> res_vull = vec_and(vbll, vull); // CHECK: and <2 x i64> res_vull = vec_and(vull, vbll); // CHECK: and <2 x i64> res_vbll = vec_and(vbll, vbll); // CHECK: and <2 x i64> /* vec_vand */ res_vsll = vec_vand(vsll, vsll); // CHECK: and <2 x i64> res_vsll = vec_vand(vbll, vsll); // CHECK: and <2 x i64> res_vsll = vec_vand(vsll, vbll); // CHECK: and <2 x i64> res_vull = vec_vand(vull, vull); // CHECK: and <2 x i64> res_vull = vec_vand(vbll, vull); // CHECK: and <2 x i64> res_vull = vec_vand(vull, vbll); // CHECK: and <2 x i64> res_vbll = vec_vand(vbll, vbll); // CHECK: and <2 x i64> /* vec_andc */ res_vsll = vec_andc(vsll, vsll); // CHECK: xor <2 x i64> // CHECK: and <2 x i64> res_vsll = vec_andc(vbll, vsll); // CHECK: xor <2 x i64> // CHECK: and <2 x i64> res_vsll = vec_andc(vsll, vbll); // CHECK: xor <2 x i64> // CHECK: and <2 x i64> res_vull = vec_andc(vull, vull); // CHECK: xor <2 x i64> // CHECK: and <2 x i64> res_vull = vec_andc(vbll, vull); // CHECK: xor <2 x i64> // CHECK: and <2 x i64> res_vull = vec_andc(vull, vbll); // CHECK: xor <2 x i64> // CHECK: and <2 x i64> res_vbll = vec_andc(vbll, vbll); // CHECK: xor <2 x i64> // CHECK: and <2 x i64> res_vf = vec_floor(vf); // CHECK: call <4 x float> @llvm.floor.v4f32(<4 x float> %{{[0-9]+}}) res_vd = vec_floor(vd); // CHECK: call <2 x double> @llvm.floor.v2f64(<2 x double> %{{[0-9]+}}) res_vf = vec_madd(vf, vf, vf); // CHECK: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}) res_vd = vec_madd(vd, vd, vd); // CHECK: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}) res_vf = vec_msub(vf, vf, vf); // CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{[0-9]+}} // CHECK-NEXT: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float> res_vd = vec_msub(vd, vd, vd); // CHECK: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{[0-9]+}} // CHECK-NEXT: call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double> res_vf = vec_mul(vf, vf); // CHECK: fmul <4 x float> %{{[0-9]+}}, %{{[0-9]+}} res_vd = vec_mul(vd, vd); // CHECK: fmul <2 x double> %{{[0-9]+}}, %{{[0-9]+}} res_vf = vec_nearbyint(vf); // CHECK: call <4 x float> @llvm.round.v4f32(<4 x float> %{{[0-9]+}}) res_vd = vec_nearbyint(vd); // CHECK: call <2 x double> @llvm.round.v2f64(<2 x double> %{{[0-9]+}}) res_vf = vec_nmadd(vf, vf, vf); // CHECK: [[FM:[0-9]+]] = call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}) // CHECK-NEXT: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %[[FM]] res_vd = vec_nmadd(vd, vd, vd); // CHECK: [[FM:[0-9]+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}) // CHECK-NEXT: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %[[FM]] res_vf = vec_nmsub(vf, vf, vf); // CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{[0-9]+}} // CHECK-NEXT: