void GameWin::touchButton(Object* obj,::ui::Widget::TouchEventType eventType) { auto button = dynamic_cast<::ui::Button*>(obj); int tag = button->getTag(); auto node =(Node*) this->getChildByTag(CHILD_TURNTABLE); if (node != nullptr) { return; } AppDelegate *app = (AppDelegate*)Application::getInstance(); switch(eventType) { case ::ui::Widget::TouchEventType::ENDED: if (app->getBGMstatus() == BGMusic_flag::ON){ app->PlayEffect(SOUND_BUTTON_CLICK); } if(tag==1001){ //Continue if(app->GetNetWorkStatus() != NetworkType::NetworkTypeNone){ std::string sGuid = app->GetUserGuid(); log("GUID is %s", sGuid.c_str()); if (sGuid.length() == 0){ // not a registered user if (m_iShowRegister == 5){ MsgBoxType m_type = TP_Q_YESNO;; std::string title="Tweebaa"; std::string msg = MSG_REGISTER_MSG; std::string info = "\0"; MsgBox::setMsgBox(m_type, &title, &msg, &info); auto msgbox = MsgBox::create(); auto btnYES = dynamic_cast<Button*>(msgbox->getChildByTag(MSGBOX_UINODE)->getChildByName("btn_Yes"));// Magnifier Button btnYES->setTitleFontSize(36); btnYES->setTitleText("YES"); btnYES->addTouchEventListener(CC_CALLBACK_2(GameWin::CallbackRegisterYes, this)); auto btnNO = dynamic_cast<Button*>(msgbox->getChildByTag(MSGBOX_UINODE)->getChildByName("btn_No"));// Magnifier Button btnNO->setTitleText("NOT NOW"); btnNO->setTitleFontSize(36); btnNO->addTouchEventListener(CC_CALLBACK_2(GameWin::CallbackRegisterNo, this)); msgbox->setTag(MSGBOX_TAG); this->addChild(msgbox, 999); //m_iShowRegister = 0; break; }else{ //m_iShowRegister++; } } } if(m_iCurrentGameID == 1){ auto scene = FindDiffScene::create(); TransitionScene *transition = TransitionFade::create(1, scene); Director::getInstance()->replaceScene(transition); }else if(m_iCurrentGameID == 2){ auto scene = ZoomGameScene::create(); TransitionScene *transition = TransitionFade::create(1, scene); Director::getInstance()->replaceScene(transition); }else if (m_iCurrentGameID == 3){ auto scene = jigSawScene::create(); TransitionScene *transition = TransitionFade::create(1, scene); Director::getInstance()->replaceScene(transition); }else if (m_iCurrentGameID == 4){ auto scene = GameScene::create(); TransitionScene *transition = TransitionFade::create(1, scene); Director::getInstance()->replaceScene(transition); }else if (m_iCurrentGameID == 5){ auto scene = PriceMatchScene::create(); TransitionScene *transition = TransitionFade::create(1, scene); Director::getInstance()->replaceScene(transition); }else if (m_iCurrentGameID == 6){ auto scene = MultiPriceMatchScene::create(); TransitionScene *transition = TransitionFade::create(1, scene); Director::getInstance()->replaceScene(transition); }else{ auto scene = WelcomeScene::create(); TransitionScene *transition = TransitionFade::create(1, scene); Director::getInstance()->replaceScene(transition); } //if(m_iCurrentGameID == 3){ // auto scene = jigSawScene::create(); // //auto scene = LevelSelectLayer::createScene(); // TransitionScene *transition = TransitionFade::create(1, scene); // Director::getInstance()->replaceScene(transition); //} //if(m_iCurrentGameID == 4){ // auto scene = GameScene::create(); // //auto scene = LevelSelectLayer::createScene(); // TransitionScene *transition = TransitionFade::create(1, scene); // Director::getInstance()->replaceScene(transition); //} //if(m_iCurrentGameID == 5){ // auto scene = PriceMatchScene::create(); // //auto scene = LevelSelectLayer::createScene(); // TransitionScene *transition = TransitionFade::create(1, scene); // Director::getInstance()->replaceScene(transition); //} } if(tag==1002){ // Quit /* AppDelegate *app = (AppDelegate*)Application::getInstance(); std::string sCSD=app->GetLayoutString(); _quitNode = CSLoader::createNode("res/quit_game/QuitGameLayer"+sCSD+".csb"); this->addChild(_quitNode,15,4001); auto btnNo = dynamic_cast<Button*>(_quitNode->getChildByName("btnNo")); btnNo->setTag(2001); btnNo->setTitleText("No"); btnNo->addTouchEventListener(CC_CALLBACK_2(GameWin::touchButton, this)); auto btnYes = dynamic_cast<Button*>(_quitNode->getChildByName("btnYes")); btnYes->setTag(2002); btnYes->setTitleText("Yes"); btnYes->addTouchEventListener(CC_CALLBACK_2(GameWin::touchButton, this)); */ //MsgBoxType m_type = TP_Q_YESNO; //std::string title = MSG_QUIT_TITLE; //std::string msg = MSG_QUIT_MSG; //MsgBox::setMsgBox(m_type, &title, &msg); //auto msgbox = MsgBox::create(); //msgbox->setTag(9000); //this->addChild(msgbox, 999); ////Add Event to process //auto btnYes = dynamic_cast<Button*>(msgbox->getChildByTag(MSGBOX_UINODE)->getChildByName("btn_Yes"));// Magnifier Button //auto btnNo = dynamic_cast<Button*>(msgbox->getChildByTag(MSGBOX_UINODE)->getChildByName("btn_No"));// Magnifier Button //btnYes->addTouchEventListener(CC_CALLBACK_2(GameWin::yesCallback, this)); //btnNo->addTouchEventListener(CC_CALLBACK_2(GameWin::noCallback, this)); auto scene = WelcomeScene::create(); if(scene == nullptr) break; TransitionScene *transition = TransitionFade::create(1, scene); Director::getInstance()->replaceScene(transition); } if(tag==1003){ //Buy Now /* auto scene = CheckoutScene::create(); //scene->sProductID= m_strProductGUID; TransitionScene *transition = TransitionFade::create(1, scene); Director::getInstance()->replaceScene(transition);*/ //Application::getInstance()->openURL("https://www.tweebaa.com/Product/prdSaleAll.aspx"); std::string str = m_PrmtPrdct.m_strProductURL; str.append(ACTION_BUYNOW); Application::getInstance()->openURL(str); } if(tag==1004){ //share std::string str = m_PrmtPrdct.m_strProductURL; str.append(ACTION_SHARE); Application::getInstance()->openURL(str); //#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS) // CCDictionary *content = CCDictionary::create(); // content -> setObject(CCString::create(m_strProductName), "content"); // content -> setObject(CCString::create(m_strImage), "image"); // content -> setObject(CCString::create("Tweebaa App"), "title"); // content -> setObject(CCString::create("I win the game"), "description"); // content -> setObject(CCString::create("http://tweebaa.com"), "url"); // content -> setObject(CCString::createWithFormat("%d", C2DXContentTypeNews), "type"); // content -> setObject(CCString::create("http://tweebaa.com"), "siteUrl"); // content -> setObject(CCString::create("Tweebaa"), "site"); // //content -> setObject(CCString::create("http://mp3.mwap8.com/destdir/Music/2009/20090601/ZuiXuanMinZuFeng20090601119.mp3"), "musicUrl"); // content -> setObject(CCString::create("extInfo"), "extInfo"); // // C2DXShareSDK::showShareMenu(NULL, content, CCPointMake(100, 100), C2DXMenuArrowDirectionLeft, Gamewin_shareResultHandler); //#endif } if(tag==2001){ /* Layer* background =(Layer*)this->getChildByTag(4001); background->removeFromParentAndCleanup(true); */ _quitNode->removeFromParentAndCleanup(true); } if(tag==2002){ /* Director::getInstance()->end(); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) exit(0); #endif */ auto scene = WelcomeScene::create(); TransitionScene *transition = TransitionFade::create(1, scene); Director::getInstance()->replaceScene(transition); } break; } }