예제 #1
0
static HRESULT STDMETHODCALLTYPE dxgi_swapchain_GetBuffer(IDXGISwapChain *iface,
        UINT buffer_idx, REFIID riid, void **surface)
{
    struct dxgi_swapchain *This = impl_from_IDXGISwapChain(iface);
    struct wined3d_texture *texture;
    IUnknown *parent;
    HRESULT hr;

    TRACE("iface %p, buffer_idx %u, riid %s, surface %p\n",
          iface, buffer_idx, debugstr_guid(riid), surface);

    wined3d_mutex_lock();

    if (!(texture = wined3d_swapchain_get_back_buffer(This->wined3d_swapchain, buffer_idx)))
    {
        wined3d_mutex_unlock();
        return DXGI_ERROR_INVALID_CALL;
    }

    parent = wined3d_texture_get_parent(texture);
    hr = IUnknown_QueryInterface(parent, riid, surface);
    wined3d_mutex_unlock();

    return hr;
}
예제 #2
0
파일: volume.c 프로젝트: GYGit/reactos
void volume_init(struct d3d8_volume *volume, struct wined3d_texture *wined3d_texture,
        unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops)
{
    volume->IDirect3DVolume8_iface.lpVtbl = &d3d8_volume_vtbl;
    d3d8_resource_init(&volume->resource);
    volume->resource.refcount = 0;
    volume->texture = wined3d_texture_get_parent(wined3d_texture);
    volume->wined3d_texture = wined3d_texture;
    volume->sub_resource_idx = sub_resource_idx;

    *parent_ops = &d3d8_volume_wined3d_parent_ops;
}
예제 #3
0
파일: surface.c 프로젝트: Strongc/reactos
void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
        struct wined3d_surface *wined3d_surface, const struct wined3d_parent_ops **parent_ops)
{
    struct wined3d_resource_desc desc;
    IDirect3DBaseTexture9 *texture;

    surface->IDirect3DSurface9_iface.lpVtbl = &d3d9_surface_vtbl;
    d3d9_resource_init(&surface->resource);
    surface->resource.refcount = 0;
    surface->wined3d_surface = wined3d_surface;
    list_init(&surface->rtv_entry);
    surface->container = wined3d_texture_get_parent(wined3d_texture);
    surface->wined3d_texture = wined3d_texture;
    surface->sub_resource_idx = sub_resource_idx;

    if (surface->container && SUCCEEDED(IUnknown_QueryInterface(surface->container,
            &IID_IDirect3DBaseTexture9, (void **)&texture)))
    {
        surface->texture = unsafe_impl_from_IDirect3DBaseTexture9(texture);
        IDirect3DBaseTexture9_Release(texture);
    }

    wined3d_resource_get_desc(wined3d_texture_get_resource(wined3d_texture), &desc);
    switch (d3dformat_from_wined3dformat(desc.format))
    {
        case D3DFMT_A8R8G8B8:
        case D3DFMT_X8R8G8B8:
        case D3DFMT_R5G6B5:
        case D3DFMT_X1R5G5B5:
        case D3DFMT_A1R5G5B5:
        case D3DFMT_R8G8B8:
            surface->getdc_supported = TRUE;
            break;

        default:
            surface->getdc_supported = FALSE;
            break;
    }

    *parent_ops = &d3d9_surface_wined3d_parent_ops;
}
예제 #4
0
파일: volume.c 프로젝트: alexwgo/wine
HRESULT wined3d_volume_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
        unsigned int level, struct wined3d_volume **volume)
{
    struct wined3d_device_parent *device_parent = container->resource.device->device_parent;
    const struct wined3d_parent_ops *parent_ops;
    struct wined3d_volume *object;
    void *parent;
    HRESULT hr;

    TRACE("container %p, width %u, height %u, depth %u, level %u, format %s, "
            "usage %#x, pool %s, volume %p.\n",
            container, desc->width, desc->height, desc->depth, level, debug_d3dformat(desc->format),
            desc->usage, debug_d3dpool(desc->pool), volume);

    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
        return E_OUTOFMEMORY;

    if (FAILED(hr = volume_init(object, container, desc, level)))
    {
        WARN("Failed to initialize volume, returning %#x.\n", hr);
        HeapFree(GetProcessHeap(), 0, object);
        return hr;
    }

    if (FAILED(hr = device_parent->ops->volume_created(device_parent,
            wined3d_texture_get_parent(container), object, &parent, &parent_ops)))
    {
        WARN("Failed to create volume parent, hr %#x.\n", hr);
        wined3d_volume_destroy(object);
        return hr;
    }

    TRACE("Created volume %p, parent %p, parent_ops %p.\n", object, parent, parent_ops);

    object->resource.parent = parent;
    object->resource.parent_ops = parent_ops;
    *volume = object;

    return WINED3D_OK;
}
예제 #5
0
파일: surface.c 프로젝트: Jactry/wine
void surface_init(struct d3d8_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
        const struct wined3d_parent_ops **parent_ops)
{
    IDirect3DBaseTexture8 *texture;

    surface->IDirect3DSurface8_iface.lpVtbl = &d3d8_surface_vtbl;
    d3d8_resource_init(&surface->resource);
    surface->resource.refcount = 0;
    list_init(&surface->rtv_entry);
    surface->container = wined3d_texture_get_parent(wined3d_texture);
    surface->wined3d_texture = wined3d_texture;
    surface->sub_resource_idx = sub_resource_idx;

    if (surface->container && SUCCEEDED(IUnknown_QueryInterface(surface->container,
            &IID_IDirect3DBaseTexture8, (void **)&texture)))
    {
        surface->texture = unsafe_impl_from_IDirect3DBaseTexture8(texture);
        IDirect3DBaseTexture8_Release(texture);
    }