call <4 x float> @llvm.fma.v4f32(<4 x float> %{{[0-9]+}}, <4 x float> %{{[0-9]+}}, <4 x float> // CHECK: fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %{{[0-9]+}} res_vd = vec_nmsub(vd, vd, vd); // CHECK: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %{{[0-9]+}} // CHECK-NEXT: [[FM:[0-9]+]] = call <2 x double> @llvm.fma.v2f64(<2 x double> %{{[0-9]+}}, <2 x double> %{{[0-9]+}}, <2 x double> // CHECK-NEXT: fsub <2 x double> <double -0.000000e+00, double -0.000000e+00>, %[[FM]] /* vec_nor */ res_vsll = vec_nor(vsll, vsll); // CHECK: or <2 x i64> // CHECK: xor <2 x i64> res_vull = vec_nor(vull, vull); // CHECK: or <2 x i64> // CHECK: xor <2 x i64> res_vull = vec_nor(vbll, vbll); // CHECK: or <2 x i64> // CHECK: xor <2 x i64> res_vd = vec_nor(vd, vd); // CHECK: bitcast <2 x double> %{{[0-9]+}} to <2 x i64> // CHECK: [[OR:%.+]] = or <2 x i64> %{{[0-9]+}}, %{{[0-9]+}} // CHECK-NEXT: xor <2 x i64> [[OR]], <i64 -1, i64 -1> /* vec_or */ res_vsll = vec_or(vsll, vsll); // CHECK: or <2 x i64> res_vsll = vec_or(vbll, vsll); // CHECK: or <2 x i64> res_vsll = vec_or(vsll, vbll); // CHECK: or <2 x i64> res_vull = vec_or(vull, vull); // CHECK: or <2 x i64> res_vull = vec_or(vbll, vull); // CHECK: or <2 x i64> res_vull = vec_or(vull, vbll); // CHECK: or <2 x i64> res_vbll = vec_or(vbll, vbll); // CHECK: or <2 x i64> res_vd = vec_or(vd, vd); // CHECK: bitcast <2 x double> %{{[0-9]+}} to <2 x i64> // CHECK: or <2 x i64> %{{[0-9]+}}, %{{[0-9]+}} res_vf = vec_rint(vf); // CHECK: call <4 x float> @llvm.nearbyint.v4f32(<4 x float> %{{[0-9]+}}) res_vd = vec_rint(vd); // CHECK: call <2 x double> @llvm.nearbyint.v2f64(<2 x double> %{{[0-9]+}}) res_vf = vec_rsqrte(vf); // CHECK: call <4 x float> @llvm.ppc.vsx.xvrsqrtesp(<4 x float> %{{[0-9]+}}) res_vd = vec_rsqrte(vd); // CHECK: call <2 x double> @llvm.ppc.vsx.xvrsqrtedp(<2 x double> %{{[0-9]+}}) dummy(); // CHECK: call void @dummy() res_vf = vec_sel(vd, vd, vbll); // CHECK: xor <2 x i64> %{{[0-9]+}}, <i64 -1, i64 -1> // CHECK: and <2 x i64> %{{[0-9]+}}, // CHECK: and <2 x i64> %{{[0-9]+}}, %{{[0-9]+}} // CHECK: or <2 x i64> // CHECK: bitcast <2 x i64> %{{[0-9]+}} to <2 x double> dummy(); // CHECK: call void @dummy() res_vd = vec_sel(vd, vd, vull); // CHECK: xor <2 x i64> %{{[0-9]+}}, <i64 -1, i64 -1> // CHECK: and <2 x i64> %{{[0-9]+}}, // CHECK: and <2 x i64> %{{[0-9]+}}, %{{[0-9]+}} // CHECK: or <2 x i64> // CHECK: bitcast <2 x i64> %{{[0-9]+}} to <2 x double> res_vf = vec_sqrt(vf); // CHECK: call <4 x float> @llvm.sqrt.v4f32(<4 x float> %{{[0-9]+}}) res_vd = vec_sqrt(vd); // CHECK: call <2 x double> @llvm.sqrt.v2f64(<2 x double> %{{[0-9]+}}) res_vd = vec_sub(vd, vd); // CHECK: fsub <2 x double> %{{[0-9]+}}, %{{[0-9]+}} res_vf = vec_trunc(vf); // CHECK: call <4 x float> @llvm.trunc.v4f32(<4 x float> %{{[0-9]+}}) res_vd = vec_trunc(vd); // CHECK: call <2 x double> @llvm.trunc.v2f64(<2 x double> %{{[0-9]+}}) /* vec_vor */ res_vsll = vec_vor(vsll, vsll); // CHECK: or <2 x i64> res_vsll = vec_vor(vbll, vsll); // CHECK: or <2 x i64> res_vsll = vec_vor(vsll, vbll); // CHECK: or <2 x i64> res_vull = vec_vor(vull, vull); // CHECK: or <2 x i64> res_vull = vec_vor(vbll, vull); // CHECK: or <2 x i64> res_vull = vec_vor(vull, vbll); // CHECK: or <2 x i64> res_vbll = vec_vor(vbll, vbll); // CHECK: or <2 x i64> /* vec_xor */ res_vsll = vec_xor(vsll, vsll); // CHECK: xor <2 x i64> res_vsll = vec_xor(vbll, vsll); // CHECK: xor <2 x i64> res_vsll = vec_xor(vsll, vbll); // CHECK: xor <2 x i64> res_vull = vec_xor(vull, vull); // CHECK: xor <2 x i64> res_vull = vec_xor(vbll, vull); // CHECK: xor <2 x i64> res_vull = vec_xor(vull, vbll); // CHECK: xor <2 x i64> res_vbll = vec_xor(vbll, vbll); // CHECK: xor <2 x i64> dummy(); // CHECK: call void @dummy() res_vd = vec_xor(vd, vd); // CHECK: [[X1:%.+]] = xor <2 x i64> %{{[0-9]+}}, %{{[0-9]+}} // CHECK: bitcast <2 x i64> [[X1]] to <2 x double> dummy(); // CHECK: call void @dummy() res_vd = vec_xor(vd, vbll); // CHECK: [[X1:%.+]] = xor <2 x i64> %{{[0-9]+}}, %{{[0-9]+}} // CHECK: bitcast <2 x i64> [[X1]] to <2 x double> dummy(); // CHECK: call void @dummy() res_vd = vec_xor(vbll, vd); // CHECK: [[X1:%.+]] = xor <2 x i64> %{{[0-9]+}}, %{{[0-9]+}} // CHECK: bitcast <2 x i64> [[X1]] to <2 x double> /* vec_vxor */ res_vsll = vec_vxor(vsll, vsll); // CHECK: xor <2 x i64> res_vsll = vec_vxor(vbll, vsll); // CHECK: xor <2 x i64> res_vsll = vec_vxor(vsll, vbll); // CHECK: xor <2 x i64> res_vull = vec_vxor(vull, vull); // CHECK: xor <2 x i64> res_vull = vec_vxor(vbll, vull); // CHECK: xor <2 x i64> res_vull = vec_vxor(vull, vbll); // CHECK: xor <2 x i64> res_vbll = vec_vxor(vbll, vbll); // CHECK: xor <2 x i64> }
void gimp_composite_dodge_rgba8_rgba8_rgba8_altivec (GimpCompositeContext *ctx) { const guchar *A = ctx->A; const guchar *B = ctx->B; guchar *D = ctx->D; guint length = ctx->n_pixels; vector unsigned char a,b,d; vector unsigned char alpha_a,alpha_b,alpha; vector signed short ox0001=vec_splat_s16(1); union { vector signed short v; vector unsigned short vu; gushort u16[8]; } ah,al,bh,bl; while (length >= 4) { a=LoadUnaligned(A); b=LoadUnaligned(B); alpha_a=vec_and(a, alphamask); alpha_b=vec_and(b, alphamask); alpha=vec_min(alpha_a, alpha_b); ah.v=vec_unpackh((vector signed char)a); ah.v=vec_sl(ah.v,ox0008); al.v=vec_unpackl((vector signed char)a); al.v=vec_sl(al.v,ox0008); b=vec_nor(b,b); bh.v=vec_unpackh((vector signed char)b); bh.v=vec_and(bh.v,ox00ff); bh.v=vec_add(bh.v,ox0001); bl.v=vec_unpackl((vector signed char)b); bl.v=vec_and(bl.v,ox00ff); bl.v=vec_add(bl.v,ox0001); ah.u16[0]=ah.u16[0]/bh.u16[0]; ah.u16[1]=ah.u16[1]/bh.u16[1]; ah.u16[2]=ah.u16[2]/bh.u16[2]; ah.u16[4]=ah.u16[4]/bh.u16[4]; ah.u16[5]=ah.u16[5]/bh.u16[5]; ah.u16[6]=ah.u16[6]/bh.u16[6]; al.u16[0]=al.u16[0]/bl.u16[0]; al.u16[1]=al.u16[1]/bl.u16[1]; al.u16[2]=al.u16[2]/bl.u16[2]; al.u16[4]=al.u16[4]/bl.u16[4]; al.u16[5]=al.u16[5]/bl.u16[5]; al.u16[6]=al.u16[6]/bl.u16[6]; d=vec_packs(ah.vu,al.vu); d=vec_andc(d, alphamask); d=vec_or(d, alpha); StoreUnaligned(d, D); A+=16; B+=16; D+=16; length-=4; } length = length*4; a=LoadUnalignedLess(A, length); b=LoadUnalignedLess(B, length); alpha_a=vec_and(a, alphamask); alpha_b=vec_and(b, alphamask); alpha=vec_min(alpha_a, alpha_b); ah.v=vec_unpackh((vector signed char)a); ah.v=vec_sl(ah.v,ox0008); al.v=vec_unpackl((vector signed char)a); al.v=vec_sl(al.v,ox0008); b=vec_nor(b,b); bh.v=vec_unpackh((vector signed char)b); bh.v=vec_and(bh.v,ox00ff); bh.v=vec_add(bh.v,ox0001); bl.v=vec_unpackl((vector signed char)b); bl.v=vec_and(bl.v,ox00ff); bl.v=vec_add(bl.v,ox0001); ah.u16[0]=ah.u16[0]/bh.u16[0]; ah.u16[1]=ah.u16[1]/bh.u16[1]; ah.u16[2]=ah.u16[2]/bh.u16[2]; ah.u16[4]=ah.u16[4]/bh.u16[4]; ah.u16[5]=ah.u16[5]/bh.u16[5]; ah.u16[6]=ah.u16[6]/bh.u16[6]; al.u16[0]=al.u16[0]/bl.u16[0]; al.u16[1]=al.u16[1]/bl.u16[1]; al.u16[2]=al.u16[2]/bl.u16[2]; al.u16[4]=al.u16[4]/bl.u16[4]; al.u16[5]=al.u16[5]/bl.u16[5]; al.u16[6]=al.u16[6]/bl.u16[6]; d=vec_packs(ah.vu,al.vu); d=vec_andc(d, alphamask); d=vec_or(d, alpha); StoreUnalignedLess(d, D, length); }
void gimp_composite_screen_rgba8_rgba8_rgba8_altivec (GimpCompositeContext *ctx) { const guchar *A = ctx->A; const guchar *B = ctx->B; guchar *D = ctx->D; guint length = ctx->n_pixels; vector unsigned char a,b,d,alpha_a,alpha_b,alpha; vector unsigned short ah,al; while (length >= 4) { a=LoadUnaligned(A); b=LoadUnaligned(B); alpha_a=vec_and(a, alphamask); alpha_b=vec_and(b, alphamask); alpha=vec_min(alpha_a, alpha_b); a=vec_nor(a,a); b=vec_nor(b,b); al=vec_mule(a,b); al=vec_add(al,ox0080); ah=vec_mulo(a,b); ah=vec_add(ah,ox0080); al=vec_add(al,vec_sr(al,ox0008)); ah=vec_add(ah,vec_sr(ah,ox0008)); d=vec_perm((vector unsigned char)al,(vector unsigned char)ah,combine_high_bytes); d=vec_nor(d,d); d=vec_andc(d, alphamask); d=vec_or(d, alpha); StoreUnaligned(d, D); A+=16; B+=16; D+=16; length-=4; } /* process last pixels */ length = length*4; a=LoadUnalignedLess(A, length); b=LoadUnalignedLess(B, length); alpha_a=vec_and(a, alphamask); alpha_b=vec_and(b, alphamask); alpha=vec_min(alpha_a, alpha_b); a=vec_nor(a,a); b=vec_nor(b,b); al=vec_mule(a,b); al=vec_add(al,ox0080); ah=vec_mulo(a,b); ah=vec_add(ah,ox0080); al=vec_add(al,vec_sr(al,ox0008)); ah=vec_add(ah,vec_sr(ah,ox0008)); d=vec_perm((vector unsigned char)al,(vector unsigned char)ah,combine_high_bytes); d=vec_nor(d,d); d=vec_andc(d, alphamask); d=vec_or(d, alpha); StoreUnalignedLess(d, D, length); }