    *parent_ops = &d3d8_surface_wined3d_parent_ops;
}
예제 #6
0
static HRESULT STDMETHODCALLTYPE dxgi_swapchain_ResizeBuffers(IDXGISwapChain *iface,
        UINT buffer_count, UINT width, UINT height, DXGI_FORMAT format, UINT flags)
{
    struct dxgi_swapchain *swapchain = impl_from_IDXGISwapChain(iface);
    struct wined3d_swapchain_desc wined3d_desc;
    struct wined3d_texture *texture;
    IUnknown *parent;
    unsigned int i;
    HRESULT hr;

    TRACE("iface %p, buffer_count %u, width %u, height %u, format %s, flags %#x.\n",
          iface, buffer_count, width, height, debug_dxgi_format(format), flags);

    if (flags)
        FIXME("Ignoring flags %#x.\n", flags);

    wined3d_mutex_lock();
    wined3d_swapchain_get_desc(swapchain->wined3d_swapchain, &wined3d_desc);
    for (i = 0; i < wined3d_desc.backbuffer_count; ++i)
    {
        texture = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain, i);
        parent = wined3d_texture_get_parent(texture);
        IUnknown_AddRef(parent);
        if (IUnknown_Release(parent))
        {
            wined3d_mutex_unlock();
            return DXGI_ERROR_INVALID_CALL;
        }
    }
    if (format != DXGI_FORMAT_UNKNOWN)
        wined3d_desc.backbuffer_format = wined3dformat_from_dxgi_format(format);
    hr = wined3d_swapchain_resize_buffers(swapchain->wined3d_swapchain, buffer_count, width, height,
                                          wined3d_desc.backbuffer_format, wined3d_desc.multisample_type, wined3d_desc.multisample_quality);
    wined3d_mutex_unlock();

    return hr;
}
예제 #7
0
파일: device.c 프로젝트: polarina/wine
static HRESULT STDMETHODCALLTYPE dxgi_device_CreateSurface(IWineDXGIDevice *iface,
        const DXGI_SURFACE_DESC *desc, UINT surface_count, DXGI_USAGE usage,
        const DXGI_SHARED_RESOURCE *shared_resource, IDXGISurface **surface)
{
    struct wined3d_device_parent *device_parent;
    struct wined3d_resource_desc surface_desc;
    IWineDXGIDeviceParent *dxgi_device_parent;
    HRESULT hr;
    UINT i;
    UINT j;

    TRACE("iface %p, desc %p, surface_count %u, usage %#x, shared_resource %p, surface %p\n",
            iface, desc, surface_count, usage, shared_resource, surface);

    hr = IWineDXGIDevice_QueryInterface(iface, &IID_IWineDXGIDeviceParent, (void **)&dxgi_device_parent);
    if (FAILED(hr))
    {
        ERR("Device should implement IWineD3DDeviceParent\n");
        return E_FAIL;
    }

    device_parent = IWineDXGIDeviceParent_get_wined3d_device_parent(dxgi_device_parent);

    FIXME("Implement DXGI<->wined3d usage conversion\n");
    surface_desc.resource_type = WINED3D_RTYPE_SURFACE;
    surface_desc.format = wined3dformat_from_dxgi_format(desc->Format);
    wined3d_sample_desc_from_dxgi(&surface_desc.multisample_type,
            &surface_desc.multisample_quality, &desc->SampleDesc);
    surface_desc.usage = usage;
    surface_desc.pool = WINED3D_POOL_DEFAULT;
    surface_desc.width = desc->Width;
    surface_desc.height = desc->Height;
    surface_desc.depth = 1;
    surface_desc.size = 0;

    wined3d_mutex_lock();
    memset(surface, 0, surface_count * sizeof(*surface));
    for (i = 0; i < surface_count; ++i)
    {
        struct wined3d_texture *wined3d_texture;
        IUnknown *parent;

        if (FAILED(hr = device_parent->ops->create_swapchain_texture(device_parent,
                NULL, &surface_desc, &wined3d_texture)))
        {
            ERR("Failed to create surface, hr %#x.\n", hr);
            goto fail;
        }

        parent = wined3d_texture_get_parent(wined3d_texture);
        hr = IUnknown_QueryInterface(parent, &IID_IDXGISurface, (void **)&surface[i]);
        wined3d_texture_decref(wined3d_texture);
        if (FAILED(hr))
        {
            ERR("Surface should implement IDXGISurface\n");
            goto fail;
        }

        TRACE("Created IDXGISurface %p (%u/%u)\n", surface[i], i + 1, surface_count);
    }
    wined3d_mutex_unlock();
    IWineDXGIDeviceParent_Release(dxgi_device_parent);

    return S_OK;

fail:
    wined3d_mutex_unlock();
    for (j = 0; j < i; ++j)
    {
        IDXGISurface_Release(surface[i]);
    }
    IWineDXGIDeviceParent_Release(dxgi_device_parent);
    return hr;
}