void gimp_composite_blend_rgba8_rgba8_rgba8_altivec (GimpCompositeContext *ctx) { const guchar *A = ctx->A; const guchar *B = ctx->B; guchar *D = ctx->D; guint length = ctx->n_pixels; guchar blend = ctx->blend.blend; union { vector unsigned char v; unsigned char u8[16]; } vblend; vector unsigned char vblendc; vector unsigned char a,b,d; vector unsigned short al,ah,bl,bh,one=vec_splat_u16(1); guchar tmp; for (tmp=0; tmp<16; tmp++ ) vblend.u8[tmp]=blend; vblendc=vec_nor(vblend.v,vblend.v); while (length >= 4) { a=LoadUnaligned(A); b=LoadUnaligned(B); /* dest[b] = (src1[b] * blend2 + src2[b] * blend) / 255; * to divide by 255 we use ((n+1)+(n+1)>>8)>>8 * It works for all value but 0xffff * happily blending formula can't give this value */ al=vec_mule(a,vblendc); ah=vec_mulo(a,vblendc); bl=vec_mule(b,vblend.v); bh=vec_mulo(b,vblend.v); al=vec_add(al,bl); al=vec_add(al,one); al=vec_add(al,vec_sr(al,ox0008)); ah=vec_add(ah,bh); ah=vec_add(ah,one); ah=vec_add(ah,vec_sr(ah,ox0008)); d=vec_perm((vector unsigned char)al,(vector unsigned char)ah,combine_high_bytes); StoreUnaligned(d, D); A+=16; B+=16; D+=16; length-=4; } /* process last pixels */ length = length*4; a=LoadUnalignedLess(A, length); b=LoadUnalignedLess(B, length); al=vec_mule(a,vblendc); ah=vec_mulo(a,vblendc); bl=vec_mule(b,vblend.v); bh=vec_mulo(b,vblend.v); al=vec_add(al,bl); al=vec_add(al,one); al=vec_add(al,vec_sr(al,ox0008)); ah=vec_add(ah,bh); ah=vec_add(ah,one); ah=vec_add(ah,vec_sr(ah,ox0008)); d=vec_perm((vector unsigned char)al,(vector unsigned char)ah,combine_high_bytes); StoreUnalignedLess(d, D, length); }
static force_inline vector unsigned int negate (vector unsigned int src) { return vec_nor (src, src); }
, ((simd_<arithmetic_<A0>,tag::altivec_>)) ); //////////////////////////////////////////////////////////////////////////////// // Overloads implementation //////////////////////////////////////////////////////////////////////////////// namespace nt2 { namespace ext { ////////////////////////////////////////////////////////////////////////////// // Implement ~ using nor ////////////////////////////////////////////////////////////////////////////// template<class Dummy> struct call< tag::complement_( tag::simd_<tag::arithmetic_,tag::altivec_> ) , tag::cpu_, Dummy > : callable { template<class Sig> struct result; template<class This,class A0> struct result<This(A0)> : meta::strip<A0> {}; NT2_FUNCTOR_CALL(1) { A0 that = { vec_nor(a0(), a0()) }; return that; } }; } } #endif
void x264_zigzag_interleave_8x8_cavlc_altivec( int16_t *dst, int16_t *src, uint8_t *nnz ) { vec_s16_t tmpv[8]; vec_s16_t merge[2]; vec_s16_t permv[2]; vec_s16_t orv[4]; vec_s16_t src0v = vec_ld( 0*16, src ); vec_s16_t src1v = vec_ld( 1*16, src ); vec_s16_t src2v = vec_ld( 2*16, src ); vec_s16_t src3v = vec_ld( 3*16, src ); vec_s16_t src4v = vec_ld( 4*16, src ); vec_s16_t src5v = vec_ld( 5*16, src ); vec_s16_t src6v = vec_ld( 6*16, src ); vec_s16_t src7v = vec_ld( 7*16, src ); vec_u8_t pack; vec_u8_t nnzv = vec_vsx_ld( 0, nnz ); vec_u8_t shift = vec_splat_u8( 7 ); LOAD_ZERO; const vec_u8_t mask[3] = { { 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17 }, { 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F }, { 0x10, 0x11, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x12, 0x13, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F } }; tmpv[0] = vec_mergeh( src0v, src1v ); tmpv[1] = vec_mergel( src0v, src1v ); tmpv[2] = vec_mergeh( src2v, src3v ); tmpv[3] = vec_mergel( src2v, src3v ); tmpv[4] = vec_mergeh( src4v, src5v ); tmpv[5] = vec_mergel( src4v, src5v ); tmpv[6] = vec_mergeh( src6v, src7v ); tmpv[7] = vec_mergel( src6v, src7v ); merge[0] = vec_mergeh( tmpv[0], tmpv[1] ); merge[1] = vec_mergeh( tmpv[2], tmpv[3] ); permv[0] = vec_perm( merge[0], merge[1], mask[0] ); permv[1] = vec_perm( merge[0], merge[1], mask[1] ); vec_st( permv[0], 0*16, dst ); merge[0] = vec_mergeh( tmpv[4], tmpv[5] ); merge[1] = vec_mergeh( tmpv[6], tmpv[7] ); permv[0] = vec_perm( merge[0], merge[1], mask[0] ); permv[2] = vec_perm( merge[0], merge[1], mask[1] ); vec_st( permv[0], 1*16, dst ); vec_st( permv[1], 2*16, dst ); vec_st( permv[2], 3*16, dst ); merge[0] = vec_mergel( tmpv[0], tmpv[1] ); merge[1] = vec_mergel( tmpv[2], tmpv[3] ); permv[0] = vec_perm( merge[0], merge[1], mask[0] ); permv[1] = vec_perm( merge[0], merge[1], mask[1] ); vec_st( permv[0], 4*16, dst ); merge[0] = vec_mergel( tmpv[4], tmpv[5] ); merge[1] = vec_mergel( tmpv[6], tmpv[7] ); permv[0] = vec_perm( merge[0], merge[1], mask[0] ); permv[2] = vec_perm( merge[0], merge[1], mask[1] ); vec_st( permv[0], 5*16, dst ); vec_st( permv[1], 6*16, dst ); vec_st( permv[2], 7*16, dst ); orv[0] = vec_or( src0v, src1v ); orv[1] = vec_or( src2v, src3v ); orv[2] = vec_or( src4v, src5v ); orv[3] = vec_or( src6v, src7v ); permv[0] = vec_or( orv[0], orv[1] ); permv[1] = vec_or( orv[2], orv[3] ); permv[0] = vec_or( permv[0], permv[1] ); permv[1] = vec_perm( permv[0], permv[0], mask[1] ); permv[0] = vec_or( permv[0], permv[1] ); pack = (vec_u8_t)vec_packs( permv[0], permv[0] ); pack = (vec_u8_t)vec_cmpeq( pack, zerov ); pack = vec_nor( pack, zerov ); pack = vec_sr( pack, shift ); nnzv = vec_perm( nnzv, pack, mask[2] ); vec_st( nnzv, 0, nnz ); }